PleaseRecycle

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  1. Quote:
    Originally Posted by Leo_G View Post
    If taunt from the tankers couldn't save that team, your measly confront wouldn't either. And I'm certain, had I been on a team with you, I'd most likely be saving your rump too if not actually pulling your Scrapper's weight in kill speed because you're wasting the majority of your time 'Confronting' mobs instead of hitting them.

    I suppose you'll make yourself seem like a good team player but you won't be as good a damage dealer as any of my Stalkers, Blasters, Dominators or Scrappers.
    The fact that you seem to think confront is a power that must be used as often as an attack might explain why you are unable to effectively use it.

    UberGuy, I would argue that it isn't about "saving the team," since as you yourself point out such a hyperbolic framing makes it difficult to see scenarios where it's useful. Apply that same standard to any power and witness the same result. The power that easily reverses team wipes in the general case is a power that is massively unbalanced. I know you're not the one who introduced that notion.

    Even if confront were good for nothing more than hovertanking it would be valuable to someone who ran a lot of STFs. As it happens that isn't at all the only thing it's good for. Regardless, I have a hard time imagining a build where every single slot is so perfectly placed that taking confront would be inconceivable. If you have room for vengeance, you have room for confront. If you have room for resuscitate, you have room for confront. More controversially, I would say that if you have room for a travel power you have room for confront. I don't know about you but I frequently have enough leeway to grab such powers. Perhaps I'm a poor build designer.
  2. Quote:
    Originally Posted by Border_line View Post
    Whew. I apologize, I assumed that attitudes like this was more the domain of certain other MMOs.

    ...

    So, I do apologize for making the blanket statement that I did. Calling someone a liar isn't exactly a tactful response, though.
    You don't get to call anyone out for their attitude when you trot out "nobody has ever, ever taken confront" as a reason to nerf a power that I take on every scrapper that I make. Either you're lying or you're being willfully ignorant, which do you prefer? I'd prefer neither, as you can see I found it quite annoying.
  3. Quote:
    Originally Posted by Border_line View Post
    How do your tanks appreciate having aggro taken from them when you taunt the AV they are tanking for the team? I'm sure they really love it when you do that on your Scrapper.
    How do you like relying on the presence of a tank on every team? Why learn how to manage aggro and stand up to AVs yourself when you can just get someone else to do it for you, eh? If your best case against confront is "it huwts the poow wittwe tanker's feewings," you'll have to pardon me for telling you to learn to play.
  4. Excellent point about trials. For those who lack confront, how do you help spread the aggro on BAF? How do you pull Antimatter to the terminals? How do you help with stragglers near terminals on TPN? Gah, just thinking about confront's many uses makes me want to play a scrapper right now.
  5. Confront is excellent, I always take it. It takes great sets, it has many uses on various task forces, and it lets you not exactly exceed the aggro cap but keep more spawns interested in you than would otherwise be possible. Anyone who has never taken it should try it out at least once.
  6. I didn't find it very challenging to softcap s/l/e/n while still getting 112.5% global recharge on my hasten-less elec/ice. Cheap, not exactly! Easy enough, though. The upshot is that I can run CB-JL-AS-CI or CB-JL-CB-AS-CI depending on my mood, icy bastion is at something like 30% uptime, hoarfrost means I am permanently at the HP cap, and EA is easily double stacked which is usually not quite enough to incarnate softcap but it at least helps. The only down side to this character is that the endurance usage is off the charts to the point where I'm contemplating getting ageless to alternate with icy bastion.

