Phil_

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  1. Any all controller team would rock but I think a team of rads is a waste 6 rads and a sonic and a bubbler would be much better having mez protection, then some +def and +res to go with all the -acc and -dam but any all controller team would be awesome.
  2. Phil_

    Scrap Question

    Defence is when you avoid the damage by them missing. Resistance is when the damage taken gets reduced.

    MA/SR is good because theres no drawing time when you practise brawler (mes protection which causes you to put your sword away) and does slighty more damage as well as having stuns for damage mitergation.

    Kat/SR is good because you get divine avalanche which stacks with your melee defence making you pretty much unhittable in melee. Katana also has more AoEs than MA but is slighty more end heavy.

    Either combo is great just a question of personally preference
  3. Phil_

    Quills

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    I love deathshroud on My DM/DA scrapper it does the same thing

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    no secondary effect fom Death Shroud though (afaik) wich does give quills the upper hand in that sence, both damage and slow

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    True

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    Although DS does slightly more damage
  4. [ QUOTE ]
    Surely MoG would be a waste in PvP? Spoke to many people about using MoG and it is absolutley rubbish in PvP!, especially against toxic or psionics! so using in PvP would guarantee debt 100%.

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    MoG is a good power when used to the right situations - its awesome against Kinetics controllers for example. Also there was nothing else I could pick that would be better
  5. I love playing all my toons in pvp except my PB
  6. Phil_

    Phil FTW!

    Thanks guys only 1 more until my cape

    P.S. Playing football is very hard with a birthday hangover
  7. Here are the two ways I would build a pvp Kat/Regen:

    Team PvP build:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Katana
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(3) Dmg(5) EndRdx(5) Rechg(7)
    01) --> Fast Healing==> Heal(1) Heal(25) Heal(50)
    02) --> Reconstruction==> Heal(2) Heal(7) Heal(9) Rechg(9) Rechg(11) Rechg(50)
    04) --> Quick Recovery==> EndMod(4) EndMod(11) EndMod(13)
    06) --> Build Up==> Rechg(6) Rechg(13) Rechg(15) TH_Buf(15) TH_Buf(17)
    08) --> Divine Avalanche==> Acc(8) Acc(17) Acc(19) DefBuf(19) DefBuf(21) DefBuf(21)
    10) --> Hasten==> Rechg(10) Rechg(23) Rechg(23)
    12) --> Swift==> Run(12) Run(25) Run(27)
    14) --> Super Speed==> EndRdx(14)
    16) --> Integration==> Heal(16) Heal(27) Heal(29) EndRdx(29)
    18) --> Dull Pain==> Heal(18) Heal(31) Heal(31) Rechg(31) Rechg(33) Rechg(33)
    20) --> Health==> Heal(20) Heal(33)
    22) --> Stamina==> EndMod(22) EndMod(34) EndMod(34)
    24) --> Assault==> EndRdx(24)
    26) --> Soaring Dragon==> Acc(26) Dmg(34) Dmg(36) Dmg(36) Rechg(36) Rechg(37)
    28) --> Instant Healing==> Heal(28) Heal(37) Heal(37) Rechg(39) Rechg(39) Rechg(39)
    30) --> Tactics==> EndRdx(30) EndRdx(40) TH_Buf(40) TH_Buf(40)
    32) --> Golden Dragonfly==> Acc(32) Dmg(42) Dmg(42) Dmg(42) EndRdx(43) Rechg(43)
    35) --> Resilience==> DmgRes(35)
    38) --> Moment Of Glory==> DefBuf(38) DefBuf(46) DefBuf(48) DmgRes(48)
    41) --> Web Grenade==> Acc(41) Acc(43) Range(45) Range(45) Range(48)
    44) --> Calling the Wolf==> Acc(44) Acc(45) Rechg(46) Rechg(46)
    47) --> Combat Jumping==> DefBuf(47)
    49) --> Super Jump==> EndRdx(49) EndRdx(50)
    ---------------------------------------------

