-
Posts
38 -
Joined
-
I have a lot of downtime waiting for feedback at work. =P My boss plays WoW from time to time as well. I used to play CoH until they put up a firewall to stop Torrenting. Even IT tried helping me out but they can't make exceptions for one machine. =P
-
No one knows anything about this? =( I have an SSH server (using FreeSSHd) set up on my home desktop... just need to figure out how to get an SSH tunnel working from work to home so I can play...
-
I have a 50 incarnate elec/wp brute. She's one of my favorites. You definitely wanna slot yours up with IOs (you don't really need the expensive purple ones).
In my experience, I do NOT have end issues... at all. My recharge time is fast enough that I can have a very effective attack chain without pauses. Sometimes I solo at +0/+8 and I can go through 4 or 5 full mobs (minions/lt/bosses) non-stop before my end bar even hits 75%... and then it'll recharge to full in a matter of seconds. My regeneration rate has me getting over 50hp/sec... that's WITHOUT RttC... Surrounded by a dozen bad guys just gets me healthier.
As for alpha slot... I went the Musculature route... and it's not making a noticeable difference. Especially 'cause I've got Frenzy now, a full Fury bar will always do so much... You really don't need it. After talking to some people on the forums, I've realized I should have gone the Spiritual route. Sure, I don't really need the Recharge bonus (if anything, it'll just make my big hitters come up faster)... but for the secondary Healing path. That Heal bonus will affect everything that takes Heal... so when I get that uncommon Spiritual enhancement... I'll get more Health, faster regen, MORE regen when surrounded by mobs. Survivability is the word of the day.
Not sure if you use Mid's, but here's my (planned) build... Still working on it a little (like Thunderstrike isn't IOd yet... planning what to do with or without purps, etc).
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1590;752;1504;HEX;| |78DAA593594F1A5114C7EFC02002C326B288808228A815256D932E0F4D5A31B191C| |625D6A66D4A885E81668264C056DFFA01EC47E8FA31DA4FD23D7DECDEF756E95906| |24E1B124FC7F3367CEB9E79EFFCC2D1E2C6A423CBA2214D735BDDC6C96AE1AFB2D6| |9BF516EED1B655DD88510310A958A52973257D0E576CBA86D97750E84F9E1A2DC95| |F5A6CC6DD574BDB1F7501AFEE57A551AB2DECA752EB4D5BD3D3DB722CB8D5ABDE2A| |69BA55AA5DA823B27DD6D34A4DCF176B276A4D1ACD61A2385466D3B57A84BA37258| |2A969B2D691CF21E23B0B5F3F03F119D5FDB26560129A1AE11B475426283908902F| |2627A96F0060B14B32A0D171961C91006B384C49A82799975C2DC26A1DD29822AE5| |8B4588B8B07C2538BF1122DF099907D464E680F00ED4CABD2CD602ADAE2E1106AE1| |38EE1918D97B5DA76A966A042F05409891A41816C3BE7A9761E6790A1C50911469A| |F11ED461F675F86800E730C1132484603117270857826AC21072730BE1CE52E803A| |8175BC3EEBCEC8A8FEDF0F130E965028EE837CDF1F314433CC5104F31719F307564| |214B1F133E422C606E32308E3762B80779F11634C809D660823A85C608D124612A4| |55060E76173E76176C50AA111D3AF112E8D7169924BA7B9742E49E92AA48F9ADFC4| |A893268CB908131A61C6CDF010E6BD844F901F370788B3CB497639C92EDB40C74C5| |FC6FED0D0E37F19C78C13C2449B901656047E6729739C147FB39F41273964990C29| |F8A14D8509D3118213ECCFF256D4EC535AEDCC33C673C60BC2FC4B8206E9B39CAEC| |CA6A9C53C23054EE4CCE6396EEE87D082F91A1678CCBC9F1160F0B431B57B1C85E0| |D7B0A276CF9A106CF5AADA3D4842E1064BA759FFF57BA57536E05873826EA06CA26| |CA1DC42B98D7207E52ECA3D94124AFB75B7DA7B01377411E512CA6594A00FE40833| |ED2E10178A86E246F1A078517C28019428CA1394B6038AAD3C74FB07ACA1989E287| |364C0CFDE101FBD5FBDA19BE4EFEFD39045E113126244190BBD2F000D11337D917C| |5FE45C5FE46C5FE4D4E37FDD5C175E| |-------------------------------------------------------------------|
-
Hmmm, well my primary focus is definitely recharge. I've got a decent recovery rate, even with all my active powers on. Defenses as they are range between 21-26%... and I have a 29.5% bonus to acc and 118.5% damage. Dunno how that compares to a more polished (pre-purp) build, though.
