Quote:
Originally Posted by PumBumbler
We don't have direct access to the data and probably never will, but we can make some reasonable assumptions. Most of these assumptions are made just make the data set mining simpler.- The time does not include external activities (recruiting, shivans, nukes, potty breaks or forum posting)
- Team composition is ignored (number of teammates, logged out players, ATs, use of temp/vet powers, etc.)
- There is no distinction about who is running the TF (account wise). If someone chooses to run 3 ITFs with 3 different toons and the same 7 teammates, it will be counted as 3 entries within the dataset.
- Incompletes are tossed out (Inability to finish)
- Time to complete is from all runs, regardless of patches or issue (this means the times from the lowered difficulty bug allowing for easy Master of... runs are included, sticking Recluse in STF, TPing past Mold AVs in Eden etc.)
Regardless of the above list though, I believe that speed runners are skewing the average/median time heavily downwards, for two reasons.- Speed runners tend to specialize in TFs because they can run them fast. This means they actually like doing TFs, especially fast ones. This means they have the time to fill their day with TFs where most players don't.
- Speed runners can do a TF in a fraction of the time it takes non speed runners to do a TF.
This means that speed runners are over represented by a heavier margin than everyone else.
As an example, we can compare a speed runner (Player S) to non-speed runner (Player N). Each plays 4 hours a day.- Player N chooses to play 2 hours on a TF. The other time is spent playing non-TF (maybe non-merit) activities.
- Player S chooses to play 4 hours on multiple TFs. No time is spent playing non-TF activities.
Not only is Player S putting more time at TFing (which is not an issue), but they are able to finish 4-6 TFs in the same time that Player N chooses to finish one TF.
And that is if Player N does one TF a night. I know many players who do one TF a week. This can mean that Player S will be overrepresented in the samples by a factor of 4x, perhaps as high as 20x versus Player N. This will affect the average time, and will affect the median time.
This in itself is not an issue. The issue that is concerning is when the devs use the data as a benchmark for rewards. If anything, the speed runners have highlighted which TF/SFs need looking at.
When speed runners can finish a TF by a factor of 2x-3x over their non speeding counterparts, it may be assumed that the team is experienced and well designed (think ITF). However, when the factor is 5x-10x (as in Eden), I would suggest that the design of the TF needs to be looked at.
Practically speaking, there isn't a huge difference in what was going on before merits were introduced and after. The speed runners still got way more rewards than the non-speed runners, because that is the activity they have chosen to do.
I would suggest that the devs would have benchmarked a lower number of merits/TFmin if speed runner scores were reduced/eliminated anyhow; I would guess that they had a certain number of merits/day/person figured, or they would have adjusted the pricing of the recipes accordingly.
At least the non-speed runners can choose their reward now. It's just that the most broken of the TFs/SFs are putting out poor rewards.
Again, the devs should be well aware all of these issues, since I had pointed it out on more than one occasion in the forum before merits were introduced.
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Yes but you are not accounting for the other groups of players Pum, it's not just S and N.
Lets take the ITF for example if i may(based on my personal experience and observations):
You can run that in what under 25 min?
Group on freedom that runs TF's all day do it in 30-40min
Pug speedish ITF on both Justice and Freedom 35min-1hr
Pug normal ITF or Masters runs 1hr 30-2 hours
lowbie ITF run for xp 1hr-4 hours
You have a few groups running TF's
Player S like you stated
Player N also from your statement
Player F (speedy but not so fast as S but still multiple TF's done in a night)
Payer X (slow like N but again all they do is TF's)
Plus I am sure there are more groups. Some people split TF's into several days even.
So depending on the distribution of these groups across the different server populations is what determines the avg. Now for S's to significantly scew the average there would have to be ALOT of them. I have not had the opertunity to run with any tf's on virtue yet so I can only speek from experience on freedom and Justice which are usually well populated. Based on that the "S" group is likely within the minority. I truely believe that the avg time is heavily based on slower speed runs and kill most runs.
Again the fact that the avg time (merit wise) for and ITF across servers is 90 min and one of the faster speed times is 20 min (a vast difference) sugests "S" playes are outnumbered by a combination of other players enough to keep that avg time much higher than the speed times.
I realize you where pointing out other sugestions on how to award merits my post was directed to the "omg people who speed through TF's are ruining my rewards" posts. Again I believe it is more likely that this is a true average and ploted data would probably be a bell curve with your speed and long tf's at the ends, which while not fair to all is probably fair to the vast majority of the popuation.