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Posts
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Joined
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OK, seems that Statesman knows that bases aren't as popular as he wanted. The situation is simple, what you have is maybe 1 or a few people designing the base. It becomes exactly what they'd want for a personal corner of the CoX universe and then everyone else in the SG simply gets to borrow it. So you have a whole SG paying for someone elses dream.
If you wanted a comparason, its like placing a maintainence cost on your costume. However 3 other players on the game cannot choose what they're character looks like as they are only allowed to look like you. On top of that fact you and these other 3 people have to keep playing the game in a state which brings them some personal loss in order to maintain their costume or have it revert to something generic.
Thats the problem. Bases aren't actually for every player, they're for those who start SGs and have admin rights.
The solution is simple. Personal player housing through SG bases.
The concept is that you're allowed to have a personal plot starting with a 4x4 room however in order to own that plot you need to join an SG. Once you join one the SG will have either doors or portals which you can enter to walk into your personal plot or other players personal plots. Inside a plot the owners has almost complete access to what the base designer tool offers but only in that room. They can make it look anyway they want and because its isolated from the main base it doesn't have to clash with the SG base's design. Prestige is generated almost as normal with one exception - all prestige goes right into a personal bank account. You can then choose to donate an amount to the SG or use it on your personal plot.
To keep things interesting though the player cannot add any functional items to their personal plot. No telepads, no medibay, no work stations. These are SG base only items. Additionally if the rent isn't maintained on the SG base as a whole then when the base shuts down the personal plots are shut down as well meaning its in everyones best interests to keep the prestige donations coming.
This idea solves both problems in one go. Everyone gets a 'base' that they can expand and develop for themselves which others can wander into any time you allow them in for a look plus you have the need to join an SG base and need to develop an SG base which provides a unified goal to the members.
Thoughts?
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First thought is that people wanting to make things for their rooms are dependant on 1 or 2 people making work tables. As has been said in another group some SGs don't maintain worktables so that none "admin rights" players can't put personal items in the base.
Maybe a personal space would come with a built-in worktable.... and things made would not be able to be taken out of the room... and nothing functional could be made. Just decorative.
Draugadan
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I think personal apartments should be:
Free upon joining or creating a Supergroup
An empty, fully customizable Oversight Room (50,000 value)
Situated in the free dormitory wing that all bases would have. This dormitory area is nonraidable, can't contain items of power, and is farking huge enough for 75 3x3 apartments and corridors to walk between them.
If it's not too much trouble to code, "portable." They're tied to the character, not the group, and if you change groups, it gets plugged into an available slot in the new group's base. Members with base editing privileges can move, but not edit or delete the room. The owner of the room can delete, edit or recreate it.
The dormitory would be accessible from the base by a door or elevator, and would exist on a separate plot. Ideally the plot would be in the same instance as the common area, like multi-level missions, but that might create unacceptable load times for someone in a 75-player group that just wants to use the common area but has to load 75 uniquely decorated apartments.
Problem: Several players drop tier-3 workbenches in their rooms, completely draining the entire base of prestige, control and power.
Solution: Each apartment is responsible for its own power and control. As for Prestige, maybe the rooms have separate accounts for that, too, equal to 20,000 plus the member's earnings.
Problem: The dormitory plot has to be laid out by someone. Someone has to lay corridors to the rooms and decorate those corridors. What if someone with base ediing permission completely fills the dormitory level so nobody can drop an apartment into it?
Solution: Limit the plot so some areas are zoned as 'corridor space' and some are 'apartment space.'
Better solution: Discuss it with your group. If they won't make room for your pad, you can look for a new group. -
Although I normally don't agree with Brillig, it was pretty obvious that all the advice about not wasting time disagreeing with teammates or stating your opinion was just smoke. The real point of the OP was the list of ways to annoy teammates, the valid reasons not to, and the unsupported claim of bogosity. It was nothing but a thinly veiled attempt to start an argument about buffing.
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For a while, lapel emblems on female Jackets tops didn't track the body scale sliders correctly. They over-tracked, disappearing into small chests and hanging off huge ones. That bug is fixed, yay. It's not perfect, but it's much better.
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Jay is sexy.