-
Ah, I see... Ok, I've knocked out Glimpse of the Abyss for Unspeakable Terror. Boosted me up to 158.8% recharge.
Frosted Armor is only a defense against Smash/Lethal when on... but if Hibernate is a viable replacement for Aid Self... What do you think of taking Hibernate and Combat Jumping (which I would keep active for defense) as an alternative to Aid Other/Self?
Which 3 powers/slots are you talking about when you say it's only a small defense boost?
Here's my build with what I just mentioned and everything I would have active, active.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;758;1516;HEX;| |78DAA594594F13511886CF74A694EEADA5EC9596022D5B85A889CB8551D0042D48C| |470A5E25006681C5AD24E13BD12F5D67BB718356EB75E19911FE1F63B146473B9A9| |DF724A497A6993BECFF43DDF77E6CC7BCE74FCE6A84788955342098C987AB138339| |2CF5985BC691A05C7846E950ABAE91BD50B37A2E9AC114D9E36AD5E8710225EADAA| |34A4C64CB354CCE67315A3635FCD99D2FC7C6ACACA179666A64A4B4BF95C36B7101| |CCB2D1A052367A52A17AEC93CCC33B56C18736EBA3C676617162D2F5FE325B479E8| |57DAD097E147E0EC7236931ACB1833E37AD1320AB79A617147E1FB4C11F253D6C40| |34042D81E12B44784FAC704CF13C2F56AB910AD8061F11C2C76CB7665C786966D97| |50F78BE0FB4DE8FA43E8FD4B78012DAABCAFBAA9A0A56D11EAB609BE1D426297300| |B6A97F7B5C7E8BE9D90AF836E5CB639FAC9AA6778181918747281E60CD034AE10A3| |817030CC6806448413E673CB5BB879C40D96575ADE384D3A07037EF9B47E45C5C68| |08DA112DA35C2413B215647780D5D41D9155CA7000E6C307E121A3709CD5B0C7E00| |03BA4232A3D07B1A69F84088AF323E12126B0405561B96AB0DF3DEA8603549ABA98| |91EF30D688B9CB4E51359AD9F195F08ED5F09B16F040D6668E310D5360EB137C8E0| |100738AA46A88BC8B0232EB2626E42DC4318F4327C84B7A01D32900E0E24CA81443| |990280732C0810C6C1316A0AB93BBD44EEEEAE2AE2E2E4F70F922D475CB67ECE643| |DDC387BA870F750F1FEA3E3ED4EF608F92B23C7981D6D797668CF3A22708872E12E| |641FB6579FF6D1E5961DC230CDF61DC25BC044DC93D487158AF4087A435C456BB56| |F362A5D152A4C5677E52DB7BD784C28724526DFCAFCFAAA7328FF3920BF432CA24C| |A34CA1594AB28D750749459940C4A796DAFDB7F0C17741CE504CA49947000E43E56| |3AF01573A37850BC283E143F4A002584D28AF214A5EC0CECFD5594BFC31C8ACC441| |9A4007EECB79264AD572D4599E6CD38AFE0566F54476C4A948A1B188D8CA1FDFB80| |B988BE1A67B8C63952E31CAE71AA51FF032C1A3116| |-------------------------------------------------------------------|
-
The main reason I'm slotting for defense is because I want survivability in solo play. I did take the S/G Invis as mules 'cause the way I see it, the defense bonuses I get when those are active go away as soon as I do anything, which is kind of useless for me.
