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Posts
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This was reported by others in Beta: There are no Longbow ambushes on the streets in Mayhem missions.
The bug where the hero wouldn't spawn in one mayhem was fixed, but the less serious bugs remain. I've tested most of the mayhems. Aside from the missing street ambushes, the ambush at the bank entrance doesn't spawn, nor do the ones as you attack the vault. Ambushes in side missions are spotty, appearing maybe once in three missions. I was able to get a Flying Death Squad to appear in the IP mission. -
A little improvement I haven't noticed on Live, but don't see in the patch notes: NPCs in missions have new idle/starting animations instead of always doing the punch-my-hand. Vahz carrying body bags, Lost and others lounging around as if they live in the mission... I think it adds to immersion.
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If this really is I15, I will be *very* disappointed with the Producers and Community Service people. Very.
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It really is. The Live and Test clients are identical as of this morning. -
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Ghost Falcon:
I'm going to suggest you put all chat-related bugs into the *critical* category.
Why?
Because chat-related bugs are the single most visble category of bugs in the game. EVERYONE sees them. EVERYONE deals with them.
Seeing your most basic social interface bugged, in an established MMORPG, presents a very unpolished and unprofessional product.
I strongly urge you to put all reported chat interface bugs on the "critical - do not release until fixed" list.
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*cough*
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It seems to work, too. However... If you copy your Character Description to or from the Clipboard, line breaks still get eaten. This gets in the way of editing and saving your bio off line. At least now you can correct it. -
(QR)
Back in November of 2007, it did no good to run away from the Ghost of Scrapyard or the Clockwork Paladin - the (presumably TCP) packets would chase you everywhere until your computer processed them. Players with slow connections might as well restart the game when hit with lag, because it would be faster than waiting for all the obsolete messages they didn't care about in the first place to clear out of the queue.
Today, I still get huge piles of lag in situations that were lag-free in 2006, but e.g. quitting an AE arc that suddenly fills my netgraph with red bars will turn that netgraph back to a neatly trimmed green lawn almost as soon as the quit task force dialogs are processed.
As far as I'm concerned, going back to the unresponsiveness of TCP would be a step in the wrong direction. I'd rather the devs figure out why thousands of bytes have to be transmitted per second in some situations even though there's nothing apparently happening. -
Also look in Peregrine Island and the Rikti War Zone (which is accessible from Atlas, Peregrine Island, or Founders Falls
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Accidental wit from random civilians:
I had a 'witty' exchange with a PC I will call Rude Boy in Steel Canyon, along the lines of "Shut up" and "No U." As I was approaching the train station, I saw that Rude Boy had a female civilian on autofollow. This time in Local, I asked the NPC, "Is this guy bothering you?" The NPC replied, "Isn't Rude Boy awesome?"
Overheard of the Talos Island train platform: "All of Paragon owes a debt to The Master of Debt." -
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It was soon yesterday....I think.
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If you take soon, translate it to pidgin spanish(el soono) and do a astological and numeralogical examination you get a direct translation to the year 1844. Beta started in may of 1844..Some one is pullin a fast one!!!!! I demand temporal satisfaction.
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You mayan not on-get no satisfaction. -
Try putting the upper set of stairs on a floor safe.
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Villain
Story Arc: Not really clear to me - the mission is "Travel to Cimerora" given after finishing "Midnighter's Hand Part 2"
Contact: Ashley McKnight
Merits Awarded: 1
Edit: I can't find it in the guides on Merits, so is this one that was added?
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It's been there. Perhaps it's in the guides as Talk to Imperious. -
More Lego blocks, including:
[*]Blank stone and metal floor plates so that we don't need to depend on bugged SG logos
[*]Hirano Wood Planks, Industrial diamond plate, Sewer brick and Miyuki straw mat versions of both the SG and blank floor plates
[*]Window and door elements 4 feet wide by 8 feet high in a variety of styles, that look acceptable pressed up against a wall or standing as part of a player-made partition. The glass parts should be tintable from very clear to almost opaque. -
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It's not a change, it's a discrepancy. We're not sure which is correct. The patch notes say "enter the editor" and Sunstorm said "Just enter the base, not the editor".
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I found a base I could verify this with. The prestige refund is done when you enter the base, not the base editor. -
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Badgers, 1 year is to long to wait for "all" the badges (per character) if i have 12 characters on a server... that's 12 years of offline play collectively GRANTED you CAN do all 12 characters at one time BUT - then you wouldn't ever be playing the game just paying for "these" badges...
