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Posts
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Joined
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Time spent. If you're in a mission for at least, say, 30 minutes you get to rate it, even if you don't complete it. You can still rate a completed mission that was done in less than 30 minutes. Missions that are abandoned prior to the 30 minute mark cannot be rated.
Of course, 30 minutes is just an arbitrary time frame. Testing and datamining could probably arrive at a much more elegant number that would serve the purposes of both preventing rating griefing as well as allowing horrible missions to get properly trashed.
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You know there will be missions that you can tell in the first couple of minutes are unrefined, unfiltered raw sewage. Make up whatever example you want -- I've been using "Rescue the 25 Fusionette Clones" for that; make up your own if that doesn't work for you -- it doesn't matter what example it takes for you to be comfortable with it. You KNOW there will be ones like that.
If I can't quit as soon as I can smell what it is, and give it an appropriate rating, that is Not a Good Thing.
If the whole thing turns out to be way better than it started out, then the more persistent people will balance that out.
But if the author doesn't want the quick-deciders to bail at the first whiff of effluent, then they just need to give us clues that we should persist., or clean up the beginning enough to keep us going.
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I admit 30 minutes is excessive. I was just throwing out a random timer just for suggestions sake.
Perhaps a timer in the 2-5 minute range would be better. It makes you actually take the mission and walk into the mission door and take a look around, but you can easily walk out shortly after wards and leave the proper rating. -
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Positron, I am a little concerned about the possible rate griefing involved with being able to rate an arc that hasn't been played. Especially when there are badges involved in rating unrated arcs or ones that don't have many ratings. A lot of people will probably get their badges simply by going down the line of unrated arcs, slapping a 1 star rating on them, and getting their badge in the process. I've seen rating systems on web-published content experience things like that, and that's WITHOUT the enticing badge. Please reconsider allowing someone to rate an unfinished arc.
*EDIT* Been here since CoH beta, and this is the first time I've posted after a redname.
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I'm willing to listen to ideas on how truly horrible content can get rated without having to endure all of it.
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Time spent. If you're in a mission for at least, say, 30 minutes you get to rate it, even if you don't complete it. You can still rate a completed mission that was done in less than 30 minutes. Missions that are abandoned prior to the 30 minute mark cannot be rated.
Of course, 30 minutes is just an arbitrary time frame. Testing and datamining could probably arrive at a much more elegant number that would serve the purposes of both preventing rating griefing as well as allowing horrible missions to get properly trashed. -
What I hope they include the ability to make a link in your description that you can click on. That would allow you to link to music (if you had a specific song in mind to go with the mission) or or perhaps an extended in-character description, in character art and such (for those who wish to include it).
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Does veteran status even affect one's chances of getting a beta invite, and if so at which level does it factor in?
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For those looking for emails and have not gotten them, don't forget to check your spam folders just in case they randomly thought the email was spam....
...no that didn't turn up an email for me but it might work for someone out there. ^_^ -
A very nice guide! My Ice/Fire tanker that I'm going to be making in a few weeks will greatly benefit from this. I can see its a whole new ball game with these IOs floating around. I feel like an old lady hobbling around sayin 'back in my day, they didn't even have badges, let alone these new-fangled IOs. Kids these days! Bah!
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Way back when badges were first introduced, I earned the "Gearsmasher" and "Banisher" badges. Now several issues later, I find myself without them, and unable to gain them. After a few days of mail exchanges, I was awarded them. I've found the GMS to be quite helpful!
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Villain Group: Mercy's Children
Leader: Azia
Mission statement:
Villains come in all shapes and sizes. The only thing more varied than the villains themselves is their motives. However, beneath all the world domination, greed, lust and respect desires...there lays one need of all villains regardless: Survival. If you fail in your goal to survive, you fail any other goals you might have in life.
Mercy's children is a group dedicated to the survival of all of it's members. In this world, having somebody to watch your back is more valuable than any bank vault. If you are interested drop me an Email (Azia).