P_E_Daner

Mentor
  • Posts

    584
  • Joined

  1. Considering that it’s been a little over 2 issues since I made the guide, I8 seems a good time to update it. Please forgive spelling and Grammar; my first language is not English.

    I’ll start it off with a little useless rambling like a madman, and then I’ll give you a round down of the Primary/Secondary/Pool/Patron with my opinions on their usefulness.
    Please take into consideration that these thought are my ideas. It’s not necessarily the gospel truth. It’s just the thing I picked up on my journey.

    Back when CoH released the Sonic attacks I, like so many others, was thrilled about the Sonic Blasts. Thus I set out to make a character, which I could feel was both thematically cool and fun to play. The choice then fell upon a making a Banshee in the form of a Dark/Sonic Defender and I actually made it to 22 before I got to frustrated with the defender play style of it. (The damage output felt to low to solo properly, and the imho useless inherent ability never stopped bothering me).

    Some time later CoV hit us, and all of sudden my idea of a Banshee reappeared but felt more appropriate this time.
    The idea of a undead creature as a hero was a little farfetched in the first place and the Corrupter AT really worked out a lot better for me, since it made for a lot easier solo experience (I am from Denmark and thus I usually play at times where you guys are sleeping) while still being a good option to bring on a team.
    Well enough of the madman’s rambling.
    Please allow me to give you my thought of a Sonic/Dark Corrupter (SDC from now on).

    The SDC gives you a great package. You have some pretty good damage, a very nice secondary effect, team and self protection and a resurrection, which always is handy in the Pug’s I tend to form, as well as imho cool looking powers and sound effects (some will disagree with me on the sound effects).
    The SDC work great in both solo and team play and can even be used in PvP to have a good time. I won’t lie to you though, it’s hard to solo with in pvp (although not entirely impossible) but on a team it really shines.
    All in all, it’s a nice and funny character to play with.
    The only really sad thing about this combo is that there are so many powers from your primary/secondary sets that you would want to have and slot so you may not have that many powers and slots for you Pool powers.

    The number in (x) after the name is the level the power becomes available.


    Sonic Blast:
    Without this I wouldn’t be a Banshee. After all Banshees’ are infamous for their deadly scream.
    This primary gives you mostly single target damage, a couple of powers for soft control, a cool “Nuke” and one of the most dangerous side effects –Resistance to all types of damage. The
    –resistance means that when solo, your attacks will do more and more damage, which is nice, and when in teams this makes you an even more dangerous supporter since all of your team members’ attacks will also cause more damage.
    The normal attack chain will consider of 3 single target blasts, combined with either soft control, your cone blast or use of your secondary

    The Powers we receive are as follows:


