PennyPA

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  1. Quote:
    Penny you can make what ever you want. but I wouldn't announce the names here they might get stolen or shamstered.
    Hehe, was j/k around. No plans to make another claws toon since I am working on a claws scrapper and leveled up a widow (yeah, not the same, but seems very close to claws).

    Btw, I did check the names and Iron Paw was still available after Voo's STF...
  2. Most likely Bots/Storm to keep with the theme - all bots a-go-go!

    Plus hurricane would be nice for the mission.

    (or could do Thugs/PD just to be different!)
  3. Quote:
    Originally Posted by Scootertwo View Post
    Don't encourage them Penny.
    So I better not make my claws brute Iron Paw for I16 too?
  4. Quote:
    I'm trying to find the post, but I recall Sexy Jay once saying he'd made robes for player characters, only to discover that they clipped hideously with many, many power animations. Including Rest.
    You mean this?
  5. Quote:
    I am seeing some good replies and others are just replying to be negative, regardless...
    Sooo, we can't post if it is negative - let only the good ones in?

    Quote:
    The fundamental disagreement is, some believe that some ATs should be made to be subservient to others in the form of a support class, and as a reward for that, they will be very good at being subservient/support, and very, very mediocre at solo. A paradigm I do not subscribe to, while correctly stated by others current developers do subscribe to (that does not make the practice automatically right, even the terrorists at 911 had a good reason in their minds for what they did; but we would be reluctant to agree with them, for it).
    So again, you are against balance now? First, no AT is "subservient". Every single AT and powerset can solo from 1 to 50. If you can show that one can not, then I will listen. Can some level faster solo than others? Most definitely - diversity is great! Can some make others level faster when teamed? Most definitely again! Looks to be working just great.

    Quote:
    Incidentally, I believe a reason for forums, is because developers are not beyond making mistakes or having bad ideas, and thus forums are there for players to post recommendations for change, as I am doing here.
    Totally agree. And those same should also take criticism and other points of views and not point fingers at "smart allecs".

    Quote:
    The game was not initially designed as a two class of hero, the real hero and the support character. It was designed were different styles of power sets would complement each other, so that the final effect would be an effect greater than the sum of the components. It did not had, the philosophy of "great Group AT, therefore mediocre Solo AT", it was originally an any AT can solo great, and team even better.
    One suggestion: To steal a phrase, "Think globally". My MM's solo with ease and can demolish AVs. My friend and I use to team as bots/storm & necro/dark - it was ungodly our damage and speed for missions. Red side is not how you describe, especially if GR really means true side switching.

    Quote:
    Many of the replies above, tells about the good reasons why different ATs should want to group, and all those reasons are very good. But not one, really justifies why should one or more ATs should be handicapped more than others, because their powers lend themselves for group support better than others.
    Again, in a word: balance. This doesn't seem to be coming through. If every AT could everything the same (and MM is the best example), then my brute, corruptors, dom, stalker and widow would tear up mobs and solo AVs just as easy as my MM's. What fun would be there left?

    Quote:
    I recall a poster saying tankers wants groups so they can be buffed to kill mobs faster, why? If we are a team, is it not the function of the Scraper and Blaster to do the fast killing and not the tank?
    Yeeeeah, and the tank fills the holes of the other ATs like taking the alpha and keeping aggro? Dead ATs don't kill other mobs (except for Fallout!). The tank gets faster XP because more damage aka scrapper/blaster and the scrapper/blaster gets faster XP because less dying - balance!

    Quote:
    Another one, perhaps being a bit of a smart allec, used my statement that as a Defender I could solo, and thus shoot myself on the foot. If this was not malicious, then the statement was issued with out much thought behind it or shows a lack of willingness in trying to understand the other side of the argument; but then not all of us can be diplomats either, ha ha ha. Sure a Defender can solo, but most watch extra, extra, extra carefully how they approach a group and execute their battle at all times, a mistake and oversight on a dozen or so conditions will result with certain death, something a Tanker never has to worry about at all, not even 1 condition. When I fight EBs with a Tanker, sure it takes me a bit of time, to take them down, while a Blaster (if not held, stunned, etc) may defeat the EB quicker, yet with a Defender, which when I do engage an EB, my damage is so comically low (Dark/Storm) and the effects of my debuffs so marginal, that its simply boring to take him down, is kinda like the Defender's version of Reichman; but I do recognize I can take him down, but the time differentials are too great and simply not just.
    Oh I understood. Thanks for assuming much about my intention and comprehension. You are not the first poster on this in 5+ years of playing. My point is that you state that tanks will be lonely and solo then turnaround and say that there are a few defenders that could do it. I pointed out that players will do what is most efficient for their playstyle, be it tank, dom, MM, def, contr, etc.
    I should also not that you even admit now that your defender could take the EB down but it is "boring". I read that as any AT can solo EB's then, just one faster than another. A farmer would not use an inefficient AT since time/speed is more important.
    Bottom line: Any AT could have done it solo. And the ones that are slower can make others go even faster.
  6. Quote:
    I don't believe an AT should be punished for its superb team support abilities, at the expense of soloing.

