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Posts
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Joined
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When CoH dies I too will die. I liked Ghost Widow so much as a character that I had my own soul bound to CoH, rather than Arachnos (since it is not real and I play heroes mostly).
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True. I like musculature for SJ/WP more than I do on scrappers in general just because SJ is so lenient about recharge. That is, the disparity between the top chain and lesser chains isn't really that big. Since WP doesn't especially need recharge I feel like the combo can get away with less than many. Of course your mileage may vary and either alpha would be excellent for the job.
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Quote:Perfectly understandable. You also don't sound like the type to get flustered about the fact that we still lack a loot filter, even though the devs have known that we wanted one for three entire days.Hmmm. Use the stuff that drops for free and enjoy playing the game with the occasional stop at a store to sell what I can't use or get my panties is a twist trying to squeeze every last bonus point out of my enhancements every 5 levels while miserably standing around at an NPC store where I'm constantly scrolling thru a seemingly endless list of enhancements with stupid names I can never remember.
I'll take use the stuff that drops for free, sell the stuff I can't use, and only pay for new enhancements when it's absolutely necessary and sometimes not even then. I've lost count of the times I've let slots remain empty because I wasn't about to spend inf on enhancements that drop for free. -
In 2008 (hmm, wonder why...) I came up with a concept I enjoyed at the time but not enough to really bother with it in the long run. Senator NoPants. His description was a patriotic denunciation of pantlessness and an affirmation of his own virtue, while all of his costumes represented various points in his life. War hero with no pants, astronaut with no pants (that one might get chilly), senator with no pants, et cetera. Kind of hard to stick with a one-joke character though.
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Quote:Tyger42, Tyger42, Tyger42. What are we going to do with you? Here you seem to be indignantly proposing a filter that would delete all and only the specific SOs that you don't want. Do you think the devs are going to add this, just for you? Do you really?Bull&^%$ again. I use them all the time until at least level 40. Before then, even level and higher SOs are equal to or better than standard IOs in enhancement values. As for value in general, damage SOs sell to the store for more than, say, a taunt SO.
Do try to learn what the hell you're talking about before coming here and parading your ignorance, eh? And stop assuming that the way YOU play is the best and the way everybody else plays.
You then go on to propose a filter that deletes "low value recipes." Tell me, Tyger42, how does it do that? Does it delete all white recipes? Oops, that keeps you from getting commons, which are extremely valuable to sell. Ten times as valuable as SOs, in fact, with a similar drop rate. Or does it just delete all of the recipes that you don't want? How does that work, again? -
Quote:Super. Do you individually consider whether to slot or combine each and every SO that drops? Or, like virtually every single person I've ever seen talk about enhancing via SOs on any team I have ever been on, do you wait until a multiple of five plus two level and then go fill up your entire build with SOs in a couple of minutes? I can tell you which of these two strategies is a better use of your time!I hate to burst your bubble but most of my characters use regular enhancements like DO's and SO's. Less than a dozen are mixed IO's and DO/SO's, and only 3-4 are only IO's. Finally, none of my character use IO sets. Just basic IO's.
You are right that there's no accounting for taste however so far be it from me to tell you to stop doing it the first way if that's what you do (which I never attempted to do, you'll notice). I'm sure you realize you could be playing in a more optimal way. -
Mr. Reid will surely be confounded tomorrow when he tries to put together the top DPS chain for his DB/MM blaster and finds himself having to rely on Mids alone.
Seriously though, good on ya. -
There are no "more valuable" SOs. All you do is sell all of them to the nearest available store because they're all worth the same amount in the aggregate and nobody would ever use them. On page one I discussed the merits of a filter for the other types of loot and why it probably wouldn't help much either. You ignored that part of my post to respond with a one-oath retort, leaving a big impression on us all. Care to go back and read the rest now?
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That's great Nihilii, now care to justify the fact that you care whether your enhancements are full or not in the first place? You cannot get a useful drop in that slot. Not until they add a new kind of enhancement that isn't poop compared to basic IOs.
