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Posts
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Joined
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I'll be up for that with my corruptor in sig
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Heres my go
Ice/Ice/Ice Tank
Invul/EM/EM Tank
Empathy/Psi/Power Defender
Kinetics/Ele/Power Defender
Spines/Regen/BM Scrapper
BS/SR/WM Scrapper
Illusion/Rad/Primal Forces Controller
Ice/Energy/Force Blaster -
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The level 40 arc you get from Madeleine Casey is also great for this as it has two train missions at the start. I farmed this with my scrapper and everyone in our team of 8 got the badge in one mission., it was easy as we had quite a few people around level 50 and could have at least 10 master illusionists following us around.
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That is the best way to do it if you do the lvl 40 outdoor instances with an 8 man team some tanks to herd them together and a troller to immobolise them you can get it done it less than 45 minutes, I have heard rumours the whole badge in 15 minutes -
Similarly to you Raz I am a completist and doing things differently to the majority of the people playing this game. I've tried to get as many badges as possible, done the arcs which is very rewarding if at points challenging and boring, now im trying my hand at pvp, even trying to revive the fire/fire tank which is proving painful
. I completely understand where your coming from but reading through your post conveys a different persona as have been stated previously by a fair few people and tbh thats the way I see you aswell. Good luck with them though.
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Having been waiting for a respec for my main for what seems like years I've been chopping and chasing my build so much, usually when I should be doing work
Its a mainly PvP build but I dont want to lose anything PvE.
Heres my current thought on my build the one place I'm really undecided over is Moment of Glory (which I have always been a huge fan of until I got Elude on my SR and realised how bad it is in comparison) or Crippling Axe Kick (which I have never taken because of its appalling animation but I have realused that its BI and secondary effects make up for it).
Btw I'm keeping Revive I think its a great power before anyone tries and persuades me otherwise
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: thePhilosopher
Level: 50
Archetype: Scrapper
Primary: Martial Arts
Secondary: Regeneration
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01) --> Storm Kick==> Acc(1) Acc(23) Dmg(25) Dmg(25) Dmg(37) Rechg(37)
01) --> Fast Healing==> Heal(1)
02) --> Reconstruction==> Heal(2) Heal(3) Heal(3) Rechg(5) Rechg(5)
04) --> Quick Recovery==> EndMod(4) EndMod(9) EndMod(23)
06) --> Focus Chi==> Rechg(6) Rechg(7) Rechg(7) TH_Buf(9)
08) --> Crane Kick==> Acc(8) Acc(37) Dmg(39) Dmg(39) Dmg(39) Rechg(40)
10) --> Dull Pain==> Heal(10) Heal(11) Heal(11) Rechg(13) Rechg(13) Rechg(15)
12) --> Hasten==> Rechg(12) Rechg(15) Rechg(19)
14) --> Super Speed==> Run(14) Run(19) EndRdx(21)
16) --> Integration==> Heal(16) Heal(17) Heal(17)
18) --> Kick==> Acc(18)
20) --> Tough==> DmgRes(20) DmgRes(21) EndRdx(50)
22) --> Hurdle==> Jump(22) Jump(40)
24) --> Health==> Heal(24)
26) --> Dragon's Tail==> Acc(26) Acc(27) Dmg(27) Dmg(36) Dmg(36) Rechg(36)
28) --> Instant Healing==> Heal(28) Heal(29) Heal(29) Rechg(31) Rechg(31) Rechg(31)
30) --> Stamina==> EndMod(30) EndMod(33)
32) --> Eagle's Claw==> Acc(32) Acc(33) Dmg(33) Dmg(34) Dmg(34) Rechg(34)
35) --> Resilience==> DmgRes(35)
38) --> Crippling Axe Kick==> Acc(38) Acc(40) Dmg(42) Dmg(42) Dmg(42)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(43) EndRdx(43) TH_Buf(43) TH_Buf(45)
44) --> Laser Beam Eyes==> Acc(44) Acc(45) Dmg(45) Dmg(46) Dmg(46) Rechg(46)
47) --> Energy Torrent==> Acc(47) Acc(48) Dmg(48) Dmg(48) CentiExp(50) Rechg(50)
49) --> Revive==> EndMod(49)
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My HO is range/damage.