The nifty new Trenchcoats appear to take two colors on the tail, but only the first color affects the outer, and the lining remains black. The second color should be the lining color. -
If a key is assigned to +down by default, you shoud set that key to nop or to something else before you assign any other key to +down.
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I'm not sure, but maybe it would fix it to put the binds in binds.txt in an order that removes each action that conflicts from a key you don't use it with before assigning it to one you do use it with.
For example, if 'back' is generating the error when you assign it to D, assign 'left' to S before assigning 'back' to D.
It might look something like
LEFT +turnleft
RIGHT +turnright
A +up
S +left
D +backward
F +right
Or whatever the actual assignments you want are. Tweak the order of key assignment rather than doing them alphabetically.
I'd also rename it default.txt so it doesn't get overwritten since you've had to adjust it by hand. -
I think these may have been posted before... Skirts disappear in water. I think some boots do too. I'm only seeing it happen on Test (pre-rollback), not Live.
Skirts no longer accept some Bikini bottoms under them. It's been like that since I7, I think. It's more serious now that the skirts are water-soluble, because you can see the bottoms.
Every time I take my character with Miniskirt 2 to the tailor, he wants to charge me to change to Miniskirt 1. That's been happening since I7, too. Making some change to the costume that leaves Mini 2 doesn't cook it in, either; next time I visit he's after me to change the skirt again.
Jay is sexy. -
Jay is sexy. The Physique slider dislocates female characters' ankles. I find it most visible with Tech Banded boots, but the geometry problem is the same for any boots.
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Yeah, it was the numpad decimal. I picked that because I knew my current character didn't have anything useful bound to that key.
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This example worked for me just now: /bind decimal "say <color = #000000><bgcolor = #ffffff>Blah blah"
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this one is with the chest slider going towards the busty side and any Chest Detail set to Over. They are consumed by the expanding bust, thus being unable to be seen, They need to follow the bust as it expands, just as belts follow the hips as the slider is moved in and out.
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This problem looks to have been fixed, but the solution is still off. When the chest slider is at default size, lapel emblems look normal. Now when you adjust the chest size up and down, the chest emblem over-tracks the slider, hanging off the chest at maximum size, and clipping into the jacket when the chest size is reduced. Jay is sexy. -
Actually 3 numbers were added, so Burkholder's Bane is 307 and Geas is 574.
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Not easily - the right button isn't programmed to be used in combination the way the control, shift, and alt buttons are. If you're crazy, you could have the right button load a keybind file from disk when pressed, and reload the original file when released. I don't know if you'd find that to your liking, though. It might be prone to error in the chaos of battle.
Example:
Create the following files:
C:\turn.txt:
rbutton "+$$bindloadfile c:\strafe.txt"
a +left
d +right
C:\strafe.txt:
rbutton "+$$bindloadfile c:\turn.txt"
a +turnleft
d +turnright
Remove any extra keybinds that turn or strafe, because you may get an error that a command is restricted to two keybinds. Then enter the command /bindloadfile c:\turn.txt
For what it's worth, I always bind the right button to nop (no operation) as part of my setup for new characters, after right-clicking a teammate in battle and kicking teammate or whatever once too often. I think it was kicking myself from the Hess taskforce right before the last mission that did it for me. -
This should do what you're looking for.
loader.txt:
V "+$$bindloadfile .\volatile.txt"
volatile.txt:
V "+$$em alakazamreact$$bindloadfile .\loader.txt"
- other binds -
Initialize it with:
/bindloadfile .\loader.txt
Press V, and the current volatile.txt is loaded. Release V, and you perform an emote and reset V to what it was. This is working for me in game right now. -
These are the names of the numeric pad keys:
NUMPAD0
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD4
NUMPAD5
NUMPAD6
NUMPAD7
NUMPAD8
NUMPAD9
DECIMAL
NUMPADENTER
NUMLOCK
ADD
SUBTRACT
MULTIPLY
DIVIDE -
Taser - When I was a newb, I had the same reaction. I have to be in melee to use this? Ew! Today, it's a staple power for my Blaster. Enhanced, Taser can make minions, lieutenants, and sometimes even bosses stagger around looking stupid for quite a long time, usually the rest of their lives. It can effectively keep one foe out of the fight, too.
