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Ok, here it finally is. My first guide, and the first guide to focus on Electric Melee/Electric Armor Brutes. If you disagree with any of my opinions, thats not my problem, I know my elec/elec well and he is a brute god so, I, at least, seem to have it working.
Anyway on to the guide. Ill discuss each power in the two sets, which pools are good, my build, and other things. Here goes.
Table of Contents:
X1: Powers in Electric Melee
X2: Powers in Electric Armor
X3: Suggested pools
X4: My build
X5: PvP pros/cons
X6: PvE pros/cons
SECTION X1: Powers in Electric Melee
I will rank all powers between 1 and 5, and then describe them, followed by slotting. Note that all Electric Melee powers have a chance of Sleeping, however small, and End Drain.
Charged Brawl -2- A basic, quick, light attack. Good for building rage. However, secondary power pools can give you quick attacks like this while at the same time going for the 3rd or 4th power in that set. For instance, I instead use Boxing from the Fighting pool. Nothing wrong with this power as a rage builder, though. And youll only ever need one rage builder filler attack, if you opt for Hasten/Lightning Reflexes. Filler attack slotting is not suggested.
Havok Punch -3- The bread-and-butter good-dmg fast-recharge attack. Strongly recommended. 3 dmg 1 acc.
Jacobs Ladder -4- A strong, good recharge, attack that has a small chance of hitting two or three targets if you aim it right. More end drain too. Strongly suggested, it will become a key part of your attack chain. 3 dmg 1 acc.
Build Up -4- Gotta love build up. It has an especially fast recharge with Lightning Reflexes and Hasten, and it gives a significant boost to our dmg output for 10 seconds, which is good since elec melee has weaker base damage than most other brute sets. 1 or 3 recharges depending on what you have left room for.
Thunder Strike -4- Another great power. Very good single target dmg, and a good portion of it sent around you in an AoE. Great recharge for all of this, too. 3 dmg 2 acc.
Taunt -1- Well its Taunt. I personally think that brutes shouldnt get Taunt, just a waste of a power slot, but it does come in handy for saving squishies in PvE get it if you want to be able to yank aggro off of squishies in danger. Its personal preference, and with Elec armor you can most definitely take a lot of mobs aggro. A few +taunt enhancers if you choose to grab it.
Chain Induction -3- Now, this one is complicated. On one hand, it, and its jumps, do some nice dmg, and it could definitely be a good PvE/PvP attack. The one problem is, the jumps are counted as if a mind-controlled NPC or other hero/villain attacked the target it jumped to. Which means you and your team get less xp/inf/prestige for it. Which, for PvE, is just not acceptable. If one jump hits a lvl 26 boss, it went down to about 1/3 of the experience it SHOULD have given me. Needless to say I dropped it soon after Im not sure if this is supposed to happen or if devs are working on fixing it, and it def would be nice for PvP as base damage but meh, I dropped it for now.
Lightning Clap -3- Good power, high chance of AoE knockback and disorient. I waited until level 49 to get it it isnt good enough to take priority over other powers, but it is definitely useful. I would say pop in a +acc or +recharge.
Lightning Rod -5- Oooh. Pretty. Very. Good old Lightning Rod. Short-range teleport, HUGE range on the AoE, very nice dmg. Can nearly one shot a mob full of same lvl minions at full fury. And yes, Build Up and inspirations affect it. On top of all that, it has an amazingly short recharge and end cost, especially with Hasten/Lightning reflexes. By the way, my friend turned his graphics up all the way and we split up as far as we could he was in the northwest corner of GV, I was in the southwest .. as in ZONE corner, in the water . And he still saw the huge lightning bolt hit the water.. 3 dmg 2 acc and 2 thumbs up ;-)
Section X2: Electric Armor
Note that Elec armor is a Resistance, not defense based set. We take buttloads of dmg not avoid it. I will do this section the same as the first.
Charged Armor -4- Whee for Smash/Lethal/Energy resistance. For a brute, very nice resistance % too. Its required anyway, of course, lol. 3 dmg resistance 1-3 end cost redux
Lightning Field -2- Well yes, it gives you a field of minor AoE dmg that gets nice with Fury. Thing is, it costs a crapload of endurance. And, naturally Elec brutes are great at PBAoE attacks anyway. I really dont suggest it, even if so many people have it and would disagree. I just find it not worth the power slot. End Redux and dmg slotters if you take it.
