PhroX

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  1. Quote:
    Originally Posted by Dysmal View Post
    Well, yeah, EMP does some big -Regen, but then you get an end crash. Howling Twilight and Lingering Rad are equivalent Regen debuffs if I'm reading City of Data correctly, and then Dark has the heal and the pet spamming the heal as well.

    So it is a little more complex.
    LR can be perma-ed pretty easily. HT can't.
  2. Frankly, I'd lean strongly towards neither. If you've got your end problems solved, then Consume is useless, and BB is, IMO, alway useless (as are all snipes regardless of AT), unless you've got a load of free slots to use it as a set mule. You can do more damage in less time by using your other attacks.

    My recommendation, going by the list of powers you've got, would actually be Combustion. In fact, I'd recommend you take that a hell of a lot earlier than level 35, but I guess it's too late.
  3. As others have said, a dedicated farming character is rather unneccesary. Not only can you do all the content in the game as the devs intended without the level of influence you'd need to farm to aquire, but there are more time-efficient methods of gaining that influence.

    That said, I'm not going to say you should forget farming altogether. While they might not reach the income of a, say, Fire/Kin, any character with a decent level of survivability and AoE damage can farm*. Thus, my suggestion would be to find a character that meets these conditions - and there are a lot that do - that you think would be fun for you in normal play, and then just do some farming on the side when you feel like it. If that character happens to be on of the top farming builds, then go for it, but I really strongly recommend against picking those purely cos they can farm well. Play what is fun, not what it good.


    *And, indeed, with the introduction of H/V merits, any character can pull in a decent amount of income just by doing 5-6 missions a day. Not up there with farming a Fire/Kin for 6 hours a day or anything, but certainly respectable none-the-less.
  4. Regarding domination, I believe what it does is add a second effect to all applicable controls, which duplicates and stacks with the orginal but with longer duration (double IIRC).

    Thus, for example, if I had a mag 3 hold with a duration 10secs, when using domination, it will fire off two holds: the first with mag 3 and 10s duration, the second also with mag 3 but with 20s duration. So, for 10s you get a mag 6 hold, and for the next 10s it's mag 3.
  5. Quote:
    Originally Posted by Talen Lee View Post
    Everything but fire.
    Why? My Fire/Fire spends her life in melee. Sure, she can do pretty well from range, but a couple of her best attacks (Incinerate and Combustion, plus of course HF from the primary) are melee, and you can still use the ranged attacks, except Breath, when you're toe-to-toe with them.
  6. PhroX

    Fort Build

    In general, Aerik has said pretty much what I would, but there's a few of his points I want to put down my opinions on.

    Quote:
    Originally Posted by Aerik View Post
    4. Dominate is slotted like a hold. I much prefer slotting it with (you guessed it) Thunderstrikes and treating it like a ranged attack that just happens to hold. You keep the same ranged def, and gain a recovery bonus and a run speed increase.
    I used to do this, but I've found what I regard to be an even better setup: 4x Basilisks Gaze (drop the proc and one other) and 2x lvl 50 damage IOs. The damage enhacement is only ~85% but that's not a big drop from what TStrike gives you, while giving a nice enhancement to the hold, as well as some nice set bonuses, inlcuding that delicious +7.5% recharge.

    Quote:
    7. Confuse and Aura of Confusion in the same build? Is that just for the set bonuses?
    I take both. Confuse is as a reliable control, Aura is for fun

    Quote:
    9. 5-slotted Vengeance? With Numina? You can't get the bonus without the 6th piece, which is wasted in Vengie. If you REALLY want to 6-slot Numina somewhere, put it in Health.
    I wouldn't even put 6-slot Numi in health. Frankly, I have real problems seeing powers for any AT which I'd 6 slot it in.

    The other two heal set uniques are far better for Health.

    Quote:
    Stamina 6-slotted is a great place to sink Performance Shifter, which gives you an AoE def bonus for 6 slots.
    I'd only do this if I had a lot of free slots and I see you haven't got it in your build, but I'd free up another slot form what you've gone for by taking PSHifter EndMod, PShift Proc and a lvl 50 common EndMod.