I wish Traps had the same power. If you're a Blaster, you might be able to blast down an enemy that insists on meleeing you, but an unprepared MM or Corrupter might well lose too much health or get disoriented first. -
Just verified these, thanks to a good team and the AV readjustment
545 - Once the Victor
546 - Twice the Victor
547 - Thrice the Victor
548 - Four times the Victor
549 - Five times the Victor
550 - Six times the Victor
551 - Seven times the Victor
552 - Eight times the Victor
553 - Nine times the Victor -
Verified 245 - Steel Worker
It's somewhere near the loading dock inside two concentric fences just to the northwest of the zone entrance -
These are some of the new numbers. The entries in bold are the ones I've verified on one of my heroes or villains (not both).
0 - Dreamwalker (?)/Dreamkiller (?)
1 - Taskmaster (?)
2 - Former Servant of Recluse (?)/Servant of Recluse (?)
3 - The Crystal Keeper
4 - Ex-Member of the Scorpion Clan/Member of the Scorpion Clan
5 - Binder of Beasts
6 - Pirate Hunter/Air Pirate
7 - Leviathan
8 - Crystal Keeper
9 - Plague Carrier
10 - Mask Maker
11 - Stone Cold
12 - Bone Collector
13 - Paragon of Vice
14 - Seaweed
15 - Strikebreaker
16 - Slag Reaper
17 - Agent of Discord
18 - Soul Taker
19 - Bad Luck
20 - Exterminator
21 - Skip Tracer
22 - Portal Hopper
23 - Party Crasher (?)
24 - Mage Hunter (?)
25 - Efficiency Expert (?)
26 - Media Junkie (?)
27 - Reinforcement
28 - Agent Provocateur
29 - Irradiated
30 - Electrician
31 - Tempus Fugitive/Destroyer of Worlds (?)
32 - Eradicator (?)
33 - Fort Knox
34 - Gangbuster
35 - Spectral
36 - Pirate
37 - Goon Squad
38 - Grand Lanista
39 - Gunner (?)
40 - Hammerhead
41 - Disruptor
42 - Lanista
43 - Forward Observer
44 - Man/Woman in Black
45 - Master Thief (?)
46 - Risk Taker/Most Wanted
47 - Time Traveller (?)
48 - Rocketman
49 - Annihilator (?)
50 - Hammer Down
51 - Shock Trooper (?)
52 - Siren's Song/Raider
53 - Spider Smasher
54 - Strike Buster
55 - Surging
56 - The Mongoose
57 - Coldblooded/Coldhearted
58 - HellBane
59 - Reformed/Villain
60 - Vigilante/Wanted
61 - Web Master
62 - Weed Whacker
63 - Abomination
64 - Anathema
65 - Pariah Anchorite
66 - Arachnobot
67 - Arachnoid (?)
68 - Arch-Mage of Agony
69 - Avalanche Shaman
70 - Behemoth Overlord
71 - Bladegrass
72 - Boulder
73 - Button Man Gunner
74 - Caliban
75 - Mook Capo
76 - Cobra
77 - Cog
78 - Coralax Blue Hybrid
79 - Crab Spider Longfang (?)
80 - Crane Enforcer
81 - Tellus Legacy of Earth
82 - Fire Thorn Caster
83 - Fortunata Seer
84 - Fungoid
85 - Gremlin
86 - Hellfrost
87 - Serpent Red Ink Man
88 - Juicer
89 - Hordeling Lasher
90 - Kaolin Legacy of Earth
91 - Ember Legacy of Flame
92 - Lucent Legacy of Light
93 - Longbow Warden 2
94 - Longbow Rifleman
95 - Longbow Warden 1
96 - Meson
97 - Mob Specialist
98 - Mook
99 - Mu Guardian
100 - Nebula Elite Buckshot
101 - Nemesis Soldier
102 - Night Widow
103 - Longbow Nullifier
104 - Omega Wolf
105 - 7th Generation Paragon Protector
106 - Penumbra Elite Adjutant
107 - Night Haunt
108 - Crey Power Tank
109 - Hydra Protean
110 - Raider Engineer
111 - Red Hand
112 - Research Assistant
113 - Rikti Drone
114 - Shivan Destroyer
115 - Slag Pile
116 - Outcast Slugger
117 - Sorcerer (?)
