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Quote:LR can be perma-ed pretty easily. HT can't.Well, yeah, EMP does some big -Regen, but then you get an end crash. Howling Twilight and Lingering Rad are equivalent Regen debuffs if I'm reading City of Data correctly, and then Dark has the heal and the pet spamming the heal as well.
So it is a little more complex. -
Frankly, I'd lean strongly towards neither. If you've got your end problems solved, then Consume is useless, and BB is, IMO, alway useless (as are all snipes regardless of AT), unless you've got a load of free slots to use it as a set mule. You can do more damage in less time by using your other attacks.
My recommendation, going by the list of powers you've got, would actually be Combustion. In fact, I'd recommend you take that a hell of a lot earlier than level 35, but I guess it's too late. -
As others have said, a dedicated farming character is rather unneccesary. Not only can you do all the content in the game as the devs intended without the level of influence you'd need to farm to aquire, but there are more time-efficient methods of gaining that influence.
That said, I'm not going to say you should forget farming altogether. While they might not reach the income of a, say, Fire/Kin, any character with a decent level of survivability and AoE damage can farm*. Thus, my suggestion would be to find a character that meets these conditions - and there are a lot that do - that you think would be fun for you in normal play, and then just do some farming on the side when you feel like it. If that character happens to be on of the top farming builds, then go for it, but I really strongly recommend against picking those purely cos they can farm well. Play what is fun, not what it good.
*And, indeed, with the introduction of H/V merits, any character can pull in a decent amount of income just by doing 5-6 missions a day. Not up there with farming a Fire/Kin for 6 hours a day or anything, but certainly respectable none-the-less. -
Regarding domination, I believe what it does is add a second effect to all applicable controls, which duplicates and stacks with the orginal but with longer duration (double IIRC).
Thus, for example, if I had a mag 3 hold with a duration 10secs, when using domination, it will fire off two holds: the first with mag 3 and 10s duration, the second also with mag 3 but with 20s duration. So, for 10s you get a mag 6 hold, and for the next 10s it's mag 3. -
Why? My Fire/Fire spends her life in melee. Sure, she can do pretty well from range, but a couple of her best attacks (Incinerate and Combustion, plus of course HF from the primary) are melee, and you can still use the ranged attacks, except Breath, when you're toe-to-toe with them.
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In general, Aerik has said pretty much what I would, but there's a few of his points I want to put down my opinions on.
Quote:I used to do this, but I've found what I regard to be an even better setup: 4x Basilisks Gaze (drop the proc and one other) and 2x lvl 50 damage IOs. The damage enhacement is only ~85% but that's not a big drop from what TStrike gives you, while giving a nice enhancement to the hold, as well as some nice set bonuses, inlcuding that delicious +7.5% recharge.4. Dominate is slotted like a hold. I much prefer slotting it with (you guessed it) Thunderstrikes and treating it like a ranged attack that just happens to hold. You keep the same ranged def, and gain a recovery bonus and a run speed increase.
Quote:7. Confuse and Aura of Confusion in the same build? Is that just for the set bonuses?
Quote:9. 5-slotted Vengeance? With Numina? You can't get the bonus without the 6th piece, which is wasted in Vengie. If you REALLY want to 6-slot Numina somewhere, put it in Health.
The other two heal set uniques are far better for Health.
Quote:Stamina 6-slotted is a great place to sink Performance Shifter, which gives you an AoE def bonus for 6 slots.
Quote:In closing, it might help you a little to think about what you want to do with your Fort. Do you want to be a blastroller (like Sicaridae above)? Or maybe more of a pure controller/dominator with the AoE hold and Scramble Thoughts? Rather than just picking powers because you can slot +def sets, pick a concept for the character and find out what sets you can work into the powers you took. And remember to have fun with your Fort. I've got two myself that are quite different, and I love them each for what the are. -
Quote:Placate on a NW is....meh at best. It's not a full double damage crit like stalkers, and as such, most of the time, you could do more damage just attacking normally rather than spending time placating.Kind of surprised you don't have Placate on a NW already, Placate means an extra crit.
Anyway...
My Fort will definately take TT:Vengeance, and probably pool Assault and Maneuvers. I should be able to free up a couple of slots for the latter. Her Widow alt build will take Assault for certain, but I dunno beyond that.
My DB/SR scrapper will take Aid Other and Aid Self (again, I can probably scrounge up a few slots), but I've no idea for the third power. Maybe Resuscitate for lack of anything better.