    Quote:
    In closing, it might help you a little to think about what you want to do with your Fort. Do you want to be a blastroller (like Sicaridae above)? Or maybe more of a pure controller/dominator with the AoE hold and Scramble Thoughts? Rather than just picking powers because you can slot +def sets, pick a concept for the character and find out what sets you can work into the powers you took. And remember to have fun with your Fort. I've got two myself that are quite different, and I love them each for what the are.
    Definately agree on this. I've seen a few Fortunata builds in particular on here which are lacking in focus. Decide what you want your Fort to do, and build towards that. Aerik's suggestions are good, but if you feel like going in a completely different way from these, you could build a melee centric Fort - skip most if not all of the ranged attacks, take all the claw attacks, a few controls (Dom, Conf, maybe Aura) and your defenses and buffs. It's a little unconventional, and it did take a lot of inf for mine to really come into it's own (I've got perma-ML and Hasten) but it's probably the most fun CoX character I've got. if you're interested, I'll whip up a build when I get home
  7. Quote:
    Originally Posted by NezuChiza View Post
    Kind of surprised you don't have Placate on a NW already, Placate means an extra crit.
    Placate on a NW is....meh at best. It's not a full double damage crit like stalkers, and as such, most of the time, you could do more damage just attacking normally rather than spending time placating.

    Anyway...

    My Fort will definately take TT:Vengeance, and probably pool Assault and Maneuvers. I should be able to free up a couple of slots for the latter. Her Widow alt build will take Assault for certain, but I dunno beyond that.

    My DB/SR scrapper will take Aid Other and Aid Self (again, I can probably scrounge up a few slots), but I've no idea for the third power. Maybe Resuscitate for lack of anything better.

    Fire/Fire tank is getting Temp Protection, SJ and probably something like Stealth as an LotG mule

    Fire/Fire dom is getting the fighting pool assuming I can find the slots, I've not really looked at her build yet. If there's not slots, Concealment for LotG mules.

    My other characters are either retired, or too low to have really thought about a proper build so it'll just be a matter of taking core powers earlier.
  8. I tend to take it on damage-centric characters who might have problems with ghosts - for example my DB scrapper: she doesn't really need the extra damage SoM offers, but the ability to kill those annoying ghosts quicker, particularly at lower levels, is useful.
  9. Quote:
    Originally Posted by GavinRuneblade View Post
    I never had fun soloing with a defender. Dominators are my recommendation.

    They are awesome aoe and single-target and I've rarely had as easy a time with EBs as I do on my dominators. Also, my Plant/Ice was the fastest road to 50 I've ever done. Although to be fair a good bit of that was pugging it.

    All your safety comes in the form of hurting your enemy. I love that.
    While I agree completely with this, from my experience, Doms are at their best when getting up close and personal, and given that the OP wanted a ranged character they might not be ideal. Still, as a "fun" character irregardless of role, Doms are one of the best
  10. Yeah, loved it. The fight with Vasir was great, probably the best they've done in either game, though the one with the SB himself wasn't as good. I suspect it's cos he bugged out ro something, as all he did was hide behind his shield firing off the odd burst from his gun while I repeatedly headshot him with the Widow (love that gun soooooo much ).

    The stuff with Liara at the end was spot on. Very, very glad I didn't cheat on her.

    And of course, the dossiers were a great blend of hillarious and touching. From Miranda's attampts to find someone on an online dating site to Grunt learning about sharks and dinosaurs

    This bodes very well for ME3. Just a pity we'll probably have to wait over a year for it
  11. PhroX

    Def vs Res

    Basically, it depends on how much influence you want to throw at it. I'm no expert on Inv in particular, but overall, the "holy grail", as it were, is softcapped (45%) with one enemy in range on Invicibility. For everyday use, particularly with your high resistance, this is probably overkill, so going for something like 30-35% with one foe is a nice target, and will give you good survivability without costing billions and still gives you plenty of flexibility in your build.
  12. Magellan is pretty good IMO, though it's on hiatus atm.
  13. Quote:
    Originally Posted by Rintera View Post
    so I'm finally leveling my fort to 50.


    I have some questions.
    I've not got mids here, so I can't redo the build, but I can give some advice off the top of my head.

    Quote:
    Idealy, because of my play style, I want as much ranged defense as I can get, preferably near softcap without the toggle buffs on, or as close as possible.
    Why? Really, why? Your toggles are a big chunk of your defense, and trying to softcap without them, while possibly doable, it's going to cripple your character.

    Quote:
    I'm just...not sure which powers to take exactly.

    I know I want to slot my ranged attacks for thunderstrike IO sets..
    .

