Phillygirl

PvP Bootcamp Mentor
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  1. Quote:
    Originally Posted by Daknah View Post
    I spoiled the surprise ftw
    Pfft i was just making an excuse to talk to the sexy that is smoke, well really i just use him to get to ele. Besides he ment Tempty and Fairy.
  2. Quote:
    Originally Posted by SmokeSignal View Post
    It's pretty sad that I don't even know who they are.
    Hehe I'll tell you tonight...
  3. Quote:
    Originally Posted by SmokeSignal View Post
    Mac smells like liquorice and shame.
    True story
  4. The freedom server got an equipment upgrade to reduce the stress on it that is why it is not always yellow. It is not accurate to compare it now with prior to the upgrade to use it to measure population change.
  5. Phillygirl

    "Hack"

    Oh one last thing i hope the rest do this still but *shakes fist at Cai* you are evil for those damn glowies!
  6. Phillygirl

    "Hack"

    Quote:
    Originally Posted by DarkGob View Post
    Not that it matters or that I even care anymore, but I'm still curious how the winner of 1000 merits will be able to claim their prize, given that merits aren't tradable*. Or does the winner simply give you a list of things they're going to use the merits on?

    *tradeable? Firefox says both are wrong.
    You just tell him how you want them rolled. eg random rolls at x lvl or a few recipies. It's actually a rather cleaver way to award merits as a prize. Pum and Cai (those i have seen do this) are in my opinion beyond repute for giving you exactly what they roll.
  7. Phillygirl

    "Hack"

    Wow this one was uber hard. But this was really fun and challenging. I also misinterpreted the one clue but when i realized i was wrong i started over solo. Gratz to all the winners and to Cai you out did yourself on this one. I really both was frustrated and enjoyed this and completed it just for prides sake lol. When is the next one!


  8. Phillygirl

    "Hack"

    Plenty of time to wish all GL, while my search bar crawls by......
  9. Phillygirl

    "Hack"



    Cpt. Trebuchet
    @Tritonfree
    "I WANT TO PLAY A GAME!"
  10. Phillygirl

    server size

    Freedom and Virtue are usually the most heavily populated.
  11. Global chat broke on freedom last night if that makes you feel better.
  12. You forgot the score board thing in arena. That's new too.
  13. OMG i totally forgot I wound up in RV all night and it totally sliped my mind. I will try not to forget next time just send me a message
  14. Phillygirl

    "Hack"

    His first AE arc was good and it was fun, Flea. I am looking forward to this one. Now what delicious prize do i get to choose from...Pum with a bow was what i keep asking for but no one delivers.
  15. Quote:
    Originally Posted by PumBumbler View Post

    We don't have direct access to the data and probably never will, but we can make some reasonable assumptions. Most of these assumptions are made just make the data set mining simpler.
    • The time does not include external activities (recruiting, shivans, nukes, potty breaks or forum posting)
    • Team composition is ignored (number of teammates, logged out players, ATs, use of temp/vet powers, etc.)
    • There is no distinction about who is running the TF (account wise). If someone chooses to run 3 ITFs with 3 different toons and the same 7 teammates, it will be counted as 3 entries within the dataset.
    • Incompletes are tossed out (Inability to finish)
    • Time to complete is from all runs, regardless of patches or issue (this means the times from the lowered difficulty bug allowing for easy Master of... runs are included, sticking Recluse in STF, TPing past Mold AVs in Eden etc.)

    Regardless of the above list though, I believe that speed runners are skewing the average/median time heavily downwards, for two reasons.
    1. Speed runners tend to specialize in TFs because they can run them fast. This means they actually like doing TFs, especially fast ones. This means they have the time to fill their day with TFs where most players don't.
    2. Speed runners can do a TF in a fraction of the time it takes non speed runners to do a TF.
    This means that speed runners are over represented by a heavier margin than everyone else.

    As an example, we can compare a speed runner (Player S) to non-speed runner (Player N). Each plays 4 hours a day.
    • Player N chooses to play 2 hours on a TF. The other time is spent playing non-TF (maybe non-merit) activities.
    • Player S chooses to play 4 hours on multiple TFs. No time is spent playing non-TF activities.
    Not only is Player S putting more time at TFing (which is not an issue), but they are able to finish 4-6 TFs in the same time that Player N chooses to finish one TF.


    And that is if Player N does one TF a night. I know many players who do one TF a week. This can mean that Player S will be overrepresented in the samples by a factor of 4x, perhaps as high as 20x versus Player N. This will affect the average time, and will affect the median time.

    This in itself is not an issue. The issue that is concerning is when the devs use the data as a benchmark for rewards. If anything, the speed runners have highlighted which TF/SFs need looking at.

    When speed runners can finish a TF by a factor of 2x-3x over their non speeding counterparts, it may be assumed that the team is experienced and well designed (think ITF). However, when the factor is 5x-10x (as in Eden), I would suggest that the design of the TF needs to be looked at.

    Practically speaking, there isn't a huge difference in what was going on before merits were introduced and after. The speed runners still got way more rewards than the non-speed runners, because that is the activity they have chosen to do.

