Photonstorm

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  1. Photonstorm

    Oooh

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    True, except supposing he doesn't NEED his bow to get revenge? What if he gains new super powers that replace his bow. The obvious example I can think of is that he somehow manages to tap into the Well of the Furies taking the "fast path" to power up for his revenge.

    Alternatively the shock of Sister P's death awakens his latent mutant abilities allowing him to kill people with his mind.
    or Sister Psyche mind-riding Manticore, hehe.
  2. Photonstorm

    Oooh

    Quote:
    Originally Posted by Zombie Man View Post
    "Manticore breaks his bow."



    NO.



    Who breaks their chief weapon purposely for revenge? You *need* that weapon to get revenge.
    He will do what all superheroes do when they go vigilante/villain, he will use guns. :P
  3. Photonstorm

    Oooh

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I really, really, hope they do not do this. Killing someone off and then bringing them back largely defeats the emotional impact of killing them off in the first place. No I realize that comic book heroes never stay dead but it still bugs me.
    Yeah but like you said, super heroes dying and coming back is part of the genre. Also, we have to take into account all the changes that would happen in the game. If that scenario would happen, then they just need to change the look of Sister Psyche.
  4. Photonstorm

    Oooh

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    You know, given that both of them are missing from that picture I think the broken bow is misdirection. My bet is on Sister Psyche dying and Manticore going Evil to get revenge (the broken bow is symbolic both of his broken heart and him giving up his father's legacy as a hero to pursue vengeance). Manticore has always been the most... morally flexible... member of the Phalanx so I could easily see his wife's death causing him to go uber-vigilante.
    Big uber extrapolation here on this idea:

    - Protean kills Sister Psyche.
    - Manticore breaks his bow as a symbol to go full Vigilanter/borderline Villain, and seeks revenge on Protean.
    - Ultimately, Sister Psyche is not really dead. She will be back, "mind riding" the body of someone else.
    - Manticore will feel ashamed and come back with the Freedom Phalanx, or optionally maybe go full villain depending on the events that happened while he was searching for Protean and the time everyone though Sister Psyche was dead.
  5. Here's a new one. On a character, I click Claim All to get all the stuff I bought, like I did on other characters but this time, I get CertClaimAllError or something like that. I retry Claim All or to claim one individually and it doesn't work. So I relog and now all the certificates are gone. I verified if they were awarded and nope.

    Edit1: All my other characters who had not claimed the Certificates, they don't have them either. Worse than that, I went back to Ouroboros and all the stuff can be bought again, like if I had never bought anything... and I had bought all the Costume Parts and Emotes on the first day of i20.5. All my other characters that had claimed the Certificates before this incident still have everything; emotes, armors, costume changes, etc... I've sent a petition.
  6. Quote:
    Originally Posted by Leandro View Post
    I completed it twice; had an aborted run because Anti Matter got stuck in a ramp and wouldn't move anywhere. The trial is not hard, it just requires people to listen carefully and follow instructions... which can be more challenging than facing 40 AVs at once.

    I am very much not looking forward to the Master of Badge for this one...
    AntiMatter got stuck in one of our runs too, but we managed to get him out by getting his attention and hiding behind objects. Took about 3-4 minutes of him trying to move toward us when he finally got free. And we could finish the trial without problems after that.
  7. Quote:
    Originally Posted by Zombie Man View Post
    Except when a Producer says Premium accounts don't have access to Incarnate content, without any other qualification, which throws that all up in the air. That's the statement which to me seems to be the odd man out and a misstatement.
    Maybe Premiums wil still be able to use the Incarnate system as in getting Shards, converting them to threads, buying iXPs, etc... but won't have access to the trials, unless they buy them like they will have to buy the Signature Monthly Arcs if they want to play them?
  8. Quote:
    Originally Posted by SilverAgeFan View Post
    Was thinking about this today. There is a risk of deleting vouchers... I might not. You might not. But SOMEONE is going to make the knuckleheaded mistake of deleting a voucher on a character before claiming it. Is there a mechanic to resend a new voucher to a character?

    Perhaps vouchers would be better if they should show up not as badges but in the same area with the familiar interface mechanic of vet badges with claimable rewards attached?