    Shriek (1)
    Damage: Minor (Smash/Energy)
    Recharge: 3
    Acc.: 1.0
    Range: 80
    Endurance: 6.19
    This is a pretty good tier one blast. It has a very good range, a fast recharge time and packs an ok punch. It is the first of the 3 single target’s damage in the set and you will want to get all 3 of them, just take my word for it . In the early game it is a stable part of your damage output. In the late game it’s still a stable part of you damage output
    It will be useful as a finishing blast or as an opener to lower the mobs resistance before hitting them with a more powerful blast.
    Suggested slotting: 1-2 Acc. 3 Damage. 1 End-reduction.
    ---
    Scream (1)
    Damage: Moderate DoT (Smash/Energy)
    Recharge: 6
    Acc.: 1
    Range: 80
    Endurance: 6,86
    The second of your 3 single target damagers. Once again you have a good range, a reasonable recharge (just slightly slower than Shriek) and some nice very damage indeed. The Damage is DoT rather than a single number, but this is cool for 2 reasons. First it gives the –resistance time to set in after the first tic of numbers and secondly the power of Scourge simply loves DoT powers. This is because Scourge checks for every tick to set in. This power will be your mainstay single target attack and will be the first I suggest you to slot up. It is also the first power I suggest taking at level 1. The reason I take this rather than Shriek is that the damage is substantial better, without having a to long recharge time. And did I mention that the DoT happens fast? No idle waiting for this power to kill your target, it happens in a snap, so it won’t feel like a DoT.
    Suggested slotting: 1-2 Acc. 3 Damage. 1 End-reduction.
    ---
    Howl (2)
    Damage: Medium (Smash/Energy)
    Recharge: 10
    Acc.: 1
    Range: 50
    Endurance: 10,4
    Heidi Hooo, here is an attack that is not single target this is a 90-degree cone attack with a damage that is the same as Shriek. The relatively low damage (compared to other peoples AoE attacks), combined with a longer recharge time is one of the reasons that it is rarely taken. If you intend to play solo most of then time this makes sense, BUT for those who plan on teaming a lot I will really advice to take this gem, your team-mates will love you for it for one very simple reason. The –resistance it is included in this power too and trust me –resistance to most of the targets in a spawn is not a thing to shake your finger at, especially not if some lets loose with a hefty AoE after you use it.. Just remember that it causes a lot of aggro, so make sure the targets are angry with someone else than you (or held/feared/confused) before loosening the Howl. As an added bonus it has one of the coolest sound effects in the set
    Suggested slotting: 1-2 Acc. 3 Damage. 1 Recharge. 1 End-reduction.
    ---
    Shockwave (6)
    Damage: Minor (Smash/Energy)
    Recharge: 8
    Acc.: 0,9
    Range: 50
    Endurance: 11,86
    And while we are at AoE cones here is another one. This one is not for damage but is a soft control power. It has more or less the same size as Howl (as far as I have been able to test) Personally I don’t use it. Firstly it will knock people off your Tarpatch (on the other hand it can also be used to knock stragglers back on to it), secondly if you are teaming, knock back is often a means to controversy on a team, thirdly it has a to long and stupid looking animation. My last reason for not taking this one is purely because of the theme (I know some may shake their head at me now) but in my opinion when a banshee screams at someone they are not knocked back, they fall over with blood pouring from their ears. The minor damage this is labelled with really means minor.
    Try it out on test for yourself before choosing it, just to see if it works for you.
    Suggested slotting(if you take it): 1-2 Acc.
    ---
    Shout (8)
    Damage: Heavy (Smash/Energy)
    Recharge: 10
    Acc.: 1
    Range: 40
    Endurance: 11,86
    And finally here it is. Our last single target damage dealer. This one will make their ears bleed. Only downside to it is the short range. Until I8 came this meant that it was basically a close combat attack, but the added range means that it is now a ranged attack as it should be.
    The only downer of the power is its rooting animation which is a little on the long side, but its damage is worth the wait. Take it or regret it!
    Suggested slotting: 1-2 Acc. 3 Damage 1 End-reduction.
    ---
    Amplify (12)
    Recharge: 90
    Endurance: 5,2
    The sonic version of aim, different name but same power. It enhances your acc (a lot) and your damage (some) and does so for approximately 10 seconds. In my world I wouldn’t go without it. Extra acc. when you need it (I am looking at you Rikti Drone) is always handy and who doesn’t want to deal more damage? I know I do.
    Suggested slotting: 3 Recharge.
    ---
    Siren's Song (18)
    Damage: Minor (Energy)
    Recharge: 20
    Acc.: 0,9
    Range: 40
    Endurance: 15,6
    This power is controversial. Once again it’s a cone of soft control (beginning to se a pattern heh). It deals a little damage(its insignificant really and not worth slotting at all) and put Lt´s and minions to sleep. The basic sleep duration is pretty long and the size of the cone is large. Solo this is a fantastic power. They will be slept for a long time and with your single attack chain you can mob them up one by one. Just remember that slept foes are awaken if they take damage or are healed.
    This is why it can be a pain in teams. People will let loose with an AoE right after you use it and thus waking the mobs up.
    My suggestion would be to take it if you solo mostly and to drop it in teams unless your team knows not to wake up sleeping targets, but seriously few groups do. Another reason to go without it shows up in you secondary in the form of Fearsome Stare but I will get to that later.
    Suggested slotting: 2 Acc. 1 Sleep duration. 1 Recharge.
    ---
    Screech (26)
    Damage: Minor (Smash/Energy)
    Recharge: 20
    Acc.: 1
    Range: 60
    Endurance: 10,19
    This is one of the powers that I am not to crazy about. It will disorientate a single target (not a boss) and does a little (very little) damage. Others might differ in their opinion about it, so if you got some pointers on it, feel free to share with me. If you like to duke it out in PvP it will come in handy because a disorient will drop the toggles of your prey(unless they have status protection) What it can be useful for is taking a Nullifier/Sapper etc. out of combat, but so can your single target hold from your secondary, and that’s what I prefer to do.
    Suggested slotting: 1 Acc. 1 Disorient duration. 1 Recharge.
    ---
    Dreadful Wail (32)
    Damage: Extreme (Smash/Energy)
    Recharge: 360
    Acc.: 1,4
    Range: PBAoE relatively close to yourself
    Endurance: 20,8 to activate the power, if you don’t hit any targets with it then this is all it will cost you. If you do hit anyone though it will drain the rest of your endurance and leave you unable to recover it for a short while (i.e. time to eat a blue pill)
    Killing them softly with his song (sorry couldn’t resist it)
    Here is our nuke. Personally I love it. I scream at people and they drop dead, those who doesn’t die, staggers around in disorientation. The damage varies from time to time because of the way the power checks against a % chance to let out more waves of energy damage and this can be a letdown, but I still love it. Some hate it for it, but really take it or at least try it at the test server. Whatever you do don’t just disregard it without a little test. I like to use this in one of 2 ways. Either I use: Fearsome stare, Tarpatch, Amplify (aim) and then fire it. Or I use it a s a panic button on teams. If your group is getting a hammering by a lot of mobs, this one will hopefully clear out quite a few of them, and leave those not dead stunned so you and your team can escape.
    Suggested slotting: 1 Acc. 3 Damage 2 Recharge.