Fire/Fire tank is getting Temp Protection, SJ and probably something like Stealth as an LotG mule
Fire/Fire dom is getting the fighting pool assuming I can find the slots, I've not really looked at her build yet. If there's not slots, Concealment for LotG mules.
My other characters are either retired, or too low to have really thought about a proper build so it'll just be a matter of taking core powers earlier. -
I tend to take it on damage-centric characters who might have problems with ghosts - for example my DB scrapper: she doesn't really need the extra damage SoM offers, but the ability to kill those annoying ghosts quicker, particularly at lower levels, is useful.
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Quote:While I agree completely with this, from my experience, Doms are at their best when getting up close and personal, and given that the OP wanted a ranged character they might not be ideal. Still, as a "fun" character irregardless of role, Doms are one of the bestI never had fun soloing with a defender. Dominators are my recommendation.
They are awesome aoe and single-target and I've rarely had as easy a time with EBs as I do on my dominators. Also, my Plant/Ice was the fastest road to 50 I've ever done. Although to be fair a good bit of that was pugging it.
All your safety comes in the form of hurting your enemy. I love that. -
Yeah, loved it. The fight with Vasir was great, probably the best they've done in either game, though the one with the SB himself wasn't as good. I suspect it's cos he bugged out ro something, as all he did was hide behind his shield firing off the odd burst from his gun while I repeatedly headshot him with the Widow (love that gun soooooo much
).
The stuff with Liara at the end was spot on. Very, very glad I didn't cheat on her.
And of course, the dossiers were a great blend of hillarious and touching. From Miranda's attampts to find someone on an online dating site to Grunt learning about sharks and dinosaurs
This bodes very well for ME3. Just a pity we'll probably have to wait over a year for it -
Basically, it depends on how much influence you want to throw at it. I'm no expert on Inv in particular, but overall, the "holy grail", as it were, is softcapped (45%) with one enemy in range on Invicibility. For everyday use, particularly with your high resistance, this is probably overkill, so going for something like 30-35% with one foe is a nice target, and will give you good survivability without costing billions and still gives you plenty of flexibility in your build.
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Magellan is pretty good IMO, though it's on hiatus atm.
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I've not got mids here, so I can't redo the build, but I can give some advice off the top of my head.
Quote:Idealy, because of my play style, I want as much ranged defense as I can get, preferably near softcap without the toggle buffs on, or as close as possible.
Quote:I'm just...not sure which powers to take exactly.
I know I want to slot my ranged attacks for thunderstrike IO sets..
TStrikes are indeed good, though I wouldn't slot them in powers like Scramble Thoughts. Go for one of the Stun sets instead. Don't scrifice your powers main role just to get some set bonuses. Dominate might fall under this as well, but that depends on how you use it - it's both an attack and a control. If you're willing to splash some cash, my favourite slotting for the latter is 4xBasilisk and 2xLvl50 Damage IOs. Gets plenty of control enhacement and good damage (~85% IIRC) plus some nice set bonuses.
Quote:not sure about my defense powers. is weave and the double maneuvers even plausible? will that suck up too much end?
Double Maneuvers on the other hand is nice. Yes, it eats up a fair bit of end, but it's nothing unsumountable and your team will love you.
LotGs are a good set for defense powers. Expensive, yes, but they've got some nice bonuses. Red Fortune is also good, though more slot heavy (6 for the good stuff as opposed to 3-4 for LotG).
Quote:need perma-link and I don't need super omg recharge, either. I want my defense.
Quote:here's the mids build I made, first time using mids, but uhm....I think I might have gone overkill?
opinions? ideas? >< pleeease?
You seem to be leaning towards a single target ranged build with some control on the side, but, with the low amount of recharge you've got, you're short on attacks, some of your controls - Scramble Thoughts for example - aren't slotted as such, and you've skiped Confuse completely. You've taken a couple of AoEs, but other than the situational Psy Wail, they're horribly underslotted and, IMO, not the best options.
This is all of the top of my head as I said, but I'd suggest dropping the fighting pool, and one of the two AoE controls - they're on too long a recharge to be more than situational, so you really don't need both. I would definately take another attack, probably Gloom, and Confuse. And I've just notied you've skipped Foresight, so take that immediately.I'd also reconsider Soul Tentacles and Dark Oblit. Personally I much prefer to take Psi Scream and Tornado. The damage is good, and together they provide a tasty -80% recharge debuff. And whichever you go for, give them some decent slotting. -
Personally, I'd go for MA/Fire. Why? Because you can KICK PEOPLE IN THE FACE WHILE ON FIRE! What more needs to be said?
