PRAF68_EU

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  1. Looks like it is finally time to dust of my stalker.

    Definately needed.
  2. I'm pretty sure a bane can solo on the highest difficulty too. They might go though more insps than some other ATs and powersets is all.
  3. [ QUOTE ]
    Or ur a kheldian

    [/ QUOTE ]

    Keldians can quite easily solo on the highest difficulty setting. Light Form and EBs are toast.
  4. I agree with Syracuse on that one, but he can't see me!
  5. [ QUOTE ]
    [ QUOTE ]
    I said:
    Domi style. Where do i say they get mez-abilities? Style as in ranged/melee, low HP, moderate/average defence,

    [/ QUOTE ]

    Not picking your comments apart but Night Widows have the best defense in the game bar none including tanks

    [/ QUOTE ]

    Watch it, you are obviously hounding him, and will get flamed!

    Or is it just me who gets flamed when I point out that what someone has said is incorrect?
  6. [ QUOTE ]
    Domi style. Where do i say they get mez-abilities?

    [/ QUOTE ]

    Given that mez is a dominators primary ability, it would be difficult play like a dominator with no mez.

    [ QUOTE ]
    Style as in ranged/melee, low HP, moderate/average defence

    [/ QUOTE ]

    Would call that a blapper, or possibly a human form PB.

    [ QUOTE ]
    Style, way of playing. Not their abilities you can play with.


    [/ QUOTE ]

    You can't play an AT in a style that requires abilties they don't possess.

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    Bane, i clearly say a defender with limited MM abilities. It can summon some pets,

    [/ QUOTE ]

    Does that make controllers and dominators MMs too? What about Corruptors, Stalkers and Brutes, since they can also summon pets.

    [ QUOTE ]
    can debuff some

    [/ QUOTE ]

    One minor debuff power.

    [ QUOTE ]
    immobilise some

    [/ QUOTE ]

    A mez ability. Does that make them dominators too?
    Edit: Actually, they don't get any immobs anyway, that is a wolf spider power, which incurs a significant penalty if you take

    [ QUOTE ]
    do bitty dmg

    [/ QUOTE ]

    Damage is good, way ahead of a defender.

    [ QUOTE ]
    Yet, i say: dull pain is not a heal. It is NOT a heal.

    [/ QUOTE ]

    Serum: +428.359 Heal

    Dull Pain +749.628 Heal

    (at level 50, both enhanceble with heal enhancements)
    Source

    You are obviously using some definition of a heal that is completly different to mine.

    [ QUOTE ]
    If you prefer picking selective words out of my post, fine.

    [/ QUOTE ]

    I was responding to the whole of your post, which was wrong in it's entirety:

    [ QUOTE ]
    Did devs ever stated or explained what the 'role' of a Bane will be? Kheldians were pretty straight forward (jack of all trades), widows tend to go domi style.

    Bane more sounds like a defender with limited MM abilities.

    edit: btw, i dont see a dullpain power as heal. Just a health-panic button, so i dont see it as 'valid' defense point.

    [/ QUOTE ]

    Well, apart from the italisised part, which is a question and an opinion.
  7. PRAF68_EU

    Create-A-Power

    [ QUOTE ]
    almost everyone's build is different.

    [/ QUOTE ]

    Eh, yeah, right.
  8. No, I disagree with you when you are wrong.

    In what way are Night Widows like doms?

    In what way are Banes like MMs?

    In what way is a perma-able +40% hp a dismissable panic button?
  9. PRAF68_EU

    Costumes

    Your soldier could naturally aquire a jetpack, rocket boots, antigravity belt, medical teleport overide, or any one of a dozen posibilities, the same way as other natural heroes and villains do.
  10. Banes do get a tiar 9. They share Call reinforcments with crabs. Nothing wrong with it. The lack of balance has nothing to do with "tiar 9". NWs outperform banes even without Elude.
  11. Banes don't get venom grenade (unless you are prepared to tolarate massive redraw delays interupting your attack chain).

    And as for AV fights, nothing really beats the value of the -regen that Night Widows give.
  12. [ QUOTE ]
    And whilst the list of Crab perks that you have listed sounds good, there are also perks on the Bane side that the crab does not have i.e. criticals, placate, extra defence to all through cloaking device. So it is all relative to what is more attractive to your playstyle and your power choices.