Conductive Shield -4- Fire, cold, negative energy, and energy resistance. As all /Elec shields, it has specifically high resistances compared to other brutes. Another good addition to your spinny-blue-light toggle lineup. 3 dmg resistance 1-3 end redux
Static Shield -4- Hold, Sleep, Disorient, End Drain, Recovery Debuff, Teleport Foe, and strong PSIONICS resistance? Hooray for the anti-mezz shield. Gotta love it. 3 dmg resistance 1-3 end redux.
Grounded -4- Energy, Negative Energy, Knockback, Immobilization, and End Drain resistance, very good, although I suggest leaving slots for other powers. If anything, 3 dmg resisters. Note that you only have KB and immob prot on the ground, and not on some slopes. This helps cap out your energy resistance.
Lightning Reflexes -5- Slow effects resistance is nice. What makes this power a real jewel is the +speed +recharge. The +recharge is AMAZING with hasten, the reason a lot of people get Elec armor. It makes you the lord of Elec Melee too. The +speed allows you to go Swift/Sprint/LR 3 slotted with run increases, which only saves you one or two power slots if you were to get another travel power, but I find works very well. So annoying trying to get flying kiters that I am considering replacing my two AoE powers from Scirrocco with Superjump but note that Swift/Sprint/LR works, works well, and moves fast. If anything, 3 run increasers.
Conserve Power -3- You wont need Conserve Power AND Power Sink. Trust me. And, although still with Hasten+LR this thing has a long recharge on it. I just choose to put 2 acc and 3 end mod in Power Sink and skip this power you can get this one instead but I strongly dont suggest it, Power Sink will serve you better. 3 +recharge if you get it.
Power Sink -4.5- Whee Power Sink. PBAoE end sap, gives you a generous amount of endurance and can end up sucking a lot out of other players. Although it can miss, it has good recharge with Hasten+LR and is very useful. Strongly recommended over Conserve Power. 3 end mod 1-3 recharge slotters.
Power Surge -5- +Resistance, and a very generous amount, to all but psionics, Recovery (endurance gain) rate increase, and resistance to pretty much every mezz known to man, for a few minutes, until it dies out. Makes you look cool like Deathsurge, and explodes apon ending. This is my personal favorite of all toggle-based ATs godmodes. Since it will cap out every resistance you have except Psionics and Toxic, which will be VERY good with just this power on I suggest no +dmg resistance slots, just 3 +recharge.
Section X3: Suggested Pools
Pretty straightforward, yes?
Medicine is good, as you can get Aid Self. Pop in 3 heals 2 interrupt times and a recharge enhancement, and you have a very nice self heal for ya. Yay Aid self.
Fighting works too, I got Boxing for a filler attack and Tough to slap on yet more Smash/Lethal resistance a lot of people say Tough sucks. Dont listen to them all the +resistance counts, and with Charged Armor and Tough you have a VERY nice Smashing/Lethal resistance, the two most common dmg types in the game.
Speed . What can I say. Hasten is godly with Electric armor. Get it or be slapped down for being a n00b ;-)
Fitness some people may try Conserve Power and Power Sink with no stamina, but I strongly suggest Swift/Health/Stamina. Health to make you more survivable, Stamina for the endurance you will definitely need, and Swift+Sprint+Lightning Reflexes make a very tidy unsurpressed travel power.
Patron Power Pools are debatable, and personal preference. I personally went with the three non-pet powers from Mu Mastery because A. It fits my red-zappy theme B. Its yet MORE endurance drain C. I like the fact that I have Thunder Strike+(meh AoE but still, technically) Jacobs Ladder+Lightning Rod+Lightning Ball+Cone Lighting+Power Surge dies out+Lightning Clap. All that amazing PBAoE and cone stuff makes you the huge-crowd lord of PvE. More on that later.
Section X4: My build.
This is just my personal build, not in any real particular order, I find it works very well, for pretty much any occasion, although as I mentioned before I may switch out my AoE patron powers for CJ/SJ so I can catch those damn Fly-kiters.
Havok Punch: 3 dmg 1 acc
Jacobs Ladder: 3 dmg 1 acc
Build Up: 1 recharge
Thunder Strike: 3 dmg 2 acc
Lightning Clap: 1 acc
Lightning Rod: 3 dmg 2 acc
Charged Armor: 3 dmg resist 3 end redux
Conductive Shield: 3 dmg resist 3 end redux
Static Shield: 3 dmg resist 3 end redux
Grounded: 1 dmg resist
Lightning Reflexes: 3 run speed
Power Sink: 3 end mod 2 recharge
Power Surge: 3 recharge
Hasten: 3 recharge
Boxing: 1 dmg
Tough: 3 dmg resist 3 end redux
Swift: 3 run speed
Health: 3 heal
Stamina: 3 end mod
Sprint: 3 run speed
Aid Other: 1 heal
Aid Self: 3 heal 2 interrupt time 1 recharge
Lightning Bolt: 3 dmg 1 acc
Ball Lightning: 3 dmg 1 acc
Cone Lightning: 3 dmg 1 acc
All the accolades. If you dont know about the Accolade badge powers, look into them. They are amazing for any AT but they transform us, at least, into gods.