And yeah, I slotted Panacea without knowing just how much it cost, I've since swapped out Doctored Wounds. =)
So what's this rule of 5 you mention? I'm kind of new to serious slotting despite the fact that I've played for a bit. In my experience with this toon, it feels like I need Recharge pretty bad. My play style is more akin to a mastermind... Trying to get perma haste/PA so what I do myself is just debuff/control/herding. That's why I went without a blast power. I chose Hibernate as a kind of UH OH! power for emergencies.
I'd go for Basilisk Gaze... but that's about as expensive as purps are atm. =P I'll probably go for the purp set rather than that.
In Confusion, which set is the set with the "proc"? And what's the "proc"? =) If you're talking about "Contagious Confusion"... that's the purple set, I'm definitely going for that one, but slotting everything first 'cause it's gonna be a while before I can afford it.
Freezing Rain... I mainly slotted this for the bonuses. =) As is, I get the def bonuses and with the current build (pre-purp), I get a recharge of 19.34 sec with a 30 sec duration. So if necessary, I can have it constantly raining.
Thing is, I'm trying to slot for defense on anything but melee. I don't always have Hurricane on except for when baddies start crowding me and I need space (that's why I don't care for melee range and melee type damage defense), herding, or debuffing a boss+.
Anyhow, for me the goal is perma-PA to use as my primary attack power. While the rest of me holds, debufs, slows, herds, etc... With my slow contribution to damage as well with Blind and Spectral Wounds.
I dunno... does that make sense in your experience or does it not work out so well? Currently, I'm only really getting a 16.6% bonus to damage... but even then, I was thinking of taking Spiritual for my alpha slot rather than damage... Thoughts? -
Ah, yeah I wasn't sure how much Panacea would cost, so I was thinking Doctored Wounds as backup, mainly for the recharge redux.
Those numbers are pretty interesting, I'll take a closer look at your changes. I took Vengeance 'cause I thought it would work on pets... but from what I've read elsewhere, it doesn't. =(
As for the whip, in my experience with it, it doesn't do enough to make a noticeable difference. But I'll definitely be swapping Tactics in for Vengeance and checking out your IO slotting. -
I don't know if this is the correct place to ask this question... but my work has basically every port blocked. I was told by a friend that it might be possible to set up a proxy through SSH and just play through proxy using my home desktop as my SSH tunnel. Does anyone know how to set this up? I've got oodles of time at work and big plans for my toons. =)
Any help is appreciated. -
This is my build so far before purps... I plan on adding in Spiritual for my alpha slot... see if I can get perma-PA with that without purps or at least get perma-Hasten. As it is, Hasten will have a 5.76 second wait before I can reactivate it and PA has 7.52 sec.
I'm also trying to slot for survivability. I typically just run around with Sprint, Steamy Mist, and Weave active.
I do plan on slotting Blind/Deceive/Thunder Clap with purps regardless further down the line.
Maybe some time down the line I'll be able to solo an AV, once I'm purp'd out, or at least when I have perma-PA.
Anyway, suggestions? Improvements? All help is MUCH appreciated. She's at 47... almost ready for that Alpha Slot. =)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Lie : Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(40)
Level 1: Gale -- Acc-I:50(A)
Level 2: Blind -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(7), Lock-EndRdx/Rchg/Hold:50(15), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(42)
Level 4: Deceive -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(5), Mlais-Acc/EndRdx:50(9), Mlais-Conf/Rng:50(15), Mlais-Acc/Conf/Rchg:50(40)
Level 6: Snow Storm -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(7)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(31), S'fstPrt-ResKB:30(31)
