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Speaking only for myself, if I waited in vigilante limbo from 20 to 34 I would be losing several billion influence per character from the hero merits I wouldn't be earning. Of course you don't actually have to do it at level 20 but to dismiss losing hero merits offhand is rather silly as they are massively lucrative.
That aside, what are you supposed to do if your character concept doesn't involve deciding to become a villain for any amount of time, especially not for a reason as petty as getting an in with a cadre of chumps who wind up being so much incarnate fodder in the end? I don't feel particularly strongly about this myself but having read this forum I can tell you that a lot of people would. "So live without those powers," you reply. Why should we have to? What would be wrong with an alternate means of access? What if someone really wants to be a heroic ghost shark summoner?
Me, I never use those pools because red side seems completely pointless and I like hero merits too much to turn them off for such questionable benefit. Even though I can clearly live without them, though, would I complain about more access to more content? I would not. -
Regen can handle anything in the game, just look at Iggy and Shred if you have any doubt about that. For my part, I'll go ahead and recommend that you brute it up in this case. The HP advantage is especially significant for regen of all sets and you get a taunt aura which not everyone likes but which everyone should like.
Regen is still great for scrappers, of course, so I suppose it comes down to which primary you're looking at too. Something with a constant large damage buff such as claws or dual blades is in my opinion much more desirable as a scrapper set. There's been some minor disagreement about this in the past, but I feel that 9.2 second recharge on scrapper spin is not compensated for by the other alterations the set received for brutes.
So wow, I've not been helpful at all! Claws/regen... The brute is tougher, the scrapper is scrappier. Honestly I'd go with a non-weapon set with regen because redraw bothers me and in that case most of the sets are just fine in brute form, but if you want to know if claws/regen is any good, again, just look at Iggy or Shred, heh. -
I'm building my SJ/Regen for s/l defense and getting great results so far at 33 with about 30% defense. Assuming however that you're more interested in trying something different than doing the same old same old, that does look like it would do fine. One suggestion I have is dropping the acc/dam posi from spinning strike and replacing it with the proc - the damage lost is trivial, especially on a brute, and your bread and butter aoe might as well have a good proc in it! Dark Impact is also right that you don't exactly need initial strike. Four slots and a power selection is a steep price to pay for 10% recharge unless you really have your heart set on it. I always take CJ at level 6 and throw a kismet into it at level 7, such is my hatred for missing, but YMM, of course, V. Oh, and I'd stick the hecatomb into shin breaker rather than crushing uppercut. Why? Because then you get twice as many chances for that delightful proc.
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Quote:Unless I failed to notice it, nobody has addressed the fact that popular sets would have to be rebalanced if you suddenly made them so much better at murdering thousands of minions to get purple inventions, thus making their time so much more productive than comparable sets.The devs made it so that killing lots of minions quickly was the most productive use of players time. It did not need to be so and shouldn't be so. Superheroes have a multitude of means to accomplish their goals, as we used to here.
But several nerfs, to phase, stealth, personal force field, and others to ensure that you can't finish a mission without opening yourself to attack means that killing is the highest order activity.
Making it so that the best way to get purple inventions is to murder thousands of minions instead of AVs, creates even more incentives to efficiently leveraging AoEs.
Knockback would have problems even if the above wasn't true. But this just makes it worse.
Say it with me, everyone: "I'm asking for a buff to super strength!"
Doesn't that sound reasonable? -
None of the other F2P games on Steam, as far as I am aware, use Steamworks. At the risk of more moderator intervention, I believe that entire terms of service change rumor was started by EA during the spat over Origin. Basically though, tons of games on Steam sell things via in game interfaces without cutting Valve in on it so those claims are hard to believe.
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Listing games on steam costs money, as does having them featured in the rotation of graphics at the top. Games that are not in that rotation do not sell well compared to those that are. Valve also has the discretion to choose what games it accepts on steam in the first place so it is not unthinkable that even if NCSoft did want CoH to be put back on there it may be rejected for poor past performance. I suspect that NCSoft and Valve have a good enough relationship that that wouldn't be a problem, but they just don't feel the investment is worth it.
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Between Kin/Elec and Kin/Sonic, the latter is the one you want. Trust me. They have comparable aoe capability but sonic does huge -resistance while elec is arguably decent at endurance sapping, a skill that doesn't actually do anything for your kill speed. Sonic also has much more reliable controls than elec, and in my opinion on top of all of this it looks a lot cooler too now that you can tint it.
