PleaseRecycle

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  1. PleaseRecycle

    Badges and RP

    Given how detailed many of the badge icons are, they'd be pretty incongruous with existing chest details. I question whether the costume system can handle items that high resolution, or with that color depth. They'd also need to be "stretchable" based on body sliders and size, or cape physics or what have you, depending on where they were to be usable. Finally, most of them are a fairly uniform size and then a couple of them are freaking gigantic. V.I.P., I'm looking at you.
  2. It'd be pretty scary to have JB as part of your attack chain, I think you mean JL. Sometimes I run CB-JL-CB-AS-CI even though I can run CB-JL-AS-CI gaplessly because it's more likely to generate assassin's focus, it costs a lot less endurance per second, and I put the hecatomb proc into CB for precisely that reason.
  3. Whew, thanks for checking that out. Not that I'm probably going to use much from the bundle in the first place, but new auras are always nice.
  4. I'm well aware of different server cultures. Virtue hardly runs TFs at all compared to Protector, per capita. What I was getting at is that if Triumph's culture is to spurn certain trials it's not because the players there are incapable of enjoying them. Rather it is the more correctable issue of the preferences of those who run them. Why don't I play on Triumph myself and change that? Because the whole reason I switched to Virtue in the first place was that I like being able to get teams outside of North American prime time. If that's what you're after, it's Virtue, Freedom ou peut-être Vigilance tant qu'il en reste des joueurs là, au moins.
  5. PleaseRecycle

    Badges and RP

    What I want to know is how many roleplayers presume that their character is actually receiving badges from some sort of municipal authority. Some of them certainly seem to be designed as literal badges, such as Freedom Phalanx Reserve Membership. Who is giving you a badge upon your hundredth defeat of a Fake Nemesis, though? The city, for your outstanding civic duty on the piers of Peregrine Island and the hellscape of Firebase Zulu? The Freedom Phalanx themselves, in anticipation of your later defeat of two hundred clockwork gears and a hundred Freakshow tanks? It's a little odd! Arguably not as odd as getting badges for your work in the Rogue Isles, however.
  6. I'm not sure why you suspect that they're going to do that in the first place, SwellGuy, since as I said we already know what they're releasing for the anniversary and it isn't staff fighting.
  7. We already know that there's a bundle of "loyalty stuff" coming out on the 18th, that's your anniversary release right there. Staff will probably come out later this month as well, but that's more of a coincidence than anything.

    Ha, damn it! I cancelled and re-subbed to change billing information between December first and March thirty first. I wonder if that screws me out of the bundle or if the important factor was that I didn't let my subscription lapse?
  8. Well we know Zwill bought it for his personal account so anyone else on top of that is going to be considered gravy.
  9. Quote:
    Originally Posted by Death_Badger View Post
    The vanity pets feel like its a 'oh we need to release something every Tuesday because we said we would' type thing.
    That's literally exactly what it is. It doesn't just feel like that. They said they'd have a release every week, they're going to have a release every week. Until they hire an additional hundred people to design something amazing every week, some of those releases are going to be a lot less cool than others.
  10. Quote:
    Originally Posted by Darth_Khasei View Post
    As long as people are not threatening to burn down PS office or something, others need to step back and allow people to provide feedback that PS can take or leave.

    It is not cool to try to muffle your fellow players feedback, not cool at all. Step away if you are happy and allow the voices of those that are not be heard.

    Please stop that.
    I don't care one whit whether anyone wants to express dissatisfaction about the latest thing to hit the store. Go nuts. I do care when people completely fly off the handle and start accusing the devs of malice, or subterfuge, or whatever else. Bonus points if they do it in a particularly disrespectful way. Why? Because the devs are people, they obviously do not have remotely sinister intentions, and it's just childish and unseemly. That may not be true of this thread as much as some of the other ones but you'll forgive me for generalizing slightly.
  11. Quote:
    Originally Posted by Hopeling View Post
    Heh... insp hoarding is a well-known phenomenon, one I'm quite accustomed to, but your blog puts it in much more amusing terms than it usually is.

