PleaseRecycle

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  1. Er, would the rock-throwing citizen win if she were level 12? I've never run TPN but other posts on the topic gave me the strong impression that the citizens are actually minion-class at best and it is the presence of crippling debuffs on the trial that renders players vulnerable to such attacks.
  2. As a long-time expert on making unintentionally inflammatory posts, JustBling, I can confirm that that's what you're doing at this point.
  3. I dunno if you're shooting for one of the top DPS chains or not, but if so that entails a fairly sizeable amount of global recharge. In this light, weave goes a long way toward softcapping you with a single target in range with a lot less emphasis on defense bonuses throughout the rest of your build. It doesn't hurt that with tough you can be permanently sitting at ~70% s/l resistance, either. Boxing (or kick) can take a low level kinetic combat set in case you wanted to avoid one in one of your better attacks. Storm kick, for instance, really deserves the nicest values you can give it.

    Spring attack: I took this for fun on my SJ/EA because I didn't want to go fireball yet again. It's a decent attack, there's really no comparison to fireball, but more importantly it's quite amusing to use. Looks cool, feels stompy, gets the job done. Having access to a teleport power also lets you pull off a few things that you otherwise might not be able to do. Good applications include getting unstuck when buried under a million guys as well as some geometry in combat, and stealthing past blobs.
  4. All right, as someone who does do excessive things with expensive builds, let me chime in and say that while I understand that any reduction in effectiveness is annoying, going from 90+% to 70% DDR really shouldn't be that big of a deal. The only place that could conceivably make a difference that carrying two or three lucks couldn't alleviate is trying to solo a +4x8 no-incarnate TF as a couple other people have done in the history of the forum. The very fact that you are so quick to give up on the character, though, tells me that if you were planning on doing that you'd do it with one of the characters that you already like more anyway.
  5. Some thoughts, having played both sets independently of one another:

    For SJ, you pretty much want to take all of the attacks. When you get to 28 and shin breaker you might consider respeccing out of initial strike, as even without lots of global recharge you can always form a chain by integrating finishers without stressing about being at combo 3 every time. Combat readiness is also more important to SJ than build up is to BS, for example.

    How committed are you to no IOs? My first suggestion for fire is to get a single karma and put it into combat jumping. You can live without it by taking acrobatics instead but it makes your life soooo much easier. That aside, slot healing flames relatively early for heal and recharge. If you're not going to have a lot of defense, healing flames is going to get you out of a lot of scrapes. Don't be afraid to use lucks, either, as fire is not known for being the sturdiest set out of the box.

    I think you're going to want confront. It lets you split up blobs of enemies that will be tough for you to deal with all at once in the mid levels especially. Also, time that enemies spend running over to you as you hide behind a corner to jump 'em is time that healing flames spends recharging. Basically take all of street justice and all of fire, apart possibly from temperature protection depending on how you feel about its recharge resistance. Once you have consume, burn and fiery embrace slotted up you're pretty much home free.
  6. There is no buff stacking issue. Maybe a handful of posters here think that there is but any hope of diminishing returns being added globally to all powers was dead six to eight years ago. Do you actually think the devs are going to fundamentally change one of the basic principles of the game at this point in its existence or are you trying to conflate the hami-o fix with that?
  7. PleaseRecycle

    SS and more aoes

    I genuinely and strongly dislike the set for that reason. Boring and overpowered don't offset each other, both of them are bad.