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I do wish people who are tempted to type stuff like this would think about it first. -
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Stupid newbie questions:
- Pre- existing lvl 50 villains are valid to unlock the new epic archetypes?
- Once unlocked, are they valid to all servers?
- If you delete your only lvl 50 villain (after unlocking it, that is), can you continue to play your newly created Blood Widow, and can you still create characters with the new archetypes?
- And what if you delete the old ones and the only lvl 50 left is one of the new archetypes? Is it valid?
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Educated guesses, based on the Hero Epic Archetypes:
Yes, existing lvl 50 villains are valid to unlock the new epic archetypes.
Yes, once unlocked, they are valid to all servers.
Yes, if you delete your only level 50 villain, you can continue to play your newly created Blood Widow, but you will not be able to make another until you get another level 50 villain.
Yes, if you delete the old ones and the only level 50 is one of the new Archetypes, it still allows you to create a new Epic Villain AT.
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As far as I know (I'm not about to delete my only 50 as he's still my main hero) but the account unlock of the EAT doesn't require you to keep at least one level 50 character. All getting to 50 does is unlock the AT in the character creation screens and is not required to be around to keep the new ATs unlocked. Think of it like making a recipe for a costume piece, you don't need to keep the recipe to have access ot the costume piece, it just sets a hidden flag on your char (or account in the case of the EATs) that says you can access the content. Keeping the item (the level 50 in the case of EATs) is not required to keep that flag.
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This is incorrect. It has been tested and shown that deleting your only level 50 will RElock the epic ATs.
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I tested and reported on this when I got my first 50, and again just now. Deleting all your level 50s on Test doesn't relock Kheldians. Maybe it's different on Live servers, though I don't know why it would be. -
/bind mousechord "+forward"
You might first have to /bind uparrow nop -
This would probably work:
/bind numpad1 "unselect$$teamselect 1$$powexecname heal other"
/bind numpad2 "unselect$$teamselect 2$$powexecname heal other"
/bind numpad3 "unselect$$teamselect 3$$powexecname heal other"
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Make sure you name it verdana.ttf, not verdana.TTF. I don't know of any way to tell when the game calls each font since we aren't allowed to decompile the program, so we have to use trial and error.
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Huh, I must have had a brain cramp. I thought 'musical notes above a character's head' referred to the character's name for some reason. I've had musical notes above my head using chat binds before.
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Now, anyone sorted out the name of the chat bubble font yet?
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It's Verdana (the standard Windows Verdana font, I believe) filename verdana.ttf.
Edit: If it really is the Verdana that comes with Windows, another font must be used to cover characters not present in Verdana. But the basic chat font is definitely Verdana. -
If you install a new font in your game directory, only your computer will show it in the game. I have no idea how players get musical notes above their heads, since as far as I know only a-z A-Z 0-9 - ' are allowed in player or supergroup names.
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It's available for me. I have both Heroes and Villains, and the Dependable badge (kilts and belly shirts).
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The Emblem patterns for female tights have been fixed.
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I get so tired of hearing people say "get rid of Rent, we want it all..FOR FREE!" maybe its because I'm old but I like to EARN everything I get.
[/ QUOTE ]When the game first came out, everything in the game was free*, and it worked fine. Speaking as someone who hates MMO's, it was one of the biggest draws of the game for me. Let's be realistic here - no matter how much unrelated grinding you're required to do to obtain something for your base, you've done nothing more to earn it than if it was given away for starting a base.
If a resource is scarce, you should have to work for it. It makes sense to look down your nose at someone who doesn't want to work as a spoiled kid squandering the family fortune or a Communist depending on the support of a inefficient state. But base details are just mathematical entities used for artistic expression. It makes no more sense to have to earn them than it does to have to win musical notes by killing Wailers. Since we can't directly improve the game engine, the source of bases, we earn our bases only by experimenting and learning to design aesthetically pleasing ones. Any other requirements are just an arbitrary nuisance tax.
If any supers in comic books or movies were ever shown farming Prestige to get bases, there'd be an in-character reason for high Prestige costs and Upkeep. As it stands, anyone who seriously thinks they're "earning" their base by killing Freaks is just being willingly fooled by the developers.
