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Posts
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Joined
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Posting your build would help a lot but from what I know about Claws its major strength is knockback and the perma damage buff from follow up (I've heard claws does the most dps over a longer period).
A well slotted aid self is pretty important for SR in the zones also slotting travel powers and fitness (swift/hurdle for unsuppressed movement) important for zones -
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Already been a similar thread on this
Clicky
About 13 posts down are my thoughts
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Ah my mistake, I've been away for a bit so guess I should have done a search
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No worries its a very hot topic at the moment its quite a hard topic for me as I'm both a pvper and a badge hunter. I personally like it when people attack me while im badging denying phil a badge is like signing a death warrant -
The stupid nature of the pillboxes badges ie only ones you get yourself count clearly bring up things like this. I personally think either team captures should count or its for number of turrets destroyed. AS for AVs zone co-operation is needed but it doesnt happen often and you can pvp else where while that is happeneing.
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Delaying them slightly to about 8:15-8:30 meet at talos station for war wall then when finsihed we'll do meteorogist
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Thanks for the swift response mate
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Fire Ball: I would slot recharge instead of endrdx
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Saw on hero builder its end cost is 19, is that accurate? dont really want my toggles dropping or is it still ok?
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Don't put extra slots in Assault, you won't use it after Fulcrum
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Yeah probably I just like the leadership animations ^^
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I would drop Super Speed now that you have SJ (and Siphon Speed)
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I like having the minor stealth on squishies and if im immobed and siphon has missed then i can get awayAlso SJ + SS + SS pretty sweet way of traveling
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Cinders is actually droppable in the later levels since you have better tools for setting up containment.
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I quite like having the ability to mez two mobs if they close together and allows me to stack holds on bosses instantly.
Swift probably a good idea too -
Over the double xp weekend I rocketed my Fire/Kin controller from 15 to 38 heres my proposed build
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Critical Flame
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Kinetics
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01) --> Char==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
01) --> Transfusion==> Acc(1) Acc(7) Heal(9) Heal(9) Heal(11) Rechg(11)
02) --> Siphon Power==> Acc(2) Acc(17) Rechg(19)
04) --> Fire Cages==> Acc(4) Acc(19) EndRdx(21)
06) --> Hasten==> Rechg(6) Rechg(23) Rechg(23)
08) --> Hot Feet==> EndRdx(8) Dmg(21) EndRdx(25) EndRdx(25) Dmg(46) Dmg(46)
10) --> Siphon Speed==> Acc(10) Acc(27) Rechg(27) Rechg(29) Rechg(29)
12) --> Flashfire==> Acc(12) Acc(13) Rechg(13) Rechg(15) DisDur(15) DisDur(17)
14) --> Super Speed==> EndRdx(14) Run(46) Run(48)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Speed Boost==> EndMod(20) EndMod(31)
22) --> Stamina==> EndMod(22) EndMod(31) EndMod(31)
24) --> Cinders==> Acc(24) Acc(33) Hold(33) Hold(33) Rechg(34) Rechg(34)
26) --> Combat Jumping==> DefBuf(26)
28) --> Super Jump==> EndRdx(28)
30) --> Acrobatics==> EndRdx(30) EndRdx(43)
32) --> Fire Imps==> Acc(32) Acc(34) Dmg(36) Dmg(36) Dmg(36)
35) --> Transference==> Acc(35) Acc(37) EndMod(37) EndMod(37) EndMod(39) Rechg(39)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Fire Ball==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) EndRdx(43)
44) --> Fire Shield==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45)
47) --> Assault==> EndRdx(47) EndRdx(48) EndRdx(48)
49) --> Tactics==> EndRdx(49) EndRdx(50) EndRdx(50) TH_Buf(50)
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I'd quite like to get Increased density not sure what to drop though I was thinking either hot feet or siphon power both of which im quite attached too. Any comments or thoughts would be appreciated
This is a PvE build may respec into a PvP later but not too crucial -
I should be around I'd like to do it with my Earth/Rad Controller
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War Wall Defender:
1. Eros
2. Caesar
3. Globe
4. Scorpio
5. RoentgenStorm
6. Psionetic
7. C0rp0ral Punishment
8. Electronuts
Meteorologist
1. Eros
2. Noir (if around)
3. Globe
4. Archange_Gabriel
5. RoentgenStorm
6. Electronuts
7.
8. -
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why? BADGES AND XP!
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Thought they removed the XP from the Sig villains . . . -
War Wall Defender:
1. Eros
2. Caesar
3. Globe
4. Scorpio
5. RoentgenStorm
6. Psionetic
7. C0rp0ral Punishment
8.
Meteorologist
1. Eros
2. Noir (if around)
3. Globe
4. Archange_Gabriel
5. RoentgenStorm
6. C0rp0ral Punishment
7.
8. -
War Wall Defender:
1. Eros
2. Caesar
3. Globe
4. Scorpio
5. RoentgenStorm
6. Psionetic
7. C0rp0ral Punishment
8.
Meteorologist
1. Eros
2. Noir (if around)
3. Globe
4. Scorpio
5. RoentgenStorm
6. C0rp0ral Punishment
7. Archange_Gabriel
8. -
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Do you mean Meteorologist? Because Weatherman is awarded for arresting 100 Outcast bosses
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Of course sorry was 3am in the morning I was quite tired -
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Don't want RSI now do you?
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lol he was getting that yesterday -
I'll be running these Accomplishment badges on Tuesday 25th at 8pm BST.
If you want in either or both let me know.
First come first served
War Wall Defender:
1. Eros
2. Caesar
3.
4.
5.
6.
7.
8.
Weatherman
1. Eros
2. Noir (if around)
3.
4.
5.
6.
7.
8.
8 spots for each mission i get the badge if im there or not -
Big Congrats on your first 50 mate never met a nice person on the game hoep you enjoy your next toon
And heres a little picture of the ding
Clicky -
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Although for a base raid I may have to bring the almighty Zimmeny...
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The pantless wonder -
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NOT RIGHT POWER ORDER
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If you are going to be PvPing id suggest getting a travel power earlier too, takin SJ at lvl 49 seems a bit late.
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Havent had a good raid in ages
whichever toon you need -
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about time lol, grats man
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Despite the fact its been my fastest toon
PvP mishes til 31 then nuking everything I can