    TStrikes are indeed good, though I wouldn't slot them in powers like Scramble Thoughts. Go for one of the Stun sets instead. Don't scrifice your powers main role just to get some set bonuses. Dominate might fall under this as well, but that depends on how you use it - it's both an attack and a control. If you're willing to splash some cash, my favourite slotting for the latter is 4xBasilisk and 2xLvl50 Damage IOs. Gets plenty of control enhacement and good damage (~85% IIRC) plus some nice set bonuses.

    Quote:
    not sure about my defense powers. is weave and the double maneuvers even plausible? will that suck up too much end?
    Weave on a Fort/Widow is, IMO, pretty pointless once you've started IOing. Defense is easy enough to come by.

    Double Maneuvers on the other hand is nice. Yes, it eats up a fair bit of end, but it's nothing unsumountable and your team will love you.

    LotGs are a good set for defense powers. Expensive, yes, but they've got some nice bonuses. Red Fortune is also good, though more slot heavy (6 for the good stuff as opposed to 3-4 for LotG).

    Quote:
    need perma-link and I don't need super omg recharge, either. I want my defense.
    You do realise that perma-Mind Link will give you...I forget the exact values but it's something like 15-20% defense to all? Thats a hell of a lot, nto to mention the required recharge will benefit you elsewhere. It is, admittedly, very expensive and probably beyond your first build, but it's a nice thing to aim for eventually.


    Quote:
    here's the mids build I made, first time using mids, but uhm....I think I might have gone overkill?


    opinions? ideas? >< pleeease?
    Looking at the powers and slotting, I'm a little unsure on what the character's focus is other than stacking loads of defense, which, while a nice thing to have, is pretty pointless on it's own.

    You seem to be leaning towards a single target ranged build with some control on the side, but, with the low amount of recharge you've got, you're short on attacks, some of your controls - Scramble Thoughts for example - aren't slotted as such, and you've skiped Confuse completely. You've taken a couple of AoEs, but other than the situational Psy Wail, they're horribly underslotted and, IMO, not the best options.

    This is all of the top of my head as I said, but I'd suggest dropping the fighting pool, and one of the two AoE controls - they're on too long a recharge to be more than situational, so you really don't need both. I would definately take another attack, probably Gloom, and Confuse. And I've just notied you've skipped Foresight, so take that immediately.I'd also reconsider Soul Tentacles and Dark Oblit. Personally I much prefer to take Psi Scream and Tornado. The damage is good, and together they provide a tasty -80% recharge debuff. And whichever you go for, give them some decent slotting.
  14. Personally, I'd go for MA/Fire. Why? Because you can KICK PEOPLE IN THE FACE WHILE ON FIRE! What more needs to be said?


    (Actually, I can see it being pretty good. MA is short on AoE damage, Fire has craploads. Fire is a bit short on survivability, MA adds some through it's controls.)
  15. Quote:
    Originally Posted by Bill Z Bubba View Post
    I've noticed an actual sexist trend with my characters.

    My melee characters are mostly male while my ranged are mostly female.

    There are a few exceptions, but the trend is quite apparent.
    I'm halfway on that trend. My male characters are inevitably melee, but I've females of every AT.
  16. Quote:
    Originally Posted by Deathstroke33 View Post
    This was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.
    Brutes have the potential for higher resistances, not defense (and indeed, in this particular case, the scrapper will have much higher defense), in the form of a higher cap. However, this only comes into play with external buffs, as there is no difference between scrapper and brute defensive powers, and the only inherent advantage is brutes getting a small amout (~160 at 50 IIRC) of hitpoints

    Quote:
    Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly.
    Pre-Fury changes, Brutes were probably better. Now Scrappers have a advantage on damage. External damage buffs, like Kins or Empaths, actually favour scrappers more, due to their high base damage and the crits. Brutes do have a higher damage cap, which means that under silly situations like multiple kins, they can pull ahead, but while a capped scrapper's damage might be marginally lower than a capped brute's, it's still far far more than you need for anything in the game.
  17. Well, first off, you don't need a tank or brute for anything in this game, so don't play one purely cos your VG "needs" one. Play one because you want to play it.

    With that said, I'll throw out some recommendations:

    Stone Armour is the ultimate cheap defense build. Once you hit 32 (tanks) or 38 (brutes), you're pretty much unkillable, even without investing in IOs. This does come with the drawback of cripling your offensive abilities and movement.