    If I had my way you could keep foot stomp how it is, maybe reduce the KD chance. Scrap rage and go back to the drawing board on the set's central buff mechanic. I wouldn't want it to be a copy of street justice or titan weapons, but street justice and titan weapons are excellent examples of the new dev strategy of allowing sets to be a bit overpowered but in a way that they internalize and that forces players to consider tradeoffs. There is nothing to consider with SS: take rage, KO blow, FS, and punch as a mule and then supplement with pool powers. Never, ever exemplar below 30. Character complete.
  8. It kind of seems like you were tired of the character in the first place and the HO fix occurred coincidentally at precisely the correct time to reinforce that feeling.
  9. I agree, and I don't use red fortune on melee ATs personally. That doesn't make it a horrible set, however. It's also the only defense or resistance set that really encourages you to six slot it; aegis comes in at five (or three) slots, and the rest give you the good stuff with three or four slots.
  10. The defense set I didn't name, red fortune, gives both recharge and defense bonuses and is an excellent low budget alternative to luck of the gambler for characters who can afford the slots either because they need the ranged defense or because they have the leeway. This is without even bringing up reactive armor and aegis, sets which can deliver exceptional amounts of defense considering the values you can get, or gift of the ancients and impervium armor which are more esoteric but can be godsends on certain builds. Then again, we aren't talking about certain builds, we appear to be talking about TF soloing shield defense characters.

    Obviously "I might want to go with barrier over my current rebirth, in order to gain protection against defense debuffs, and..." is incredibly hyperbolic since we both know that for a set with as much resistance and defense as shield plus fighting has, rebirth is better by leagues. What you might have to do is take two or three lucks in the course of soloing an ITF. Is that really a big deal? You can still use inspirations on a master of! I'm also fairly sure that you enjoy thinking about builds given your posts that I've seen so I don't buy that it's too much trouble, either.

    The funny thing is, by far my most defended meleer lately has been EA and it has I believe the standard 51% DDR. You're right, I don't have trouble with defense debuffs on that character, even on ITFs and such. Know what else I've been running lately? Fire armor, dark armor, willpower and regen. If you split all of their DDR between them they wouldn't have enough for the bus ride to Cimerora, yet that has somehow failed to stop me from abusing our distant ancestors' evil cousins with a variety of fighting techniques. In that light I find it hard to believe that a mere 70% DDR is completely insufficient for an effective character.
  11. Quote:
    Originally Posted by Combat View Post
    Defense and resist IO sets are horrible, which is why I always try to avoid slotting them except for the uniques. And the LotG: Defense has already shot up drastically. Enzymes allowed builders to avoid putting more than 2 slots in most defense powers, allowing us to focus on areas that give much great band for our buck. If we had a defense/resist purple set, enzymes would never have been needed.
    They're horrible, are they? So 10% regen, 1.13% max hp, 7.5% global recharge and 9% global accuracy along with 55% defense enhancement and 40% endurance enhancement for four slots is objectively worse in all ways than 55% defense enhancement and 66% endurance enhancement for two slots?
    Quote:
    Well, I was quite fond of my DM/SD, and had spent many, many hours and billions of influence to get a top-level build. I liked how consistent he was; anything without auto-hit endurance drains or +tohit wasn't horribly dangerous. Now I am left with lots of worthless enhancements and a horrible weakness to the most common debuff in the game. I played that character enough without that weakness that forcing him to play with it isn't worth the effort, and neither is spending billions to remake the build (which will still be worse at nearly everything).
    Uhh well there aren't any purple defense sets so I fail to see how you'll have to spend billions to alter your character. You may have to give up a few slots in certain powers to get the same enhancement values in your defensive powers but as I said they'll come with a raft of bonuses you never had before and can take advantage of. It's possible you'll need to be slightly more careful with your endurance management. Woe is you?
    Quote:
    Defense debuffs are ridiculously common, and now a single one will double incoming damage and start cascading defense failure. Other defense sets either have enough defense to protect themselves, like ice or energy, or alternate means of protection, like willpower. With this change SD is weakened in a way completely changes the way I would have to play the game and is not something I can build to change. Therefore, I've decided it isn't worth the effort.
    The list of caveats presented here indicates that you already know the answer to this question, but how many sets do you think there are with better DDR than shield in i22? Surprise, there's one set. How many sets even get close to shield's DDR in i22? Only the one that exceeds it.
  12. Quote:
    Originally Posted by TommyBoyTrD View Post
    Not all shield characters, just saying in general. Defenders to stalkers make use of HOs, or enzymes (everyone can take pool powers last I checked). My beef with it is how it has been a part of the game since HOs were even implemented (lol 50%).