    Solo PvP build:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Katana
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(3) Dmg(5) EndRdx(5) Rechg(7)
    01) --> Fast Healing==> Heal(1) Heal(25) Heal(50)
    02) --> Reconstruction==> Heal(2) Heal(7) Heal(9) Rechg(9) Rechg(11) Rechg(50)
    04) --> Quick Recovery==> EndMod(4) EndMod(11) EndMod(13)
    06) --> Build Up==> Rechg(6) Rechg(13) Rechg(15) TH_Buf(15) TH_Buf(17)
    08) --> Divine Avalanche==> Acc(8) Acc(17) Acc(19) DefBuf(19) DefBuf(21) DefBuf(21)
    10) --> Hasten==> Rechg(10) Rechg(23) Rechg(23)
    12) --> Swift==> Run(12) Run(25) Run(27)
    14) --> Super Speed==> EndRdx(14)
    16) --> Integration==> Heal(16) Heal(27) Heal(29) EndRdx(29)
    18) --> Dull Pain==> Heal(18) Heal(31) Heal(31) Rechg(31) Rechg(33) Rechg(33)
    20) --> Health==> Heal(20) Heal(33)
    22) --> Stamina==> EndMod(22) EndMod(34) EndMod(34)
    24) --> Assault==> EndRdx(24)
    26) --> Soaring Dragon==> Acc(26) Dmg(34) Dmg(36) Dmg(36) Rechg(36) Rechg(37)
    28) --> Instant Healing==> Heal(28) Heal(37) Heal(37) Rechg(39) Rechg(39) Rechg(39)
    30) --> Tactics==> EndRdx(30) EndRdx(40) TH_Buf(40) TH_Buf(40)
    32) --> Golden Dragonfly==> Acc(32) Dmg(42) Dmg(42) Dmg(42) EndRdx(43) Rechg(43)
    35) --> Resilience==> DmgRes(35)
    38) --> Moment Of Glory==> DefBuf(38) DefBuf(46) DefBuf(48) DmgRes(48)
    41) --> Focused Accuracy==> EndRdx(41) EndRdx(43) EndRdx(45) TH_Buf(45) TH_Buf(45) TH_Buf(48)
    44) --> Conserve Power==> Rechg(44) Rechg(46) Rechg(46)
    47) --> Combat Jumping==> DefBuf(47)
    49) --> Super Jump==> EndRdx(49) EndRdx(50)
    ---------------------------------------------

    The difference is in team pvp you will wont to act as a secondary tanker so the ST taunt is very useful and in team pvp you will wont to get fliers out the air Whereas in solo body mastery is more useful as conserve power is great against kins or ele/ blasters and FA incase of -acc debuffs
  8. [ QUOTE ]
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    I love my Ice/Kinetics corruptor the only villain I've managed to get to 50

    From Ice make sure you take Ice bolt, Ice blast, and Bitter Ice Blast (unskippable powers) then I recommend taking Aim, Freeze Ray and Blizzard (nothing in the game feels as good when you fulcrum a nice big mob of freaks BLizzard and you kill them twice as they rez ^^).

    From Kinetics I would take all the powers apart from Repel then also skip IR if you take acrobatics.

    You definately want Stamina ASAP then the rest of pools are up to you

    This is my current build on live works great in pvp and pve

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Total Inertia
    Level: 50
    Archetype: Corruptor
    Primary: Ice Blast
    Secondary: Kinetics
    ---------------------------------------------
    01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(43)
    01) --> Transfusion==> Acc(1) Acc(7) Heal(7) Heal(9) Heal(9) Rechg(11)
    02) --> Ice Blast==> Acc(2) Acc(11) Dmg(13) Dmg(13) Dmg(15) EndRdx(43)
    04) --> Siphon Power==> Acc(4) Acc(15) Rechg(17)
    06) --> Swift==> Run(6)
    08) --> Freeze Ray==> Acc(8) Acc(19) Hold(19) Hold(21) Rechg(21) Rechg(23)
    10) --> Siphon Speed==> Acc(10) Acc(17) Rechg(23) Rechg(25) Rechg(25)
    12) --> Combat Jumping==> DefBuf(12)
    14) --> Super Jump==> EndRdx(14)
    16) --> Health==> Heal(16)
    18) --> Bitter Ice Blast==> Acc(18) Acc(27) Dmg(29) Dmg(31) Dmg(31) EndRdx(31)
    20) --> Stamina==> EndMod(20) EndMod(27) EndMod(29)
    22) --> Speed Boost==> EndMod(22) EndMod(33)
    24) --> Aim==> Rechg(24) Rechg(34) Rechg(34) TH_Buf(34) TH_Buf(46)
    26) --> Increase Density==> Rechg(26) DmgRes(33)
    28) --> Acrobatics==> EndRdx(28) EndRdx(33)
    30) --> Hasten==> Rechg(30) Rechg(36) Rechg(36)
    32) --> Blizzard==> Dmg(32) Dmg(36) Dmg(37) Slow(37) Rechg(37) Rechg(39)
    35) --> Transference==> Acc(35) Acc(39) EndMod(40) EndMod(40) EndMod(40) Rechg(42)
    38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(42) Rechg(42) Rechg(45)
    41) --> Power Sink==> EndMod(41) EndMod(43) EndRdx(45) Rechg(45) Rechg(46)
    44) --> Charged Armor==> DmgRes(44) DmgRes(46) EndRdx(48) EndRdx(48)
    47) --> Assault==> EndRdx(47) EndRdx(48)
    49) --> Tactics==> EndRdx(49) EndRdx(50) TH_Buf(50) TH_Buf(50)
    ---------------------------------------------