    [/ QUOTE ]

    The extra defense from cloaking device is tiny compared to the extra resistance crabs get. But yes, a direct comparison is difficult because they don't do the same job.

    However, Night Widows and Banes do do basically the same job. The difference being, Night Widows do it better.
  13. [ QUOTE ]
    widows tend to go domi style.

    [/ QUOTE ]

    Night Widows are nothing like doms. They have no real mez, and few ranged atatcks. Fortunatas are potentially more dom-like, depending on how you build them, there are a lot of options.

    Night Widow powers are geared more towards single target burst damage, with a sideline in team buffing. The same goes for banes really. Banes get more ranged attacks, but they are reletively weak compared to thier melee attacks.

    Banes are nothing like an MM, it is crab spiders that get lots of pets.

    If you only use a Dull Pain power as a panic button you are woefully underutilising the power on whatever AT you have it on.
  14. [ QUOTE ]
    crab spiders will use the same armour who are predominatly ranged.

    [/ QUOTE ]

    Crabs most definately do not use the same armour.

    Crab ranged attacks are as good or better than melee attacks. They don't loose anything by staying at range. In addition, they have a whole lot more resistance, more max hp, more mez protection, and a self heal.

    [ QUOTE ]
    a Fortunata who mainly works at ranged?

    [/ QUOTE ]

    They have mez for protection. They are not directly comparable anyway, since they aren't required to adopt a damage dealer role.
  15. You are failing to see the problem despite your numbers highlighting it.


    [ QUOTE ]
    35% to ranged and 25% to all else

    [/ QUOTE ]

    You have decient defense vs ranged. Unforunatly all your high damage attacks are melee, where your defense is low and you lack KB protection.


    All this is fine, until you compare to a Night Widow, who has thier best attacks melee and thier best defense also melee.


    So, whilst a bane spider may have to retreat to range in order to survive an encounter, significantly reducing thier DPS, a Night Widow can stay at melee range and maintain maximum damage output.
  16. No one has said they where gimped.

    Gimped is not the same as unbalanced.
  17. Eh, shush, they come of rather well, especially if you compare them to stalkers, but we are trying to keep quiet about that so we get buffed not nerfed.

    SoA have a lot more build flexebility of course, but for a simple comparison of typical builds, try this:

    Night Widow > /SR stalker > bane > /electric stalker

    (NB, this is solo, the team buffs put any SoA ahead of any stalker on a team).
  18. Turn you max particle setting down a little. The effect is only visible when you have settings at maximum.
  19. [ QUOTE ]
    It may be he's discovered a way to play Banes that everyone's missed so far.

    [/ QUOTE ]

    Oh yes, this mythical way to play bane spiders that completly overrides any numbers, statistics and physical laws, in the same way that a katana is so much better than any western sword that it can cut through six inch armour plate and completly overrides the laws of physics.
  20. [ QUOTE ]
    this build is the OPTIMUM Night Widow build

    [/ QUOTE ]

    Anyone who says this has to be a total moron (and possibly even more arrogant than I am, since even I would never claim to have made the one true optimum build for any AT).
  21. Thé've been working great for me so far. my main concern is that Castle's fix for the mini-dalek will break them again.
  22. PRAF68_EU

    Costumes

    It's not just a matter of game lore, it's a matter of design phlosophy.

    In CoX EAT = AT with predefined background. That's what makes them different from base ATs.

    Therefore any EAT in CoX will come with a preset origin. That was the case for keldians, is the case for SoA, and will be the case for any future EATs.
  23. Given sufficent Inf, my priority set IO would be a Steadfast KB prot IO in Wolf Armour. My build is just to tight for Acrobatics.

    The other thing I would try to do with sets is get enough +recovery to do without Stamina, freeing up 3 power slots, which I could use to get the Fighting Pool. How much recovery you need is something you can only really gauge by playing though.
  24. I was basing my coment on observation of thier performance in play, not dev comments.

    They now actually explode rather than just folloing you if you summon them outside of melee range of a mob.