    Anyway, my point is that ice armor is very, very good if you're not shy about purples and pvp ios.
  7. Speaking of... I'm getting ready to equip my purples and I was thinking of the armageddon proc plus a normal damage proc in JL. Is the pvp -res proc radically superior? I'd never considered it as I'd never used one before, but now it's as easy as anything else to get of course.
  8. Havoc punch is the same as jacob's ladder for DPA, yet jacob's ladder is a cone. That's pretty much case closed on that topic. Charged brawl is better DPA than either. Really though, you want both of them to be prominent in your chain as CB's fast damage is lovely while JL's cone-ness will be handy more often than you might expect. Just diving into groups and letting 'em have it will cause things to stack up for a bit of aoe more often than not.
  9. My elec/ice is fast approaching 50 and has been one of my most enjoyable characters in quite some time. I skipped CE without a second thought: it's an endurance drain for dubious benefit. It made more sense when my plan was KM/ice, but in retrospect switching to elec was a good call as the single target is fantastic now anyway and the aoe is superior. I'd also agree that elec/ice and db/sr are easier themes to deal with.
  10. Anything that brings some additional aoe damage would be great with fire. Shield is a fine option, or one of the resist sets if you're leaning that way. Dechs has wooed many a poster to dark armor with his dark/fire tanker videos. Wouldn't be anything wrong with elec armor either.
  11. Ice is really, truly ugly but if you can get past that I recommend it highly. It's a late blooming set that really shines with major IO investment. Mine is in the 40s now and icy bastion seriously feels like a cheat code on a two-ish minute timer. Between that and EA my heavy endurance usage isn't really a problem, when I'm paying attention. Being immune to slows is arguably not quite as nice as some other esoteric immunities but it can certainly be handy. I think it'd go nicely with street justice, the flashy attacks would distract you from the fact that you're encased in glowing crap.
  12. Quote:
    Originally Posted by BrandX View Post
    Same reason they haven't killed BABS off? A character that could easily be taken out of game with no worries, who has no real story behind him, and hasnt any real in game thing going for him.

    People like and then add to the characters they find interresting in some way. Thing is, they didn't seem to do the killing of characters for any real reason but one...
    Need I remind you that this is a MMO? This reminds me of the first round of power set proliferation: "Why didn't brutes get regen?" Turns out all you had to do was wait a couple years. Likewise, I see no reason to expect this to be the only time they kill off Freedom Phalanx members. My goodness, they just took out two in less than a year, surely we can give them some time to warm up for the next batch?
  13. Zombie Man hit the nail on the head. This is what you get when you spend years asking for players to be the coolest of kids: NPCs will be kicked around. How else are they supposed to express it?

    A few people in this thread seem really bent out of shape about the lack of respect for these characters. I say that the game never had any respect for them in the first place; all they ever were were slightly-glorified story arc dispensers. You can point to the comic books as a source of actual characterization but since the last of those was printed several years ago I'm not impressed.

    Why does anyone feel attached to them in the first place?
  14. Quote:
    Originally Posted by Arcanaville View Post
    I can assure you that I will not rest until Snow Globe becomes the perfect league leading machine even if I he has to acquire every last badge I'm missing. And if even that's not enough, I have alts.
    I take your point that people are what they are, but when someone comes out and says "Yes! I fail more than fifty percent of MoMs!" there's a case to be made that they could do slightly better than that, you dig?

    You know, you could lead trials on Triumph.
  15. Quote:
    Originally Posted by Snow Globe View Post
    If I don't ask for +3 (or even rarely +2), I get 1/2 to 3/4 of the league at +0 or +1, with a lot of those +0s without the alpha slot even unlocked.


    So what? You aren't leading the trials I'm on.
    I obviously didn't put a fine enough point on it earlier in the thread. Maybe you need to get better at leading UGs, MoMs and DDs.
  16. Dropping a boss in two hits isn't nearly as important as dropping a boss to the point where it will be finished off by your aoe rapidly. The time you spend hitting the boss with AS and CU should give his helpers a moment to bunch up for a nice spinning strike, perhaps eventually followed by a fireball or ball lightning or what have you. It's been my experience so far that stalkers are now quite well equipped to clear spawns rapidly in this way.