    This pretty much sums up my opinion of the Sonic blast. It doesn’t have a single power that I will NEVER take, and that must mean that it has some useful and nifty powers (well it does in my book). The downside is less powers to use in the Pools, but I will just have to live with that and gladly do I might ad. Even the powers I am not to crazy about has it’s uses and although it is primarily single target damage, it actually can be used as a AoE build because the cones of soft control does damage as well as include –resistance so even the low damage adds up and defeat enemies, just not as effective as the single target approach


    Dark Miasma:
    Using the powers of the shadows to cause terror and confound your foes, this set will offer you a wide range of abilities. All of them are useful both solo and in a team, so this is one of the secondary set’s that will never force you to favour the one over the other. The set only has one power I will never choose, so once again it makes for a good and interesting set. And the powers are:

    ---
    Twilight Grasp (1)
    Recharge: 8
    Acc.: 1
    Range: PBAoE
    Endurance: 7,8
    Well you don’t get a choice about this one, and that is ok. It’s a PBAoE heal that heals about 20% of your health. It has good area of effect to help your friends, so just tell them to get close to you when they are hurt. The only downside is that it has to hit, so remember to slot it for Acc. And don’t be cheap with the slots here. 2 is better than 1. You really don’t want to miss with your heal.
    Apart from the heal it has a –regen effect. This means that the target you use to draw the energy from will stop regenerating hit points for a short while. This is something, that isn’t really useful against minions and Lt´s , but against Bosses, Giant Monsters, Elite Bosses, Heroes and AV´s it is a wonderful ability.
    Suggested slotting: 2Acc. 2 Heal 2 Recharge.
    ---
    Tar Patch (2)
    Recharge: 90
    Acc.: Autohit
    Range: 90
    Endurance: 7,8
    This is an absolutely must.
    You place a dark patch on the ground, which will do all of these evil things: Slow your enemies, negate their ability to fly and jump, and last but absolutely not least: It will lower their resistance (which I might add is pretty nice in combination with your primary, they add up). All this in one power !
    This makes for a very useful power both solo and in a team. Just remind your team to try not to push the mobs out of the patch.
    It is useful in both PvE and PvP play and I really can’t see a single reason to skip this power.
    Suggested slotting: 3 Recharge.
    ---
    Darkest Night (4)
    Recharge: 10
    Range: PBAoE 70
    Endurance: 0,26
    Team and personal protection. You target is surrounded in shadows and now becomes an Anchor. (look anchor up in other guides if you don’t know what it is) Him and his nearby friends will have their acc and damage output severely reduced. With 3 Tohitdebuffs this baby will protect you and your friends against a lot damage hitting you, and the damage that do gets through will be lower than usually. What’s not to like about this you ask?
    Well it is a toggle and as such has a rather hefty drain on your endurance, but an End reducer or two will make you smile again. (And Stamina is my friend, I know, I know, some purists will hate me, but I swear by Stamina for some toon´s and this is one of them)
    Suggested slotting: 3 To Hit Debuff 1-2 End. Red.
    ---
    Howling Twilight (10)
    Recharge: 180
    Acc.: Autohit
    Range: 80 (to hit the foe) The Resurrection is PBAoE unknown range
    Endurance: 26
    Sometimes the friends bite the dust and when they do this one will come handy. Unlike other resurrection powers this one can actually revive the entire team if you are still alive to use it. It has a PBAoE and all fallen friends within its range will be raised with full health and Stamina. The downside is that you have to use a mob to fuel the power. (I use Recall friend for this purpose) Apart from the rez. the power will also disorient the target and all of his friends close by (again we are talking about the minion and Lt´s here). The power can be used just for the disorient, but it isn’t really a stable choice for that because of it’s rather long recharge time. Last and not least this power has –regen. This means that it us very useful in fights against AV´s.
    Suggested slotting: 1 Recharge. 1 endurance reducer.
