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Here's my stance...
It's the developers job to ensure that fun play equals a reward.
It's not fun if you level up by doing nothing. Now, there will always be an element of this - but in general, spawns are based on team size. Which means that an extra person on your team that is not contributing anything to the battle is a severe detriment. BUT our high level game is a little too easy - which means that high level characters can team up with low level characters - go out and do missions/street sweep - with a high degree of success.
But we are going to be ratcheting up the difficulty of higher levels, meaning that someone trying to "power level" someone will find it more challenging. If someone wants to do that, bravo, but I think we'll see the issue resolve itself....
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Some people will always have much better builds and tactics, Stateman. You can correct AT balance issues with changes to the difficulty - like making things tougher so they last long enough for tankers and controllers to matter - but if you make the game so hard to deter PLing, you'll also deter weaker players.
It'd be a good idea to simply have a range requirement on xp gains, so you can't be across an area soaking up xp; that means you have to be at the keyboard to group up and gain xp, even if you're staying out of harms way.