    1. I stand on the belief all ATs should be very good at both solo and team settings.

    2. I also stand on the belief that being both good at solo and team are compatible.
    This makes absolutely no sense with regards to balance. First, please show where ATs are "punished"? I have a 50 of every AT - never once seen one punished as you say.
    Also, which AT and/or powerset can not solo? Again, tried every AT, I was able to solo (even my emp/psi def and dark/therm corr, which I consider my "weakest" toons), so not seeing your point.
    What does a scrapper bring to team? My blaster has more damage than my scrapper and can do it safely from range. I guess scrappers need buffing using your reasoning.
    Just curious, how many times in chat channels (local, broadcast, global, etc.) have you heard team looking for more: stalkers? MM's? Khelds? tanks? I guess they need buffing too. For me, I usually see request for more: buffers/debuffers and damage.
    I should also note I come from a perspective that AT doesn't matter. All blaster TF? yup. All def? yuppers. All VEAT, scrapper, controller, MM? All yes again and again. My /regen scrapper has "tanked" on an LGTF - I guess tanks are not needed. Some ATs make things easier, like having a kin with a stone tank so s/he can move faster.


    Quote:
    Don't believe me? Wait till I16 comes out, and watch how many lonely tanks at group equivalents of 8 going at it, that should prove the point...Some solo to group balance, ah? If you want to farm, do you have a hard time deciding between a Defender and your Tanker? While the question is plainly sarcastic, no one in their right mind would solo farm with a Defender (there are some very special exceptions), the Tanker avenue is much more user friendly and reliable. In fact, I would contend that both the Tanker and Scraper are excellent examples of ATs that does both Solo and Team wonderfully well. I think its time, all the other ATs could do both Solo and Group just as wonderfully well, and I am now including corruptors, dominators, etc.
    I laugh every time I see this. People will play what they want to play. Yes, those min/maxers for the l33t XPeez/inf/drops/etc. take the most efficient path. You even admit that there are some exceptions for defenders and shoot yourself in the foot that people can play other ATs to farm. Additionally, what does farming have to do with AT balance? Nothing as far as I can see. Post I16, if a player creates a new toon, it could be a tank or defender, or MM, whatever is fun for them.

    Quote:
    Now, if we are going to be so group minded, and say that should rule over solo ability, then use the solo nurf bat across the board then. Why should a Tank require MAG 12 status effect when solo? Why should a tank has such high soft cap damage resitance when solo?, why should a tank has such high defense soft caps when solo? How you justify these really nice level of abilities, why should a tank be able to self rez? self heal? where is the dependence here?
    The code is in place and no need to change. I might want to solo one night for a change and team the next. Nothing to fix, modify, do whatsoever. Just click the accept for team invite and go! Very simple.

    Quote:
    Lol half of the defenders primary powers does not even apply to them as is, while a tanker's primary powers are all fully useful in both solo and group settings, is this truly fair?
    Absolutely! Look at what those defenders do for others. There is even a in game message for the loading screen that says some ATs are more team friendly than others (or something close to that). That tells me the devs designed those ATs to be that way and working as intended.
  7. Quote:
    Right now, anyone can solo. Some ATs and/or powersets solo slower, but on a team they vastly increase the team's speed. That is balanced right there.
    ^this^ X1000

    I have been reading other threads on so called balanced, and the general message is "we need more HP", "we need more damage", "we need more END", "we need status protection", etc.

    It seems that other players in the other threads are asking for a lot but also want nothing to balance that buff. From my experience in the game and reading the devs' responses to changes, they either have: 1) made the buffs to fit their vision of an AT; or 2) made compensatory changes (aka increase damage but increase animation/end/rech/etc.). In other words, I haven't seen buffs to powers/ATs "just because".

