-
Posts
661 -
Joined
-
I'm not a huge fan of O2, but it does have its uses. Always nice to be able to heal in a pinch, but it tries to do too much and is pretty lackluster compared to both Heal Other and Clear Mind. It would be better if it did all status effects but for half the duration.
-
-
Quote:Agree 110%.Adding a comment to this, as this topic highlights an interesting QoL feature;
-Any badge that requires more than one badge/defeats should have an expandable list of which badges you HAVE and which ones you DONT HAVE.
-This should also apply to defeat x,y and z badges, such as the Praetorian Guard badge. I.E. it should list the required AVs, and highlight them once they have been defeated.
Just my 0.2
I helped my partner get the Resistance history badge in Praetoria. The one with has 20 clickies.
After we finished he was at 19/20. My heart sank, we had NO idea which one was missing and had to restart the whole process... :-( -
Quote:The badge forum has highlighted that Nightstar is only being credited for the old version. :-)Black Scorpion and I are looking into the badge and checking if it requires OLD versions of the entities as opposed to the new ones.
You should check that forum out, it has good info sometimes :P -
Quote:The badge"Surging" from defeating Deathsurge is also not rewarding correctly to Vigilantes.Patch notes for build 1850.201007290124.21T2.
CITY OF VILLAINS
Badges
- The badge The Solution is no longer Hero Only and can be earned by Rogues in Paragon City. Rogues and Villains who have already defeated Jurassik will be granted this badge immediately.
- The badge Spellbinding is no longer Hero Only and can be earned by Rogues in Paragon City. Rogues and Villains who have already defeated enough of the Cabal will be granted this badge immediately.
-
Quote:You have perfectly outlined the flaws with both sets of epic archtypes, and why I have never been interested in any of them. ;-)With gallons of due respect, an Arachnos soldier's origin is very explicitly detailed in the Archetype description. This is unlike Stalkers (generic hiding villains) or Blasters (generic power houses).
If you have a specific concept that defies what is laid out on the character creation screen, I'm sorry to say that's on you. -
Sorry Marcian, I am far too stubborn and my dislike for all things Arachnos is far too deep. ;-)
The suggestions are ok, but maybe its just me, but I find the explanations a bit far-fetched. We all have our own opinions I guess. Personally I think I would rather just not make the character then run around with the Arachnos logo branded on.
Lets not even get started on the implications of widespread PPP's. Arachnos is taking over the world, slowly but surely. -
Repentent villains who still run around waving the flag of Arachnos (they don't even get a choice) are not really that repentant in my eyes. More like an invasion from Faultline that somebody failed to notice.
-
I actually don't mind Zombies, or Demons for that matter. It is just the constant shoving of Arachnos down our throats that I despise. It is even worse then Longbow. I know a lot of 'Soldiers of Arachnos' would love to shed their Arachno-roots, and I would support them in this endeavour, even if it just gives them more options.
-
Quote:Glad you are having fun. It is great to be able to play with a loved one, allows some really exciting combinations. :-)Wow! thank you all for your great ideas!! Its been awhile since we have been apart of a great community (WoWs is pretty brutal). We are currently level 21 with our Emp/Sonic defenders and are having soooo much fun! We just finished the praetorian quest area. We basicly played all day yesterday leveling them we couldnt stop lol. We are both looking forward to trying all those are combos out.
thanks again all, we both really appreciate it -
Not liking the filthy crabspiders and Arachnos Agents with Arachnos pets around my Talos Island, not good for the immersion. Oh well
-
Tesla Cage is the most (in)famous of all Electric Holds, I think its place is deserved despite the horribly long animation.
-
First of all, love your sig.
Second of all, CoH pets have always behaved pretty badly. My partners Bots still to this day run into melee and brawl, even though that was meant to be fixed ages ago, and on several occasions. So I'm truly not surprised but I am saddened, hopefully it is something they can fix. -
Do you think in the future we will get new story arcs for Paragon City and Rogue Isle which take advantage of this new tech? Example, a new story arc in Paragon City which lets you choose between Hero and Vigilante. Save the hostages or kill the Villain responsible. Would be cool to see this intergrated into more missions, and it could even count towards your tips. Of course, it would also be annoying if they are all single-player only. We need a popup menu "The Team Leader has chosen Morality X, do you agree with this?" :-)
-
I think I know what Tonaka is speaking about, but I have always been given the example of glasses of water.
If you fill a narrow tall glass with 100ml of water, and a short wide glass with 100ml of water, and ask young kids which glass has more water, they will always say the taller one. Even if you show them that each glass has the exact same quantity. ;-) -
Quote:I think it is more of an example of the Statesman BS.So does this count for the oldest necro ever? America entered and finished World War II in less time than it took CoH to implement side-switching! Not that I'm trying to drag down the devs or the game at all, just an interesting thing to see.