Section X5: PvP Strengths of Elec/Elec
Yes, we dont do as much base dmg as the rest of the classes. However, we do beat the crap out of anything that involves toggles. Our steady end drain through our attack chain is pure hell to any Tanker, Scrapper, Stalker, Brute, or other class that needs to flick on toggles eating away end very fast and hearing that beautiful VWEEEOP (I win) sound. For non togglies, well, theyre squishy, and we have more than enough dmg resistance to handle em. No matter how much less base dmg it does than the other brute sets, which really isnt too much, electric melee is a very strong PvP set. Elec Armor . You dont lose hp very fast and if you took Aid Self you can heal between ½ and 1/3 of it easy as hell. Electric Armor is godly, you just DONT take much damage whatsoever. If tanks could use it the devs would rescind the choice to bring it heroside within a day, or nerf it extremely.
Section X6: PvE Strengths of Elec/Elec
Well to put it simply as soon as you create your Elec/Elec brute, you just hit the ( I own) button for PvE. A large dose of strong PBAoE damage, great for teams, and survivability to match a scrapper, better even. I can solo through a Relentless mish in between 10 and 20 minutes In addition to the damage output on mobs, you dont lose hp enough to worry. Heal every once in a while. Boss battles are tough on Relentless, but doable, and made easy if you use insps or Accolades.
So there you have it. The essential guide to Elec/Elec. Critique it, keep posting, its my first guide, but about a build I know well and did VERY well with, judging solely by performance. I want your feedback *HAH pun =p*. -
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Oh I had ideas alright:
Wait, no, not that.. this one..
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Ah, finally more Coralax news.
The Gaurdian? I assume this is the Leviathan. I mean, what else could it be? It can't be Merulina, but then again it can be, but it's not very likely seeing as it's almost clear that it's the Leviathan that they're digging up, the one entombed beneath Sharkhead Isle.
Although, Merulina could have been made out of coral herself, so her people and the Leviathan could have always been and may always will be a part of her, hence, the "alien presence" they're talking about. Besides, I think it's pretty obvious. Who did Calystix send after the Mu when Hequat raised that Coralax city from the depths of the sea for it to become the Mu's? Yep, the Leviathan, ergo, the Gaurdian of the Coralax.
It's just the red coral I'm thinking about. It can't all be the Leviathan, Merulina must have something to do with the red coral animating those Slag Golems. That, or another powerful Shaper maybe, but I have a feeling it's Merulina, eventhough she's nowhere to be found.
Darn, devs, please tell me this story will be in this "big storyline" for next year.
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Hmmm random speculation, maybe different "sets" of Coralax will be avaliable for different varieties of the coral shaped entities. MAYBE Slag Golems can be played as a heavy melee role. Crazy out there speculation but hey just wanted to say it. Will the expansion be an EXPANSION to CoX, or will it be the third "Co"? I havent read up on any of this lately but POSSIBLY the next box will be City of Coralax or whatever they choose to name it, with 5 or so varieties of Coralax (Hybrids Shapers Golems Who-knows-whats). I'm probably gonna get called out on how my ideas are wrong in 50 different ways but i just felt like tossing it out there. also...
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Exactly the animal headed gods, man headed animals are images you see in Egyptian art. So a shifter that can do animal or animal part shifting would be very appropriate to the mythology. And we do know that they like to take mythology and twist it slightly. We get the myths but they aren't what we think they are.
It's an idea for how the EAT might be anyway. Without more information from the devs its just wild speculation though.
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More stupid ideas, what if BotBS attacks involve single part morphing? Turning your arms into squid tentacles for a second to lash at the enemy, aligator head to bite, panther claws to scratch. Stuff like that. Instantaneous short lived body part morphing to execute powers/attacks. Also prepared to have this idea shot down lol. =p -
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First off, the Rikti. They hate all humanity (because they don't know they're humans too, albeit severely mutated). [ QUOTE ]
Ok, I knew that the part about Rikti being mutated humans was true, but didn't the Rikti start off as an alien race, and use their science to turn the poor lost hobos of the sewers and many other humans, heroes included, into Rikti as well, adding to their ranks? Or were the original Rikti human, and EVERY Rikti is a mutated human? I haven't done any Rikti story arcs, so I don't know much about them. Recently they have been talked about a bit, and it would be nice if someone could post their backstory, or a link to a thread with that listed. Please.