    Also, if you weren't using enzymes in your top-end defense based characters then your definition of top-end and mine are different. LOTGs and Cytos are going to sky rocket.

    Also, the enhancement diversification "nerf" became one of the best changes to this game. It was a horrible change when it happened, but it really did end up being one of the best things to happen now with the inclusion of sets. What is GDN? I've been subbed since 2004 and never seen that acronym.

    Considering that this change affects ALL characters, whereas Regen only affected people who played the melee types, then yes, I consider it much worse. Wait, they DID fix Regen. It's called Willpower.
    I don't think lotgs will skyrocket because it seems based on extensive use of the market that most people, myself among them, already use lotgs rather than enzymes. This is because, I suspect, most people don't come up with builds where the best choice they can make is to spend only two slots per toggle and get no bonuses from them while simultaneously overslotting endurance reduction.

    GDN was the global defense nerf. Paragonwiki has a page about it. My point was not that that and ED were horrific blights upon the game but that they were handled much more stupidly than this. Here we have an exploit with limited use that has been acknowledged as broken by the devs. Their changing it now, three or four years after they last called attention to it, is the polar opposite of the sweeping, abrupt changes they put through in the first two years of the game.

    The weird part is that you yourself acknowledge in what I've quoted there that there are plenty of ways to make up for enzymes finally being reined in. Are you sure you want to call this the worst thing that has ever happened to the game?
  13. Quote:
    Originally Posted by TommyBoyTrD View Post
    This is the dumbest "fix" they have ever done IMO. Considering how long it has been in the game I'd say it is a part of the mechanics by now. Same way how some fighting games have unintentional mechanics that get "exploited" but left in by the devs. This change will seriously bone ALL top end shield defense builds, and basically ALL top-end builds. I was coming back for Issue 22, but now knowing I would have at least 15 characters to respec due to a "fix" kills that feeling entirely. I don't even really care about the billions of influence this change is costing me, it's the time involved.
    Oddly enough this fix has an impact on zero of my many top-end builds because I've never used it and wasn't planning to start. You seriously have 15 different shield characters?

    If you think this is dumber than the GDN or ED or the many, many nerfings of Regen that were based on fallacious internal data, well... maybe you do play nothing but shield defense characters.
  14. PleaseRecycle

    SS and more aoes

    The next time the devs alter the stats of a power in super strength, expect big changes to foot stomp or rage. See psychic shockwave.

    That said, yes, SS probably should be revamped so that its efficacy is distributed throughout the set rather than baked into three powers. I would never play a SS character with rage functioning as it does today, but if they nerfed it and nixed the crash I'd have to consider it.
  15. I always got the impression that mind link was designed to accept recharge in an indirect way, since it was concocted fairly near to Willpower so they certainly could have made the recharge unbuffable had they wanted to.

    As to the HO fix, 'bout time.
  16. If you could change alignment via tips faster, you could also earn alignment merits faster. It's as simple as that.
  17. I dunno Sam, it seems like the devs have been trying to give more context to the whole team by adding cutscenes and dialogue parts to missions and a lot of people on this forum at least don't like that either. I don't really mind either method; it's nice to see a well thought out cutscene now and then (which not all of them are, but neither are all of them not), but I'm also fine with a bad guy showing up and getting right to the fighty part without much chatter.

