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Posts
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Joined
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(moved from Player Questions)
So, after being inspired by the "Purples-Really?!" thread in general Powers discussion, I decided to re-evaluate my build to see if it would really be worth the cash to upgrade my build to purple-level.
Click this DataLink to open the build!
now after doing some math, i figured out that overall, that build is only about 6% worse (in regards to global bonuses, etc) than the purpled out build, here:
Click this DataLink to open the build!
After comparing the two however, i then realized i could improve my current build by doing the techniques used in the Purple, while acheiving similar results:
Click this DataLink to open the build!
This "Mach2" version is actually tougher than my Purple build, while suffering just a tad in offense comparitivly.
Overall however it is only 3% less effecient according to my charts.
my question now is:
looking over these, is it worth it to go purple, or is Mach2 plenty good considering it will cost millions less? -
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@Radubadu:
yeah, I'm not trying to turn this into one of those WoW discussions.
honestly this thread was....is a comparsion between different blaster builds (and other AT's to extents) on how much damage each can put out reliably.
that said, thats all it is. We arent taking the safety issues into effect, or what they contribute to teams. All it is is just ST DPS
also, Rad blast numbers are coming soon
EDIT: And here they are!
(as always, activations are with Arcanatime. 1st round of DPS-DPE are base (dunno why..), second is with SO's, thrird is with an IO build with 100% worth of dam buff and 250%rech)
SO: 3 dam, 2 rech, 1 end
Radiation Blast Damage Activation Recharge Endurance
DPS DPA DPE
DPS DPA DPE
250% Rech DPS Neutrino Bolt 62.6 1.188 4 5.2
12.07 52.69 12.04
34 102.72 31.28
44.91 X-Ray Beam 102.6 1.848 8 8.53
10.42 55.52 12.03
30.08 108.22 31.25
40.65 Cosmic Burst 132.6 2.244 10 10.4
10.83 59.09 12.75
31.34 115.19 33.13
42.47 Irradiate 62.6 1.320 20 18.5
2.94 47.42 3.38
9.16 92.44 8.79
13.43 Electron Haze 84.5 2.508 16 15.2
4.57 33.69 5.56
13.6 65.68 14.45
18.97 Neurtron Bomb 56.3 1.848 16 15.2
3.15 30.47 3.70
9.58 59.39 9.62
13.65 -
Quote:I'd rework that power to either cover a much larger area, or make it simply deliver all of it's damage to those hit with it as full damage over time.
these sound cool, but i think i like the second suggestion a tad better, it could keep it's same effects, but just do super-damage to compensate.
on a seperate note, doesnt blazing aura do the same amount of dam as other damage auras, while lacking a secondary effect? maybe having it just do more damage could make /fa more attractive. -
for referance, here are the DPA's of each (worthwhile) fire blast attack with 3dam SO's:
Flares: 103.7
Fire Blast: 97.68
Blaze: over 9000 (309.95)
Fireball: 129.3
Rain of Fire: 110.15
Fire Breath: 73.7
Blaze is, of course your most wanted attack, but do not exclude Flares or Fireball from your chains
Now for /eng:
Power Thrust: 73.02
Energy Punch: 229.95
Bone Smasher: 177.95
Total Focus: 112.46
Energy punch, then Bone smasher are your picks here.
if you want any more info (such as Rechs, etc) just say so -
threadcromaning here for a moment, but now that we have Rad blast in our hands, think we should go ahead and add the #'s for it here?
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http://boards.cityofheroes.com/showthread.php?t=139004
this old thread should have some info for ya in regards to making chains -
cool ideas being tossed about here, i am loving the one about adding -res to the attacks...
as it is, WS's have slow and -rech, why cant PBs have -def and -res? (perhaps 10% for each).
Also, just a little nit-pick: You said that a Human PB (outside of Light Form) is just about as tough as a dwarf form, with more damage looking at just Resists alone.
You forgot to add in +hp and using Essence Boost while in Dwarf, if my math is correct, with fully slotted powers the dwarf is about 40% tougher -
quick question here:
is ninja run an actual new travel power, or just a new sprint?
either way it looks cool as all hell -
indeed.
only a few build really *need* purples, otherwise you may end up like me and plan to pay millions of Inf for an overall 6% increase in effectivness.
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well, i could post my actual builds here if you really wanna know.
(the +3 example was just something to toss out...)
as for the bonuses you mention, alot of them stem from getting other bonuses.
For example, to get a +rech from a purple, you'll also be getting +acc.
and overall my powers didnt change much in effectiveness between my IO and Purple builds, and little change in my attack chains overall as even with my IO build by the time one of my powers animates the one i need after the next one is done recharging, and so on... -
i have 102.5% rech with my normal IO build.
133.8% purple build.
the increase on my powers for the most part after doing a 1on1 on each is about a [s]10%[/s] difference
as for acc: even against +3's with my IO build i only go to like 90% chance tohit...
EDIT:
on average the effects on my powers are as follows:
Damage: -2.56%
Acc: -24.89%
Rech: -22.07
End: 6.17%
Total: -10.83 Total -Acc factor: -6.15% Total -End: -16.5% Total Ignoring both: -12.31%
so depending on what i look at here...i have a range of 6-16% inferiority.