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All they've said is that their concurrent players increased by a thousand percent. What that doesn't tell us is how many they had in the first place. It also doesn't tell us that steam had anything to do with it. We know from player testimonials that logging in is difficult to impossible and the servers are unstable, but that isn't traditionally considered a positive thing. It's as likely that it reflects badly on their technical skills as it is that it demonstrates what success they're having.
CoH was never in the top twenty on steam. Not when it was added, not when expansions came out, not when it was put on sale. Why bother when your own website, which you already are paying for, is bringing in far more players? -
Basically they'd have to spend money to put it back up and apparently they haven't determined that to be a good investment at this juncture. If I had to guess, which I do, I'd say that steam was never a major source of revenue for them so they're not too bothered about losing it for the time being.
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Quote:You're the only one on the forum maintaining this red alert tone of ultra-affected disgustQuote:That's not a bad idea. I have a better one, though. How about I play none of them at all? That will solve pretty much everything. Well, except for First Ward and the new low-level content, but I can simply not play that, either. I'm starting to wonder at which point I will "not play" the vast majority of the game. Because it's getting there.
*edit*
And I'm the only one who feels this way? Have you read the thread you replied in?
If that seems like a rational attitude to you, I'd love to know why.
Oh, I guess that form doesn't get bleeped. -
Yeaaaaaah.
Let me put it this way, what's your best ITF time? 30 minutes? 25 minutes?
If you've run it with a good speed team, which is going to be mainly comprised of corrs, your best time will have been under 15 minutes. How do they do it? It's quite simple. Just imagine all of the movements you need to make to get from the start of the TF to the end of the tf, only the ones you need to make, mind, and then imagine that the parts where you fight things don't add any time at all. Doesn't that sound nice?
That's corruptor TFs. -
He's such an easy fight that I don't think it's terribly necessary to complain about his brief invincibility. This, more than any other, is the fight where the devs are trying their hand at cinema over balance. I think they did an impressive job. The arc isn't necessarily a pushover on default difficulty, but a decent empathy defender isn't going to have a radically worse time than a great scrapper. The fact that the hardest boss phase telegraphs its attacks and is killable without using a single power says something. Do his nukes hurt? They sure look like they would but they've never hit me so I don't actually know.
Additionally, from the devs' perspective, the reason to make him invincible and not simply too strong to beat is that that way it gives players a clue that they're doing the wrong thing. If he simply had 99% resist all, one or two people would try to fight him without even noticing the generators and send angry emails to the devs about how unfair the fight is. -
Quote:I think it's becoming quite clear that you're trying hard to be shocked. You called SSA 3, and I quote, "torture porn." That's beyond hyperbole and into abject insanity. If you hate the villain-side SSAs so much why don't you play the hero ones? Because then your indignation wouldn't be as righteous. You're the only one on the forum maintaining this red alert tone of ultra-affected disgust, and this is a forum that loves to hate everything in sight more than most do.Honestly, I wasn't expecting the SSAs to be great. Nothing told in three missions could, and the disjointed nature in which they come together as a cohesive narrative prevents the whole set from coming off like a single episodic story. At no point did I ever believe those would actually be worth paying for - again, three missions and all that.
But what seems to have come of them is even less than I expected. It's not necessarily "bad," in the sense that these arcs clearly had very high production values, but like Spider-Man 3, they seem to have focused too much on sensationalism in both design and storytelling and too little on making something that we'll remember fondly and, above all else, go back to. We have deaths of established (sometimes) characters, we have large extravagant custom maps, we have unique gimmicks galore, but it all comes off like a shock and awe thrill ride in an amusement part - lots of fanfare, but very little substance.
In essence, the SSAs are trying so hard to shock me, they shocked me out of my desire to play them. At one point I might have accused the writers of not trying hard enough, but now that I've seen them try way too hard... It's actually worse.
Get a grip, Sam. They didn't design the arcs to subliminally turn you into a serial killer by way of satanic imagery and clandestine subversion. They're bite sized stories in a freaking MMO. Video game. Not real. It's going to be okay. -
I'm going to go ahead and point out that if they're using unicode, it's probably more than one byte per character. I'm also going to point out that the issue isn't the storage of this data on the server but rather the bandwidth used to transmit the data to the zone that you're occupying.