Level 12: Hover -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- Frbd-Stlth:50(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(29), ShldBrk-Acc/EndRdx/Rchg:30(31), ShldBrk-%Dam:30(34)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Dmg/EndRdx:50(19), ExRmnt-Acc/Dmg/Rchg:50(23), ExRmnt-EndRdx/Dmg/Rchg:50(25), RechRdx-I:50(25)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(21), DarkWD-Rchg/EndRdx:50(36), DarkWD-ToHitDeb/EndRdx:50(36)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(27), Abys-Acc/Fear/Rchg:50(29), Abys-Fear/Rng:50(34)
Level 28: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(45)
Level 30: Aid Other -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(34), Panac-Heal/Rchg:50(36), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal:50(46)
Level 32: Phantasm -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-+Res(Pets):50(45)
Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(37), ExRmnt-Acc/Dmg/Rchg:50(37), ExRmnt-EndRdx/Dmg/Rchg:50(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(43)
Level 41: Aid Self -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(43), Panac-Heal/Rchg:50(43), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal:50(48)
Level 44: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/Stun/Rchg:50(48), Stpfy-Acc/EndRdx:50(50), Stpfy-Stun/Rng:50(50)
Level 47: Superior Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Group Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
------------
Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 4.563% Defense(Smashing)
- 4.563% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 6.438% Defense(Energy)
- 6.438% Defense(Negative)
- 3% Defense(Psionic)
- 6.125% Defense(Melee)
- 9.875% Defense(Ranged)
- 8% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(Confused)
- 2.5% Enhancement(Held)
- 38% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 88.75% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 129.71 HP (12.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10%
- MezResist(Held) 12.2%
- MezResist(Immobilize) 15.5%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 10%
- 14% (0.234 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;760;1520;HEX;| |78DAA594594F135114C7EFEDB494D2DD52D69696B5A54081A889CB8351D00403868| |8E149C55206681CA6A44BA24FA2BEFAEE16A3C62DC67723FA5170F9040AB2B924A6| |9EE59662FA6893FE7FD3FF9C73E6DC73EF74E2DAA84B88951342FA468C543E3F339| |2350BB9AC61E839FBB954A1984B199ED154EE6A743CA347E3278D42AF5D08D15989| |2A2724C70CA398CF64CDB211D91773AA383F9F9C2A64734B3353C5A5A5AC993117F| |C63E6A29ED3CD42B27C513799853A53CBBA3EE7A4CB33466661B1E0E66BBC8434FE| |35A1CF65D21953F79D5ECEA49363697D6622952FE8B9EB4DD0DD61F83E96427D4A5| |671171013967B04EB7D82EB0121F69070A5122E440B60583C018BDD924DEE58D0B2| |EC126A7E103C3F095DBF08BDBF094F214553CFD536255AD62D42ED36C1B34388ED1| |266416D1C2E6DAFC9AA7943E88039DBE9F9258BBD8F3AAA65B81869B8E9E000ABC3| |47397501463DA12DC86802848503EA39D50A9D7CC709965B59EE3F64CD817AD5A2B| |D52C3449F85A1114256429B8DD05E437801597E95E55FA7391CD8607C27346C129A| |B618BC001DB2029CA505DED29DFA7784CE55C67B82843683AACD20EF8D0656A3B21| |A1B697D2F419BD5E09BD768312D1F199F08A12F84F6CFBC2950A195A7A7B5F2F47A| |FD0C9E5E3FCF286CC7E25C361CD2A84298D0D946188830A284579014519388F024A| |23C89284F22CA93E8E749F46F131620AB434DA283B3BA38AB8BC3631CBE0871DDAA| |996E3ED43D7CA87BF850F7F0A14EF0A18E40EF71151EE7DE13DC7BE29FDE07B9F77| |9A8DEA7C2FB6ED0EA075718B709C33719B708CF40936A0F923CACE7A043CA1A622B| |64AD7AB1C6D192CA6A276BD2BAF7AE09C9A7235C49FCAFCFAAAB5CC771BE0EF402C| |A24CA34CA45944B2897515228B3286994D287BD6CEF116CE828CA3194E328411FC8| |1D8CB4E3BBE54471A1B8513C285E141F4A00A505E5114AC9E1DBFBAB287D851A52C| |D440ED000BEEDB7E264AD572C29A77933CE4ADCEA8DCA1D8B8C52703DA38131B47F| |1F702E2251E50C573987AA9C83554E65D47F01E2B93264| |-------------------------------------------------------------------|
-
Here's my build... Any suggestions for improvements for her? I'm trying to hold off on purps until everything is slotted, 'cause I know that's gonna take me a psychotic amount of time to get my hands on a full purp set.