"In Development" = "We thought about it over coffee and agreed it would be cool." -
Quote:I suppose I can kind of agree with this notion. Although what I would say is that a lot of the time the evil things the Loyalists do seem to stem from the Praetors surrounding Cole. This is partially because you never actually see Cole I guess. So while there is a lot of mud flying around, Cole is never specifically in the picture, it is always his associates. In a way it reminds me of Countess Crey and how the bad things that Crey did were always deflected away from her. So while its posisble to assume Cole is masterminding it all, it is also possible to assume he is sitting in his ivory tower blissfully unaware of the corruption as well. Well apart from the plans to invade Primal Earth, but I do see some logic behind his reasoning.Actually it seems that the playerbase is acutely aware of what the Resistance does and less aware of what the Loyalists do on a daily, since more often than not, you have to play find out all of the dirt. (Well that and if GG posts the litany, people are more likely to say "So what, we're safe. Screw those guys.")
-
Funny you say that Divus, because I started wondering about the possibility that Calvin Scott is actually working for Cole. Surely Cole knows you can never completely squash opposition, but you can effectively monitor it if you set up an outlet for it.
Also about what I said earlier, I meant that the Resistance only seem to see Loyalists as evil. I've done the Warden arcs where you have to actively stop the Crusader's from committing mass murder. Although I did note, the contacts seemed much more worried about the bad publicity it would have created then the innocent lives it would have cost. ;-) -
Wish we had the CoV's CoT in CoH. (Is that enough abbreviations?
)
-
-
Quote:Agree 100%.I agree.
But I do find it amusing that a poster can say Cole and the Loyalists are irredeemably evil because no good can come from them due to their atrocities yet give the Resistance atrocities a pass.
"Our mass murder is good because it frees people to make choices (assuming any of them survive to get to make them)."
People are very quick to lump all Loyalists as Power hungry egomaniacs, and very quick to sideline and ignore the really EVIL things the Resistance do. "Oh its okay, that is just the Crusaders, we don't really like them much either." Right...
The way I see it, while the civilians may be blind to what Cole really is, most of the players seem very blind to everything that the Resistance entails. -
Quote:Yeah I agree with you, and it is very easy to side with the Resistance. It is much harder to side with the Loyalists and it does require a different set of thinking, but once you get there you can agree with their general ideals. I did the Warden arc first because of this, so yes I've seen the bad things that must be done to achieve this "freedom". The destruction of the Water Facility was perhaps the toughest moral choice I've encountered. Especially as the "right choice" for me seemed to be labelled Loyalist, but that forces you to fight Calvin Scott. Just like how the "right choice" for Cleopatra is labelled Resistance and forces you to fight Washington.The distinction between Wardens and Crusaders is actually what the moral choice is, when I stop to think about it. Saving Cleo is an act of compassion, showing that I believe some Resistance members may be OK and trying to show them that some Loyalists aren't all that bad, in return. Unfortunately, this is accomplished by becoming a member of the resistance. Killing Cleo, by comparison, is an act of conviction, demonstrating that I do not believe anyone in the Resistance is worth saving and that Loyalists and Resistance can never work together. The hardline approach, as it were.
And you have a point - I'm mixing in a bit too much of my own beliefs here. As a player, and especially one who has been through the Warden arcs, I'm sympathetic to the Resistance, so I'm much more inclined to like them and make compromises for them. My character, however, would have no reason to feel that way. She just saw the resistance try to blow up a hospital practically out of spite, and now she's faced with a Resistance mole that's saying "Trust me!" This turns into a very classic animated movie scenario where a character who is truly sympathetic is exposed to be a traitor and is no longer trusted. Hell, that's basically half the plot to Avatar, only Jake Sully didn't get murdered in cold blood... Well, just about, anyway.
I'll probably have to give the greater struggle of freedom vs. safety more thought before I delve any deeper into this, because I suspect that's where the key to the answer lies. It's easy to sympathise with the Resistance's desire to free people's minds no matter the cost, but having run through the Wardens' arc all the way through and seen how much actual practical damage this does to the innocents they try to protect... Let's just say there's food for thought here.
To drop a few more spoilers, things I've done for the Resistance include disabling the Seer network almost entirely by freeing the Seers and destroying people's only source of drinking water because it was being spiked with "docility" chemicals. In both cases, this does SIGNIFICANT harm to people for the sake of freeing their minds, and one has to wonder if simply tearing the world down and plunging people into a dark age really is the superior decision. After all, Cole didn't build this police state for no reason. He built it because desperate times called for desperate measures. There IS something to lose by discarding it.