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    Generally like the build and very much as I would build one myself but a few things I dont agree with?

    Why the end reds in your attacks and superjump? seeing you have both transference and power sink end shouldnt be a problem at all?

    Not much point in taking health on a squishy as the return is neglible....you'll get much more mileage from the hurdle/swift combo.

    Wouldn't recommend defense buffs in CJ....go with jump enhancements here instead

    Other than that...nice build

    [/ QUOTE ]

    Just so that I won't run out of end in 4 seconds in sirens
  9. Do multiple applications of Grant Invis stack from different people?
  10. Phil_

    Slotting advice

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    (or an EndRdx from Hot Feet).

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    Are you mad??

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    I manage with 2, especially after Transference. Maybe try switching off Super Speed and Super Jump when you're fighting Phil

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    Know me too well
  11. [ QUOTE ]
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    Short Circuit will not drain an even level minion completely with 3 +3 SO EndMod on a Blaster.

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    I have to say I was surprised that it didn't, in fact I thought you were wrong although I've just been and tested it properly and it definitely doesn't (leaves 25 end with +3 enhancements on an even level minion). In practicality by the time it's used they're drained though in normal play, I had to work quite hard on an elec/elec to set up a situation where I was starting attacking them with SC when they were on full endurance. Either they've attacked while the animation is running and they're drained, or you've held them, and all the elec holds do varying degrees of endurance drain. They might manage a brawl, but probably not and nothing more. A single mele attack will totally zero it (of course on an even level minion a single attack will probably kill them as well after short circuit - draining even level minions is a complete waste of time).


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    Looks like Ele/Nrg out drains Ele/Ele to me
  12. Phil_

    Slotting advice

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    (or an EndRdx from Hot Feet).

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    Are you mad??
  13. I love my Ice/Kinetics corruptor the only villain I've managed to get to 50

    From Ice make sure you take Ice bolt, Ice blast, and Bitter Ice Blast (unskippable powers) then I recommend taking Aim, Freeze Ray and Blizzard (nothing in the game feels as good when you fulcrum a nice big mob of freaks BLizzard and you kill them twice as they rez ^^).

    From Kinetics I would take all the powers apart from Repel then also skip IR if you take acrobatics.

    You definately want Stamina ASAP then the rest of pools are up to you

    This is my current build on live works great in pvp and pve

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Total Inertia
    Level: 50
    Archetype: Corruptor
    Primary: Ice Blast
    Secondary: Kinetics
    ---------------------------------------------
    01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(43)
    01) --> Transfusion==> Acc(1) Acc(7) Heal(7) Heal(9) Heal(9) Rechg(11)
    02) --> Ice Blast==> Acc(2) Acc(11) Dmg(13) Dmg(13) Dmg(15) EndRdx(43)
    04) --> Siphon Power==> Acc(4) Acc(15) Rechg(17)
    06) --> Swift==> Run(6)
    08) --> Freeze Ray==> Acc(8) Acc(19) Hold(19) Hold(21) Rechg(21) Rechg(23)
    10) --> Siphon Speed==> Acc(10) Acc(17) Rechg(23) Rechg(25) Rechg(25)
    12) --> Combat Jumping==> DefBuf(12)
    14) --> Super Jump==> EndRdx(14)
    16) --> Health==> Heal(16)
    18) --> Bitter Ice Blast==> Acc(18) Acc(27) Dmg(29) Dmg(31) Dmg(31) EndRdx(31)
    20) --> Stamina==> EndMod(20) EndMod(27) EndMod(29)
    22) --> Speed Boost==> EndMod(22) EndMod(33)
    24) --> Aim==> Rechg(24) Rechg(34) Rechg(34) TH_Buf(34) TH_Buf(46)
    26) --> Increase Density==> Rechg(26) DmgRes(33)
    28) --> Acrobatics==> EndRdx(28) EndRdx(33)
    30) --> Hasten==> Rechg(30) Rechg(36) Rechg(36)
    32) --> Blizzard==> Dmg(32) Dmg(36) Dmg(37) Slow(37) Rechg(37) Rechg(39)
    35) --> Transference==> Acc(35) Acc(39) EndMod(40) EndMod(40) EndMod(40) Rechg(42)
    38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(42) Rechg(42) Rechg(45)
    41) --> Power Sink==> EndMod(41) EndMod(43) EndRdx(45) Rechg(45) Rechg(46)
    44) --> Charged Armor==> DmgRes(44) DmgRes(46) EndRdx(48) EndRdx(48)
    47) --> Assault==> EndRdx(47) EndRdx(48)
    49) --> Tactics==> EndRdx(49) EndRdx(50) TH_Buf(50) TH_Buf(50)
    ---------------------------------------------
  14. Definately get OG great power. I Would imagine the CoF -acc would stack quite nicely with parry making you pretty much unhittable in melee, not sure how good this would be in practise though
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    It's not needed much for PvP either