118 - Longbow Spec-Ops
119 - Steel Strongman
120 - Swift Steel
121 - Chief Swiper
122 - Wolf Spider Tac Ops
123 - Tank Smasher
124 - Tarantula (?)
125 - Hercules Titan
126 - Wailer
127 - Wailer Queen
128 - Zenith Warcry Mk I
129 - Warhulk
130 - Smasher Elite
131 - Wolf Spider Enforcer
132 - Wraith
133 - Lorekeeper
134 - Technofreak
135 - Swashbuckler
136 - Arachnos Rising (?)
137 - Thorn Robber (pre-respec)
138 - Thorn Thief (pre-respec)
139 - 3rd villain respec badge (pre-respec) (?)
140 - Thorn Robber (post-respec)
141 - Thorn Thief (post-respec)
142 - 3rd villain respec badge (post-respec) (?)
143 - Scirocco patron power accolade (?)
144 - Ghost Widow patron power accolade (?)
145 - Captain Mako patron power accolade (?)
146 - Black Scorpion patron power accolade (?)
147 - Lord Recluse patron power accolade (?)
148 -
149 -
150 -
151 -
152 - Longbow Reservist/Jet-Setter
153 - Holiday Spirit/Scrooge
154 - Toy Collector
155 - Lobbyist/Crooked Politician
156 - Hungry/All Consuming
157 - Imploding
158 - Ghoulish
159 - Sparky
160 - Media Junky
161 - Egghead
162 - Steamed
163 - Sweet Tooth
164 - Overlord (?)
165 - Sewer Dweller (?)
166 - Guttersnipe (?)
167 - Master of the Airwaves (?)
168 - Cesspool
169 - Snake Charmer
170 - Chum
171 - Fortified
172 - The Next Big Thing
173 - Towering/Widower
174 - Watcher on the Knoll
175 - Locked and Loaded
176 - Nerva Wreck
177 - Primal Instinct
178 - Tree Hugger
179 - Scurvy Dog
180 - Washed Up
181 - Powder Monkey
182 - Driller
183 - Globetrotter
184 - Ragnarok
185 - Temporal Fighter/Dark Victory (?)
186 - Last Stand
187 - Razor Toothed
188 - Forged by Hellfire
189 - Freak of Nature
190 - Pit Viper
191 - Hangman
192 - Politician
193 - Broad Shoulders
194 - Piratical
195 - Deuces Wild
196 - Paroled/Crimelord
197 - Stonekeeper
198 - Camel Snot
199 - Jail Bird
200 - Weapon Inspector/Weapon of Mass Destruction
201 - Tunnel Rat
202 - Triumphant
203 - .
204 - .
205 - .
206 - Heart of Light/Heart of Darkness
207 - . [Presumed placeholder for Handsome/Beautiful]
208 - . [Presumed placeholder for Handsome/Beautiful]
209 - Handsome/Beautiful
210 - Toothbreaker
211 - Red Cap
212 - Snowbeast
213 -
214 -
215 -
216 - Reveler
217 - 5th Columnist
218 -
219 -
220 -
221 -
222 -
223 -
224 -
225 -
226 -
227 -
228 -
229 -
230 -
231 -
232 -
233 -
234 -
235 -
236 -
237 -
238 -
239 -
240 - Safe Cracker
241 - Vandal
242 - Global Threat
243 - King Maker
244 - Road Raged
245 -
246 - Tyrannical
247 -
248 -
249 -
250 -
251 -
252 -
253 -
254 -
255 -
256 -
257 -
258 -
259 -
260 -
261 -
262 -
263 -
264 -
265 -
266 -
267 -
268 -
269 -
270 -
271 -
272 -
273 -
274 -
275 -
276 -
277 -
278 -
279 -
280 -
281 -
282 -
283 -
284 -
285 -
286 - Arachnophobic
287 - Wrangler
288 - Poltergeist
289 - Sand Blasted
290 - Shark Hunter
291 -
292 - Justiciar
293 -
294 -
295 - . [Villain respec badge for Arbiter Leery]
296 - Burkholder's Bane
297 - Positron's Ally/Positron's Betrayer (?)