    I forgot Gyrfalcon existed because he is so profoundly bland. Slinger appears on the Recluse Strike Force, so if you don't play villains that would explain why you haven't seen him. He is a slightly cybernetic looking gunslinger and he summons dozens of robotic minions during the fight, which seems suitably interesting to me.
  18. This almost seems too obvious but no, there have not been any hints of anything like that. If anything it seems particularly unlikely because then they'd have to worry about people who bought the sets themselves versus those who unlocked the APP version when considering the status of costume pieces. What about them seems inherently great for APPs, though? overcharge is not making it into an APP, I can tell you that right now, and I am not aware of any APPs that comprehensively focus on debuffs as one based on time manipulation would have to.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    The problem is that THAT serious gear is what should be threatening us, NOT Director 11 or whatever his number is. I get that authority equals asskicking, but it's much better presentation for the Malta Group leaders to be the bald, fat old bastards, the bigots and racists of the old guard, the 50- and 60-year-old men who rule the world from behind closed doors while the strong, young, capable fighters and future tech is at their beck and call. That's a much more grounded type of conspiracy. It shouldn't be Director 11 that threatens us, it should be an Upgraded Kronos Titan that does this, or some kind of hyper-advanced Zeus Titan with technology stolen from the Praetorian and the Rikti and Arachnos put together into one machine. It should be what's threatening about the Malta group that's threatening, instead of being threatened by what should be decisively harmless for dramatic reasons.
    I see what you're saying of course, but I think a small amount of imagination easily explains away your concern here. I think they called him Director 11 specifically because of thinking similar to yours: he isn't the CEO of the Malta Group, he's just one of many leaders. Unless I'm missing something we don't really get much detailed information on him at all beyond the fact that he's there in Warburg. For all we know he could be an exceptionally talented gunslinger, or a one-off experiment of some sort, or anything else you could come up with. The fact that there are two Malta AVs who are human-looking doesn't imply to me that all or most of the leaders of Malta are super powered. You simply don't see the ones who aren't (except on Crimson's arc) because they wouldn't be interesting to fight.

    Incidentally, the other human Malta AV, Slinger, has a more elaborate costume than Director 11 and has "additional powers" baked into the mission's scripts. I've never heard you criticize him, is that the difference? Director 11 is just too boring?
  20. Looks to me like someone spilled a little phazon on the place. Or maybe on the art team.
  21. Even if the giant lady is Trial-sized Diabolique, which would be ironic since usually that means it's smaller than normal, it seems perfectly fitting since presumably the reason she has transformed is some kind of tapping into a Banished Pantheon god, who presumably would feature the Banished Pantheon aesthetic. They don't wear a ton of clothing.
  22. Corollary: add alternate animations that are the same but that apply the magnetism aura to affected targets.
  23. Or, if you want to be a curmudgeon about it, just run T-Mac's arc in the appropriate range and then ouro A Hero's Hero at 50. Easier still, run Maria's new arc and then run the first three missions of AHH since that's where you find Siege, as I recall.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    No, they're not. When a citizen can take me out with a tossed rock, that's not in my head. When a guy in a flack jacket and a rifle can take me out, that's not in my head. When a guy I've consistently beaten for the entire 50-level spectrum all of a sudden can one-shot kill me repeatedly from across the map, that's not in my head. City of Heroes is not a PNP RPG, it's not all in our heads and our imaginations. It has a very real visual representation that needs to be consistent with the story the game is trying to tell, and when it comes to Incarnates, it simply isn't.

    The very basic fact is that a god should not need help in order to progress in EVERY way available to him through content at or around his level. Dark Astoria promises to fix this problem, but like always, I'll believe that when I see it.
    If your character is so powerful and divine that the idea of being challenged by a well trained marksman is ridiculous to you, avoid content where that happens. Run shadow shard missions and TFs, circle of thorns missions, the ITF, the STF, et cetera. You can't say, "My concept, which I plan to rigidly adhere to, does not allow for these peons to mess with me and I want to be able to run every mission in the game anyway!" Well, you can say that, but you should see how insane it would be for the developers to try to accommodate you.

    Even if you're only talking about trials, you still have choices. Don't like the possibility of being hit with a rock? Don't run TPN. Feel free to keep running BAF because I see no reason to assume that magical robots from another dimension are beneath the notice of gods. Pretty much everything other than maybe TPN and Lambda should be fine for you, really. What I take issue with is the feeling that all content should be redesigned for your godly character. I'm gonna go ahead and say that the vast majority of characters that exist were not designed expressly to be omnipotent.