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I hope they tone down the numbers on this set in particular because otherwise not only will it cost twelve billion minimum on the market, every other AT set will too since everyone will be buying kheldian and stalker ATIOs in hopes of converting them into scrapper ATIOs. I guess that doesn't prevent anyone from getting it by merit purchase but I have to imagine those merit prices will be awfully high.
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Yeah, and you don't have to worry about whether the devs will take these requests seriously or not. The part that is annoying is that this record has been skipping for months now and reason itself is incapable of changing that.
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Oh you mean the part where you bring up Arcanaville's numerical analysis of defense sets? The kind that nobody has ever put forward in defense of their morbidly tiresome buff requests? Yeah I did read that, thanks for asking.
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Quote:If it isn't going to happen before the heat death of the universe, you're allowed to say it's never going to happen.But you apparently don't understand how math works and are incapable of viewing the difference between theoretical possibility and realistic probability.
Quote:Like I said, I don't see it in need of buffs, but I certainly am not going to argue so much to maintain the status quo - that's what the devs are for. If they feel the requests are out of line, they simply don't have to do them and hopefully would explain why if they're feeling really nice. The set isn't so far out of balance that asking the devs to look at it is going to generate overwhelming nerfs, so what's the harm?
There, did it stick yet? -
Hail of bullets can fail if you don't understand how math works. Oh wait, it still can't, actually, but you may believe that it can.
In much the same way, dark regeneration is essentially guaranteed not to fail in any circumstance where there are more than two targets and your tohit is not negative. Is it possible to have your tohit debuffed that severely? Yes, it is. It's also possible to ameliorate your situation before firing the heal, or to avoid getting into that situation in the first place. Basically what Dechs has been saying this entire time is that competent play is all it takes for dark regeneration to be the best heal in the game. That remains true even though it clearly isn't getting through to you. -
"I think that any heal that has requirements and can fail is never going to be as good a heal that's basically a regenerating free huge green insp. But that's my opinion."
Being the only self heal that can fail, in your words, you therefore think that dark regen is the worst self heal in the game. You literally said this on this very page. You think green inspirations are better than dark regeneration. Here's a funny thought, what if a dark armor character were to carry a green inspiration for the vanishingly rare case where dark regen managed not to hit any targets? Or is that not allowed? -
You're saying that any heal that can fail is bad. I just gave you an example of an overpowered attack that can fail in a way that other attacks cannot. Is it bad? Clearly it must be, for you wouldn't want to talk past yourself now would you?
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One of the hidden benefits of blasters that most people don't seem to understand or appreciate is that they get the best self rez in the game. I don't think I would have put that in an ancillary pool were I in charge of balance but I'm glad that whoever was felt differently. If anything the power usually feels like overkill in that a standard rez would suffice, but who could complain about blowing away the silly NPCs that thought they'd won the fight while proving them so very wrong?
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Do you think that an attack that did scale five damage in a thirty foot radius for thirty three endurance and recharged in ten seconds would be crap if it had a one percent chance to deal no damage at all? Because that's essentially what you're arguing here, Dz131.
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They could rename this subforum Archetypes & Powers Should All Be Changed Into Identically Overpowered Tank Mages and only a handful of us would have to stop posting here!
Good thing the devs aren't quite so easily swayed by wails of "My set neeeeeeeeds buuuuuuuuuuffs" repeated ad nauseam with nary a number crunched to that effect. -
Agreed, when will the devs finally cease their relentless campaign against aoe? Finally we get some new trials and there's a glimmer of hope that for once something other than single target will be valued in City of Heroes, but alas. More aoe persecution. Getting fed up with it myself.
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Quote:Because as explained at length in St. Martial arcs, he cares more about St. Martial than about Johnny's indiscretions. Why wouldn't he be there? He lives there.Why is the demon-hunter Hardcase helping Johnny, the guy who made a deal with demons?
Quote:Malaise's death is totally gratuitous. I'm wondering if Psyche is going to have to deal with any consequences for killing someone. Probably not.
Quote:Seriously Psyche, you have issues with Swan's outfit? Seriously? You?
Quote:I thought I was playing a video game, not watching a movie. That last mission is pretty much watching a movie with a few ambushes thrown in as a token nod that I am playing a video game, not watching a movie.
Quote:Villainside I supposedly put in ear plugs to not hear the Dirge of Chaos, but I still get the song in captions. So which is it? Am I hearing it or not? -
Eradication is the better option for TW, in my opinion, if your secondary benefits from the e/n defense. That way you can do four pieces of erad, the scirocco's triple and the multi-strike dam/end/rech. Or I guess MS has a acc/dam/end too heh, might as well save money now that I think about it.
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Sam, you're quite literally saying "Its horribleness was its greatest strength! How could they cut something like that?" This is a profoundly ironic sentiment. Here's a thought: you just pretend the new content is as bad as the old content and the rest of us can enjoy the fact that it isn't. Any longtime veteran knows damn well that they don't even need to run any of this stuff in the first place. Make your own lowbie arc in AE. Don't even run an arc, just give yourself a goal that will get you to level five in fifteen minutes. Do whatever you want. There's more content now than ever at all level ranges, thank goodness they're pruning some of the most rotten fruit.
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Non-clicky sets are the best fit with TW, in my opinion. As if figuring out something remotely similar to an attack chain weren't hard enough in the first place, adding redraw complicates it further. As people in the brute forum are saying ELA is a very natural pairing. Endurance tools, solid set all around, a little bit of recharge for you, and a damage aura.
Personally I'm leaning toward WP. Very easy to get all types up to 33%+ with TW's assortment of attacks, neither set needs that much recharge from what I can gather, there is no redraw, and the last time I played WP was in issue 10*. Plus the theme works for the character I want.