298 - Synapse's Cohort/Synapse's Betrayer (?)
299 - Sister Psyche's Comrade/Sister Psyche's Betrayer (?)
300 - Citadel's Assistant/Citadel's Assistant (?)
301 - Manticore's Associate/Manticore's Betrayer (?)
302 - Numina's Compatriot/Numina's Betrayer (?)
303 - Liberator/Destroyer of Earth (?)
304 - Transcendent
305 - Charmer
306 - Transmogrified
307 - Negotiator
308 - Spelunker
309 - Plague Stopper/Deadly Virus (?)
310 - Spirit Warrior
311 - Pwnz
312 - Redeemer
313 - Mystical Savior/Mystical Adept (?)
314 - Corrupter
315 - War Wall Defender/Sabateur (?)
316 - The Doctor's Ally
317 - Frontline
318 - Emancipator
319 - Meteorologist
320 - Bodyguard
321 - Agent
322 - Cold Warrior
323 - Frozen Fury
324 - Knight Errant
325 - Devilfish
326 - Volcanic
327 - Visionary
328 - Ectoplasmic
329 - Troll Task Force Member
330 - Firebase Zulu Security Detail/Shadow Shard Sovereign (?)
331 - Hallow Spirit
332 - Hunter
333 - Buster
334 - Shifter
335 - Dead Head
336 - Malleus
337 - Tourist/Visitor
338 - Collector/Native
339 - Explorer/Obsessed
340 - Pathfinder/
341 - Tough/Stoic
342 - Indestructible/Hard Case
343 - Adamant/Ironman
344 - Unbreakable
345 - The Unwavering/Punch Drunk
346 - The Unyielding/Unbroken
347 - The Unbroken Spirit/Relentless
348 - Medic/Fixer
349 - Surgeon/Doc
350 - Doctor/Mad Scientist
351 - Restrained/Slacker
352 - Entangled/Sleepy
353 - Imprisoned/Dazed and Confused
354 - Celebrity/Bling
355 - Sensation/Mr. Big
356 - Superstar/Midas Touch
357 - Protector of Innocents/Soldier
358 - Keeper of Peace/Insider
359 - Defender of Truth/Wiseguy
360 - Justice Incarnate/Captain
361 - Hero of the City/Made (?)
362 - Advisor/Comrade
363 - Guide/Drill Instructor
364 - Paragon/Svengali
365 - Banisher
366 - Tank Buster
367 - Bonecrusher
368 - Kill Skuls
369 - Clockstopper
370 - Demon Slayer
371 - Dimensional Warder
372 - Finder
373 - Gearsmasher
374 - Gravedigger
375 - Hellspawned
376 - Illusionist
377 - Infiltrator
378 - Keeper of Secrets
379 - Legionnaire
380 - Master of Olympus
381 - Unleasher
382 - Monkeywrencher
383 - Privateer
384 - Protectorate/Devourer of Earth
385 - Isolator
386 - Regenerator
387 - The Silver Bullet
388 - The Slayer
389 - Soul Binder
390 - Statesman's Pal/Tyrant's Bane (?)
391 - The Solution
392 - Tracer
393 - Untouchable
394 - Unveiler
395 - Warden/Cruel Warden (?)
396 - Weatherman
397 - Zookeeper
398 - Pupil
399 - Student
400 - Scholastic
401 - Authority
402 - Disciple
403 - Expert
404 - Academic
405 - Intellectual
406 - Savant
407 - Researcher
408 - Historian
409 - Just Said No to Superadine
410 - Scholar
411 - Digger
412 - Ghost Hunter
413 - Passport (?)
414 - Bug Hunter (?)
415 - V.I.P./Destined One
416 - Received the Atlas Medallion
417 - Conspiracy Theorist
418 - Portal Jockey
419 - Freedom Phalanx Reserve Member/Freedom Phalanx Fallen (?)