Also, suggestions on Alpha slotting as well?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Harrower: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(5), BldM'dt-Acc/Dmg/EndRdx:50(7), BldM'dt-Acc:50(9), BldM'dt-Dmg:50(45)
Level 1: Gale -- Acc-I:50(A)
Level 2: O2 Boost -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(3), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(9), Panac-Heal:50(37)
Level 4: Snow Storm -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Hover -- DefBuff-I:50(A)
Level 10: Steamy Mist -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(11), GftotA-Def/EndRdx/Rchg:40(11), GftotA-Def:40(15), S'fstPrt-ResDam/Def+:30(25), S'fstPrt-ResKB:30(37)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(25), BldM'dt-Dmg:50(45)
Level 14: Fly -- Flight-I:50(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(33), ShldBrk-Acc/EndRdx/Rchg:30(34), ShldBrk-%Dam:30(34)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Dmg/EndRdx:50(19), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(34), ExRmnt-+Res(Pets):50(37)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(21), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Def:50(31)
Level 24: Aid Other -- Panac-Heal/Rchg:50(A), Panac-Heal:50(36)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(27), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Acc:50(29), BldM'dt-Dmg:50(45)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(31), EndRdx-I:50(31)
Level 30: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:50(50)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Tornado -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(42), BldM'dt-Acc/Dmg/EndRdx:50(46), BldM'dt-Acc:50(50), BldM'dt-Dmg:50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Vengeance -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(43)
Level 44: Aid Self -- Panac-Heal/Rchg:50(A), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal:50(48)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
Level 49: Combat Jumping -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 4.563% Defense(Smashing)
- 4.563% Defense(Lethal)
- 19.25% Defense(Fire)
- 19.25% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 6.125% Defense(Melee)
- 28% Defense(Ranged)
- 24.25% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Stun)
- 25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% FlySpeed
- 66.26 HP (8.252%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 11.6%
- MezResist(Terrorized) 5%
- 24% (0.401 End/sec) Recovery
- 50% (1.676 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.5% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 4% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;750;1500;HEX;| |78DAA594D94F135114C6EF74A194EE94A594AE14A4801D68D4C4E5C1A86834A1064| |35CA24632810126E9E6742AF8242E8FFE03C6B0E89BF15D09FE472A8BCB7B3DCB85| |96F4D126FD7ED3D373BF7BEE379D16D6A6BD42AC5F164AF05A51ABD5E60B5ACDD2C| |D92515E74DDD6ACBAA915FD3735D3ACACEA662A7BA5688DB98410E966D7FC5CBD54| |AA94D5691D547E30CACBC9968EABF5A52575CEAA98A5E6F7A15BE515DDD4CB967A7| |4E199AD548AEA8DA2B1BC6205E87A46D71675B3B662547DF4B9A02F1A0B4659F71E| |7D5B05A3D8F5AAB1A0B6EC56D01674798AE71198F51CBCDF05857C359CE23B202F6| |C3F088E9F848E3D42E73EE1F401A1EA385E2544944A4FA1A470C9A1C4EC64142774| |24089D49C2708A6042BB9DDB15FB278536FC4C780F1339A5B7334DDE6E48D6254BA| |E04956AB0DEADF0DC6E075C8C8A2E27C345F0771222FD80B8188E1036C0DB234FEB| |E1D37AF9B45E3EAD9F4F1B39715A0FECED93DBFB3254B260FB80340A2876F40EDA1| |87642CA41483B191D844DD83E2457850E6C68D47DC8F84548FD26A4FF1086FF12EA| |B0579857D9C35FA8D4F395DB7708A3BB84108CD9CB91D87A8394655F8890E821C4A| |1A15F66DECF3725C377630B061B90830D702E51CE25CAB9C43897D8895CBAC16F50| |6E38C8772A7102CF1C786AB68DBFA01932EB84B1978C5784DC6B42FE0D611B8649C| |AB8936CB40A4643D26888E7CBF07C633C5F8EE7CBF37C799E6F0D568DC855231B54| |3AB5C9D8626C13463F303E127AE05459197796631CE718C7C30C4E33097D13DC679| |BE03473FC139FE450774055198FCA4693EC30C90E7DE030C50D628A7FD6B1F6076B| |064BB24B701CB3CD674D2813542A3417FED76BD77BE4E3BED3053A877217E53ECA0| |39487288F501EA33C419947697C3B5E1D388F035D40B9887209A517FF6CDE62A70B| |9F420F8A17C587E24709A00451C22851940D94863B78FC8FD1D8030F4566A2E4288| |0FDD652964A07ADA57B14F961B36453527CBF197D8CA9D61B808188F1B64ABEAD72| |B6AD72A6ADD2CCF81FB7F03587| |-------------------------------------------------------------------|
-
Well it is definitely appreciated. =) I hold off on Purps too, but right now kinetic combat costs as much as a cheap purp. =P So that will definitely be one of the last sets I go for. I'll definitely look in to mu mastery though... It'd be nice to get some more aoe, though I am curious to see what next incarnate will bring... We supposedly get an aoe or pbaoe power... =)
-
Hmmm, thanks for the advice. Been looking at the numbers in Mid's and I'm thinking of going with Maneuvers instead of Resurgence and then reslotting. Right now, my alpha slot is sitting with Musculature 'cause it felt like I wasn't doing much...
