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and once a character hits 26, I can't stand farming them much longer.
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Luckily, getting to 26 only takes about an hour now. -
Don't worry, it's only a matter of time until that exploit gets nerfed too..
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Really? I don't seem to recall being able to gain 26 levels by running 5 missions before MA...
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Why do you care if they're doing it in an MA mission instead of just resetting some other mission 5 times?
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I never stated I had a position on it at all, just that it will not surprise me at all when the devs nerf the XP of MA missions. The ability to gain XP is far in excess of prior PL methods, simply because mission authors can create situations that are ideally matched to their abilities.
There was no way prior to run a mission with all LT's or all Bosses, or any of the other things that are currently being done.
One thing the devs have always been quick to address is XP gain beyond their established standards. Anyone who thinks that they will not do something to address this in MA is being naive. -
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Really? I don't seem to recall being able to gain 26 levels by running 5 missions before MA...
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Thats because you couldnt load an entire map with nothing but comm officers before the AE
Got nothing to do with average exp gain when you're stacking the map. :P
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No Rikti Comm Officers or Headmen were used for this at all... -
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Since there is no end of mission reward (except the bonus tickets), coupled with the aforementioned lack of Patrol XP use, there is less XP earned via AE missions. However, you get to chose how your drops are split between salvage, recipes and enhancements. I would say this is a fair tradeoff.
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Really? I don't seem to recall being able to gain 26 levels by running 5 missions before MA... -
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no
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At least not yet, but I would not be surprised at all to see it happen, with all the rampant PL'ing going on. -
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1. Block Trial Accounts from sending email at all. (They currently can send at level 10.) Allow them to receive as normal, and to reply to received emails, but not to change any of the addresses on the reply.
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THIS! Please devs, get this implemented. The frequency of email spam has been on the rise the last few months in my experience. I've run into plenty of these RMT spammers in both PI and now in the Atlas AE building. They are all trial accounts, all still at level 1, but having been PL'ed to 10 just to send emails.
And while I understand GM's have a lot on their plate, it would be nice if they could respond a little faster when these RMT'ers get reported. I have petitioned many times on ones standing there actively sending out emails, and I have yet to see a GM respond in any kind of timely fashion. -
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So I'm watching the AI of my helper EB in a MA mish and he gets stuck standing around just like helpers in any old bank mayhem before i14.
Only now my lightning storm is slow and my MM bots can't be +rchg by the FF proc that's been slotted in them. Is there any plus side benefit to this change?
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And don't forget the fun of not being able to have them buffed by Accelerate Metabolism or Speed Boost either... -
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Story title:
Demon farm Map
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There's your answer right there... -
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now the online store is broken
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More doom! -
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3 hours longer?...20 mins are up! no servers available
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/ragequit -
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So much for the "buff".... But I'm sure the nerf part will work as planned.
[/ QUOTE ]Yes, because one person saying that it didn't work is proof positive! *rolls eyes*
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I knew you'd enjoy my snarky response there... -
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Pet Powers Change:
o Recharge times on pet attack powers will no longer be affected by any outside source. This includes buffs and debuffs. What this means is that pets can no longer have the recharge time on their powers increased by player buffs (like Speed Boost) or their recharge time decreased by player or NPC debuffs. This change was made to allow pets to correctly cycle through their attacks instead of getting locked on using the same attack over and over and neglecting to use other available powers.
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I've already bugged this on Test but this is not working for Grave Knights. They still stand back, pull out their swords and spam Dark Blast and Gloom unless a mob comes in melee range or I move the pets within melee range. And even then melee is sporatic. I've seen them stand on top of the mob and use ranged attacks rather than melee. So this fix is not working for Grave Knights.
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So much for the "buff".... But I'm sure the nerf part will work as planned. -
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...or, on the other hand, you can stop looking at the game through nerf-colored glasses, and acknowledge that some changes *do* have positive benefits, even if they also have some negative ones.
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Hmm... My original post does have that tone, in my opinion. I said I don't have a problem with them doing something about IO slotting pets for recharge, but I do have an issue with changing a long established mechanic of external buffs affecting pets.
Which do you think represents a greater number of players? Those savvy enough to realize that slotting multi-aspect IO's with recharge into pets would increase the recharge rate of the pets? Or the mythical "casual" player that reads the description of two common and popular buffing powers, Accelerate Metabolism & Speed Boost, and uses them "as intended" to buff pets?
I'm sorry, but no matter how I look at the positive aspects of this, the wide-ranging and completely counter-intuitive removal of external recharge buffs on pets is a big negative. It affects a much greater number of players, and makes it harder for new & inexperienced players to understand the game mechanics. -
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Well, go ahead and add me to the list of folks unhappy with this change. I don't so much have an issue with them doing something about +rech IO's affecting pets, but to make pets immune to outside recharge buffs is an across the board nerf to pretty much all MM's & Controllers. [/i]
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Honestly, I can't call it a nerf when they really aren't lowering their initial damage.
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And in fact, it's a huge buff. Your pets are now immune to -recharge. No need to fear Psi, Cold/Ice or other -recharge abilities (LR from Rad, for example) any more.
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Ah, I get it now.. I just have to look at nerfs as if they are "buffs" and they will suddenly make more sense! -
To be fair, I think that the current change making pets immune to external buffs like AM & SB is wrong & counter-intuitive.
