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The other night an online friend invited me to come visit a server different from the one he and I play on. He wanted me to see the base that his daughter had made.
(Note that I don't know his daughter's actual age or anything about her... I believe she's a young kid, preteen most likely).
Anyway this is a base built on very limited resources -- the VG has only about a dozen members and only a few of those have earned any prestige. The top levels in the VG are 24, 19, and 16, and the top prestige earner has earned less than 70,000 total, so she doesn't have a lot to work with. I also noted that her base was built strictly for looks -- there doesn't appear to be any storage, teleport pads, or med bay. In fact I suspect she bought several oversight centers just because they were big rooms that weren't too expensive.
That said, I thought her base looked great:
Picture 1
Picture 2
Picture 3
Picture 4
Picture 5 -
Inspired by what I consider to be a pretty cool album cover, I decided to try my hand at making a "ghost bride" type of character. I know, I know, I'm not the first, I'm not the tenth or the hundredth or probably even the thousandth person to think of this. In fact, when I went to the costume thread to request a tattered skirt (men get tattered kilts, so where's a tattered skirt for women?) I saw that someone had requested the same thing just a day or two earlier... for a ghost bride type of character, of course.
I think the concept might benefit from one of the more ragged/tattered capes (I'm not really a fan of the "bridal veil" that comes attached to a single hair style)... but anyway, here's what I came up with:
Ghost Bride 1
Ghost Bride 2 (closeup)
I used the tattered robe with tattered short sleeves over the bridal top and dress... nice effect I think. It's a shame I can't include a tattered skirt hem, or much in the way of tattered gloves and boots (thought I could do wraps on both I suppose).
I made her a ninja stalker, just because I still like the concept of ninja stalkers and now they're a bit more viable... plus I wanted to give her a weapon.
The hidden effect works really well for a nearly all-white ghostly character:
Ghost Bride 3
I'd be curious to see what other people have done along these lines, or what other suggestions people might have to achieve this kind of look. -
Here's a few of my characters that I happen to like:
Agent Amethyst
Holy Bell
Huntress Midnight
Sailor Shinobu -
Well, the obvious answer (to me anyway) is Boomtown... it's a whole lot of nothing. But they still can do something with FBZ, Eden is still underused, it would really be nice to have some story contacts in Dark Astoria, and as people have pointed out before, IP is a massive wasteland of real estate not being put to very effective use, except as the playground of a giant octopus.
Would still like to see a couple more zones red side too, even if it's just some kind of access to a hero zone like Dark Astoria. Something, at least. -
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Here's my critiques:
Beverly Chills Are you missing a color or am I just blind? Again, good selection of pieces and a color scheme that works well. And again, Id use a different combination of colors to accentuate the belt, or drop it completely. I vote drop it. Unless, of course, it is necessary for the concept. I love the name.
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I like the belt. I always design to my own tastes, of course. A different color might have been good, but I rarely can come up with a costume that looks good to me without a belt... either the division between top and bottom is too obvious for me, or it just feels wrong or bad in some way.
^_^
I use the more purplish color in the gloves and the boots, and the more greenish color I only used in the belt buckle I think. Maybe in the chest emblem too. -
You reminded me of some stuff I did years ago of my EQ character and three of my guildmates... I was going to do the whole guild but I got bored after doing four of them I guess ^_^
Here they are:
Oober Jalia
Oober Dino
Oober Malmapus
Oober Cethan
Note all the photoshop highlights for dramatic effect and the text proving that these characters are truly uber. ^_^
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i heard there was pi?
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Nope, it's not under the Greek Alphabet options for chest emblems!
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Then I guess I won't be making Pie Man anytime soon...
