Papaschtroumpf

Legend
  • Posts

    381
  • Joined

  1. I agree with DarkBlue with regard to the abbreviations.

    And I agree *very much* with your comment about having fun.

    I have a lvl22 empath, and it can get boring at times, especially late at night if the team is mostly cruising through missions and spamming a few heals is all you *need* to do. That's when adding in the attacks adds to the fun, even if the group didn;t really need you to join in the blasting.

    It can also get very exciting when the team tries to chew more than it could take and you can't heal/buff fast enough even with Hasten up.
  2. [ QUOTE ]
    I'm working on a similar build (currently at 10).
    What would be the advantages of swift vs hurdle? isn't CJ+hurdle+SJ "too much" jumping?
    Wouldn't swift help in being more nimble in battle?


    [/ QUOTE ]

    Yeah, I know, answering my own post, but the edit period on the original expired. This Alt is now at 21.

    CJ+hurdle or SJ+hurdle is awesome. It gives you much more *horizontal* distance, and more maneuverability. take hurdle over swift any time. It *does* make you more nimble in battle.

    [ QUOTE ]
    My main gripe is that you don't get another attack until the mid-20s with both your plan and the OP. Until you have hasten 6-slotted with DOs or triple slotted with SOs, you spend a lot of time waiting for damage powers to recharge.

    [/ QUOTE ]

    Basically I solved this by taking impale earlier than in the *respec* plans above. really helps, wish I had done it earlier. and having a ranged attack (with a Slow component no less) is awesome.
  3. [ QUOTE ]
    Brawl Index for Ice-Cold Powers:

    <font class="small">Code:[/color]<hr /><pre>
    Ice Bolt: 2.78
    Ice Blast: 4.56
    Frost Breath: 3.89
    Ice Storm: 7.34
    Bitter Ice Blast: 6.33
    Bitter Freeze Ray: 3.67
    Blizzard: 10.08
    Sleet: 1.34 (1.68 if you add in the impact of its -res effect)
    </pre><hr />

    [/ QUOTE ]


    What's brawl index? (what do these numbers mean)
    How is it calculated?
  4. any word on the ED update to this guide?
  5. I'm working on a similar build (currently at 10).
    What would be the advantages of swift vs hurdle? isn't CJ+hurdle+SJ "too much" jumping?
    Wouldn't swift help in being more nimble in battle?

    My main gripe is that you don't get another attack until the mid-20s with both your plan and the OP. Until you have hasten 6-slotted with DOs or triple slotted with SOs, you spend a lot of time waiting for damage powers to recharge.
  6. You may also collect a ton of debt. Mu naughty presents either spawned level 2-4 snow monsters, so no XP as a lvl 10, or spawned lvl13 bosses and lewies and immediate death and debt.
    Collected 3 bubbles worth of debt in about 10 presents.