    ---
    Shadow Fall (16)
    Recharge: 15
    Range: PBAoE
    Endurance: 0,26
    Another useful toggle, for both you and the team. It provides a stealth PBAoE effect that is even better than the normal stealth. It also gives you a small (tiny actually) amount of defence. Last and not least at all, the power will give resistance to Negative, Energy and Psionic.
    At the later levels team mates and yourself will love it alone for the psionic resistance, since it’s a rather common thing to encounter and so precious few people has protection from it. So just take it, slot it and love it.
    Suggested slotting: 3 Resistance 1-2End. Red. The defence is so low that it inst worth slotting for.
    ---
    Fearsome Stare (20)
    Recharge: 40
    Acc.: 1
    Range: 70
    Endurance: 8,53
    Uhhh yeah. To call this baby the jewel of the set would be an understatement. This power is the cornerstone of /Dark.
    You will have a very large cone of effect, which will cause fear to your foes. While under this effect they will cower and shake in fear, and even unslotted they do so for rather long. It is almost like a hold effect, although they will have a chance of retaliating if attacked, then they will return to cowering. Apart from this very useful ability, they will be affected by a penalty to their acc. so even when they attack back they will have a harder time of hitting, which is always nice.
    This is the one power in the set that you CANNOT AVOID, to do so would be a huge waste of potential. And this power btw is the reason that I didn’t go with the otherwise useful Sirens Song.
    Suggested slotting: 1-2 Acc. 2-3 Fear Duration. 1 Recharge. 1-2 acc debuff
    ---
    Petrifying Gaze (28)
    Recharge: 16
    Acc.: 1
    Range: 70
    Endurance: 7,8
    This is the only hold that you will gain access to (at least until you gain a Patron power). Its magnitude is strong enough to affect Llt´s and minions, but in order to affect bosses, you will have to apply it 2 times. There is nothing special about the power, but single target hold is always nice to have. I especially like to lockdown those pesky Longbow Nullifiers, and Arachnos Night Widows.
    Suggested slotting: 1-2Acc. 2-3 Hold Duration 2-3 Recharge.
    ---
    Black Hole (35)
    Recharge: 120
    Acc.: 1
    Range: 50
    Endurance: 13
    My mother told me that if you cant say anything nice, you shouldn’t say anything at all, so I wont!
    .
    .
    .
    Ah ok, I’ll say a little. This is without doubt the most boring/useless power of the set.
    It takes a group of enemies out of action for about 15 seconds. They can’t affect you and you can’t affect them. You do this at the price of a HEAVY endurance cost though. It can be used as a Oh Crap button, but seriously there are so many other powers out there that are better to take in order to avoid Oh Crap situations, so it’s really a waste. Feel free to disagree, and if you do then please enlighten me
    Suggested slotting: If you take this power I would suggest Acc. and End Red.
    But seriously, don’t waste your slots or power choice on this one.
    ---
    Dark Servant (38)
    Recharge: 240 (same as the duration of the pet, unless its killed of before)
    Acc.: 2 (Fluffy doesn’t really miss his target and has no need for acc. Enhancers)
    Range: 60
    Endurance: 26
    Well it’s not a kitten, but it’s a pet. You own very personal pet ghost to help you terrorize the neighbourhood. Most people refer to this pet as Fluffy (just like a kitten).
    This power changes a lot of things for you: All of sudden your enemies will miss a lot more often, cower in fear more often, heals will be used to assist you, sometimes someone gets held and dark tentacles will reach from the ground to immobilise and damage you enemies. What is not to like about that? The damage output pales in comparison with other pets (it’s more or less nonexistent), but all of the other effect more than make up for it.
    In a set with so many good things in it, this is another power that I really wouldn’t want to do with out. There are several ways to slot it. My suggestion is to slot him primarily for Debuff and then for a little healing. Slotting the fear or hold is imo a waste of slots.
    Suggested slotting: 3 To Hit Debuff 1 Heal
    ---
    And that was our shadowry powers. We have healing, debuff, fear, stealth and the servitude of a ghost. Such is the power of the night for those who choose it.