If those last two weren't true, I would go invuln instead. It's simply a better set and while it doesn't help your endurance management it isn't an especially costly secondary and there are plenty of other ways to make up for it. It only has one click worthy of mention and you won't be clicking it any more frequently than every two minutes, and probably not even that much since often you just don't need it. Plus, what says "go big or go home" like the original FOTM defensive set? TW/Inv would be a great combo on many levels.
*Well that can't be right since WP came out in issue 11, heh. Been a while, is my point. -
The combat suppression of energy cloak is entirely visual. I don't think even the stealth fully suppresses, because I manage to fight one group within medium range of a second group without their notice. Pretty neat effect though. At first I thought it was lame that there was no "only in pvp" option but since you become visible while punching it isn't so bad.
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With moderate investment, MA/ELA would be a combination that would see you through any challenge in the game as long as you don't require 4x8. It basically has no weaknesses if you build for defense with sets. It has infinite endurance, something MA enjoys. Great resistance numbers, a damage aura, a heal... plus you look snazzy while you're kicking faces in. If your only thematic requirement is "I want to be able to do absolutely everything by myself," I think this is probably as apt a secondary as you could choose.
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Having given this a bit more thought, I'd like to solve the puzzle, Pat.
Kat/FA is empirically better than FM/FA. Why is that? Burn -> FS -> GD -> FS -> TLD -> FS -> GD -> FS is why that is. With each of those four powers slotted with oblits, hasten, and a little global rech (20% of which is provided by said oblits) you have an all-aoe attack chain. Not just all aoe, but all damn good aoe, with procs for days. If you're up against a hard target, swap out TLD and swap in either SD or gloom, whichever you prefer. I would use SD since it takes kinetic combats, as does GC which in this build is simply a KC mule. Already we've got 15% s/l defense from bonuses. Oh, you decided to keep divine avalanche? Make that 18.75%.
So to recap, kat/FA is a beautiful blender of high DPA pbaoes and cones, which range from wide area to more focused, the better to chew up bosses as you go through the spawn. As you're rapt with your own dance of death, the FM/FA next to you is going to be standing there wishing fireball didn't have a 32 second recharge and breath of fire wasn't doo-doo.
Huh, I made myself want a Kat/FA brute. -
I'd love to see someone try to numerically justify calling FM/ "much more damaging" than kat/. Flashing steel and the lotus drops are leagues better than breath of fire and FSC. Flashing steel's giant arc means you're pretty much going to hit five targets if there are five enemies on one side of you. Breath of fire's tiny arc means you have to do the backwards hop tango to hit five targets even if there are ten targets on one side of you. The lotus drops does superior DPA to FSC and it does it both faster and more frequently. The only way that FSC can compete is in its larger radius, but last I checked it wasn't that difficult to get ten dudes crowded around you when you have a powerful taunt aura. Golden dragonfly is not as good as GFS for DPA... if you only hit one target with it. Yeah I did just say that breath of fire's arc was tiny, clearly GD's is tinier still, yet the difference is that it's still very competent if it only hits one thing.
Is the st DPS as good as fire's? Doesn't look like it to me, but how much more do you value st DPS than aoe DPS? Is not the point of a /FA brute in the first place to be an aoe machine? At that, katana beats fire. -
Fortunatas and Crabs are absolutely easy-mode blasters if you don't want to have to worry about coming up with a survivable blaster build from square one. They're fun to play, too, but I got bored of mine at 50 and 41 respectively just because they're too effective out of the box.
If you wanted to give blasters another shot, I suggest either /MM or /EM with a focus on the self buffs rather than the melee attacks. Doing that works well with almost any primary, psi blast being the only one I'd recommend avoiding since it's simply outclassed by Fortunatas (and, pathetically, the defender version of psi blast as well) in every regard. Beam/MM is a combo I've been running lately and it's plenty durable with a focus on ranged defense since there's never any reason to get close to enemies apart from draining their psyches. -
The only slow attacks in KM are concentrated strike, which is so utterly worth it, and the ranged attacks. From what I've seen most people skip the latter. I did myself and never missed them. Burst is slowish but compared to other pbaoes it isn't half bad. The three basic single target attacks are actually quite fast considering their DPA. If the set seems slow to you, I wonder if you're leaning too heavily on focused burst and repulsing torrent?
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Quote:One of the main arguments against the first post of this thread, exemplified here, is that long-standing forum vendettas dictate that this game system should never be changed because heroes have had it too good for too long. Maybe you guys should take a look inward to see whether this is something worth harboring disdain over.What did People that only played Blueside do? They responded with too bad so sad.
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Quote:Personally, I'll go redside completely OOCly if I think the patron pools fit the concept. There's no reason to think one did it totally IC, when the patron's dont even limit you to the pool you want anymore.
I mean really. You can't go redside due to concept, but you'll run the Ghost Widow arc to obtain the LEviathan Mastery PPP? (Obviously when I say you, I'm using that in a broad term).Quote:I'm just posting to say despite the inconvience, I like how the patron powers are tied to patrons.
I like how to use patron powers you need to go red and back again as per story.
What I think the OP has an issue with, and what I have an issue with, is that if you don't care about the story then unlocking these pools is just a big waste of your time. If you stacked all the missions you had to do end to end it's only a couple hours, no big deal, but the fact that it is also spread over a number of days by a number of annoying timers makes it a pain to do. It isn't fun. We know they could do better because they have produced much better content than this many times since issue 7.
I'm not a programmer but I don't think it would be that hard to add some SSA-like contact who sent you off via submarine to run a patron's missions under cover, or whatever. They could feel free to come up with something better than that if they wanted to. Any method of heroically gaining access to the patron pools would be an improvement over the current situation as long as it weren't either character-breaking or tediously protracted, a feat they could manage handily.