    Otherwise, I can almost guarantee that support will be dealing with accidentally deleted voucher tickets.
    Second Measures said you cannot delete them if they are not claimed.
  9. Quote:
    Originally Posted by Snow Globe View Post
    Annoying, but doable until you hit the level 50-only costume parts/unlocks. Make a new character and can't claim or delete the item until you get to level 50.
    Yeah, okay. I was under the impression the Acension Armor parts would unlock automatically hence no emails. I'm sure they can make it so that the Email word can stay green instead of red with a patch. Me too I was finding that annoying at first, but I'm not really noticing it anymore. I always keep there in emails about 10 Essence of the Earth and 3-4 Revives
  10. Quote:
    Originally Posted by Snow Globe View Post
    Now every single character (and I've got around 80 alts), will have this warning. If I choose to buy the Incarnate costume pieces that means for my 70+ characters that aren't level 50 and all future created characters will have the "email present" warning for however long it takes to GET to level 50 so that I can get it out of that character's email box.

    I deal with enough spam OUTSIDE of the game, using the ingame email system in this fashion isn't user-friendly at all.
    You don't have to keep the email(s). Let's say with one of your 50, you buy the Rainbow Path Aura. All of your characters get an email including your 50. With you 50, you select the email, get the Rainbow Aura, delete the meail, and continue playing. When you log on another one of your character, go in email, select the Rainbow Aura email, claim it, delete the email, and comtinue playing.

    As for Vouchers, since they are for one character only, I would guess people will buy them when they will need them, like unlocking Capes and/or Auras on a newly level 1 they just created. Yeah, unless they change it, you have to go to the tailor but it's not too hard to teleport to Pocket D. If you don't have the Poclet D VIP Pass, then go to the Vanguard Depot in Atlas PArk to go to the Rikti Warzone. Villains just to go to a ferry and go to Grandville and swim to the Vanguard Depot, or even go to Cap au Diable and swim around to the Facemakers. I know it can be annoying, but it's not really that bad.
  11. Photonstorm

    The Event Finale

    Quote:
    Originally Posted by Deacon_NA View Post
    If I were to lead an infiltration of a planet, one of my rules would be "address each other by your new names always" so as to minimize the risk of accidentally shouting out "hey xYzklbibit, can you make mine a non-fat latte?" when xYzklbibit makes a coffee run at the office.
    xYzklbibit? Is that the rapper of Pimp my Ride on MTV? :P
  12. Quote:
    Originally Posted by StratoNexus View Post
    I bolded my addition.
    Beside killing stuff for doing 20 tips and 2 Moralities and selling the recipes and salvage you will find, you will get 2 A-Merits to get a recipe you can sell on the market for 100-200 million Inf. easily.
  13. Quote:
    Originally Posted by Aneko View Post
    Or they have no other use for shards and notices.
    I think because it goes like this; you have 2 Notice of the Well and 32 Shards.

    -1) With all of that, you craft a Favor of the Well, and then convert the Favor to 100 Threads.

    -2) You convert the 2 Notices to 80 Threads (40 each), and you convert 30 Shards to 30 Threads. You have 110 Threads, plus 2 Shards.
  14. Okay, this was one awesome video.

    Also, at 1:09, we see the new "face tech", and I must say I am impressed a lot. Hopefully all the faces get that treatment too.
  15. Photonstorm

    DING! Seven!

    Happy 7th Anniversary!
  16. Quote:
    Originally Posted by Katten View Post
    I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.

    Alpha: Spiritual
    Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly.

    Interface: Diagmagnetic
    Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels.

    Judgement: Not pyronic
    Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage.

    Destiny: Barrier Core T4
    A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense.

    Lore: Warworks
    A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing.

    If you have an AT combo you think benefits from the incarnate system more, please share .
    I went with this on my Spines/Regen:

    - Alpha Spiritual

    - Interface Paralytic
    Went for the Damage Debuff (75%) Defense Debuff (25%)

    - Judgement Void
    Went on the side with the Damage Debuff

    - Destiny Rebirth
    More regen!

    - Lore Warworks.

    So I get a lot more Regen, with enemies attacking less often and doing less damage, which in a way gives more time to regenerate. With Set Bonuses, Alpha Spiritual, Destiny Rebirth and Dull Pain "almost" perma, I have max health for a scrapper, and a Regen of 299 Health/sec. and dropping to 110 Health/sec. before going back to 299 again. That's without Instant Healing.
  17. Quote:
    Originally Posted by concreteshift View Post
    I can confirm this happened to my League run on Lambda last night too.

    We collected all the acids and did not use any of them in our fight with the Marauder. After completion nobody received the Antacid badge. So this is still bugged.