    Anyhow, there is balance already in place. Aett_Thorn has it right. Like the old emp/blaster duo's. I recall those when leveling my emp def up. She wasn't the fastest, but when she teamed up with a blaster, they tore through mobs. I don't want to see some ATs buffed so they can solo better because IMO those same ATs would be nerfed for what they can bring to teams.
  8. Thanks Des for setting up. Learned some new tricks for those types of TF runs.
  9. Happy birthday MG and belated happy birthday Bunny!
  10. Quote:
    He's.... Back....?
    Yeah, I think the powers-that-be read the deconstruction thread and, well, after that it was a no brainer.
  11. Very interesting. More master badges? I must be missing those somewhere lol! Or I am just slow.

    The badge changes will be nice on some. And I can't tell if any are SG badges. The SG I am in with my two friends, we never farmed anything, so we do have much in that area, even after 5 years.
    Oh well, hopefully will try to get on this weekend to look at the changes.
  12. PennyPA

    14 50's

    Currently at 18 50's
    Scrap (main and 1st), Tank, Blast, Def (X3), Contr, WS, Bru, Stalk, Corr (X4), MM (X2), Dom, and Widow

    I had a PB up to 24 but deleted way back when we didn't have the expanded slots - sad I did that now. So she has been recently restarted as a project. And I got a lvl10 Crab to complete the "every AT" bit.
    Not sure when I would get to those two since currently on a 32 scrapper and reliving the "good old scrapper-y days" when I first started.
  13. Quote:
    (I've got 8 of the 9 current primaries done right now with a force fielder at 48) and I want one of each.
    Sooooooooo jealous! Always a big dream of mine to complete one of each defenders too. Got sidetracked trying to have 1 of each AT first and my corruptors which out number my defenders (at 50).

    Maybe one day.

    (Oh, good luck on the next Isos, wish I could play earlier on Wednesdays, but RL gets in the way.)
  14. I can sign up for the STF Friday and the ITF Sunday.
  15. u da'man!!! Happy Birthday Blitz!
  16. Quote:
    SS, as I recall, is already at a speed limit (or close to it) for the game. (Might be thinking of "with slotting," though.)
    Yup, as per Castle, SS cap is just shy of the limit the server can handle.
    (I would post the link like I used to when the subject came up, but I haven't got the searching down yet with these new forums. )
  17. PennyPA

    Merit... recipe?

    Well, not really for or against this. It would be a nice perk, but players have different ways to get merits.

    And I would like it a bit simpler as a straight drop, like they do not with the recipe drops from bosses and up or like with GMs but very rare/random. A recipe would need salvage and has to be crafted, which may cost some depending on the salvage.
  18. PennyPA

    Aion

    Thanks Toril for the explanation.

    Weird that it doesn't give level. DAoC used the conning system like it did for mobs (and CoH gray vs. purple, etc.).
  19. PennyPA

    Aion

    Quote:
    Des said in another thread that Aion is rather PvP oriented the farther you go, which worries me.
    I checked the webpage out too and this got me a bit turned off too. I have nothing against PvP (and still consider it a lot of fun).
    But if advancement depends on it, I just can't get into that any more. Before coming here, I spent quite a while in DAoC. I loved the RvR and had a regular group that use to storm keeps and bash Albs each evening (sigh, good times...). Anyhow, if I didn't want to RvR one night, I didn't have too enter the RvR zones. It is a little different with CoH in that you never, ever once are required to step in the Arena or PvP zone in order to advance or at least stay on the "same level" as the other players. For now, only the PvP IOs are the only thing you get from PvP that can set you apart from other players.

    This makes me wonder if there will be raids in order to advance up. The thing that did me in for DAoC was the Trials of Atlantis and those awfully long raids for realm ranks. Some I heard took longer than Dr Q and require a large amount of players. And once people went through those, there wasn't much chance, if ever, to repeat it if you missed it. In short, I couldn't play any more because I would be decimated seconds by players that are all "ranked up".

    Eh, I am rambling now and hope that those trying it out/playing it have fun! Hope to see you pop in once in a while.
  20. Ditto - Voo gets all the blame.

    (take care!)
  21. All those novenas not working. Switching prayers - come on I16!!!