PRAF68_EU

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  1. PRAF68_EU

    Thugs???

    The way I see it there are a huge number of MM posibilities, the challenge is how to make them sufficiently different from each other. How will Thugs differ from other powersets?
  2. Look for something else to kill...

    Or die horribly as I forget that domination doesn't make me invunerable...
  3. Frostbite sucks bigtime.

    I would get Glacer 6-slotted asap.

    Block of ice I would go 2 acc 2 hold 2 recharge

    arctic air I would 3 slot with end reducers. when I had the spare slots I would add 3 confuse. There fear effect is as often a nucence as helpful, and if you take chilling embrace it doesn't need any slows and you don't need shiver either.

    I would take Ice Blast instead of Frost Breath, but thats because I hate cones.
  4. Doesn't really matter, you will get to do most of the missions anyway. Magic mobs like CoT tend to drop magic enhancments later in the game, but since they can be bought anyway it's not critical (and CoT maps can be horrid).
  5. Had a thought maybe for mez they have a power like this:

    Grounded: +Res mez, NRG, NRG drain -Fly(self)
  6. Basically what I was thinking, but Bonsmasher is equivelent to Havoc Punch. The new power will be very quick low damager in the Single 1 slot.

    I would bet that 1 or 2 of the electric aura powers give significant resistance to energy drain, ea
    ither the mez shield, the passive or the F/C/N/E shield.
  7. It says in the power description that it doesn't always work on lts, and only works on bosses much lower level than you.

    Hibernate prevents friendly teleportation, so I assume it blocks hostile TP too.
  8. Whilst there is no official information, it seems likely that Electric Melee will recycle a number of powers from the Electric Support Blaster secondary, and there is an Electric Armour power in the blaster epic pool (just +res S/L and E).

    Electric Melee will do smashing and energy damage, as well as draining end, with some transfared to player.

    Elecric Aura will probably be good against energy damage and energy drain. It will probably include a toggle pbaoe that does minor energy damage.
  9. Load up on taunts, taking extra ones from the presence pool and make your enemy come to you.
  10. [ QUOTE ]
    The quote i posted isnt the one about stealth and CoD being mutually exclusive, but the one where he commented on "seems is the key word here".

    [/ QUOTE ]

    That post sounds more like Castle getting his wrists slapped for giving too much away and covering his backside to me. If CoD was being removed there wouldn't have been any point in pointing out that it can't stack with Stealth.



    I'm pretty certain that Dark Consumption will be the power cut from dark melee to make way for assassin strike (as pbaoe attacks are not really appropiate to stalkers), and EA has an endurance recovery power at about that level (not that endurence is such a big issue for stalkers anyway).

    Cloak of Fear would be overpowered if it didn't supress hide, however as a concept it could be compared to Repel as a power to use after AS to keep fighting. Like repel it would probably be left out of many builds.

    Perhaps a better option for CoF would be to make it a click power.
  11. This is what I think Stalker Dark armour will look like:

    Hide
    Dark Embrace
    Murky Cloud
    Obsidian Shield
    Dark Regeneration
    Cloak of Darkness
    Cloak of Fear
    Dark Consumption (moved from Dark Melee)
    Soul Transfer
  12. [ QUOTE ]
    [ QUOTE ]
    /Dark Stalkers mag get extra stealth in thier secondary, however this won't stack with Stealth.

    [ QUOTE ]
    ....

    [/ QUOTE ]

    I doubt Stalker patron powers will have more stealth though. The hero epic powers are all powers of a type not normaly avalable to that AT, I expect the villain powers will be similar, so stalkers will most likely get some ranged attacks and Control.

