Phil_

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  1. [ QUOTE ]
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    Team with an empath/* or sonic/* defender.

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    Word.

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    yes, we'll just summon one at will shall we?

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    We can manage it just fine.

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    Everyone should have stimulant anyway
  2. Phil_

    Kinetics....

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    Well... if I might add my comment as a hardcore kinetic:
    If you have hasten and syphon speed 3-slotted with recharge reductions and keep hitting things it´s not that hard to keep it stacked like that (leaving hasten with a nearly nonexistent hard-to-notice downtime).
    But the necessary playstyle will eat away at you sanity quickly. You will hate any pause, be it because of your (or your teammates´) natural needs for food, drink or other things, just because it takes some time to "get going" again. You will find yourself quite often being the first to charge a new enemy spawn (with or without elite-boss/AV) if your tank/brute (depending on your religion) is not accustomed to not resting anytime. And you will have a one-attack-attack-chain.
    In short: It´s absolutely sick.
    Well. I guess I have worked enough for today. Will be on with one of my kinetics shortly.

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    Kinetics FTW
  3. Spines/Dark Armour is a beast of a combo, two damage auras, an awesome self heal, damage mitagation from oppressive gloom. Needs some end management though
  4. Phil_

    A tank for PvP?

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    For sirens Inv/SS is a machine. The only thing that will take down a good one is serious gankage, slows, or domination. Honestly the easiest, most fun toon I have played in there.

    For level 50 there are numerous viable combo's. Any combination of fire/ ice/ inv/ and /em /ss or /stone would be great solo.

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    Have to agree with everything said, stone melee seems to be very unrepresented in pvp its a very good secondary.

    Fire/SS a great combo in sirens too
  5. I'm up for it with Critical Flame Fire/Kinetics Controller
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    Combustions pretty useless, or it was when i had it

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    Yeah justs grabs aggro with very little payback and with fire ball, fire breath, and fire sword circle you're not lacking in the AoE department, take fire sword instead.
  7. I really like tough on my regen makes him very sturdy PvE and PvP and immune to super strength brutes in RV but in team pvp tough isnt needed and better off with super speed and super jump
  8. I would probably go something like this:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Katana
    Secondary: Super Reflexes
    ---------------------------------------------
    01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(3) Dmg(5)
    01) --> Focused Fighting==> DefBuf(1) DefBuf(5) DefBuf(7) EndRdx(7) EndRdx(9)
    02) --> Flashing Steel==> Acc(2) Dmg(9) Dmg(11) Dmg(11)
    04) --> Focused Senses==> Acc(4) DefBuf(13) DefBuf(13) EndRdx(15) EndRdx(15)
    06) --> Build Up==> Rechg(6) Rechg(17) Rechg(25)
    08) --> Divine Avalanche==> Acc(8) DefBuf(25) DefBuf(29)
    10) --> Practiced Brawler==> Rechg(10) Rechg(17)
    12) --> Combat Jumping==> DefBuf(12)
    14) --> Super Jump==> EndRdx(14)
    16) --> Swift==> Run(16)
    18) --> The Lotus Drops==> Acc(18) Dmg(19) Dmg(19) Dmg(21) EndRdx(21)
    20) --> Health==> Heal(20)
    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
    24) --> Stimulant==> IntRdx(24)
    26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29)
    28) --> Quickness==> Run(28)
    30) --> Aid Self==> Heal(30) Heal(31) IntRdx(31) IntRdx(31)
    32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
    ---------------------------------------------

    - Aid self when slotted is a great power and much more beneficial than the autos (look to slot 3 heal 2 red interupt and 1 recharge). Probably worth taking the autos again between 40-50 though.
    -I think there should be an attack chain with the 5 attacks and Divine Avalanche without recharges in the attacks, I would also look to slot DA with damage so that when you use it your DPS doesnt get seriously effected.
    -Taking build up will also mean you use less attacks per mob which should also help end use.
    -Depending on how your attack chain works and end is you can add another recharge or end reduction to each attack as required, bearing in mind you have the 3rd toggle at 35 (which most SRs use it sparingly and only when required).
  9. Blizzard has a really high accuracy, only thing I have ever missed with it is an eluding stalker, so I would go 3 damage 2 slow 1 recharge. For Transference I would go 2 accuracy 3 end mod 1 recharge, spamming siphon speed gives you a nice recharge boost so its nice to be able to drain higher level bosses end completely.
  10. I find my katana/sr really end heavy in pve but hes pvp specced so not really designed for prolonged pve usage. What level are you and what primary powers have you got so far?
  11. Probably an idea to post in the villains section
  12. [ QUOTE ]
    Phil has a filthy amount of 50's now, spanning two accounts AND both servers. Makes you wonder why he's still such a noob

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    *shudders at the though of a fire/kin in the hands of a n00b like Phil *

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    I should stick to scrapping
  14. Grats mate well deserved
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    quick question..if they overlap..do the effects such as +acc and +dmg stack? (i severly doubt it though)

    [/ QUOTE ]Yes.

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    Stacked rage is awesome in terms of damage but the more frequent down time means its not desirable.
  16. [ QUOTE ]
    Yeah, took a while to gbet it up and running with people switching toons due to the pathetic turn out on the hero side and number of no shows but was a good laugh.

    I still worry about the future of raids though as it's so frustrating dying before you've even zoned in.

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    I'm hoping its bugged because it is a challenge defending base when the invaders are coming from all directions too easy when we already know where they going to be.

    Its a shame though so many people didnt turn up without posting beforehand . . . but i quite enjoyed pvping with people from my home server on my defiant corruptor

    And Dubs earth/rad is pretty much the best defensive toon there is
  17. [ QUOTE ]

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    Anyway, I think the point of this thread is that it's pretty hard to gimp a scrapper in PvP, regardless of primary/secondary

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    Errm depending on who it's playing against.. I know of some trollers that can make scrappers cry in duels

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    Thats all scrappers though . . . you mean trollers
  18. Grats mate I should really stop being lazy and get those 3 bars . . . meh maybe tomorrow
  19. [ QUOTE ]
    I could easily put another recharge in Rage, this build is not at all slot greedy. My builder made it look very nearly perma with 1 recharge and Hasten, but it's been wrong before..

    Regarding FE, I think it's going to be worth it just for the 20 seconds of uber-aura but it'll also help the epics and of course the normal attacks for the first 10 seconds. Rage+FE+Foot Stomp+KO Blow+Fireball+Fire blast while Blazing Aura does ticks of nearly double the normal (enhanced) damage on the background sounds like a lot, at least on paper. Not sure how it'd compare to having Haymaker and using it whenever it's up, but in general AoE damage seems preferable.

    I think Medicine would be a much better survivability boost, actually, but without Boxing I'd definitely need Haymaker and I'd generally prefer a toggle to an interruptible heal, just because it's low maintenance.

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    Rage and FE is an awesome combo and well worth having at some point.

    Aid Self with 2 slotted reduce interupt works even through DoT, but whether its worth it on a fire tank is another matter tough would be much better if you ask me.
  20. [ QUOTE ]
    With Phil switching to villain side

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    I was always playing my villain
  21. Phil_

    New PvP SG!

    Been reading the post about this on your forums good luck with it guys