But then, that's just a sign that the writers did a good job. I don't have an easy answer, and that's quite impressive, coming from someone as introspective as me.
In an ideal world, we would calm Scott down and make him wait for the more peaceful alternative, and with less civilion casualties. Especially as we've crushed Cole's invasion force, giving Vanguard the opportunity to come up with a better solution. I would have also calmed Washington and forced him to turn Cleopatra in instead of carrying out our own sense of justice; I'm sure we could have convinced White of her treasonous activities. That would have been the ideal world, but this is far from that, and Going Rogue forces us to choose a side and get involved, not just observe and be a moral beacon. It was either fight Washington or Cleopatra, and I definitly wasn't going to fight Washington. It was either blow up the facility or fight Calvin Scott, and after all the arcs I had done as a Warden, I was not about to turn Loyalist on the final act - even if I did disagree with it in principle.
On your other point I do tend to think, okay, Cole's regime is not perfect but what regime is? Is 'freedom' really worth all this destruction and violance? What about all the good things Praetoria has going for it. The people seem happy and prosperous. Tearing it all down seems unnecessary. Do you watch Dr. Who, the new series? In a Series 1 episode titled 'Satellite 5', Christopher Eccleston as the Doctor disables Satellite 5 because he views it as a morally corrupt infrastructure which is controlling and brainwashing the people of Earth. Destroying it will give them 'freedom'. Later on that series, in an episode titled 'Bad Wolf' he returns to Satellite 5 one hundred years later and is shocked to see Earth has regressed, it is now techonologically backwards compared to where it should be in the timeline (I wonder how many people died due to that alone). When he asks "But what happened, I freed you from Satellite 5, that should have given you the opportunity to take off!" the lovely woman responds with "No, that was when it all went wrong, there was a black out of information, the economies collapsed etc etc." So yes, there is definitly an argument that says what is morally right might not in reality be the most practical and best thing for the public. -
Its funny, because both sides have good and evil people, but only see the evil in each other.
All Loyalists see the Resistance as Crusaders, willing to blow up hospitals, (and sacrifice the lives of everyone inside) and feed innocent civilions to the Ghouls.
Resistance see the Loyalists as Power hungry and ego-headed monsters who want to control and brainwash society, bending it to their will.
What do I want? Well this should come as no surprise, but I would love to see peace. ;-) The Responsible Loyalists should make peace and team up with the Wardens and get rid of the corruption within the Cole regime, arrest the murderers and terrorists in the Resistance, and start afresh. -
I would argue that there are a lot of good reasons not to have a Rezz power on a Controller. If the situation is dire there is a lot more important stuff to be doing a as a Controller, even my Empath doesn't take Rezz. Plus now you can merge inspirations into Awakens out of combat rezzing is usually pretty easy.
Also, usually the first person to die is the last person you want to rezz... ;-) -
Like you Sam I have only played through the Nova arcs of Responsibility, but they seem to be very heroic to me. Much much more heroic then the crusader arcs which can involve feeding innocents to the ghouls.
Yes killing Cleopatra is perhaps a bit on the vigilante side rather then hero, but its still on the heroic side as opposed to villainous side in my opinion. That is a key distinction. Also you have to remember that the Resistance members are not just normal criminals in the eyes of Loyalists, they are terrorists and murderers. Washington is a good cop and is even a great ally to your character; saving your character's life when Cleopatra schemed to have you killed. I think people tend to forget that because they assume your character would have survived without his help, well lets follow the story and assume your character isn't invincible and would have died otherwise. I also don't think Loyalists are supposed to see a huge distinction between Crusaders and Wardens - to them the Resistance are all the same, and they get a bad rep from the evil things that the Crusaders do. Just like to the Resistance, all Loyalists are power hungry freaks who abuse their power for personal profit.
Baring that in mind, Washingston was absolutely justified in the actions he took, your character was absolutely justified in supporting his decision given Washington's rank and previous actions to save your life. From your characters perspective, you are totally in the right.
My last point is that pro-resistance folk are always playing up the distinction between Wardens and Crusaders, while trying to play down the difference between Loyalists of Power and Loyalists of Responsibility. Even in the Wardens own story arc, it is explicitly stated that Noble Savage was once a PPD cop of distinction who served the people of Praetoria with great responsibility. So even outside of Loyalist arcs it is stated that there are heroic Loyalists. Portraying all resistance as Wardens and all Loyalists as disciplies of Power is quite disingenuous I think. The Resistance Crusader arcs are some of the most evil and vindictive missions I've done, even worse then ego-heads of the Power arcs.