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Posts
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Quote:You know Ketch that is seriously bugged. Doesn't surprise me because I mentioned above, immobilize was a bandaid fix added in sometime to try make the power more usuable.Then they definitely need to look at Gravity because Dimension Shift is broken. Broken how? To begin with, it is now a Phasing power. It will phase, without doubt, any target that it lands on. However, the visual effects are tied to the old Intangible status and as such are affected by level scaling. So when I phase a +2 boss the level scaled 2.8 mag Intangible doesn't trigger the visual effects. Another portion of the power, the 3.0 mag immobilize also scales. So that same boss is not immobilized when he's hit with a 2.8 mag immob. Basically, it appears the DS has done nothing when it actually has. The scaling immobilize and inconsistent visuals cause a great deal of confusion about when Dimension Shift is working because they are not working with the rest of the power. That sounds broken enough to me.
I think also there are so many problems with Dimension Shift that the Devs don't know where to start. Its humurous that the power was originally designed to be Gravs main AoE control. Good job Wormhole was there as a nice placeholder for AoE stun, or we would have been even more screwed. -
Quote:Never take anything written in pink seriouslyI'm curious as to why you think it needs anything? Gravity is exception on Controllers and Dominators. In terms of pure control only Earth is better in my opinion. My Grav/Storm Controller and Grav/Elec Dominator are absolute monsters to play.
I think its obvious that it doesn't need improving.
I'm hoping Grav will get some fixes one day, I used to post threads about it 4 years ago, I even did one last year. This year I decided not to bother, and it looks like something is going to be done! Lol ;-)
Its worth noting that Grav has had a rough history.- It was nerfed in beta because of worries about its damage being too high with propel. Ever wonder why Lift does less damage then Crush? This was fixed.. but only for Doms, almost as if to taunt me.
- Went live with recall friend as its tier 9 power, thankfully was changed to Singularity pretty quick.
- Had AoE stun added to Wormhole. Thats right, Wormhole only had a 40% CHANCE to stun originally, and pretty sure that was a mere Mag 2 effect. Problem is, when they slapped on the stun they left the high mag knockback and 15' radius, so while its unique and fun you really pay the price for it. Just so happens that Grav up until recently, was also the only set without knockback protection. Oh, you couldn't make this stuff up ;-)
- Propel had its animation shortened. You think its long now? Hehe..should have seen it before..
- Dimension Shift has actually been tinkered with a few times: Originally enemes were never immobilized when phased and would still run around trying to attack things, so an immobilize was added to it because it was kind of freaky to have 5 +4 Freaks stood around you waiting for the phase to drop. Second it had its magnitude lowered and intangible enhancements were changed to increase magnitude of phases instead of their duration. This was so players could phase everything but the boss, but the tactic was still pretty unworkable in a team setting. Third they revamped its graphics and added the words 'DIMENSION SHIFT' to its graphic in an attempt to help people understand why the enemies were now immune.
So yes this poor mutilitated set is now scarred and jaded, wishing just to be left alone by the cruel cruel devs who abused it. So I hope Castle thinks carefully about touching my precious set! Gravity was the first set I played and deep down its always my favourite, even if I don't play it anymore.
Although my new GR character is a Grav Controller, so perhaps I will be pursuaded to make a new "Save Gravity!" campaign, or perhaps the set has suffered enough and should just be left in peace. ;-) - It was nerfed in beta because of worries about its damage being too high with propel. Ever wonder why Lift does less damage then Crush? This was fixed.. but only for Doms, almost as if to taunt me.
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Quote:I'm sorry Silas I just don't agree. Having a wider variety of powers does not make a set more difficult to play. Just because Empathy has 9 buff/ally powers, does not mean you lump them all into one category and give them a score of 1. Its not that simplistic.Playing an Emp well requires that you a) know how to use your buffs well, b) maintain situational awareness and c)contribute damage via blasting
Playing most other sets well (basically any set more balanced with offensive/defensive powers requires a) knowing how to use your buffs well b) knowing how to use your offensive powers well, c) maintaining situational awareness and d) contributing damage via blasting.
I really have to stick up for Empathy here, and all other sets that focus on ally support. I know people just lump playstyles like this into "girls stuff" that anyone can do while blindfolded, but its simply not true. I know you didn't specifically say that, but I know thats what people think and it is annoying.
Putting down a location debuff is no harder then putting Fortitude on an ally. Knowing where and when to best put the debuff for maximum effect is no more difficult then knowing who and when to best put a buff on someone for maximum effect, especially if you also considering team makeup and the enemies you are fighting.
Running into the next spawn and mindlessly hitting every offensive power you have takes a lot less skill then keeping Fort on the right 4 people simultaniously, AB up permanently on the right person, CM on squishies if it is even necessary depending on what you are fighting or having the awareness to use it without being told "ZZz", or even placing yourself in the best position so that your 2 auras benefit as many people as possible. Meanwhile you still need to be diligent with peoples health. Pre-emptive healing is king because of how fast people can die in this game. Watching debuffs as a sign of incoming damage or simply keeping an eye on where people are and who is aggroing what is best for this. So you have to keep your eyes on the field. In addition you need to be attacking as much as you can squeeze in and that has its own considerations.
