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Posts
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To revive our brief discussion from that other thread, Jibikao, the way I see it having six or seven fast attacks leading up to AS should be pretty solid for focus unless powers beneath a certain recharge threshold simply don't generate focus at all. I'd say the same about following up AS's guaranteed hide with a strong attack: it's great in theory, but at what point is it more important to do that than to simply have a high DPS chain? In any case, I guess I'll find out how I feel when the rubber meets the road as I plan to have my stalker created in a few minutes and ioed by monday.
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Quote:You certainly do! The procs, the proooooocs!I see anything Reppu says as a viewpoint from the PVP community so I guess that The Power is horrible in PVP but in PVE it's very nice. Not only does it debuff mobs to the floor but it opens up so many possibilities when it comes to Hold and Damage Procs...Which reminds me I need to make a Dark/Time.
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My MA/DA is hands down one of my strongest characters ever, but it was also the most expensive. I originally envisioned doing the whole stun stacking thing but oppressive gloom ended up being a one slot power, rarely used. Instead what makes it such a good combination is that building for the s/l softcap makes dark an astonishingly survivable set, especially in incarnate situations. Building for enough recharge to run SK -> CS -> SK -> CAK and taking ageless for endurance sustainability means BU -> DT -> Fireball -> DT is being tossed out almost alarmingly frequently, alongside death shroud, for the kind of aoe people accuse martial arts of being unable to produce. It's really a jack of all trades, master of most kind of character, for a meleer at least.
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To derail a tad, I'm not sure I agree with that, Muon. I was kind of worried that dark/time would be too busy what with the giant pile of buffs on top of the many controls and debuffs, but I've come to see the buffs exactly how I see the debuffs. That is to say you don't need to worry about hitting everyone with them at all times, rather you just try to use them in an opportune way when you can. For example, if I see a fellow squishy taking undue damage I'll target them with my next farsight. At that point anyone else within range is a bonus. Similar thinking applies to the shorter duration buffs such as temporal mending and, presumably, fade. Basically I think it's a mistake to feel like you need to hit everyone with the buff at exactly the perfect time since the time you spend stressing about that is time not spent doing other things. From that perspective, current fade and upcoming fade seem fairly similar in application.
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Boosters have no effect whatsoever on the bonuses of a set. If you slotted five level 32 lucks of the gambler, for example, and then boosted three of them to +5, all of the set bonuses still exemp to 29.
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Keeping in mind that I don't know their respective chances to build focus, charged brawl is a significantly better attack. It does better DPA and I also like the fact that the short cast time allows you to more easily fit it into gaps or finish off enemies that are on the ropes. Havoc punch is basically equivalent to jacob's ladder in terms of DPA, but single target. That's pretty weak sauce, especially for an AT that can use all the aoe that it can get.
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Shadow field can take the ghost widow's embrace proc as well as the unbreakable constraint proc. I view purple procs as approximately twice as valuable as normal procs so that's a pretty proccy slotting in my book. Well, it can also take the will of the controller proc, but I wouldn't advise not six slotting any set that provides a 5% ranged defense bonus. Oh, and I forgot that neuronic shutdown has a damage proc as well. Another option. And hell, I didn't even know gladiator's net did. You could put five procs in shadow field if you were so inclined.
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You can also do this. Since I took that screenshot I got an unbreakable constraint: hold as a drop, dropped that in the sixth slot of dominate and boosted it to +5. Turns out a fully boosted single aspect purple gives 66% enhancement value. Oh enhancement boosters, you're so great.
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You can. It also does autohit -15% tohit. In my experience it's even a pretty reliable hold, which is impressive seeing as 75% up-time is not out of the question. I put six will of the controller in it and it's there when I need it and does what I expect of it. Let me put it this way: if I want my umbra beast to lay into a spawn I specifically do not use shadow field because it is too good at shutting things down.
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On my recent scrappers I consider the red musculature icon amid the sea of other icons on the team window to be a badge of excellence. It shouts to the world (of your team) that your build already has enough recharge, endurance, and defense! You didn't want any help with those! Nay, friend, what you wanted was more damage. And you got it, thanks to musculature.
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He definitely reminds me of Lassie in that he's constantly informing me that little Billy is in trouble. That's great and everything, Umbra Beast, but the problem is we don't know where the Well is! It was moved. Besides, little Billy probably has unspeakable powers by now if he actually fell in. Have I convinced you to stop barking? I haven't? Damn.
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The pet AI issue in question is only an issue in the first place if you don't know how to use the game's pet AI. Learn how to use the defensive pet and it will happily do tons of damage, on live, right now. How do I know? Because my controller uses the pet to do tons of damage, on live, right now. Well, technically I'm not playing right now but I assume my meaning is clear.
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While the servers were down Zwill ran an impromptu ustream with Arbiter Hawk(ward). It wasn't recorded so you'll have to take my word for it but one of the bigger "reveals," if you will, was that they're well aware of the issues with the current catalyst non-tradeability situation and are thinking of ways to fix it. You know, soonish. Maybe.