    So that covers our Primary and secondary powers. What else to get?

    Well most people prefer to get a travel power of some sort. This will take 2 powers to get. Since I wanted a Banshee I went for Hover/Flight for thematically reasons. I 3 slotted the hover for combat flight and am pretty satisfied with it.
    Flight is 3 slotted for speed as well.

    Other pool powers of interest are:

    Fitness.
    In my book I really needed stamina. With Flight, Darkest night, Shadow fall and the happy glee of using my screaming abilities I really couldn’t do without it. Others might do fine, but seriously I couldn’t find 3 other powers I would rather have.

    Teleportation.
    I went for Recall Friend. I may or may not respect out of it again at some point. The reason I took it is for the times when you need to tp. a friend to you in order to rez. him. It’s also handy when you are the first to get to the mission, although that doesn’t happen all that often with flight.
    At some point I might be tempted to take teleport foe.

    The Pools I didn’t take was left out either because I felt they didn’t give me anything useful or purely for theme. I.e. Stealth felt like a waste because I have a stealth power in my secondary and Hasten was left out because Banshees (imho) doesn’t have glowing yellow hands)

    Then there is the Patron Powers.
    I’ll only be able to talk about Ghost Widows. Since that is what I went for. I choose it purely on concept, but I haven’t really felt like a gimp for doing it
    She is a ghost like me and her powers are about darkness and souls, so it felt right.
    The powers are pretty good as well.
    The patronage of Ghost Widow gives you:


