(NOTE: All statements are made based on prices and such quoted at the start of open beta.)
Base Repricing
1) How will the repricing of bases affect you personally?
My supergroup consists of eight characters belonging to two players, most of them mine. The quarter million unspent prestige I have, plus what I've already invested into my base, will go a lot further in Issue 13.
I'm also going to have rent for the first time, but the numbers I saw were miniscule, and so I'm not too worried about that.
Also, see below.
2) Will you dismantle your base to gain the additional prestige from the repricing?
You bet I will. In fact, I've ceased building my base in anticipation of dismantling most of what I currently have and rebuilding come Issue 13.
And because I'm paranoid, just prior to launch, I'm going to strip my base as bare as possible.
3) How long would this process take you if you were to engage in this practice?
Probably 10-15 minutes at most. It's a small base.
4) What are the positive and negative concerns regarding repricing?
No comment, other than my opinions noted above and below.
5) How will this feature affect you long term and short term?
Short Term: Before launch, I'm stripping my base down to the barest roots, keeping my already-crafted items, then upon launch, rebuild everything.
Long Term: Additions to the base will come more quickly, until I reach my intended goal, after which point I'll probably only play in SG mode to earn prestige for rent.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Right now, I can keep all the event salvage I picked up during Halloween in a single table. From what I understand, this will no longer be possible with the changes to salvage tables. My little workshop is barely big enough for all the stuff in there already, and needing multiple salvage tables is just going to make matters worse (although upgrading to a larger room is now going to be more affordable). And personally, I don't care about being able to store invention salvage in a communal object.
2) What is the positive effect on your base for this feature implementation?
None that I can see.
3) How long will it take you to adjust to learning this new system?
Not long. I barely know the current system, and the new system sounds similar enough to the current Invention system that it won't take long to grasp.
4) What side effects to this system do you currently see from transitioning the old to new system?
I'm concerned about the effect of making all base recipes require invention salvage on the market prices of that invention salvage; if the drop rate is increased to compensate, I'm also, but less, concerned about players' inventory size not also increasing to match.
5) What security concerns do you have regarding this change?
None.
Additional Notes:
In anticipation of the coming base changes, I crafted approximately 15 teleporters. Looking at the fact that rare salvage is going to be required to create most (all even?) base items, I panicked and decided to get them now while they're still cheap.
While I personally am not a huge fan of base salvage, I prefer having it to competing with base builders for invention salvage. Especially rare invention salvage.