As I previously laid out, the only category of drops that you could conceivably care about in a pressing manner is recipes. Even without veterancy, which I know you have, or storage boosts, which I suspect you have, you can carry a lot of recipes at level 50. You know, the level where it matters most that you have space to receive drops? If you can't sort out your recipes in the sixty seconds that even speed trial teams take between trials then I'm not sure I know what to tell you. -
Wait a second, you're giving me lip about saying enhancements are garbage loot and now you're only talking about trials? Are you the worst trial runner in the world? Kickin' a found-SOs build for UG, oldschool? Give me a break.
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I've been running all sorts of TFs and my strategy is to run a spawn ahead of the next spawn because it isn't any risk to me and I can generally clear it by the time the team clears the spawn I skipped. So yeah, I'd say the scrapper version is just dandy for tanking. When circumstance demands that I stick with the team, the huge aoe knockdown that TW inflicts seems to keep people very safe. Unlike some secondaries, WP for scrappers still has the aura of stickiness so you don't need to worry about things running off.
Well, sometimes. During a fight with Nosferatu, he saw the way the wind was blowing and decided to skip town. Starting at half health he began running and didn't stop. Can't really blame that on scrapperness though since at that point I had confront and everything. -
Well can you tell us what your playstyle is?
My TW/WP is a scrapper. At level 46 I'm sitting at 2000 hp without any of the accolades yet, 38% e/n defense, 40% s/l defense (to be softcapped by the scrapper AT set and maybe a gladiator's armor for good measure) and a healthy dollop of global rech just because I know arc of destruction appreciates it. I appreciate it right back when it crits and kills lieutenants in one hit. Once I have musculature I will also be able to kill conefuls of minions in one hit fairly reliably. You could roll it as a brute and probably be fine but the scrapper version can be pretty much identically as indestructible yet so much hurtier. This will be even more true once the AT sets are out as the scrapper one is radically better. -
I don't think it's much more pronounced now than it ever was. People were as nasty to one another and to the devs on the forums starting from launch at least. It does make you wonder about specific people whose every single post is about how they hate whatever new thing has come along, doesn't it? But they don't seem more numerous now than in the past, to me.
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Quote:I thought it was great that my 45 TW/WP was actually challenged somewhat in the final fight. That doesn't happen every day. If someone finds it too hard, there's always insps. Also nice to see a return of the original total ******* villains, Rularuu's minions. What defense?For the level 40 range min to start this arc.. no clue how someone is going to do them. It will be very difficult solo I think.
Overall it was a great continuation to a great arc. The dilapidated Cimerora map was at once lovely and effectively foreboding. A fitting place for Statesman to get the ol' soul out the eyeballs treatment.
Oh yeah, and even the loading screen was way nifty. Never has Mr. Wade looked cooler. Or cool at all. -
Which alpha on a WP scrapper? Why that's the best part! Musculature is the one you want. Don't just kick people, kick the hell out of them.
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To come at this from another angle, who cares if your enhancement tray fills up? They're basically worthless other than to completely new players. The only filter there would probably block drops entirely. For salvage, as Bram and Aura said all you have to do is quickly chuck your biggest, least valuable stack and you're good to go again. Even if you don't bother doing that, though, you're really not losing much influence. A million or two here and there is really a drop in the bucket in the end.
Recipes actually matter since if those are full you have no chance of getting a purple, a respec recipe, and so on. How would you suggest a filter here work? If you filtered out commons, you'd actually be losing fairly reliable income at level 50. I suppose some people could live with that. If you filter out uncommons, it begins to have an impact on the game's economy. Some sets would cease to be generated by purple farmers, including popular ones such as efficacy adaptor and doctored wounds. If you allowed players to filter out rares, why that would just be silly. You'd stop getting almost everything of value.
It seems like some people are imagining a selective filter where you can uncheck all of the snipe sets, all of the stun sets, all of the accurate ____ sets... Now that, I feel secure in saying, is never going to happen. -
Quote:Roleplayers didn't want you to inflict the Mummy's Curse upon them. They're allergic to it.Why oh why did we ask the Devs to make Fortunes a manual accept again?