(He derives his powers from the goodness of pie... his name is 3.14159265, but friends call him 3.14... you know, it just writes itself.) -
I still like Back Alley Bawler myself. ^_^
Thread is still full of win, in case anyone was in danger of forgetting that! -
1. I teamed with someone a few months back (maybe last Summer) who was clearly a young kid. He had a couple of us join his team but didn't seem to know how to run a team, how to set missions, etc. His character was something like "Super Dog!" -- had a beast head and feet, etc. We ran a mission with him, and he kept yelling, "A computer!" and then "I'll try and hack it!" It took me a few moments to realize that, at every stage where something resembling a computer terminal appeared in the hallways and rooms, he was pausing to do the emote that has you typing at a laptop computer so that he could attempt to "hack" the villain's computer system for information.
Each of these hacking attempts took 20 or 30 seconds, but the other person on the team was as willing to wait around as I was, and it was an awful lot of fun seeing someone really role playing the part of a hero infiltrating a villain's hideout like that. Kids don't have to think about role playing, they do it naturally.
2. Some friends of mine who play WoW know a 5 year old girl (she's probably 6 now) who plays. She likes my friend's computer setup because she has one of those special WoW-specific keyboards with emotes and such built in so you can just hit one key to do them. She wasn't able to read or write, but she understood how to duel other players and she was pretty good at it. My friend loved to tell other players that they'd just been pwned by a 5 year old. ^_^
3. I've heard the story from an old EQ friend of having to play bizaare-looking female characters that his daughter created for him in Star Wars Online, so there's more than one guy out there being directed by his young daughter. ^_^
4. I also loved the story of another EQ friend who used to let his very young son watch him play. He played a lizard necromancer in EQ and spent a great deal of time in the Karanas hunting treants. At some point, his son started demanding he kill the "bad trees" every time a tree of any kind appeared on the screen... he decided maybe that was enough of watching dad play for a while. ^_^ -
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6) Advance notices on any unplanned outages, server locks, or anything that will inconvenience me. Just because you all are too lazy and not geniuses like me, doesn't mean I should have to suffer for your poor planning and lack of hygiene.
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This is a complete aside, and a true story:
I work for a transporation company in the Pacific Northwest. During the flooding we had a month or two ago, Interstate 5 was under water for several days in Chehalis.
The only way to get from Seattle to Portland during that time was to drive across the mountains to Eastern Washington, drive South, and drive back across the mountains.
One of our customers recently asked if we were going to give them big rebates because they had freight that was supposed to deliver in the Chehalis area during the floods and it didn't deliver on time.
I repeat, half the town was under water at the time. (More or less).
Yes, people like that actually exist.
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9) More Catgirls. There are not enough Catgirls in the game.
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I'm working on it, I'm working on it! -
While my Virtue Super Group "Guardians of Oz" is technically not a one-person SG, my two accounts make up nearly the entire group. I have two friends who log in once a week at the very most (they have made it all the way to level 16 so far) and an ex-roommate who actually hasn't logged in in over a year, although as far as I know he hasn't canceled his account.
Because I have a decent number of members and I play a lot I've been able (since the December bonuses) to push the limits of what you can place on a small plot base. I still really haven't decorated all of the rooms to my liking (I think it's the power room I'm most dissatisfied with -- maybe control too, at least for lighting & colors), but after viewing some of the stuff in this thread I spent the morning working on it some more, and here's what we've got:
Overview
Overview (from a 3/4 angle)
Entrance
Entrance (closeup of lounge area)
Power
Control Room
Med Bay
Small Work Room
Large Work Room
Teleport 1
Teleport 2
Teleport 3
Early on I made the decision to delete my oversight room and go for a real power and control room to maximize my use of space. I was able to cram in both a small work room and then add a larger one later, and three teleport rooms, with enough power/control to support it all -- I'm pretty happy with my base as far as functionality goes, and it continues to look better and better as I tinker with it.
I'm also in charge of a super group on Freedom with a base of about the same size, but I haven't yet spent a great deal of time fixing it up to look nice.
*EDIT*
After reworking my control room and accidentally having to reset all the lighting and colors in the base, I took some pictures of the changes. I decided I liked a natural leafy power room over a spiky evil crystal power room.