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I'm not sure why anyone expected them to put double experience immediately following the release of a new power set. I say that well aware that it essentially is immediately following dark control and friends, but like three days after? That would be weird. Why would they want everyone to blow through fifty levels in one weekend and be done with their shiny new characters by Monday?
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They've done a very thorough job of making sure threats on trials and now in DA are distributed across a variety of types and positions. BAF and Lambda were heavily focused on s/l melee attacks and energy and psi ranged attacks, but now... It pretty much runs the gamut. The knives of vengeance, as just one example, are absolutely loaded with aoe attacks, so a position that is otherwise occasionally overlooked is awfully relevant on their missions.
I'd say just get as much defense as you feel comfortable with, as unsatisfying an answer as that is. You don't actually need to be softcapped to everything, even in incarnate content, to do just fine. Especially since for incarnate content you also theoretically have level shifts, fancy powers, et cetera. -
I was positive I was going to make a dark/cold, and mechanically there's no reason not to. Fantastic combination in all ways. However, the dark effects look so good and the cold effects look so bad that it just wasn't going to work out. I ended up going dark/time and at this point I regret it not a whit. I feel like time is a pretty damn open set conceptually, in that time doesn't actually look like anything so the swirls you're throwing around might as well just be more dark powers. In fact, they match dark's effects quite well with the right colors. It's a very support oriented combination but then I would say that of dark/anything for a controller since dark itself lacks good damage apart from haunt. Dark assault is the polar opposite of that, yet I felt like the dom route misses out on the potential that dark control has to build up an unstoppable wall of obstacles for your foes to overcome regardless of what they are for each and every spawn.
Dark/time! It's swirly as hell. -
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I agree that it would be nice if they could have powers like that allow you to remain toggled. Look at it this way, the devs know well that there's player demand for such a feature. Who knows where that puts it on the priority list, but one thing they do try to do is kill multiple birds with one stone when they can. If a new game system is ever added that could overlap with this demand I think they'd be likely to go for it.
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As you say the best slotting for FS is absolutely cloud senses if, like me, you're building for recharge and ranged defense. The low availability of it is what is bugging me rather than its price, but it's easy enough to cave in and buy it with reward merits if you've got loads of them from super packs...
By the same token, haunt gets six slots of expedient reinforcement, no deliberation required. It has decent recharge values and exactly the bonuses I need. I wouldn't bother with procs given that the little fellas have few powers to work with and being pets they get a much better damage multiplier than controllers themselves do, increasing the value of damage enhancement.
I haven't decided what to do with umbra beast. Six blood mandate? Well, that's a nice defense bonus but it's also a crap set. Another six expedient reinforcement is obviously impossible as one of the pieces is unique. Call to arms and soulbound allegiance just scream "meh."
Anyway, as for darkest night I'd suggest either one boosted common endurance reduction or four dark watchers, whichever you have the spare slots for. -
/powexecname Hoverboard
/e swoon
Hilarious, right? Except rather than flying around face-down you'd probably clip out of the bottom of the board with your skeleton all twisted up because the devs didn't want to have to port that and every other emote to some novelty travel powers. -
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There is no example of a self-toggle that causes all other powers to suppress in the game currently. There are only affecting self toggles, but the problem with those is that you can still cause your character to do animations with those active. If the choice the devs had was to use the existing detoggle behavior found in walk or go back through every power in the game to add a new suppression mechanic that works with these travel powers, well, it becomes slightly clearer why they did what they did, no?
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Who says they'd have to get rid of its functionality? Talk to the small tentacles to select your arc, click on the large tentacle to be transported to your contact. Voila.
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I find time manipulation to be pretty proctastic. Distortion field can be slotted with impeded swiftness, unbreakable constraint and ghost widow's embrace's damage procs. Any patch power on a 45 second timer will proc five times starting at its casting. Compare distortion field to tar patch, for instance. Both have the same duration, thus the same number of proc chances, but tar patch can only take the impeded swiftness proc and it has a 90 second base recharge to DF's 60 seconds. And I still think tar patch is a pretty good power for proc damage since you're going to be using it constantly in the first place. DF, therefore, is really quite excellent.
Time's juncture only takes the one damage proc but if you're always standing in the middle of spawns you might as well be taking advantage of all those ten second intervals, right? -
I'm going to differ from Dz131 and suggest that there isn't actually any one correct way to approach getting the most out of a character in general so that would be the main hurdle to such a guide right there. For me at least there certainly isn't any heuristic I apply to a character to solve the puzzle, it's just a matter of tossing different ideas around until something potent congeals.
It's easy to say "softcap ___ defense!" but what kind would be "most min/maxed?" Would it be better to rely on the glad armor global or would a more effective use of your available resources be alternative methods? Different answers to those questions can radically change a build. My advice to aspiring "min/maxers" (not sure why that term annoys me but it does) would be that practice makes better.