*except Enhancements, of course. But they change your character quantitatively, not qualitatively; they're inexpensive; and they affect your character's skill level, something it makes lots of sense to work to improve by adventuring. -
Further thoughts on personal bases, whether they be separate from SG bases or pluggable:
Any super with his own base (e.g. Batman) could use it for certain mundane functions right from level one: Improving himself or his base, storing stuff, displaying lewts, access through a hidden door somewhere in the city, and getting missions whether via police radio or whatever. I propose that besides the tailoring and Invention station (classed as a workbenche) I described above, the Oversight Room should be able to take a Mission Computer. Make it an allowable auxiliary to the Combo Unit. The missions it offers would be accessible on foot, not just through the Raid Teleporter.
Just making the newspaper work in a base would be the same difference, but without the immersion. I'd rather go the more elaborate route and have a computer. I agree with Val_Halla in that the only way I can think of to make bases useful to everyone, not just a few artists, is to make them stable, then add access to missions from them. -
Some changes I'd make to bases that would make them seem cooler to me; your mileage amy vary.
The Secret Entrance would lead to a mission door somewhere in the world, pickable once by someone with Base Editing privileges using a button on the Supergroup Window. You click the button, then click on any potential mission door near you (any ont that you could trick-or-treat at). This button can be unlocked again later, for a cost, by the Registrar.
The Secret Entrance could look like other things than a blue pillar. Doors, manholes, fairy rings, and even vehicles come to mind.
Any crafted (and powered and controlled) Telepad would work exactly the way the current Secret Entrance does, allowing full two-way access to a blue column in the city. If it has beacons attached, it would also be able to act as a Telepad currently does.
The Mission Computer would offer missions. That ability's kind of redundant because of newspapers and scanners. It seems 'lame' to have unlimited missions while hiding away in a base, but moreso to have a crafted item that doesn't do anything (current state) or runs out of missions. I'd make the MC offer unlimited missions, and have them conveniently accessible through the Raid Teleporter so there's a reason to use this and not just a newspaper. I'd have it work like the newspaper, periodically offering Mayhem or Safeguard missions. You'd have to go to your broker to claim those, so player characters are forced to go outdoors and get some sun from time to time and not just play with their computers all day.
New base functionality: Advancement Stations. Some people want to be able to craft uber gear for their characters. Others would reply that that would be just one example of things characters in a supers game already do whenever they level, and during creation.
Advancement Stations can be placed in any Workshop or the Oversight Room. Whenever a character gains a level or claims a respec, they get a 'coupon' usable at an Advancement Station or at a University. It could be every two to four levels instead, but fairly often. This coupon entitles the bearer to a free basic tailoring session, including any color changes plus changes to a single appearance element, e.g. gloves, belts, or even body scales. You can get new gear or even tone your body to represent your improved abilities. The coupons don't stack.
There would be Advancement Stations for every origin:
* Science: Rather like the current Tech Empowerment Stations
* Tech: Like the lab benches seen in the Universities
* Natural: Exercize equipment
* Magic: Like the Arcane Empowerment Stations
* Mutation: A chemistry lab, somewhat similar to the Tech station in appearance
These wouldn't be restricted by origin or by effect, the styles are for flavor. If a techie wants to use a nautilus machine to grow wings, I won't call the RP Police.
When the Invention System goes live, these items could be used for that, too.
The prices would be slashed for decorative rooms and items. More precisely, I'd slash the price of the second plot (maybe all plots), eliminate all rent on at least the first one, and add new, cheap decorative rooms. We have the Oversight Room, which is bulky, accepts no Anchors, and can support very little by way of a raidable base. It's only for starting up, and a bargain at 50,000. I'd introduce decorative rooms for 10,000 or 25,000 that are like the ones we have, but take no anchors. I might further restrict them in that, if you have raidable content, it must remain accessible if the decorative rooms were to be removed. These cheap rooms couldn't be used in competiton to hide Anchors, or as effective mazes since there must be a path that bypasses them. They're just a way to make a cheap, huge PVE base without being limited to 1x2 and 3x3 blocks. Additionally, all decorative items now costing over 1000 would be reduced to 1000 or less and all prices would be made more consistent.
Any functional item that duplicates functions of a free item that can be found in the wild - I'm looking at you, reclamators - will be at least as effective as the free version. In the case of reclamators, you'd get full health in PVE and 1/4 health in PVP from your base's reclamator.
Personal apartments would be created, and could be plugged into slots in SG bases for convenient access. They would be on a separate 'level,' accessible through an elevator or the Secret Entrance.
Souvenirs would be displayable in personal apartments.