420 - Archmage
421 - Vanguard
422 - Received the Stalwart Medallion (pre-respec)
423 - Earned the Statesman Star (pre-respec)
424 - Awarded the Freedom Cross (pre-respec)
425 - Received the Stalwart Medallion (post-respec)
426 - Earned the Statesman Star (post-respec)
427 - Awarded the Freedom Cross (post-respec)
428 - Head of the Hydra
429 - Undefeated
430 - Silent Sentinel
431 - Hero Corps Insider
432 - Patriot
433 - Top Dog
434 - Freedom
435 - Shrouded
436 - Phalanxer
437 - Regal
438 - Vision of Despair
439 - Destined for Valhalla
440 - Mystic
441 - Inmate
442 - Crey Watcher
443 - Burning the Midnight Oil
444 - Dark Mystic
445 - Seeker of the Unknown
446 - Cairn Warder
447 - Crey Fish
448 - Unspoiled
449 - Undammed
450 - Newsman
451 - Faultless Mystic
452 - Apex
453 - Foggy
454 - Chaotician
455 - Bird Watcher
456 - Blue Shield
457 - Brawler
458 - Tank
459 - Land Locked
460 - Parapsychologist
461 - Seeker of Monsters
462 - Geologist
463 - Backwoodsman
464 - Gangland Fury
465 - Multidimensional
466 - Crey Havoc
467 - Valorous
468 - Vigorous
469 - Summoned
470 - Upgraded
471 - Mystic King
472 - Keen Sighted
473 - Smokey
474 - Portal Parter
475 - Territorial
476 - Avatar
477 - Around the Bendis
478 - Doc Whedon
479 - Justice Avenger
480 - Ace
481 - Purifier
482 - Solace
483 - Dauntless
484 - Healing Node
485 - Secret Admirer
486 - Hero Corps Recruit
487 - Nimble Mynx
488 - Bright Star
489 - Super Spy
490 - Sea Dog
491 - Vulcanologist
492 - Minotaur
493 - Nature Lover
494 - Whitecap
495 - Conjuction Junction
496 - Meltdown
497 - Nervous Dreck
498 - Time Bandit
499 - Heart of the Hamidon
500 - Strawweight Champion (?)
501 - Flyweight Champion (?)
502 - Bantamweight Champion (?)
503 - Featherweight Champion (?)
504 - Lightweight Champion (?)
505 - Welterweight Champion (?)
506 - Middleweight Champion (?)
507 - Cruiserweight Champion (?)
508 - Heavyweight Champion (?)
509 - Superheavyweight Champion (?)
510 - Celebrant
511 - Volunteer Firefighter/Fire Bane (?)
512 - Firefighter
513 - Fire Chief
514 - Raver
515 - Dee Jay
516 - Nigh Indestructible
517 - Invulnerable (?)
518 - Immortal (?)
519 - Deathless
520 - Undying
521 - Exalted
522 - Medical Specialist (?)
523 - Medicine Man (?)
524 - Empath (?)
525 - Confined
526 - Caged
527 - Jailed
528 - Trendsetter
529 - Popular (?)
530 - Leader (?)
531 - Role Model
532 - Epitome
533 - Paradigm
534 - Trailblazer
535 - Grim Wanderer
536 - Spiritual
537 - Ensorcelled
538 - Alumnus
539 - Honorary Peacebringer/Alien Fighter (?)
540 - Portal Smasher
541 - Destroyer of Strength
542 - Protector of Kindness/Thorn Crusher (?)
543 - Slayer of Madness
544 - Cabalist
545 - Once the Victor (?)
546 - Twice the Victor (?)
547 - Thrice the Victor (?)
548 - Four Times the Victor (?)
549 - Five Times the Victor (?)
550 - Six Times the Victor (?)
551 - Seven Times the Victor (?)
552 - Eight Times the Victor (?)
553 - Nine Times the Victor (?)
554 - Ten Times the Victor
555 - Giant Killer
556 - Pumpkin King
557 - Believer
558 - Cap Buster
559 - Pumpkin Master
560 - Bane of Dannan
561 - Spellbinding
562 - Haunted
563 - Geas of the Kind Ones -
As of the current patch, once you clear the bank and get Mission Complete, you no longer get bonus time for breaking stuff. I was sure that you used to be able to break stuff to gain time to do side missions, regardless of whether the main heist was complete. Now, you have to commit all your mayhem ahead of time.
Why is running amok any less distracting to the authorities when the goal you're trying to conceal is a pawn shop instead of a bank? -
The letter I logo also appears as a blank, bright white silhouette.