    Invulnerability is a good choice too. It does have it's weaknesses, but it's very strong against the bulk of damage that CoX will throw at you and won't reduce your offense like Stone

    Willpower has great defenses, but has a very weak taunt aura, which will reduce your ability to get and hold aggro.

    For a Tank, Shield is great. It doesn't take much to get it to extreme levels of surviviability and it provides a nice boost to your offense too. For Brutes, particularly ones interested in tanking, it really takes heavy investment to reach it's potential - though when it gets there, it's awesome - so it's probably not ideal for you.

    Ice for tanks is the god of aggro control, and it offers a good level of survivability.


    Regarding the attacks, good things to look for are AoE damage (which aids with aggro control), controls and debuffs (which aid with suvivability). Fire in particular gives a lot of the former, while Mace, Stone, Ice, Kinetic (for tanks at least), Dark or SS (though tanks in particular have to wait a long time for it to come good) offer the latter two in decent amounts.


    Overall, Stone Armour, with whatever attack set you like, is probably your best best, but if you don't want to deal with the severe drawbacks (and I personally wouldn't), then pretty much any combo of the above will do what you want, though some might take a while to mature. Thus, my recommendation is to roll what looks fun to you. If you want to be a time-displaced medieval knight, go for a Shield/Mace Tanker, if you want to be a living volcano, try a Fire/Stone Brute, and so on
  18. Quote:
    Originally Posted by Nights_Dawn View Post
    I noticed the same thing on the Positron mission with the clones. They seem able to use up to level 32 powers at least, if not higher. It makes it rather tough when you're limited to level 15 to 20 powers.
    I did a Posi with 3 PBs once. All 3 clones had Photon Seekers....
  19. PhroX

    Best AOE combo?

    Quote:
    Originally Posted by Silas View Post
    This. Fire^3 Dominator puts out crazy amounts of AoE damage. More safe and better for teams than a Blaster too because of all the mezz they bring.
    Mezz? Bah, I'm having far too much fun using all those AoEs to think about that
  20. Quote:
    Originally Posted by Diggis View Post
    You know you can go backwards through the list right? Click the back arrow from the top and you get the last item
    On top of that, if a piece has an associated pattern, hitting "reset" goes straight to that in most* circumstances.


    * From my experience, it doesn't always seem to work when you're editing an old costume.
  21. Quote:
    Originally Posted by bAss_ackwards View Post
    More comparisons.

    Then, 2004:
    <pic>

    Now, 2010:
    <pic>

    The old stuff needs updating.
    Actually that example highlights one thing that annoys me about the Valk set. There's no "wings with headband" option, so my scrapper's forced to stick with the butt-ugly old ones
  22. I probably start roughly equal amounts of male and female characters, but for some reason*, despite the fact that I'm a bloke, nearly all the characters I stick with are female. I've only got one male character, my Fire/Fire tanker, over level 30.

    *I suspect it's because, although I'm not really a roleplayer, I do think of male characters, in any RPG, as me, and I have real trouble playing them if I can't picture myself in that position. Now, obviously I don't have the ability to protect myself with fire while igniting others, but if I had superpowers, then that's the kind of thing I'd like to see myself having. For a non-CoX example, I've never been able to get anywhere as a male character in Mass Effect, mainly cos I just cannot picture myself as a soldier.

    On the other hand, my female characters are just that, characters. I can disassociate myself from them much easier for obvious reasons, so I can play characters that are just fun rather than ones that are me.
  23. Quote:
    Originally Posted by FredrikSvanberg View Post
    More complicated answer: sharks that can't be targed from a greater distance than 20', and who have a leaping bite attack with a range of 20'.
    Nah, lasers are still better
  24. Quote:
    Originally Posted by PoptartsNinja View Post
    Unlikely, due to modeling issue--sharks are in game already, though. Back when CoV was launched, they intended to have sharks in the water but canned them because they'd be free-exp to flyers. I'd love to see them added back in and simply give no XP on defeat.
    Simple answer: Sharks with laser beams
  25. Quote:
    Originally Posted by Lady Arete View Post
    Sal's Badgehunters IS a public channel.
    I cannot remember that it was a private channel, although I cannot be quite certain as I am not online 24/7 (What there was a time it became... I must have either forgotten it or not been online.)
    From my experience, every now and then someone in charge gets fed up with people quitting and rejoining to get round being silenced, and turns the channel private for a few days