    Soul Drain (41)
    Damage: Moderate (Negative Energy)
    Recharge: 240
    Acc.: 1.2
    Range: PBAoE
    Endurance: 19,5
    Lets see. I suck out part of their soul, damage them and gain a substantial bonus to hit and damage my targets for 30 seconds. Yes please. The power is PBAoE and the more targets you hit the better your bonus will be, so it requires enemies to be close to you. Personally I like to fire it off after hitting them with Fearsome Stare.
    It’s great both solo and in teams and is a lovely power to have.
    Suggested slotting: 1 acc. 1-3 recharge
    ---
    Dark Embrace (41)
    Recharge: 4
    Endurance: 0,16
    A personal shield that will give you resistance to: Smash, Lethal, Negative Energy and Toxic damage. Unfortunately it’s toggle.
    So far I haven’t felt it was much use to me. I ended up going without it after my last respect and haven’t regretted it. The added resistance didn’t really protect me enough to warrant the extra endurance it used. Others might swear by it so try it out for yourself.
    Suggested slotting: 1 End reducer. 1-3 resistance
    ---
    Soul storm(44)
    Damage: Moderate DoT (Negative Energy)
    Recharge: 32
    Acc.: 1
    Range: 80
    Endurance: 10,66
    A single target hols is always handy, and this one even looks cool. Combining this with the hold from your secondary, you will now be able to hold bosses. This is especially nice when you are up against arachnid bosses.
    Suggested slotting: 1-2Acc. 2-3 Hold Duration 2-3 Recharge.
    ---
    Summon Mistress (47)
    Damage: (put out by the Mistress) Moderate (psionic)
    Recharge: 900 (long enough that you might die of old age before its ready to use again)
    Acc.: 1
    Range: 60
    Endurance: 26
    On the upside the Fortunata Mistress is a pretty powerful pet to have along. Combined with Dark servant you are more than a little powerful with both out. On the downside the recharge of the Mistress is prohibiting long.
    You can easily go by with out this power, but in the hard boss, Elite boss and AV fights it’s damn nice to have.
    Suggested slotting: 1 acc. 2-3 damage. 2-3 recharge
    ---

    And finally it appears that I am done rambling.
    Those are the powers that make my very own undead spirit.
    It’s a debuffing, healing, screaming, fear causing maniac and I absolutely love it. Hopefully you will to.
    I hope the guide has been somewhat useful to you.


    Questions, critic and suggestions are welcome, so that I may be able to improve on the guide. If you fall over glaring errors, typo’s and other mistakes please let me know as well

    Best regards Poul
  2. I am working a updated version of the guide.
    If anyone has questions, feedback or ideas then please share them here so that I can concider it in my guide

    Cheers
    Poul
  3. I dont think anyone is racking on her for her costume, its the fact that it isnt HER costume, but the costume of a generic mob.

    I think her dressup look good, but like others I feel it is wrong to let her win when she "cheated".
    If the contes had been labelled: Dress up like a npc from the game, then she would have been a worthy winner (or runner up to be ecxact)

    Cheers Poul

    p.s.
    ohh and congratualtions to all who won (and participated) its great to see you dressed up
  4. I would love one as well.
    Is the referense in my avatar good enough or do you need a better pic?
  5. Damn, now you made me feel cheep for only having 10 bucks to spare Nah just joking.
    I am glad that you got the money to buy the gamecards
    And yes, this games comunity is the best around.

    and
    Poul


    edit: WOOOT 200th post
  6. Hell that is a sad thing.
    PM me your paypall info and i´ll send you 10$ to use for a card, i am sure others will be happy to chime in with a buck or two to help you out.

    Poul
  7. P_E_Daner

    They do exist!

