Paladin_Musashi

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  1. I'm gonna go with the crowd and say I use the magic pack cloak a LOT. It really does look better than the standard capes (And certainly better than the ridiculous shoulder cape).

    Of course, if they'd give us capes with a mantle like Statesman wears, I might use that instead of the high collar mantle on some characters. I just like my capes to cover the shoulders.
  2. No problem. I actually enjoy a challenge like "Can you soft cap an <insert powerset/AT here> without using <????>". I'm immediately forced to load Mid's and try it whenever someone asks something like that
  3. Honestly, with a WP Brute, if you want to fight an AV, what you do is as you fight your way through the mission, you kill LTs and bosses but just herd the minions along with you (At least until you've got 10-15 following you. After that you should kill any others). That way when you fight the AV you've got maxed RttC regen. Just don't use too many AoEs
  4. Quote:
    Originally Posted by Sardan View Post
    PLing and farming are heavily affected. By killing bridging and by allowing farmers to do their thing without bothering anyone else, the old days of farmers/PLers nagging others to bridge or pad are over. It's true that i16 makes farming easier than ever, but I think it's quite clear that the devs are bothered less by this than by the old days of people who weren't interested in farms being nagged to fill or bridge.
    Those days were already over. With AE boss farms there was no need for fillers. There was no need for bridges to get people to high level quickly.

    I have not once gotten a request to fill or bridge since I started playing the post-AE game. Not once.

    As opposed to the 10 times a day (Minimum) I used to get them.

    I understand the need to lure farmers out into the regular game, because there are no purples on the market because no one is farming them...

    But lowering the XP rewards from the AE won't accomplish that. Won't even have an effect on it, actually. The reason all the farmers are in the AE is because tickets and reward rolls provide an awesome and consistent inf/time ratio. Farmers farm for inf.

    So unless they nerf the value of tickets, or the rate at which they can be obtained, AE farming won't be affected. Except that they'll be running their farms by themselves instead of running with teams.

    Which makes the game less fun.
  5. Yeah, I know about the shoulder cape... I just hate it.

    The high collar cape is my favorite anyway, so I'm happy I get to start from level 1 with those
  6. I noticed on one of my accounts, which has every booster pack on it, that I can now create characters with capes at level one. Not just the booster pack capes, and such either. Any cape.

    Did I get this ability from some bonus pack? It doesn't seem to be a listed benefit of any of the bonus packs or any vet rewards I have (27 months).

    [EDIT: Urgh, ignore this. I was misled by the fact that I could select any cape type for the high collar mantle style cape, and also pick the normal mantle styles. Then I looked closer and realized that on the normal mantle styles I could only get the Valkyrie cape. So false alarm.
  7. Indeed. Which is why I was saying you could get away with ditching Tough in the build I submitted, if you took CJ or Hover to make up for the loss of the Steadfast Protection +3% defense global. You'd be something like 3 or 4% short of the cap on AoE I think... But that's not the end of the world.

    Personally I like having all my bases covered though
  8. Go into the options menu and set the default IO level?
  9. Quote:
    Originally Posted by Prof_Backfire View Post
    In that particular example though, Vahz only go up to 20 or so and you can't get xp for them beyond there so they can't really be used to powerlevel very far.
    With the new change coming in i16 that lets you gain experience while exemplared you can level all the way to 50 off level 20 mobs if you want.
  10. Quote:
    Originally Posted by Prof_Backfire View Post
    As long as you're not pling newbies and still paying $15 a month, the devs don't care.
    They should though. It will still be TOTALLY possible to PL newbies with the new changes. In fact, it'll be easier (Since I can set missions for 8, and only bring the newbie I'm going to be PLing, which makes up for the fact that I'm not fighting nothing but bosses anymore, and the missions will actually go very fast). All it does is make farmers and PLers less likely to actually team, like normal people. It doesn't hurt their business in the slightest. It just takes them out of the team game. And completely destroys the AE as a place where you could fight a wider variety of enemies than are out in the "normal game".