So no, empathy is no easier to play WELL then any other defender set.
/Rant OVER! -
My experience as far as IO levels go is to aim low. Last character I made waited to 47 for IO's and that multiplied her performance capabilities a lot. Problem is, if she exemplars to even lvl 45 she loses all her IO bonuses and its it not nice.
So my advice would be to go for lower level sets. 25 is a good number because thats when most IO's start to level out. Then if you exemplar you keep all your bonuses. Of course this is determined by how much you exemplar, since higher lvl IO's are cheaper generally. Personally I keep doing my Sister Psyches, Citidels, Mants and Ouro TFs so it makes it worth it for me. -
One good proc for the set might be Tempest: Chance for End Drain.
Gives a 25% chance for -13% Endurance. Could be slotted in powers which take ranged damage. So that would work in Electric Fence, Tesla Cage and maybe Jolting Chain? -
Yeah you can. Everyone gets APP's as soon as they hit 41.
The confusion comes because Heroes have to go Red if they want PPP's. -
Quote:Yep the demographic of forum posters has interested me for a while. For instance when I use to play DAoC and the looked at the IGN class forums, the stealther/assassin forums were always the most popular, despite the class's general rarity ingame. Conversely the healer forums were slow, even though ingame they had a huge representation. If you check other games, even this one, the people who play support classes seem to be the type who are much less competetive much less likely to post. This is strictly my opinion based on all the online games I've played, of course. I do sometimes wonder if support issues get overlooked because of this but I digress.Most people don't post on message boards at all, happy or unhappy. Of the ones that do, it's very demonstrable that the unhappy generally post more often and more vehemently than proportion would indicate.
The point that I am slowly trying to make is that I agree, the forums represent a certain particular type of gamer and not the playerbase as a whole, and those people tend to be more likely to complain(Even me!)
Then again I think its just human nature. We tend to remember bad not good. We tend to be blissfully happy and silent when happy and usually voice our opinions only if we are angered or annoyed. It makes sense though, if I had to constantly post what I liked about the game, as opposed about what I didn't like, these forums might get a bit spammed.
P.S Loving the fact other people are as excited as me. I can't wait for launch day and Nova Praetoria being packed! -
Reminds me of the not-quite-so-lingering Lingering Radiation. When I first used it I was a bit confused until I realised that it was basically just a targeted AoE. It does make sense, but you get the impression that if something runs into the watch after you used it, they should be effected as well.
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True that is the worst thing about Rogue Isle, so dark and drab. Its one of those places you wouldn't mind visiting but you wouldn't want i, to be your permanent home. Probably why I will be happier simply visiting it post-GR, I know any character I like wont end up stuck there.
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Quote:Yep it is straight damage and no DoT, it also doesn't provide any knockback protection (unlike its ST version). Sometimes it is what is not said that is important.. (sorry recently watched the "Exam", awesome film)Quote:
3) Chain Fences - Area effect immobilize, Minor damage.- 9.18 Energy damage.
- 0.90 Accuracy.
- 8s Recharge time.
- 15.60 Endurance cost.
- 1.17 Activation time.
- 80 ft. range. 30 ft Radius. 16 Targets max.
- Mag 3 Immobilize. 27.94 Duration.
- Anti-Fly for 15s.
- -10% Endurance.
- 40% Chance for -100% recovery for 6s.
I have one question regarding the AOE immob: Here is stated that it does 9,18 damage but not over a period of time, so am I right to assume it is instadamage? If yes, then the power is rly good as far as I see. Can´t remember another AOE imoob that gives all damage frontloaded, something that should be really good with higher levels and high recharge (with recharge rates at 2,7 secs for example). maybe it´s done so, so it can´t interfere the pulsing sleep, but who knows
Can someone prove this?
But yeah I went to some length to make sure all the data and terminology was correct because I'm pretty anal about that kind of thing, lol :-) -
Quote:This is completely the opposite of my thinking.Redside died. Just accept it.
The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.
Pity, it had some good content.
Having the markets merged means you don't have to worry about playing Red Side and worrying that there will be no one using the Black Market. Now whether you play Blue or Red, you all have access to the same market which means more accessibility.
I think its a good thing :-)
The only drawback to going Red Side now is that we can't convert our SG to a VG and we lose access to our base.
Expect to see me enjoying Rogue Isle with my favourite characters and AT's! I've generally sticked to blueside before because I prefer their AT's, so this will be a whole new experience. -
Quote:Well that does open up huge protential. With high recharge and global recharge, EC could throw them left right and centre at a fast pace.You can have 2 or even 3 out at once. I used this to test sleeping +3 AVs and it worked quite handily.
I wanted to have a run at the Freedom Phalanx in the RSF but couldn't generate enough interest. I'm pretty sure it will be close to Mind Control at this particular function, and even better in the ITF because you can do it out of line of sight so no worries about healing Nictus.