    If you can use /auctionhouse, though, I'm gonna let you in on the secret that finally broke me of it for good: you can buy dozens, or even hundreds of t3 inspirations, at a price that amounts to peanuts, and have them waiting in your Bought tab whenever you log in or finish a mission. The question of "what if I need this later?" becomes totally meaningless if "later" is any time after "the end of this mission", because you can just refill by typing /ah.

    I've also learned that surprisingly few teammates ever watch buff bars, or if they do, they just don't question how I maintain 2-4 stacks of Righteous Rage for most of the duration of a TF.
    Maybe someone should start a support group for recovering hoarders. In addition to /ah, what has helped me partially kick the habit is inner inspiration. I find that if I try to keep at least four slots open by using what drops, inner inspiration keeps me full enough on robusts or phenoms, depending on the character, that I don't mind blowing through a whole tray of them to do something stupid like tank an ITF on a controller. Well, "I don't mind" is a little strong, it's more that I can force myself to choke back the tears long enough to click on my pretty, pretty tier 3s.

    My new problem is super inspirations: sometimes I buy them just because what else am I going to spend money on anymore. I have never actually used any of my ultimates. They just sit there being way too good to ever click.
  12. I'm not saying it'd make you more interested in the cosmetic stuff, rather that if there were a major drought of "big" releases the cosmetic stuff would be all the more annoying to those who find it annoying in the first place. If Paragon's desire is to keep as many players as happy as possible, it would be unwise to release beast mastery and staff fighting essentially back to back and then have nothing huge for the next couple of months.
  13. I have no idea why anyone would buy a vanity pet, or use the veteran ones for that matter. However, I also don't understand why anyone would get exercised when there's not something amazing in the market that week. I wouldn't buy a lion pet any sooner than I would buy a pilgrim hat. Nonetheless I accept that they can't release something as resource-intensive as a power set every week.

    Yes, staff fighting is already complete and ready for release, but if they put that out there right now then the gap between that and the next super-cool store item is even bigger. How disappointed will you be about some dorky cosmetic pet at the end of may when you've already got your staff character all incarnated out?
  14. Quote:
    Originally Posted by Angelxman81 View Post
    I wish they'd focus on fixing bugs and REAL content.
    This companion pets/travel powers/whatever crap with 4 legs rig has to end.

    Saving my points again for this week, like the whole past month, wondering if is worth it to pay for VIP...
    Did you cancel your subscription whenever they failed to release a new power set that week pre-Freedom? Or whenever a cosmetic-only microtransaction was released? My goodness, it's a wonder you ever subscribed at all!
  15. Quote:
    Originally Posted by ShadowMoka View Post
    Yes I am aware vanity pets are technically "content". But it's obvious on what I mean by actual "content". And yeah, the lion was on the beta server as well as staff and hecatomb.
    Did you expect that your personal enmity for vanity pets would be enough to keep any of them from ever being released in the future, including those that were already designed and tested?
  16. Quote:
    Originally Posted by Dark Energon View Post
    600PP a piece?!
    They gotta be sh!tt!ng me!
    350PP for a non combat pet is a little high, but close to double that?
    GTFO with your calculations!

    Seriously, you guys there at marketing should get fired... A.F.S.A.F.P.!
    I'm sure your profanity-riddled opinion will weigh heavily on their minds indeed.
  17. My only full run through of DA so far was on +3x5 on a 52 character but most of the groups didn't seem that bad to me. I can see how on x8 the Talons would be quite a lot scarier if you kept getting multiple Oracles per spawn. Ancients and Ravagers, though, eh? Not really that frightening. I kind of feel like it's Praetoria all over again: on the beta forum everyone was talking up how fiendish they were but now that they're loose it seems slightly exaggerated.
  18. I assume that that entire post comes with the caveat "which is specifically true on Triumph." On Virtue every trial, including UG, is run dozens of times every single day. There is no difficulty at all in filling any trial at any time, the exception being trying to start a large trial after another large trial just started at off hours. I find it hard to understand how players on Virtue could be so different from players on Triumph, apart from being more numerous.
  19. Quote:
    Originally Posted by Border_line View Post
    After the argument I got into in another thread about it, I actually added it to my end-game build for my Claws/SR scrapper as my lvl 50 power. I'm two-slotting it for Max End bonus. That's really the only reason I took it, up until now I've never had any issues pulling aggro, but if several of you are claiming I'm going to need it in iTrials, then I might as well.
    I wouldn't call it essential anywhere but pick up STFs. What it does do is increase the options available to you in many more circumstances than that. It isn't that you have to take your share of the doom rings on a BAF, but if you have that capability you can make the fight go more smoothly. You don't need to be the one to pull Antimatter to the terminals, but if you know where he is and you know which terminal needs his attention, why not take care of it yourself? If your main criterion for power usefulness is whether it's completely indispensable then confront may not measure up, but there are so many ways to use it to good effect to make life a little bit easier for everyone.
  20. Oh I just meant via the addition of dark control. It was nobody's fault but mine that I hadn't played a new controller in a while.