Having said that, while I can't cite where I saw the info, that info was out there that RIP IO sets were specifically intended to only affect the player's recharge of the pet summon power, not the recharge of the pets themselves.
I was not in closed beta, and did not know anyone that was. I recall coming across that information several times here on the forum during 13's open beta phase. -
Well, go ahead and add me to the list of folks unhappy with this change. I don't so much have an issue with them doing something about +rech IO's affecting pets, but to make pets immune to outside recharge buffs is an across the board nerf to pretty much all MM's & Controllers.
We're not talking a select few that knew they could slot multi-aspect IO's into their pets, we're talking a huge group of normal, "casual" players. Speed Boost? Accelerate Metabolism? It makes sense to players that these powers work as they do now.
This whole thing makes me very disappointed. I took almost 2 months off away from CoH after Issue 13 went live, and came back because I was excited about Issue 14, only to find more nerfs.
Oh, and just for posterity:
Castle 2007: Keep in mind, that I do know how valuable Hasten, AM, SB and LotG's are in the game and have no wish to make them useless on many powers. -
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First..I been farming for like when tanks farmed and there was no cap arrgo "Freak farm" went to the new hottest thing fire/kins i farm the wall alot with my fire/kin with no problems
never die.I think its how u slot the build that counts more then the Archtype that your using to farm the wall.
You guid is at most fair to about half of it. The other half is red side farming and i cant tell you nothing about it 4 i dont care to play red side it bores me to death.
Now back to farming heroes side
1. farming boss's can be done if you know what your doing
i solo 8 man under 17mins where it takes most farmers to run 6 man 15min-20 but thats cuz their new "maybe"
2.On boss farming add this note to guid 1"stay out of range 4 feet so u dont make em pull out axe.2 char em now sometimes u hit they still fight but siphon anything and they begain to choke keep spaming char and us what ever mastery u have plus siphon and cage imps will kill off the rest
while u get contol over boss's if u use fireball u are adding to the imps same with psi tornado,
Its really not hard once u get the hang of it,
If u want to see me do it ill be glad to show anyone,
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OW! My eyes! My brain! My sense of literacy! Please do the internet a favor and invest in a dictionary, as well as learning about the amazing new inventions called "punctuation" and "grammar". -
Demon farm is given out by Harvey Maylor.
Mission: Empower the Bands of Shu (part 2)
Mission is a defeat all, so the mission holder needs to take special precaution that any team members do not accidentally complete the mission objective. One way to do this, is to skip all enemy groups that are not at street level. It does result in skipping more groups than you have to, but is easier to keep track of on a fast-moving team. -
Positron Taskforce
Merits: 64 (+9)
Did not expect that...
Thanks for your help testing that one, Astra. -
OK, we are running Posi now. Back shortly with an update.
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I'll volunteer to test Posi solo or duo'ed, if someone will help me get it started up.
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I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.
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And this is pure hyperbole. How many of those 7200 merits are TF/Trial pool recipes? The majority of them are all going to be standard Pool A & B drops, which have excellent availability on the market. Merits are not supposed to replace the other existing methods of obtaining items. -
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To the players: Rather than quoting and responding to multiple posts, I'll put in a few general remarks here.
By and large merits have added rewards/options to the game. Most SFs and TFs give more rewards than previously. Story arcs and flashback now give rewards. We can now save up for recipes instead of being forced to roll randomly.
You're right that merits have not replaced the market, and I'm sure that wasn't their intention. Perhaps some help text needs to be added about merits to align expectations. "Merit rewards are just the sugar coating for your character. The bulk of your enhancements will come from regular vendors, IO tables or purchased through the market."
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I cannot agree more with the above comments. The naysayers need to take a step back and realize that merits have given them something they did not have before. The merit system has not taken anything away.
Before: Player does not run TF's, gets nothing, zero, zip, nada. No chance for a rare recipe reward ever.
Now: Player does not run TF's, gets multiple merits simply by completing story arcs, maybe with a few GM kills thrown in. Gets several random rare recipe rewards they never had the opportunity to get before.
Before: Player runs TF's other than quick Katie and Speeden. After hours of effort, gets nothing more than those running the quickies.
Now: Player runs those other TF's, gets a reward possibly several times greater than they ever could have gotten before.
Before: Nearly every IO set recipe a player might want could be purchased through the markets (granted WW has an advantage over BM here). Only a few, select, highly desirable recipes were priced potentially out of reach.
Now: Hmmm.... Market is, so far, just the same. Just about every IO set recipe can still be purchased at the market, same as before. Except now, a player can target specific highly priced recipes to purchase with merits.
Overall, seems like a huge WIN to me for the players.
Merits were NEVER supposed to replace the other standard ways of obtaining items in-game. It is NOT supposed to be easy to IO out every single character a player has, or even to IO out one character. Invention sets are not out of reach either for normal players. My first level 50, by the time I got him to 50, had a good half of his powers slotted with full IO sets. All done simply by playing the game with friends, running lots of different TF's, story arcs, etc. No farming, no grinding, no Katie over & over again. They were obtainable to anyone who wanted them before merits, and they are MORE obtainable now that mertis have been implemented.
Reality is, not every player can obtain every shiny in this game (or any other MMO), nor should they be able to. And they don't need to either. I have many toons that have only basic common IO's or SO's slotted and they do just fine.