(Actually, I can see it being pretty good. MA is short on AoE damage, Fire has craploads. Fire is a bit short on survivability, MA adds some through it's controls.) -
Quote:I'm halfway on that trend. My male characters are inevitably melee, but I've females of every AT.I've noticed an actual sexist trend with my characters.
My melee characters are mostly male while my ranged are mostly female.
There are a few exceptions, but the trend is quite apparent. -
Quote:Brutes have the potential for higher resistances, not defense (and indeed, in this particular case, the scrapper will have much higher defense), in the form of a higher cap. However, this only comes into play with external buffs, as there is no difference between scrapper and brute defensive powers, and the only inherent advantage is brutes getting a small amout (~160 at 50 IIRC) of hitpointsThis was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.
Quote:Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly. -
Well, first off, you don't need a tank or brute for anything in this game, so don't play one purely cos your VG "needs" one. Play one because you want to play it.
With that said, I'll throw out some recommendations:
Stone Armour is the ultimate cheap defense build. Once you hit 32 (tanks) or 38 (brutes), you're pretty much unkillable, even without investing in IOs. This does come with the drawback of cripling your offensive abilities and movement.
Invulnerability is a good choice too. It does have it's weaknesses, but it's very strong against the bulk of damage that CoX will throw at you and won't reduce your offense like Stone
Willpower has great defenses, but has a very weak taunt aura, which will reduce your ability to get and hold aggro.
For a Tank, Shield is great. It doesn't take much to get it to extreme levels of surviviability and it provides a nice boost to your offense too. For Brutes, particularly ones interested in tanking, it really takes heavy investment to reach it's potential - though when it gets there, it's awesome - so it's probably not ideal for you.
Ice for tanks is the god of aggro control, and it offers a good level of survivability.
Regarding the attacks, good things to look for are AoE damage (which aids with aggro control), controls and debuffs (which aid with suvivability). Fire in particular gives a lot of the former, while Mace, Stone, Ice, Kinetic (for tanks at least), Dark or SS (though tanks in particular have to wait a long time for it to come good) offer the latter two in decent amounts.
Overall, Stone Armour, with whatever attack set you like, is probably your best best, but if you don't want to deal with the severe drawbacks (and I personally wouldn't), then pretty much any combo of the above will do what you want, though some might take a while to mature. Thus, my recommendation is to roll what looks fun to you. If you want to be a time-displaced medieval knight, go for a Shield/Mace Tanker, if you want to be a living volcano, try a Fire/Stone Brute, and so on -
Quote:I did a Posi with 3 PBs once. All 3 clones had Photon Seekers....I noticed the same thing on the Positron mission with the clones. They seem able to use up to level 32 powers at least, if not higher. It makes it rather tough when you're limited to level 15 to 20 powers.
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Quote:On top of that, if a piece has an associated pattern, hitting "reset" goes straight to that in most* circumstances.You know you can go backwards through the list right? Click the back arrow from the top and you get the last item
* From my experience, it doesn't always seem to work when you're editing an old costume. -
Quote:Actually that example highlights one thing that annoys me about the Valk set. There's no "wings with headband" option, so my scrapper's forced to stick with the butt-ugly old onesMore comparisons.
Then, 2004:
<pic>
Now, 2010:
<pic>
The old stuff needs updating. -
I probably start roughly equal amounts of male and female characters, but for some reason*, despite the fact that I'm a bloke, nearly all the characters I stick with are female. I've only got one male character, my Fire/Fire tanker, over level 30.
*I suspect it's because, although I'm not really a roleplayer, I do think of male characters, in any RPG, as me, and I have real trouble playing them if I can't picture myself in that position. Now, obviously I don't have the ability to protect myself with fire while igniting others, but if I had superpowers, then that's the kind of thing I'd like to see myself having. For a non-CoX example, I've never been able to get anywhere as a male character in Mass Effect, mainly cos I just cannot picture myself as a soldier.
On the other hand, my female characters are just that, characters. I can disassociate myself from them much easier for obvious reasons, so I can play characters that are just fun rather than ones that are me. -
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Quote:Simple answer: Sharks with laser beamsUnlikely, due to modeling issue--sharks are in game already, though. Back when CoV was launched, they intended to have sharks in the water but canned them because they'd be free-exp to flyers. I'd love to see them added back in and simply give no XP on defeat.
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Quote:From my experience, every now and then someone in charge gets fed up with people quitting and rejoining to get round being silenced, and turns the channel private for a few daysSal's Badgehunters IS a public channel.
I cannot remember that it was a private channel, although I cannot be quite certain as I am not online 24/7(What there was a time it became... I must have either forgotten it or not been online.)