Any comments or thoughts would be appreciated -
In terms of PvP I find katana much more deadly than my ma scrapper purely because of the very quick activation time on the 9th tier attack. If you compare Golden Dragonflys activation time is a second less than Eagles Claw, and about 0.9 seconds quicker than Headsplitter and in terms of DPS I would think its very close to BS, just my observation its probably wrong though
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yeah so long as we have enough confusers on both sides and some debuffers it shouldnt be a problem, all we need to do is make sure the pillboxes stay open long enough for us to kill the requisite bosses
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Very important even when we fighting the ones we supposed to be -
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is it worth me trying to drop in on the guy again and see if I can land on the badge location or should I wait for the next raid ?
Any advice will be appreciated.
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As a regen I just dull pained and dived for the spot, succesfully grabbing the badge and getting some more debt
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Is there an SG out there that is based around badge collecting? I have a character, Badge Hunter that I would like to get in a badge collecting SG if I can...
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AFAIK there isnt a badge hunter sg as such but if one were to exist it would be very much like our global channel Union Badgehunters especially with i7 and the bounty of badges theres no better time to become a badge-wh0re
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Or stock up on warburg nukes.
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the buff and debuff owns are uber so I know im going to go round warburg before i7 hits -
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Gratz dude.
I also have only 1 50 after nearly 2 years of playing, but i reckon it's all down to being an altoholic at heart
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Deleting toons at lvl 38 doesnt help much either -
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Question: If I confuse an already confused hero, will it un-confuse itself?
Meaning: Villain A confuses Hero A, then Hero B. Hero A, on his confusion, confuses Hero B again. Will Hero B be un-confused, or what? :P
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Not helping -
Huge grats to Zak on his 4th 50 well deserved and good luck with your blaster and empath
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Its going to be very tough to get zone co-operation , may have to wait until RV is not as busy or do it at obsure times. Saying that I'm so up for it I'm even leveling up a plant dom to help in the confusing
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Fear a Blaster that decides to lame you all, full defiance, BU & Aim, and Nuking around 1 small target could be disasterous.
Im up for the badges, but theres got to be some referee on both sides to prevent such situations occuring
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Why we need zone co-operation
or that failing we get a stalker ganking squad to take care of everyone with nukes -
Its going to be very tough to get zone co-operation , may have to wait until RV is not as busy or do it at obsure times. Saying that I'm so up for it I'm even leveling up a plant dom to help in the confusing
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The advantages aid self has other tough is that it works against all damage types (except dot
although with 1 reduce interupt duration it can activate in between ticks of damage). Properly slotted it heals 40% every 11 seconds so well worth having in your build
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i'm amazed some people cant see that this is actually your idea of a wind up rooks. Some people i dunno^^
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Who would actually take this post serious it was just a little joke, I pity some people -
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Build Up is in the blaster secondaries (and not even all of them). So if you count in Build Up, you also have to factor in whatever buffs/debuffs corruptors have in their secondary.
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Yes but almost all of those buffs are like defender buffs and so can only be cast on team mates, and build up is in all but one of the blaster secondaries.
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Siphon Power, Fulcrum Shift, AM, Enervating field all team buffs not just ally buffs -
Big grats to neo arc who just got his Spines/Regen Gaia Guard to 50
Good luck with your next toon -
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same ere... stage'll help with the AVs in I7now with improved bubbling (thank you defense buffs
)
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In effect power build up is a cross between build up and power boost ie all secondary effects are enhanced, in the case of transference end drain. Also it would boost the slow effect of ice making ice/kins generally uber
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you should see transference on defenders with power build up
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I wish I could get power build up as an epic on my corruptor -
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No range in heals or cm? no recharge in absorb pain?