    I would suggest you petition support. I did and I'll let you know what support says.
    Petitioned it last night after we should have gotten it. Did it again today and no Antacid badge. For some reason, all the leagues I've been seem to always missing one Molecular Exit when we go out, despite the fact that we collect the 10 of them in the Labs... we get the Astral Merit and all that and teleported to the courtyard.
  18. Quote:
    Originally Posted by Mystic_Cross View Post
    QR

    From what I've read here and in the beta threads, none of the alpha powers benefit from Spiritual, so far at least, who knows if future slots/powers will benefit from it... but it seems unlikely.
    They do actually, only not the recharge part. I have a Spiritual t4 on my Regen scrapper, and the t3 Rebirth. The heal of Rebirth is 1222 because of the Spiritual.
  19. I hope we will be able to customize colors eventually. And yes the debuffs have sounds and visual cues. PAralytic is a yellowish glow spinning around the torso of those affected. I have the one trigerring at 75% and when I jump into groups, I see that appear on a lot of enemies.
  20. First 2 days:

    15 Lambda: 15 success.
    4 BAF: 3 success, 1 fail (escape phase).

    One BAF run we stopped all the Resistance and got the badge too.
  21. Got the Not On My Watch badge on one run for having no resistacne escape. THe next run with the same league left only 2 resistance escape.

    What we did was 6 teams at each (green dots) doors. Caltrops, Earthquakes, Bonfires, Tar Patches, mines, you name it, were planted there. Trollers, Dominators and the like were holding everyhing and killing them. Those un-held (Commando) were getting hammered by the damage dealers (blasters, brutes, scrappers, etc...). Damage dealers were responsible to follow Commando when they were getting away, but would come back if they went to far away from their green dot. Those Commandos that ran too far would be dealt with by the damage dealers near the other green dots they would pass by.

    I'm still suprised we got the badge since the teams were made on the fly. People were warned to click Options on their minimap and enable Leaguemates. With that, you see the green arrows of all the league on your minimap, your own team being a darker green color. So we said spread to the 6 doors equally and people moved around till we where about 4 at each doors.

    One thing also when you do trials. Always say in Local, Broadcast, Request and even Team while you're at it, to have people add League in a chat box so they can read it. Lots of Leagues are using it and many people don't even have the idea it exists.
  22. I have zero problem for them taking the afternoon to fix the trial crash bug. Even if I was barely affected. I completed around 20 trials, and 3 others were crashes that happened almost at the beginning. But I hear some people have had very bad luck with many trial crashes. so hopefully it gets fixed quickly.
  23. 2 things came to mind:

    1) the infamous pets summoning pets with Incarnate Shifts is back. It,s still probably fixed for the Alpha level shift, but maybe not with the Incarnate shifts from Lore and Destiny.

    2) Very often, when you join a League. If you click LFG it says you are in a queue or in an on-going trial (probably the one that you just got kicked out). When we asked people to all click the LFG buttong and then Abandon if they were in a queue or on-going trial, the trials ran without a problem.

    Beside that, I have no idea.
  24. Quote:
    Originally Posted by EvilGeko View Post
    Actually you will get a rare with eight successful runs. I know people want their very rares, but they really need to start looking at that as a long term goal.
    Yesterday, I ran 10 Lambda and 1 BAF, all of them were successful. Reward Tables were Common x3, Uncommon x4, Rare x2, and Very Rare x2. I also got 2 extra Uncommons becasue I got the Synchronized badge in Lambda, and that otherone in BAF for not desactivating the towers. Got 2 Empyrean Merits, and around 60 Astral Merits. 9 of the Astral were from winning Lambda since you get an Astral instead of an Empyrean when you got one for the day for that trial. 2 other Astral Merits came from getting back again the Synchronized badge in subsequent runs. Also got around 70 Threads from defeats, well 10 of those were Shards converted at the 10:10 ratio.

    10 Lambda runs unlocked Interface and Destiny, that could be easily slotted with Rares with the drops I had. Judgement slot is unlocked at 12% with just one run of the BAF. The only Inf I paid was 2.5 millions for converting 10 Shards to 10 Threads.

    Now, this defender has the Interface Rare Reactive, and the Destiny Rare Clarion. In the trials, I am level 50 (+2), I do more damage, and I have perma-mez protection. And from there, it gets easier and faster, and as more people get Incarnate Shifts and powers, trials will be done faster. As people know more about them and what to expect it will go faster.

    All of this don't have a time limit, with the exception of the Empyrean Merit on a 20 hrs timer for each trial.