Also given the fast pulse rate, I wonder what benefits it could get out of procs. -
Empathy does benefit from a knowledge other AT's and sets as that lets you get the most benefit from Fort, CR, AB. For instance I was on a team recently taking out a GM, and we were struggling with dealing enough damage to beat its regen. So I stuck AB on the Kin Defender and then he alone was able the cripple the GM from super fast Transfusions.
It also benefits from a keen eye on the debuff window of your team which allows you to predict incoming attacks and heal it up fast. Sometimes that is the only way to save a squishy. E.g: At low level and you are fighting trolls, if the blaster has 3 "throw boulder" cons on his debuff bar then you know he is going to be taking some damage.
Ultimately though every set benefits from this kind of knowledge, but I do feel some sympathy for Empaths. There is a lot of stupid associated with the set and its a shame for people who are actually really good with it, but what can you do. :-) -
Personally I'm not a huge RPer, but I do enjoy concepts. I have always hanged out in Virtue because I enjoy teaming with people who put a little thought into their character and their bio, even if we don't RP with each other. Makes the game that much more immersive. :-)
I think random RP is uncommon, but I always see a lot of ((RP)) in bios, so I always assume it is done with friends, sg mates, etc. -
Quote:We are not comparing like with like. If someone wants to make 2, 3 or even 500 characters all using the same hero name, then that is up to them.There are multiples of ton of Super Heroes. The name Flash has been used by what four different people in the DC Universe, why couldn't the CoH Universe have four different Captain Cabbage's?
If someone else decides to use their name then that is completely different. We all know the lengths Marvel goes to to make sure that their character's names are not used elsewhere.
I realise we don't technically own names in CoH, but we do adhere to a system where once you pick a name that name is yours and no one else can use it on that particular server. It gives you an identity and some uniqueness in that CoH world. Even other, non-superhero games allow you that small pleasure. The whole naming convention of champions is just one of many flaws that should never be emulated elsewhere and to my knowledge, it never has been. -
Its not unusual for me to be really excited for a new CoH issue, but i18 and GR have got me so excited, I just can't wait and only a week to go!
I think its partly due to the snazzy new world, the new contacts and missions, the new enemy groups and the new features like combat aura options for every pre-existing aura and changing factions with some of my old characters. Or its finally being able to play the new characters I'm going to make for GR. The ones with their names and costumes saved, mids build completed and a load of enhancements already stored in the SG base.
But I think what I'm most excited about is that new expansion and new zone feel as Praetoria becomes fully populated with hundreds of lowbies.
Can't wait! -
Hey, was reading this article on the BBC news website and thought I'd share it as it was an enjoyable read. Its about university lecturers using comic book stories to teach philosophy and the fact it has increased take up of the subject.
Link -
Well I run a European timezone SG on Virtue called Royal Grey. It's only small, consisting of just me and my partner, but we do play in the evenings and sometimes during the day. Despite being small, we are always looking for new people
If you are interested my global name is @Peacemoon.
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Quote:Isn't being unique the whole point of names in a super hero setting? Sorry, but you are simply reminding me about all the things that I read about which made me dislike Champions.A little off-topic further yet, but I'm confused on why we even have unique character names when everyone has a global handle to identify them.
That's how Champions works; you can choose any name you want for your character, since you just use the global handle to distinguish/whisper/invite etc people.
This game is way too alt friendly for unique names. Some people I've heard have literally hundreds of alts all consuming names. -
Baring in mind that Conductive Aura is 8 targets max, is it still viable to sap a whole x8 spawn? What tricks were people using because I found it quite difficult, although I am not very experienced in the world of sapping. Spamming Caged Fences and slotting it for End Mod was what I went for.
Also anyone noticed Paralytic Blast? It is a ranged AoE hold, but has a 30 ft. radius, usually reserved for PBAoE holds. It is also the only source of 100% chance for -recovery. Seems like it is meant to be an emergancy button for the set. -
Quote:Yes I remember that! All this reminiscing is making me eager to go play in some hazard zones.- People argued in Broadcast in Perez Park over other groups "kill-stealing" their Hydra packs. (Yes, we fought over who was going to get to kill them!)
I haven't played for months or posted in many more months, but I'm back because the GR side-switching thing looks to good to resist. My wife is back online too. Look for us on Freedom!
Also, welcome back :-) -
I honestly couldn't tell you whether you can have more than 1 static field up at once or not, my gut feeling is that you wont be able to, but who knows.
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Just checked the wiki to see if you had simply misread it. Afraid to say that the wiki is wrong. Dominator and Controller APP's for instance are very similar, but they are not the identical. Castle used the Controller APP's as a template and made a few tweaks where necessary.
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Whoa whoa whoa hold your horses mate. Nothing has changed for Controller APP's.
What you are looking at is the new Dominator APP's which are simply a copy/paste job with a few alternatives placed in.
Do not worry, any powers you had before will still be there. All that is happening is Villain AT's are getting their own version of APP's, and Hero AT's are getting their own version of PPP's.
Hero APP's and Villain PPP's are not changing.
Hope that is clear and reassures you. :-)
There is a lot of copy/paste involved in this, so probably why there isn't much fanfare from the devs.