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About the badge thing earlier... I wouldn't worry about needing an Accolade badge for an EAT. Aside from waiting for someone to get the mission you need, you can easily get every badge for an accolade in 2-3 hours. On my level 32 brute I have 4/7 accolades and am poised to take the next three once I hit 40, 45, and 50, within minutes of leveling. And I have spent all of 4, maybe 5 hours tops (grand total for all 25 or so badges) to get this accomplished.
If you ask me having an accolade for an EAT would be cool.
Also I checked out that pool with the coffee-drinking-Coralax. No free swim put in there yet (vertical, Fly-like control that I was expecting), you move along the bottom as if you were running and can jump *only with swimming animations*, so I wonder if that isn't put in yet, or that it will remain the same and Coralax might have an inherent lvl 14 Swim ability (giving you flight-controls only underwater). Hmmm... -
i think im going to go attempt to find that "deep pool" on my highest villain (33 brute) =P
good discussion everyone. -
Hmm... isn't the box due to come out next spring? I think I might have seen Posi mention the first box expansion coming out next year, in the 2nd anneversary address.
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ahh.... apparently i DID miss that lol.
Warshades crossing over?
Dissapointing from when i heard there was an EAT coming to CoV in i8, but still good... i love WS's :-)
Edit: Wonder if there is any possibility of actual Nictus being brought to CoV... un-hosted. Or maybe with different hosts. Not very likely but still... :-)
I mean, khelds CAN survive 10 years without a host... it was either that or 5. -
hmm and they are prolly still 3+ issues away anyway, lol
so, it's being assumed that Coralax are coming i8? That will be nice... I'm excited about underwater zones and water powers. And, assuming there arent as many unforseen problems as in i7, it will come in 3 months... woot.
oh and disregard all my earlier typos in the post at the top, i posted pretty late and i just noticed em now lol. -
i mentioned all this earlier, but i missed out on the supercomputer bit...
let it be noted that Mordgrar sais that "they were controlling everything," giving some evidence that presumably BotBS or opposing the faction were controlling the evenets that occured in the story arc... hmm -
and there's always the chance they start the 3 month reward timers WHEN rewards come out, not accounting for time spent as a member BEFORE rewards existed
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on the note of unlocking things through veteran rewards
what if u played since i3, cancelled ur account shortly after i6, and then brought it back by this january (me). will it count me in veteran rewards as since i3, or since my account got reactivated? anyone know? i dont want to lose my veteran reward because RL got in the way for a couple months lol -
btw i just want to make the quick connection, about the earlier Recluse Hades/Titan discussion... note that Hades still schemed for Olympus, if I'm right... and Recluse's main goal is to take Paragon. Hmmm.
omg test is up! woot! -
about the Coralax, a mission from Crash Cage sends u after coral, and Mr. Bocor sais that mysterious events with the coral will come to a head on Sharkhead Isle.... hmm
maybe entrance to Coralax zone(s?) in SI
/edit\
making 2-3 coralax zones would be neat, but do we even have confirmation of even one? -
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You shouldn't assosciate the BotBS with the Kheldians just because they can shapeshift. It's actually a very (almost) common trait in the comic book genre, not that everyone can do it, but when it does happend, it's like "oh.. oh well."
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I realize this... I agree now the two EATs are totally unrelated. I was more making a connection between Egypt AND the shapeshifting, not just the shapeshifting =P
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Anyway, to get back on track, the BotBS didn't want the book, it was never said that they did. The Hellions, or rather, Duke Mordrogar wanted it for it's power. You were supposed to retrieve it for Mr. Bocor, which you did.
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Note that I said they wanted it FOUND... not the book itself. check the quote from Duke Mordgrar, and it sais:
'Duke' Mordrogar started babling incoherently: 'I understand now. This was all arranged. Our hiring, Gadzul, the fires, Bocor and his blackmail, even you stopping us. It's a connection, that' what they wanted! I see it all now! I have seen the great circuit! The shape of the oil sees only the truth! It is the struggle! The circuit, the connection, it is all the blood of the black stream!
I.E. the BotBS arranged the whole thing... (Mr. Bocor's story arc)
All we really know is that the BotBS have huge links to oil and demons. Posi earlier confirmed the Nile/Black Stream thing, but what if Black Stream has a double meaning... Nile and oil. They also have SOMETHING to do with the hellions and Gadzul Oil.