    So PLing won't be affected, farming won't really be affected, but the game becomes less fun.
  11. Quote:
    I am remarking that if Freaks become worth less than other groups to fight, I am picking up my toys and moving over to Council missions, or whatever.
    I'm gonna be taking my BS/Regen, DB/WP, or some other lethal damage inflicting scrapper and farming a Vahz mission set for level 5 difficulty and 8 man spawn to level alts on my other account all the way to 50, TBH.

    Oh, and I'll be doing it in the AE, since Vahz are standard mobs, and therefore won't be hurt by the AE nerfs (Although a Vahz boss farm would be soooo tasty...), which means I'll be able to do it blueside and redside with equal ease.

    So good job devs, you haven't discouraged farming at all... You've just made me a soloer again.
  12. Do you mean just without weave, or without the fighting pool altogether?

    This build is soft capped (With stealth on... You get a couple percent defense bonus from stealth even when you're not in hidden status) without Weave... But it uses tough. I'd be quite hard pressed to manage soft capping without having a power to slot some resistance set IOs in. On the other hand, if you're using Combat Jumping or Hover, that might get you there, but it would probably leave AoE defense slightly below the cap.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 45 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Fighting

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Dam%:40(31)
    Level 1: Focused Fighting -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), LkGmblr-Rchg+:50(15)
    Level 2: Focused Senses -- HO:Enzym(A), HO:Enzym(5), HO:Enzym(5), LkGmblr-Rchg+:50(15)
    Level 4: Agile -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def:50(13), RedFtn-EndRdx:50(13)
    Level 6: Hurdle -- Empty(A)
    Level 8: Stealth -- HO:Enzym(A), HO:Enzym(40), HO:Enzym(40)
    Level 10: Practiced Brawler -- RechRdx-I:50(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Haymaker -- Empty(A)
    Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17), LkGmblr-Rchg+:50(25)
    Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(23), GSFC-Build%:50(25)
    Level 20: Evasion -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21), LkGmblr-Rchg+:50(27)
    Level 22: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(39)
    Level 24: Health -- Empty(A)
    Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(39), P'Shift-EndMod/Acc/Rchg:50(40), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(42), P'Shift-End%:50(42)
    Level 28: Lucky -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29), LkGmblr-Rchg+:50(31)
    Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(43), Aegis-EndRdx/Rchg:50(43), Aegis-ResDam/EndRdx/Rchg:50(43), S'fstPrt-ResDam/Def+:30(45)
    Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  13. The hilarious thing is that Vahz bosses are cake for most melee toons. They don't really hit all that hard, you have status protection they can't break, and they're vulnerable to lethal damage in a really noticeable way.

    My broadsword scrapper loved them. Axe tankers love them too.
  14. Quote:
    Originally Posted by Chase_Arcanum View Post
    Is it REALLY that bad? Not kill-per-kill but compared to a NORMAL dev-created story arc. When you play for 3 hours, how much less XP/hour difference is there really?

    Most of what I'm seeing either compares
    - kill-for-kill, ignoring that MA arcs offer faster kill rates due to the lack of elements in dev-created content like in-zone travel, inter-zone travel, delivery missions, stops to make inventory space, etc.
    OR
    - Pre-Nerf MA XP to post-nerf MA XP... ignoring how either of these relate to the other content in the game.

    Yes, the reward-centric people will leave MA and never come back if there's a significant disadvantage compared to other parts of the game... so how bad is that difference?
    When you consider that the per-kill is lower, you don't get patrol XP, and there's no mission completion award? Yeah, it's that bad.

    I mean, running AE maps with minion/lt/boss cherry picked from an existing faction will still be fine. But custom mobs? Yeah, it'll be so bad no one will touch it. Which is really irritating to me.
  15. Yeah, I don't really care about the Freak change, except to say that I'll never fight them again because they're annoying and they give low exp.

    If you read my giant flaming rant, that's about the AE changes. Which lots of people think are great.
  16. Tiny little suggestion, since you're in charge of the thing now...

    It'd be nice if there was a way to set stealth powers to only apply their detected defense bonus in the totals, rather than the bonus when you're hidden. That way I wouldn't have to remember that my Widow's defense is in fact 4% higher than listed due to stealth.