My acc/damage/recharge/end use is all pretty well manageable, if not completely carefree. Alpha Slot is just a bonus at this point. But when I get another respec, I'll try your suggestions and buff up my survivability and just compensate for acc/damage using incarnate slots.
Or do you have any suggestions on what to do with alpha slotting?
As for Mu Mastery, I was thinking about that, but ride the lightning does me wonders, especially once my Frenzy power is ready. You think it's a bit much to go with the extra recovery/regen from Physical Perfection and extra ToHit from Focused Accuracy? I was thinking of going with Focused Accuracy, Physical Perfection, Maneuvers... Or Maneuvers, Assault and something else, any thoughts on that? -
"Delightful Disarray" is my 50 elec/wp brute. I'm slotting her out with IOs and just want some suggestions on improvements for my build... At the moment, I'm getting everything slotted the way I want before I start saving for purples.
I've played for several years now, but never gone PVP. I'm thinking of eventually going PvP with this one. But for now, just maxing out.
As for purp plans, I wanna go:
Thunder Strike: Armageddon x5
Chain Induction: Hecatomb x5/Recharge Redux x1.
Any suggestions would be much appreciated. =)
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Delightful Disarray (Alt-Ancillary): Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (3) Resist Damage IO
- (9) Resist Damage IO
- (31) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Endurance/Recharge
- (46) Numina's Convalescence - Heal
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Miracle - Heal/Endurance
- (5) Miracle - Endurance/Recharge
- (7) Miracle - +Recovery
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (9) Accuracy IO
- (13) Damage Increase IO
- (25) Damage Increase IO
- (37) Damage Increase IO
- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (15) Luck of the Gambler - Recharge Speed
- (A) Defense Buff IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Miracle - Heal/Endurance
- (37) Miracle - Heal
- (42) Dampened Spirits - To Hit Debuff
- (42) Dampened Spirits - To Hit Debuff/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Efficacy Adaptor - EndMod
- (46) Efficacy Adaptor - EndMod/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Resist Damage IO
- (23) Resist Damage IO
- (27) Resist Damage IO
- (A) Accuracy IO
- (A) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Endurance/Recharge
- (42) Impervium Armor - Resistance
- (50) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Resistance
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Modification IO
- (48) Healing IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (27) Endurance Modification IO
Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 6.75% Defense(Psionic)
- 6.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 34% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 168.67 HP (11.25%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Stun) 4.4%
- 11.5% (0.192 End/sec) Recovery
- 44% (2.754 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 2.5% Resistance(Psionic)
------------
Set Bonuses:
Crushing Impact
(Havoc Punch)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(High Pain Tolerance)- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
(Jacobs Ladder)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fast Healing)- 2.5% (0.042 End/sec) Recovery
- 28.11 HP (1.875%) HitPoints
(Charged Brawl)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Indomitable Will)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)- 12% (0.751 HP/sec) Regeneration
(Rise to the Challenge)- 2.5% (0.042 End/sec) Recovery
(Rise to the Challenge)- 2% DamageBuff(All)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Chain Induction)- 16.87 HP (1.125%) HitPoints
(Tough)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Heightened Senses)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Strength of Will)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Strength of Will)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
(Focused Accuracy)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)