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    I don't agree there

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    Pfft only for duels which highlight the imblances in the game

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    Hehe, now we got a deal

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    hehe
  16. [ QUOTE ]
    Stealth supresses when you start the short circuit animation nowadays, has done for about 18 months in fact, and it's a long animation. The days of draining something before it sees you are long gone.

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    Means that when they see you you're starting to drain them whereas without they can attack you before you start - this only works with ele/nrg where you can drain all their end at once.

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    When considering combining Power Boost with either Short Circuit, or the stuns/holds available in Elec/Eng, I'd probably go with the holds and stuns in a lot of situations rather than really being a slave to end drain for the sake of it. It's an all or nothing thing, fantastic when you can pull it off, but when you can't really pull it off, it's better to take another option.

    [/ QUOTE ]

    End drain gives you a kind of AoE mez as opposed to ST from the holds and stuns.
  17. Phil_

    Slotting advice

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    fair point on transference, i have it on my kin/dark defender and it is quite lovely, allthough it can miss, and the longer i can go on before having to use it the better


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    Which is why a good kin tries to fit in Tactics (but that's another story...). In any case, I also play a kin defender and they play quite differently actually.

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    Dammit Okt!! I've told you there's no room!!!

    I don't miss much even fighting on Invincible...just slot 2 acc in every power and you're fine for the most part.

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    That's cause you're stubborn and can't live without your Acro Archy

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    'cos Acro is the power of the gods (or at least me)!!!

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    Why only use 2 powers for Travel when you can use 5 - hasten, ss, cj, sj, acro ftw!!!!
  18. Phil_

    PvP badge

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    Oh my, thanks alot for [censored] on my parade MaXimillion and Alvan ...but heh, what to expect.
    I know and my friends know that my 400 rep points are earned in the hard way by defeating heroes and occasionally villains normally without any kind of "cheating", so Im actually not that bothered if you dont believe me

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    Grats mate nice to see players proving Doms arent gimped (you wouldnt have got it as a bug or farmed it and then posted )
  19. I love kinetics but never played it on a defender
  20. [ QUOTE ]
    Should have said it was for PvE play only sorry. Reading other posts for ideas i think i'll give Elec/Energy a go. I've tried fire and ice in other guises on tanks and trollers but Energy is new to me.

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    Elec/Energy is an awesome combo - short circuit + power boost completely drains the end and stops them recovering end for a while meaning they cannot attack you more than once Works best with either Super speed or Stealth so by the time they've noticed you they have no end and definately get Aim + build up ASAP.
  21. [ QUOTE ]
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    It's not needed much for PvP either

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    I don't agree there

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    Pfft only for duels which highlight the imblances in the game
  22. [ QUOTE ]
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    You cant drop Challenge without dropping the Fears

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    Why?

    Thanks again, btw

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    Presence pool consists of:

    Single target Taunt
    AoE Taunt
    ST Fear
    AoE Fear

    to get the 3rd power you need either power 1 or power 2 and to get the 4th you need two of powers 1, 2 and 3.

    Like stamina where you need 2 of Swift, Hurdle and Health to get it
  23. [ QUOTE ]
    hehehe....Xanthus' multiplying.

    Who fed him after midnight!?!?

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  24. Phil_

    Slotting advice

    How come Hover and Acrobatics? Dont they do the same thing . . . and Hot feet is lots better than Bonfire actually does more damage than imps