On a slightly diff note, what if they are humanoid oil-forms? ...
back in a sec with info from the SF if i can find it on that site with almost all the story arc temp power and SF info -
sweetness! hope that issue comes soon =P
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oooh.... speculation time! in the kheldian story guide:
http://boards.cityofheroes.com/showf...c=#Post4569535
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Shadowstar's been mentioned in "ancient egypt," which gives us 2000-5000 years to work with. Board speculation (or bored speculation?) came up with an interesting idea - that Egyptian funeral rites could have been influenced by experience with the Nictus, with the Pyramids as a hiding point for a Cyst. Nothing in game supporting it, but it's an interesting idea to play with. (Fuzun.)
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might nictus and khelds have a tie-in with BotBS.... hmmm
although, of course, the fact that one warshade was around in ancient Egypt doesn't mean their speculation is correct, or that BotBS have anything to do with it... but still... might be possible, seeing as they're both shapeshifters. Maybe BotBS learned a little something from Shadowstar and any other khelds aroundabouts.
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BTW here is direct text, the 2 clues from the final mish of Mr.Bocor's arc.
[ QUOTE ]
After you defeated him, 'Duke' Mordrogar started babling incoherently: 'I understand now. This was all arranged. Our hiring, Gadzul, the fires, Bocor and his blackmail, even you stopping us. It's a connection, that' what they wanted! I see it all now! I have seen the great circuit! The shape of the oil sees only the truth! It is the struggle! The circuit, the connection, it is all the blood of the black stream!
He just started laughing incoherently after that. You really aren't sure what he was talking about, but the mad light in his eyes made it hard to forget.
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[ QUOTE ]
This old handwritten book is the personal journal of Padre Hardi, a jesuit priest who came to the Rogue Isles hundreds of years ago. There are lots of notes about the land and people he met there, and then the entries start to become strange, talking about a great battle on the mountain and sealing a demon away. One thing that sticks out to you is that the first few entries start right after Padre Hardi left Egypt after getting some clue about the island from a mysterious source there.
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so... the BotBS definitely might have ties to demons, the hellions, the oils spill, and oil in general... and they wanted that book found. hmmmm -
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Beyond that, we are looking to release another Issue building up the story towards our next retail box
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wouldnt that qualify as an expansion? Issues don't come in boxes ;-). And June 2007 is fairly far off for content...
oh you thought i meant that i was talking about the issue preceding the expansion? no i was saying maybe Incarnates in that mystery "retail box".... i *thought* they were saying that the box expansion would have the new AT and all -
would the invention system have anything to do with all those constructions sites in CoH, where the devs mentioned "colleges" or maybe "schools" or "acadamies" (some type of place of learning) that will have something to do with secondary skills (such as cooking or blacksmithing in a fantasy MMO)
/edit\
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Beyond that, we are looking to release another Issue building up the story towards our next retail box, due in 2007. This will include going back and revamping some of the zones from City of Heroes, using everything we've learned from making City of Villains and Issue 7, plus a bunch of other cool stuff including new powersets and an epic archetype. Of course for the retail box we will be creating all-new zones and content based on the results of the forum poll we posted last month. The retail box will be an expansion to both City of Heroes and City of Villains.
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plus a bunch of other cool stuff including new powersets and an epic archetype
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found this quote in Positrons and Statesman's 2nd ann. adress:
http://www.cityofheroes.com/news/arc...ating_cit.html
So... who wants to bet that's Incarnates? -
Recluse will have SOME melee capabilities... EMish i'd guess. He's always beating around States with those glowie red hands of his.
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And so the thread grows quiet until we learn more....
*silence* -
Interesting. Defenders and Controllers WOULD throw off the whole offense-based structure of villainy, although it wouldn't be unwelcome. Give my brute a break, and let a tanker tank!
But then again...
"Without healers and tankers and such, CoV is much more mutual team-play based than CoH is. People are forced to all work together well, instead of focusing on 2 spearpoints while the rest provide healing and cover fire. I really prefer this and actually hope CoV gets no dedicated healers or tankers or such"
-someone, cant remember who said it.
Personally, i say keep villains villains and heroes heroes. But, this is going off topic... isn't it?
More on topic... I wonder what BoTBSs will be able to shift into. Maybe animals, maybe fantasy creatures, maybe avatars of the Egyptian gods... hmm. I can totally see little Ra's fire-blasting or whatever new gameplay they would be, ranged to be sure, and a melee Sphynx-like form. and yes i have edited this post 4 times LOL -
I don't know where the character switch idea came from, but while not for Incarnates, bringing ATs into their opposite games might be interesting. It would deprive the seperate games of a bit of their individuality though.