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Err there is a range in cm but might swap a heal for a range in heal other, and absorb pain is a death wish for an empath I dont plan on using it that often. -
Heres my proposed build of my corruptor to 50 designed for solo and team pvp any advice would be appreciated
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Total Inertia
Level: 50
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
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01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(11)
01) --> Transfusion==> Acc(1) Acc(7) Heal(7) Heal(9) Heal(9) Rechg(11)
02) --> Ice Blast==> Acc(2) Acc(13) Dmg(13) Dmg(15) Dmg(15) EndRdx(17)
04) --> Siphon Power==> Acc(4) Acc(43) Rechg(46)
06) --> Aim==> Rechg(6) Rechg(17) Rechg(19) TH_Buf(19) TH_Buf(21)
08) --> Freeze Ray==> Acc(8) Acc(23) Hold(25) Hold(25) Hold(27) Rechg(27)
10) --> Siphon Speed==> Acc(10) Acc(42) Rechg(43) Rechg(43)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> EndRdx(14)
16) --> Increase Density==> Rechg(16)
18) --> Swift==> Run(18)
20) --> Speed Boost==> EndMod(20) EndMod(21) EndMod(23)
22) --> Hurdle==> Jump(22)
24) --> Stamina==> EndMod(24) EndMod(40) EndMod(40)
26) --> Hasten==> Rechg(26) Rechg(34) Rechg(37)
28) --> Bitter Ice Blast==> Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(31) EndRdx(31)
30) --> Acrobatics==> EndRdx(30) EndRdx(46)
32) --> Blizzard==> Dmg(32) Dmg(33) Dmg(33) Slow(33) Slow(34) Rechg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) EndMod(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Scorpion Shield==> DefBuf(41) DefBuf(42) EndRdx(42)
44) --> Web Cocoon==> Acc(44) Acc(45) Hold(45) Hold(45) Hold(46)
47) --> Maneuvers==> DefBuf(47) DefBuf(48) EndRdx(48) EndRdx(48)
49) --> Tactics==> TH_Buf(49) TH_Buf(50) EndRdx(50) EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Scourge==> Empty(1)
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I'm PvP specing my Empathy/Energy Defender heres what I've come up with.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: theRegulator
Level: 50
Archetype: Defender
Primary: Empathy
Secondary: Energy Blast
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01) --> Healing Aura==> Heal(1) Heal(3) Heal(3) Heal(5) Rechg(5) Rechg(7)
01) --> Power Bolt==> Acc(1)
02) --> Heal Other==> Heal(2) Heal(7) Heal(9) Heal(9) Rechg(11) Rechg(11)
04) --> Absorb Pain==> Heal(4) Heal(13)
06) --> Hasten==> Rechg(6) Rechg(13) Rechg(15) Rechg(46)
08) --> Clear Mind==> Range(8) Rechg(15)
10) --> Resurrect==> Rechg(10) Rechg(17) Rechg(17)
12) --> Fortitude==> DefBuf(12) DefBuf(19) TH_Buf(19) Rechg(21) Rechg(21) Rechg(23)
14) --> Super Speed==> Acc(14) Run(23) EndRdx(25)
16) --> Swift==> Run(16) Run(29)
18) --> Recovery Aura==> Rechg(18) Rechg(25) Rechg(27) Rechg(46)
20) --> Hurdle==> Jump(20) Jump(27)
22) --> Stamina==> EndMod(22) EndMod(31) EndMod(31)
24) --> Combat Jumping==> Jump(24) Jump(29)
26) --> Regeneration Aura==> Heal(26) Heal(31) Heal(33) Rechg(33) Rechg(33) Rechg(34)
28) --> Super Jump==> Jump(28) Jump(34) EndRdx(34)
30) --> Acrobatics==> EndRdx(30) EndRdx(36)
32) --> Adrenalin Boost==> Rechg(32) Rechg(36) Rechg(36) Rechg(37) Rechg(37) Rechg(37)
35) --> Air Superiority==> Acc(35) Acc(39) Acc(39)
38) --> Fly==> Fly(38) Fly(39) Fly(40) EndRdx(40) EndRdx(40) EndRdx(42)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42) Rechg(43) Rechg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
49) --> Aim==> Rechg(49) Rechg(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Vigilance==> Empty(1)
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I've gone for 4 slotted heals in Heal Other and Heal Aura because I'd prefer slighty larger heals slighty less often.
I've gone for 3 travel powers because of the high level of movement required - most of which running away from those damn spinies
Not sure about my fortitude or absorb pain slotting advice would be appreciated -
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and in recent research I've found Resilience to be a MUST! So I've drop Whirlwind for that. Thank you Hobo
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the name's Phil
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Pff your reasoning stank my PM promoted it better.
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To be fair I didnt give any reasoning I just said I thought it was a must have power