    Thanks
  17. Quote:
    Originally Posted by Razoras View Post
    No "forum police" actively goes around shouting down people that suggest XP is the driving factor for most players. Some members of the community don't do things solely for XP, some members of the community don't understand why XP can trump story, but otherwise you're just making things up.
    Funny. From a quick look over the board, any time anyone complains about an XP nerf, or a a change intended to discourage farming (Which is so counterproductive it's ridiculous...), at least 5 people (Usually the same people) jump in immediately with replies along the lines of "Quit powerleveling and play the game!" or "If you're concerned with numbers you're doing it wrong!"
  18. Quote:
    I have to say I'm probably the first person to flock to a fun but not very rewarding activity (I fight Steel Canyon fires, for Pete's sake!) and I'd always pick a cooler story or a more novel one over a very rewarding but boring one. And yet, even I have to say that playing missions with vastly inferior rewards would deter me from trying them. Once in a while, perhaps, when I consciously devote some time to burn. But as long as I'm playing, I can have fun in many ways, and so it doesn't make sense that I'd pick the one which gives no reward as my baseline. It's just not worth it.
    I fight fires in Steel too.

    The real problem is that no matter that the forum police give the impression that the majority of players don't play just for XP by shouting down everyone else... The fact is the opposite. The vast majority of players are influenced by rewards. Significantly. To the point that if this change goes through the only way you'll be able to play the AE missions is solo. Because good luck trying to find anyone to join your team.
  19. Well... We may be talking about two different things when we say older generation. I'm 32. My parents are in their 50s. And I'm thinking of my grandparents' generation and the movies from the 40s and 50s where absolutely EVERYTHING is explained, there are no surprises whatsoever, and you never have to wonder what's happening or even what will happen next.
  20. Yes. This would be a brilliant change. It would mean no one but level 50s bothered to use the AE, ever. That sounds like a great idea.</sarcasm>
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    But beyond that, custom critter experience is just being decimated (in the ACTUAL sense of the word). I just caught a thread about it on one of the test forums (I forgot which) detailing how only Extreme/Extreme critters are worth as much experience as normal critters in the game (while being VASTLY more powerful) and how simply removing a power from what Normal suggests, even if you add a several much more powerful powers back in, reduces critter experience EVEN MORE.
    Wow, seriously? I'd heard about the all boss mission xp changes, but that's even more ridiculous.

    Look, I know all you "Play the real game!" content whiners are pissy that so many of us are playing the AE and not out there giving you teammates for your precious "normal content" (Which mostly blows, to be honest. Yes, I said it.) but the AE is vastly more fun for me. I play this game to be a superhero beating up bad guys. Nothing more, nothing less. The AE is more fun than the rest of the game because I don't have to run around zones I don't care about, do fedex missions for obnoxious, arrogant, useless Freedom Phalanx members, or anything else that gets in the way of what I play for: Fighting.

    The combat in this game is the game for me. Why can't people understand that?

    Honestly, I think it's bad enough that they're nerfing boss farms. And you can ***** about how I'm a powergamer all you want, how I'm leveling too fast, or anything else. I don't care. The reason I don't like the change is that all boss missions are about the only thing in the game that's challenging enough to be fun in an 8 man group.

    Switching to factions with minions and LTs means I might as well just set my difficulty to view me as an 8 man team and run it solo. Seriously.

    So you're ruining my fun. I know I'll still be able to run 8 man boss farms if I want to, and just not get much experience. I know you'll hold that up as a reason why it's not a bad change, and I'm just whining. But you're completely ignoring how hard it will be to actually find 8 people willing to do so for basically no experience, inf, or tickets.

    As it stands now, AE farming is a very egalitarian practice (Though there are probably still some idiots on Freedumb who are farming filled missions... Glad I don't play there). You can walk in to the AE building at level 1 and get on a team with 50s. Because the exp and rewards are good enough that no one cares if they have someone too low to really contribute much. And hell, you'll be level 20 in an hour anyway, and can help then.

    After the change it'll go back to being an elitist practice like the old days of farming before the AE. Even with all the changes they're talking about, they won't get rid of it, or even slow the really hardcore farmers down. They'll just have them return to not teaming with anyone but other leet level 50 farmers. And that's sad.