    [/ QUOTE ]

    actually:
    http://boards.cityofheroes.com/showf...v=#Post4694708

    probably not, i think for stalkers they will drop some of the PBAoE toggles. My guess:
    Hide
    Dark Embrace
    Murky Cloud
    Obsidian Shield
    Dark Regeneration
    Death Shroud
    Cloak of Fear
    Oppressive Gloom

    Debt Transfer

    I reckon they will drop on or more of the 3 PBAoEs (bolded) especially because a damage aura breaks hide. furthermore, i left CoD out because i don't think a second stealth in your secondairy is balance. Hide + Stealth is very powerfull as it is, making stealth in your secondairy in stead of a pool power is baaaad mkay?

    ymmv offcourse

    [/ QUOTE ]

    The quote from Castle suggests that CoD has been left in. Since you can't run CoD and Stealth at the same time, Hide+CoD is exactly equal to Hide+Stealth (except you can move faster) and has no significant effect on balance.

    Death Shroud will certainly be removed though, using it is conterproductive for a stalker.

    The other 2 toggles may or may not survive the translation. Dark Regeneration may have to go too.
  13. /Dark Stalkers mag get extra stealth in thier secondary, however this won't stack with Stealth.

    [ QUOTE ]
    Quote:
    --------------------------------------------------------------------------------

    Well, yeah. But hide stacks with pretty much every other stealth power out there, I think - or does it? I'm not really sure myself. Doh.


    --------------------------------------------------------------------------------



    Concealment: Stealth and Cloak of Darkness are Mutually Exclusive.

    I think you'll all be pleased with Dark/Dark for Stalkers.

    [/ QUOTE ]

    I doubt Stalker patron powers will have more stealth though. The hero epic powers are all powers of a type not normaly avalable to that AT, I expect the villain powers will be similar, so stalkers will most likely get some ranged attacks and Control.
  14. Hi Kinslayer, havn't heard from you for a while. My Dominator Abominable Yeti would be interested in joining Bloodlines.

    Global: @Frosty Robot
  15. Yeah, I have the 3 end red in already, it is just the 3 +def I am uncertain about.
  16. Pre ED this might have been a good idea so you could 6-slot a power with damage enhancers, however after ED thre is really no point in not slotting a couple of +accs.
  17. No, but slotting cone powers with range increases their aoe.

    There is a cap on the number of targets that can be effected anyway (16 for an aoe, 10 for a cone).
  18. Does anyone know what the defence buff for Superior Invisibility is supressed and unsupressed?

    I need to decide wether to slot it with +def SOs.
  19. It's possible, and its what a lot of inexperienced players do. It's not as efftive post-ED of course.

    Energy Melee is the most damaging tanker set, and Energy Transfer the most damaging power.
  20. Invincibility also acts as a taunt aura, saving the squshys on your party, as well as preventing the MM pets stealing all your fury.
  21. I thought this thread was going to suggest a "Blackadder" powerset, where you get to summon three Baldricks as your first tier power.
  22. It'ill be the endred in Barrage that does the trick.
  23. PRAF68_EU

    Travel Powers

    Currently, at level 24 I have missed 2 primary and 2 secondary (I think). I have 6 pool powers.
  24. PRAF68_EU

    Travel Powers

    Power Boost increases Fly Speed and SJ. I think it works on combat jumping too. It may affect Sprint, Swift and Hurdle but the effect is quite small. It would be your only way forward though if you don't even have room for CJ. Teams will get annoyed with you if they are always waiting for you to get to a mission.

    However You really aught to have room for a travel power. Have you considered taking fewer powers from your secondary? I doubt you will have enough end to run them all and you certainly wont be able to slot them all.

    Also beer in mind when the cap is raised to 50 you will get 4 more power choices, that do not have to be used for patron powers.
  25. -def is a rubbish secondary effect, especially after ED with people running around with 2 Acc enhancers slotted in thier powers.

    NB Spines does have defensive potential, it slows attack rate (which is most effective combined with regen). It also has a ranged Imobilise.

    SR is the weakest Secondary against +level mobs and AVs, at least until the defence changes in issue 7 occur. However when combined with Parry, Divine Avalanche or -Acc (DM) it is far more effective.

    Thus Claws + SR is anti-synergistic.


    IMO the way to fix Claws would be to change -Def to -Res (as you rend armour).