    On the subject of placate, I was agonizing at levels 26 and 30 about what to take and I ended up taking recall friend and fly. I hardly ever use either but they're handy when they're handy. Placate was never considered for selection.
  21. To say that the difference between my issue 6 claws/regen and my issue 22 elec/ice is night and day would be to substantially understate it. It's more like the surface of mercury versus a supercooled dark matter detector in a mine shaft a mile underground. Even so, I'm fairly sure that had my original stalker not been one of the worst possible combinations I would still have been blown away by what they can now do. Good job Paragon, you made me fall back in love with controllers and newly smitten with stalkers all in one issue.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    I cannot argue with the logic of that statement.

    The only problem is....bricks are not always red. Though they ARE always bad for your teeth, either via impact or attempted chewing.
    Well, that really depends what kind of teeth you're packing.
  23. At least robots and demons are slightly less likely to eat their quarry.
  24. Whether the tohit advantage by level favors defense sets or not is moot given how hard it would be to discern that among the myriad other effects that a level gap has. In addition to the 10% enemy tohit penalty, you gain a 5% tohit advantage. You also gain 11% damage while they lose 10%. In addition to that their hit points will be reduced compared to what an NPC of your own level possesses. Now, look at all those numbers and say "I'm confident that one of them specifically is a more important factor for some sets than others." Could it be more important? I suppose it could, but the overall effect of the level gap is that anyone using any set will see huge gains.

    The moral of the story here is that level shifts are amazing. Defense sets love 'em, as does everything else.
  25. Quote:
    Originally Posted by Siolfir View Post
    I fail to see a use for Confront when a ranged attack would suffice.

    And I'd say that my Stalkers have prevented more squishies dying than a Scrapper taunting one thing off of them (Demoralize is funny that way if you actually use AS from hidden status), and that if the Scrapper with Confront wants to play meatshield they'd be better off on either a Brute or Tanker where they would have a far more meaningful contribution to keeping things packed together and away from the rest of the team as a whole. A single target taunt has some uses, but they're highly limited and situational and on a competent team you won't need it for anything but a set mule.

    And once again if something is added to Confront that in no way removes any functionality to how it currently works - which is what spawned this whole sidetrack, people wanting debuffs added to it - how does that negatively impact the power?
    The actual reason for this tangent is that the notion that scrappers need any improvement whatsoever was planted by Zyphoid, EG and others. From such auspicious premises as this we've arrived at the suggestion to alter, perhaps radically, a power that some of us use and enjoy in its current form. How does any unnecessary change have a negative impact?

    Like so: The only way a change to confront would be acceptable to me would be for it to preserve the taunt magnitude, duration, autohit status, and -range. If you want to add anything else it would have to be on top of all that. Good luck finding a buff marginal enough to be added to all that without causing any balance problems, and if you manage to do that you then need to justify why such a pointless buff would be a good use of development time to begin with. Let's say, however, that the devs agreed that confront were bad, which they don't: now you're talking about a material buff to all scrapper primaries. Since nobody has asserted that scrappers are underperforming in any way, this would presumably cause them to overperform. What else will get nerfed a year or two down the road to make up for that? Does anyone in this thread care? Doesn't seem like it!

    Oh, and since we're on the subject, I'll remind the reader that EG has specifically said that he does not care about game balance and agrees that buffs are not needed, even as he argues vociferously for them. Don't take the bait, y'all.