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Quote:Just as you yourself say in the first sentence there. Arachnos doesn't recognize him but the population of Warburg doesn't recognize the recognition of Arachnos, so it's a wash. He's former and/or formal, depends on who you ask.I suspect he's done a Hannibal Smith (Colonel) and retained his rank (Marshall) even though he formally has no right to it, and we have a typo on our hands.
Or, to phrase it as a question, how can the man formally hold the title "Rogue Isles Marshall of Warburg" and simultaneously "used to be Rogue Isles Marshall of Warburg"?
Of course, during the arc he wasn't behaving very formally in my opinion, and I saw to it that after the arc he was decidedly former. -
I like the MoG animation. Not only using it myself, but on enemies such as paragon protectors. The protractedness of it fits perfectly with its effect, and it's as though they're both literally and figuratively slowly extending their middle finger at you.
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I would say that in general a high end invuln is stronger than a high end willpower due to its combination of great defense, great resists and huge max HP. However, WP has a couple of advantages that used to be fairly eccentric but lately are damn handy: protection from psi damage, confuse and fear. Invuln's advantages don't seem quite as pronounced when you're sitting there unable to act in front of an Augur that's ripping into you unimpeded. But then, if you aren't into trials...
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Just to pick a single nit, Werner, I don't know why you'd be concerned with softcapping FC. Nothing does pure cold damage aside from the winter horde and ice mistral and those are both easy in the first place. The main thing that comes to mind for pure fire damage is demons and again, not one of the toughest villain groups in the game. Really I guess this is more a beef I have with high end builders in general than with you so maybe I shouldn't have brought it up, but here we are.
I just noticed that one reason to go for the full softcap on SLFCEN is that you're putting the SLFCEN into self-centered. In an abstract manner. -
Or how about Monsieur Liberté, Statesman's perpetually confused son. The nice thing is that he obviously wears the tricolore, so they don't even have to design a new model for him. Just use Statesman's but scaled down to 50% size. I need your 'elp to apprehend little Lord Recluse, hon hon hon!
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Not so. If we are to assume that only one of the surviving eight kicks the bucket, the Statesman bloodline is secure. If Statesman dies, Ms. Liberty can carry the torch. If Ms. Liberty dies, well Statesman is immortal so presumably he can continue making confusingly named babies until the cows come home. I'm personally looking forward to Mia Sliberty and Issmay Ibertylay.
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If you want to know what the best TF teams run, it's debuffs. That's it. Usually a couple brutes come along to look pretty. 90% of the heavy lifting is done by corruptors. It's not that other things aren't welcome, it's just that a backbone of corrs is what keeps things running smoothly. Smoothly and rapidly.
Specifically, you probably should consider fire/ or sonic/ and, well, pretty much any secondary will be fine.
Advanced tactics include rolling a debuffing fender or controller. You can get even fancier than that by bringing an AT I haven't named yet but you might get some funny looks. -
Quote:But he isn't the former Marshal of Warburg, he's the current one, a position that is apparently formal. I'm not saying there aren't any typos here, but that wasn't one of them.Or that Blitz is the "formal" Marshal of Warburg, when they clearly meant "former."
Seriously, Devs, you expect people to pay extra for this? Make an effort!
Sam, seriously, calling the splash screen "torture porn" is a bridge too far. You must think TV crime dramas are symposia of filth.
In my opinion, the SSAs' writing has been the best in the game even considering Praetoria and First Ward, which I also enjoyed. Unlike most games these days that try to pump up the player's ego, the CoH writers are getting a pretty good handle on how to do it without coming off as horrifically patronizing and trite. I also enjoy how the SSAs get the supposed main characters of the game, the surviving eight, actually involved in the plot in a somewhat dynamic way for the first time ever. This is the first content we have where they aren't stilted caricatures at best and glorified vending machines at worst.
Then again, I didn't expect drama worthy of the Bard going into it. I expect writing on par with a good comic book. For the first time, that's what I'm getting. -
Well I suspect you could also ask on one of your server's, or indeed a different server's global channels. That's what I did and it worked peachily. However, the new contacts are in Founders and St. Martial, you will be pleased to hear.
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Each of the SSAs so far incorporates at least one unique tileset and at least one unique boss fight. The third one has hands down the most elaborate boss fight outside of a trial, and you get to fight him solo! I have nothing bad to say about the SSAs, they're the best thing since sliced purples.
Oh, and as for their level, it is increasing over time. The first one is 10-20, the second one is 20-30, and the new one is 30-40. If you're higher than the maximum, you are exemped down to it for the duration.