    I would suggest that the devs would have benchmarked a lower number of merits/TFmin if speed runner scores were reduced/eliminated anyhow; I would guess that they had a certain number of merits/day/person figured, or they would have adjusted the pricing of the recipes accordingly.

    At least the non-speed runners can choose their reward now. It's just that the most broken of the TFs/SFs are putting out poor rewards.

    Again, the devs should be well aware all of these issues, since I had pointed it out on more than one occasion in the forum before merits were introduced.
    Yes but you are not accounting for the other groups of players Pum, it's not just S and N.

    Lets take the ITF for example if i may(based on my personal experience and observations):

    You can run that in what under 25 min?

    Group on freedom that runs TF's all day do it in 30-40min

    Pug speedish ITF on both Justice and Freedom 35min-1hr

    Pug normal ITF or Masters runs 1hr 30-2 hours

    lowbie ITF run for xp 1hr-4 hours

    You have a few groups running TF's

    Player S like you stated

    Player N also from your statement

    Player F (speedy but not so fast as S but still multiple TF's done in a night)

    Payer X (slow like N but again all they do is TF's)

    Plus I am sure there are more groups. Some people split TF's into several days even.

    So depending on the distribution of these groups across the different server populations is what determines the avg. Now for S's to significantly scew the average there would have to be ALOT of them. I have not had the opertunity to run with any tf's on virtue yet so I can only speek from experience on freedom and Justice which are usually well populated. Based on that the "S" group is likely within the minority. I truely believe that the avg time is heavily based on slower speed runs and kill most runs.

    Again the fact that the avg time (merit wise) for and ITF across servers is 90 min and one of the faster speed times is 20 min (a vast difference) sugests "S" playes are outnumbered by a combination of other players enough to keep that avg time much higher than the speed times.

    I realize you where pointing out other sugestions on how to award merits my post was directed to the "omg people who speed through TF's are ruining my rewards" posts. Again I believe it is more likely that this is a true average and ploted data would probably be a bell curve with your speed and long tf's at the ends, which while not fair to all is probably fair to the vast majority of the popuation.
  16. Ok maybe I am misreading but everyone in this thread is saying Merits are based on median times but in the dev post (inked in Pum's post)it says merits are based on average completion times.
    Quote:
    Keep in mind that these times are based on average completion times. What this boils down to is roughly:

    Trials: 24 merits per hour of average completion time.
    Taskforces: 20 merits per hour of average completion time.
    Story Arcs: 8 merits per hour of average completion time.

    This is why many tasks had their merit rewards increase by quite a bit.
    median =/= to average

    If it where median and a large number of speed runs put a speed time into the middle i might agree that was somewhat unfair. This is not the case though if it's based on average then the really long tf runners are balancing out for the speeder's, along with the middle ground times to get an average for the player base. To expect it to be scewed one way or the other way for your peticular playstyle is self centered. It is done for an average population. What might help if factoring in a non completion factor, i've seen quite a few teams take the RSF out to 3+ hours and can't finish and that data isn't used in factoring average time. (as Macskull pointed out)

    The fact that the ITF merits where increased rather than decreased last data mine is an indication that speed runs have not lowered merit rewards as this is the one i believe is "speed run" the most (just an estimate on my own observations). However with out the actual data no one should assume anything about what manipulates the merit rewards. It's more likely that the average time is more heavily influanced on the middle ground numbers being so numerious and the larger and smaller times being so few. If that is the case you should be blaming the average population. You just don't know though without the raw data your just flapping your gums.
  17. Justice radio is still around but I havn't heard anything about sat night fights in ages.
  18. Awwwww someone needs a hug

    *hug*
  19. Have you tried sending him a global tell? If you right click your mouse on his name and do add note it will give you his global. then just /t his global.
  20. Phillygirl

    Marklar 4/20/10

    marklars never show marklar eoe marklar Marklars asking for red marklar.
  21. I missed my Pummybear Welcome home
  22. Phillygirl

    Mentor Project

    Quote:
    Originally Posted by Stalemate View Post

    And a "Thank You" to Phillygirl for proposing we ask in the first place.
    *Blushes*

    I am hoping that new people who come to this forum for help will see this at the top of the list and join the channel.

    I always remember just how clueless i was when i started playing (not that i am not still clueless lol) so it's nice to help someone the way I always had help.
  23. Quote:
    Originally Posted by vindizzLe View Post
    Stop taking terrible pictures and putting them up on CoHfaces, and start thinking outside of the box.

    Thanks.

    Awww now you've just gone and hurt my feelings.....well maybe if i cared about what you thought


    Anyway didn't think about this:

    Quote:
    "Dooshbag feasibility" as you put it goes both ways. Teams that are given a "default" format of 5v5 could easily limit a team that has 8 skilled players from facing off against them in an 8v8 format if both teams have the players to accommodate
    Your right i was not thinking outside the box....carry on
  24. Quote:
    Originally Posted by vindizzLe View Post
    I don't like the 5v5 idea at all. The default should be higher with the option to go lower per two teams agreement.
    And what if you don't have enough to field an 8v8 and the other team refuses to go lower? It only works if you default the lower and option the higher team number.