    The change to custom mob experience is a horrible, horrible idea. Half the fun of the AE is fighting all these custom mobs. I mean, for people like me for whom the fighting (Which is, let's face it, the only real gameplay in this game) is the point of the game, the variety of things you can fight in the AE is a huge part of what makes it so awesome. Making a change that discourages people from fighting anything that isn't already a standard mob somewhere else in the game is stupid. The devs are idiots to do that.

    And to all those of you who whine about how I and others like me are not out there in the "real game" playing through the dull and tedious content with you, and begging the devs to force us to do so: **** YOU. You are ruining my game.
  22. You're not in the late game until you're level 50. There's a whole other half (Or more) of a toon's career ahead of them at that point.
  23. I do not like films/books/etc that explain everything carefully as if you were a 3 year old, in order to make sure that you don't miss anything. The older generation, even my parents who aren't as bad as those even older, confuse me entirely with their complete aggravation at any piece of fiction that doesn't have massive exposition to make sure they don't have to wonder about anything for five minutes, or infer anything from the actions and statements of the characters.

    I also think that sometimes it's a massive mistake to try and wrap things up too neatly, explain every little thing (Midichlorians, anyone?), and so on. I tend to think any story should make you think and leave you with questions, because ultimately, how YOU answer those questions is more important than how the author might have.

    But the flip-side is of course, Lost. And other stories where the authors are lazy and realize that they can get people to pay them money just by creating nonsense and never answering anything. They don't have an idea of the answer themselves, or even a real game plan for the plot. They just develop it as they go along, and it's all a giant mess.

    And there are stories where the author clearly did have an plan, but it was so nonsensical that it just leaves you going "Huh?" at the end.

    Basically I like to have to wonder and guess at things as the story develops. And I do think there needs to be some resolution to the story at the end. But, as in real life, there are no real "endings", so I don't think everything should be wrapped up or answered at the end.

    Finding the balance between the two is, I think, where the skill of a writer is tested.
  24. Quote:
    That's cool. To each his own. If you are happy with your build, I won't try to dissuade you. But I bet if we farm the wall together I'll be able to clear mobs faster with less End problems. It just seems crazy to spend the Inf you're planning to spend on Foot Stomp and end up with worse performance than my slotting, which is literally hundreds of millions less expensive for that power alone.
    Well, like I said, my build had constraints. Those constraints were that it MUST have the Fitness, Speed, and Medicine pools. That it be soft capped. That it have perma-hasten.

    Your build would not work properly without Combat Jumping, which I literally cannot squeeze into my build. If I give up the Armageddons in Foot Stomp I lose an entire 10% recharge, which is a bit too much considering I'm already relying on the FF +recharge proc to push hasten that extra 9 seconds into perma-land.

    You can't really compare the two builds because yours isn't bound by the constraints mine is. I have a self-heal, you don't.

    I do appreciate the tip on the membrane exposures however.

    Interestingly, when I load your toon from the datablock, it shows you are above the caps, but when loaded from the post body, it shows you slightly below. I wonder why that is...

    I will say I'd never take Electrifying fences on an SS Brute... The knockdown in your moves is too big a part of your mitigation to use a root that prevents knockdown.
  25. Your build shows two empty slots in Deflection when I load it. I'm not sure what the second empty slot is for, but as is, you are not soft capped. Your defenses are 40.2, 41.5, and 40.5%. None of which will cap with an extra 3%.

    The reason I spent all that effort straining against ED with HOs is that I'm not using Combat Jumping. I had to make up an extra 2% defense that you're getting from that power to reach the caps. If I took CJ I could probably save myself a billion inf or so. But I want aid self, so it's not going to happen.

    Also, the datablock you posted is for my build, not yours. I had to copy the post itself and have Mid's import that.

    And I'd like to note that my build is working very well in practice. I'm at level 49 after 5 days of play, just PuGing. I hit 48 and after putting together a few IOs and training and such, I was without a team, so I went to Cimerora and farmed the wall until I hit level 49. Didn't die once, and I was hitting the 52 spawns preferentially.

    So I think this build does well indeed. Especially when you consider it's not quite capped yet, and the end use will actually be lower once I slot the HOs.