Quote:why does rest have any real recharge time? There is no rest exploit that I know of. The only people who would benefit from a 5 second recharge time would be the people who need it - like noobs.
That was easy, any other questions? -
Well I kind of doubt that they expect people to put together exactly that line of reasoning. For one thing, if you're running a trial you probably don't care very much whether or not you're earning a couple extra packets of 10000~ influence since you'll also be earning incarnate currencies that are orders of magnitude more valuable to you in terms of benefit for time invested. For another, it isn't meant to cause immediate distress on your part, which is why you can delete them on a whim.
What it does do is add a small but steady pressure to the back of your mind that encourages you to do one additional thing just before you log off, just so you know you have it done. Oh, while you were logged on for the extra minute or two it took to sell your SOs, useless IO recipes, salvage and possibly your spare inspirations someone sent you a tell asking if you wanted to join a speed manti? You do want to join a speed manti? Better sell quick, wouldn't want to keep your team waiting!
Note that I'm not disparaging this, but that's how it works. -
Junk loot doesn't just exist for no reason, it's meant to engage the player by motivating them to go to a store to unload it. It was actually quite a coup when they changed it so only single origins dropped past, what was it, level 30? In any case, a filter would be counterproductive from the devs' perspective.
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Why this ties delightfully into that other thread. Super strength. Bland and overpowered and completely automatic to use? Wow, where don't I sign?
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Something tells me Todogut is fresh out of socks. Or oranges.
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But surely what they're trying to convey with the citizens on TPN is that an extraordinary outside force is weakening the league to such a great degree that these ordinary people can hurt them. They chose to do that by making them level 54 and debuffing the league heavily - would you prefer it if the citizens were level 1 and they added a new mechanic that kept you from hurting them but allowed them to do enough autohit untyped damage that it could endanger incarnates?
If their aim from a story perspective is to demonstrate that you and your cohorts have been weakened, something implausible by the normal rules of the game is going to have to happen because normally you are not weakened. I don't see that it makes a big difference whether the civilians are officially high level or not since either way it's basically a kludge. -
They freaking loathe them. I can't wait for I22 so I can meekly slot the scrapper AT set into arc of destruction under the blistering fury of the devs' spite.
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It makes sense that Infernia and Glacia are involved with the SSA. So far the entire thing has been about filling in the backstory that what are now the oldest-school heroes in the game never had in the first place. The surviving members of Omega Team inhabit a similar realm of never-quite-discussedness.
I'm pretty excited to see how things shake out tomorrow. Before Praetoria and the new midbie content I never gave any plot points a moment's thought past my first reading of them because there was nothing there to think about. Since then the midbie content continues to be compelling, First Ward was very good, and even so the SSAs have pretty much topped it all. It doesn't matter if Statesman dies or not, he basically existed to reassure prospective customers that, "Hey, this game doesn't look too weird, look at this prominent fellow on the box! Doesn't he remind you of those comic book heroes you always used to enjoy? He should, but we hope not to a legally provable extent."
At the same time, it does matter because it represents a continuation of the current dev attitude that players don't have to be kept in sensory isolation chambers as we essentially were in most legacy content. Go ahead and run as many old arcs as you want, you will never meet a character that exists in the larger game world and your actions will never have any repercussions. If you steal a cool artifact your bonus will be conferred to you in a generic sum of influence and experience, just as though you'd saved the ambassador to Ubeki-beki-beki-beki-stan-stan.
That's not how things work in contemporary content. The simple act of removing Statesman from Indy Port, A Hero's Epic and the RSF is enough to ensure that SSA1.5 will be more memorable and more fun for me than any of that dusty old crap we used to call story. -
As I've said either in this thread or elsewhere, the thing about soloing any level on x8 is that you're swimming in inspirations in much the same way as you are during a farm. Surely it wouldn't be too much trouble to eat some of the lucks that are cascading down your casually-purpled figure?