    So what do they do?
    Follow you around and thats it? Or do they cheers, make emotes and other nonsense

    Poul
  8. [ QUOTE ]
    Maybe when I have nobody left to do; 2nd requests are near the bottom of my Priority list:

    ~~PRIORITY LIST~~
    Cool Looking Character Requests
    Okay Looking Character Requests and worse.
    My own characters
    2nd Characters for the same person
    Dumb Requests

    Anyway:

    Snowman Frost is done.

    NEXT:

    Jet Flash
    Demon's Redemption!

    [/ QUOTE ]

    Wohoo.
    thank you so much, he is really cool
  9. Guess i am flat out of luck then. No way i´ll shell out monet for aprogram just to make a avatar for Cox.

    Thanks for your answers.

    Cheers Poul
  10. Is any of these programs free?
  11. Well that was a start. Thanks Alt. Monkey.
    Any more advice would be good.
    I am NEW to this, I vbarely know how to start my pc

    Cheers Poul
  12. Whooo mine is up

    Cool work so far, I am looking forward to see Frosty
  13. This could belong in the questions section as well, but I thought it would get a better respons here.

    Can anyon etell me (preferably in a step by step version) how to make a avate that is a slideshow of pictures. I want to make a avatar that is 1 a blue square then followed by some hero screens and a red square followed by some villian screens.
    So Far i guessesd that step one is to take the screenshots of the heroes/villians i want in it

    Thank you in advance for any help.

    Cheers Poul

    p.s. and do I need any special programs on my pc to do it?
  14. I am glad taht you found it usefull and that you made a Sonic/Dark. There arent that many of us.

    Have fun, and if any questions come up, feel free to ask here or in a pm.

    Cheers Poul
  15. P_E_Daner

    Mech Huddle

    [ QUOTE ]
    [ QUOTE ]
    Damn that is one twisted avatar.

    [/ QUOTE ]


    omg did you have to point that out? lol



    [/ QUOTE ]

    How could I not.
    It made my eyes bleed, I had to point it out, Have to share the pain you know
  16. P_E_Daner

    Mech Huddle

    Damn that is one twisted avatar.
  17. [ QUOTE ]

    One of the few spots I really have to comment on the guide is the heal. Like any heal you really want to get the most bang for your buck. So try to make sure you have enough to 5-6 slot it. 5 slots, 2 Acc, 3 Heal. 5 Slots 2 Acc, 3 Heal, 1 End redux. Doing this you will get (depending on your level of course) around 350-400 Point heals.

    [/ QUOTE ]

    I agree with you that 5 or 6 slotting it is nice, but I find it hard to get all the slots I want in to it untill at the rather late stage of the game (40+)
    My suggested slotting of 2 acc 1 heal and 1 recharge is a (imho) the minimum needed if you want some good milleage out of the power, but it cant be denied that when you have the slots to do it, 5 or 6 slotting it is the way to go.

    Cheers
    Poul
  18. Ok, was just checking.
    Thanks for the reply
  19. In both your two sample build you have added 4 Dmgrez to Black Dwarf, isnt that a waste according to ED? Or am I mission something from the equation? (if i do , then please enlighten me )

    Otherwise thanks for agreat a guide, I have read it alot since i recently made it to 50 and is starting to play around with a WS.

    Cheers Poul
  20. someone please host it at another site, that one is blocked by my work

    Thanks in advance
  21. This belongs in the player question section.
  22. You get 3 enhancement slots at all the levels through 41-50,where you are not getting a power.
    In other words you will get 4 powers and 18 slots from 41-50.

    Cheers Poul
  23. [ QUOTE ]
    [ QUOTE ]
    It must be in order to be able to have him out for alpha´s, cause he is perma "out of the box" (duration of per= recahrge of power)

    Best regards
    Poul

    [/ QUOTE ]
    Not true for Corruptors, from what I've read. They have twice the recharge on Fluffy that defenders have. Same with MMs.

    [/ QUOTE ]

    Well my fluffy is ready to cast teh second he times out, so either you have been misinformed, or else my fluffy is bugged, because i havent put any recharges in it.

    Best regards
    Poul