    The other thing is, don't just think of the big burst you can do with BU, think of how great the dps you're doing in an extended fight is. You may not have had occasion to fight many AVs yet at 33, but try a Sutter or a Kal and I suspect you'll be pleasantly surprised at how visible your own contribution to AV fights is.
  17. Didn't they say on a ustream that they're planning to get rid of shards entirely?
  18. I thought it was good if not great. I was afraid it was going to be three very cluttered missions and was pleasantly surprised by the length. The wrap-up cutscene seemed a little perfunctory, yet it's hard to argue with a column of destroyers and going to space. What might have really sold the climactic fight for me is a cutscene of some Warburg missiles hitting the island's shield and collapsing it, but obviously that's easier said than done and really that mission was plenty cool.

    Overall, a neat new direction! For whatever flaws Who Will Die? has, it trounces most other content in the game. It also cleverly gives us something to look forward to on a more regular basis than issues alone. They certainly have me interested in what the next arc will bring.
  19. Quote:
    Originally Posted by Snow Globe View Post
    So you want to selfishly insist that I change how I run trials so that you run them the way that you want.
    I speak only for myself, but I want you to consider being only slightly less stringent in your requirements for your trials. If, as you say, you are one of your server's foremost trial runners, that could materially improve the fun level of a lot of people, yourself included, without having an impact on your success rate. Reminder: I'm not saying you should run all-50 DDs. I'm saying you should relax your +3 requirement when it's clear that a little bit of slack is available in the league assembled thus far.
  20. I don't recall anyone saying Snow Globe can't play how he wants. My point is that there's a wide gulf between a league of twelve unshifted characters and a league of zero unshifted characters, the only two extremes that Snow Globe has ever experienced. When pressed he went off about how anyone at anything less than +3 is leeching whether the league wins or not. Sure, dude.

    The other thing I'd note is that Snow Globe himself goes on and on about all these failed trials he's run. Oddly enough, I don't see many failed trials myself. Perhaps we can look at the common element of these failures and deduce a pattern?
  21. Quote:
    Originally Posted by DreadShinobi View Post
    On the other hand, Interface, Judgment, and Lore are typically fine at T3.
    It looks like you'd be a good person to ask: does tier 4 core lore have any advantage over tier 3 core? Looking at the powers in the info window they appear to be completely identical, even though it claims that tier 4 gets a damage boost. Thoughts?
  22. Quote:
    Originally Posted by Hopeling View Post
    Wait, why are we bunching up the AVs in STF mission two?
    Because it's fast. If you pull all of them to Korol you save upwards of a minute or two of fooling around. That's important when your final time is going to be well under thirty. In my experience it isn't very hard to convince anyone to let your scrapper be the only melee on a speed STF since they're liable to all bring corruptors in the first place. In any case, the -range is a big part of what makes confront and taunt as effective as they are. Prior to the addition of that confront was indeed quite skippable.
  23. It could not be improved without in some way impairing its current function. I recommend you give it another try, Hopeling, because I don't see how you'd do quite a few things that I consider commonplace without it. For example, being the only melee on a STF or RSF. Who else is going to bunch up the AVs in missions two and three respectively? Likewise for Kahn. How will you keep Battle Maiden from ever standing in a blue patch on Apex?

    That's the obvious stuff though. Its real use is for finesse. Blending spawns together at the rate that your TF team can handle, rather than in huge clumps. Isolating AVs until they're ready to be dealt with.

    Or I guess everyone could just toggle up and press buttons until the mans fall over! We're scrappers, y'all.
  24. Quote:
    Originally Posted by Leo_G View Post
    I honestly don't see how using a taunt somehow makes you smart or a superior player

    ...

    I only use it because it looks cool
    Let the record show that he typed this himself.

    Seriously, I'd love to see one of the confront haters stand up for their viewpoint. So far it seems to be "Well I've never taken it therefore it's bad." That's a great reason to demand balance changes to an archetype and certainly not evidence that you're hoping to be spoon-fed the tepid pap of homogeneity.
  25. If the only use you can think of for confront is pulling aggro off of teammates you have no idea how to use it.