I think i may as well do the value ignoring accuracy, as the results are a tad scewed by having rediculously high %'s on the purple build (Short Circuit is at like 280% acc on the Purple) and End use is important even though I have Power sink...
so yeah, i (personally) dont think it is worth the Inf to purple out
eh, i guess it varies from person to person -
so yeah...I got into this subject after reading this thread actually, and began to re-evalute the need for purple sets for my main Elec^3 of my namesake.
focusing on global bonuses alone, these are the differences between my current build, and a purpled out one (#'s are current build compared to going purpled out):
Regen: -3.07% effectiveness
Resists: +0.79% effectiveness
Defenses: -9.58%
Recharge: -23.39%
Damage: -3.09%
Total HP: -0.58%
Tech HP: +0.16% (Tech HP is my base hp x resists + (total HP - base), essentially what my HP "technically" is factoring in resists)
Acc: -13.45%
Recovery: +2.05%
TOTAL: -5.62% (with Tech HP factor), -6.35% (without tech HP factor)
now, i havent delved into power differences yet on a 1 on 1 basis, but looking at this, is purpling out really worth all that cash if it will mean a net gain of only around 6% on a good IO build?
(just a note on acc and rech: i have alot in each power allready just the way theyre slotted, it's not that drastic a change between the two builds even tho they are the highest differences here) -
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looking ahead, at later levels this build seems to be very potent in a ST situation..
You have CB and Lift doing some great ranged damage, then of course the melee attacks, to top it off you have the two pets in Sparky and....er, dunno the nickname for Singularity..
but regardless, what i see here is great DPS and ST control combined with 2 sources of extra DPS. Not a bad combo -
the odd thing about elec/ is that on paper, it kis "meh" among other primaries.
but it is probably the most synergistic of them, working well with about every secondary, and becoming a contender for a best blaster build in some combos (elec3 IMO is one of the best builds in the game XD) -
Quote:werent dom Snipes buffed recently?On the /elec side, I would skip zzap. Snipes are only really useful as an opening attack, and as a dom you have much more important things to start the fight with (like, oh, controls). The rest of the set is pretty good.
anywho, I also started a grav/elec, but skipped LB for Lift...lift just seems all around better when you get higher recharge in that it has better DPA, rech's faster and costs less end...
wise move or no? -
Quote:well, as I stated earlier, a fire/elec/munitions blaster can reach 310+ dps
I'd be very interested in any toon in the game that could produce the dps necessary to take down a GM without having -regen. The reason being is that said toon will be the highest (raw) damage toon in the game by quite a large margin too.
but thats without factoring Procs...and averaging the fire/ portion's extra DoT...
the only issue i think would be survival -
Quote:yeah right, a scrapper sustaining that?He was implying that a scrapper can maintain 350dps, no amount of persuasion will break through that skull.
The highest sustained DPS ive ever seen was in my blaster DPS thread a while back.
Umbral came up with a build (fire/elec) that could sustain about 310.
This is on the damage/damage AT....I dont see how a scrapper could compare
(for what it's worth, that build had no defenses, just pure damage)
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@ aura:
as ive said before about the comparison, it's not that blasters *do* more damage, its just that other AT's can *approach* their level of damage output, while having other perks like control or survivability.
thats why the comparisons are made <.> -
id love the set's extra feature (like NRG's Kb, or AR's extra acc) to be the ability to charge.
as in, somehow hold the attack button down and the attack gains a steady damage bonus, in return for longer animation. -
problem with these is that it not only varies from set combo to set combo, but effectivness within the set.
For example, NRG blast has good migitation WHEN IT PROCS. alot of the stuff mentioned is only a chance of happening.
This kinda stuff is easily outclassed by Doms/controllers with their gaurenteed controls that every combo gets, or by corrs and defs that get debuffs or self buffs/heals to migitate damage.
as for Ats that approach blaster damage:
Some controllers, scrappers, brutes, dominators.
all of which are greatly more survivable either from great control or just built in protection -
Quote:Dominators have their whole pirmary devoted to control, meaning they can protect themselves much more easily than a blaster with a stun or a hold here or there canBy that argument Dominators are roughly as "defenseless" as Blasters, as they have comparable inherent defenses other than controls. Specifically, Dominators get less HP while having slightly higher numbers on Epic pool armours. And that's just silly.
Mind, I'm not saying that Blasters aren't squishy, I'm just raising the point that leaving out controls when considering Blaster squishyness is not going to be in any way accurate.
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what i meant in the statement was that blasters only have a few control powers to work with, and shouldnt really be considered because it isnt consistant like it is with Dominators (which have half their build devoted to the task) -
i know what you mean about specifics, but i was making a summary of sorts of what the arguments boil down to.
essentially, yeah, blasters do the best damage, and pay for it by having arguably the worst "inherit" (via actual powers to protect themselves, other than controls) defenses.
However, other ATs can APPROACH their damage levels (be it St or AOE, disregarding the exceptions like AR for AoE or NRG(melee) for ST, etc) while having a disproportionate amount of survivability to boot