New Power Room
Control (new lighting)
Control (different angle)
Also here's overhead shots of my Freedom SG base. This is the group Original God's (which I inherited when all the original "original god's" left).
I don't have any closeups of this one because A) I haven't really worked on it all that much, and B) It's really not that different from my Virtue SG Guardians of Oz base. However, this plot has the long control room and doesn't have the smaller workshop, so the layout is a bit different.
OG Overview
3/4 view -
I generally don't worry too much about whether my character's different costumes look like the same person in a different costume or not. I'll change hair color, skin color, sometimes fiddle with the body sliders a bit, or give a cat character a human look or a robot look.
But I have at least one character where I deliberately made a change as radical as I could. I have an ice blaster whose normal look is that of a rather chunky black woman, but I gave her a different costume in which she is thin, underdeveloped, and white-skinned -- more like a young white girl.
I don't have any story explanation for why she can look so different. It's not a character that I play often, and I did it just to see how different I could make her look. Just to amuse myself.
I have another character that I've done something similar too -- one costume is sexy and revealing, but another is not only a robotic look, but designed to look as masculine or at least gender-neutral as possible.
This got me to thinking. Anyone remember Crazy Jane from Grant Morrisson's run on Doom Patrol? Each of her multiple personalities had a different power and a completely different look. Some were male. Some weren't human.
What if you played a character like that? Each costume would be a completely different personality, as different a look as possible, maybe with certain trademark powers that none of the others used (if you wanted to take the RP aspect that far).
This would work best with a veteran account with access to some of the veteran powers, maybe several temp powers too, and maybe with a kheld to grant you a couple of extra shapes (a way to RP a non-alien kheld, I suppose).
Now, I know I'm probably not the first to think of this, so I was wondering if anyone else has tried this before? -
This is a story of an old pen & paper RPG game I was in years ago. This forum seems like the most likely place to post it. It's a very long tale.
Many years ago I had a group of friends who regularly participated in a Superhero-based pen & paper RPG. This was back when the only published games of this sort were, I believe, Champions (neat system but incredibly complex -- could take hours to design characters, very hard on the GM who is designing full missions) and Villains & Vigilantes (technically not a game about super heroes). Thus my friend had developed his own Superhero RPG (which he simply called "Superheroes") that was flexible enough to allow many types of characters, but which allowed you to roll up a character in under 10 minutes (much like the old AD&D game in that respect). Since there was always someone new dropping by to join a game session, this was a very useful feature.
Anyway, although my friend's Superhero campaign was wildly popular, people always want to play Villains too. He resisted at first, but eventually he allowed a few players to develop villains in the same universe and ran solo games just for them, which often influenced what our hero groups had to deal with. Later he opened it up for everyone to create a villain and would have special "villain only" game sessions. The only problem is that villains rarely cooperate -- so running a game session for up to a dozen scheming villains was quite a challenge.
When I first created my own villain (his name was Shadowstorm if I remember correctly -- kinda lame, I know) I thought long and hard about how I could gain enough power to take over the world without attracting the attention of heroes and authorities before I was ready to strike. What I decided upon was to create a cult. My base was a compound in South Africa, and the followers of my cult were trained at the base so that they could travel the world begging for money (which was sent back to my headquarters) and could seek converts to my nature-based religion. Oh, and while they were being trained at my base in the ways of my faith, they were also being trained to be experts in combat. I was building an army, after all. ^_^
But the point was, I wasn't doing anything illegal. Just teaching my followers and consolidating power. I had no past history as a villain, so what reason did a hero have to come after me?
The only potential flaw in this plan was that I wound up allying with another player super villain. He, of course, had been involved in some shady activities, but he was a seriously paranoid villain who covered his tracks multiple times over. As far as i could tell, nobody could prove anything against him, or knew half of the stuff he'd really been involved in.
Having such a paranoid (and also quite brilliant, in his own way) partner had its advantages. For one, he built multiple secret backup bases around the globe. If things went horribly wrong, we had places to disappear to. I knew of at least two of these, although I'm quite sure he had more. He was far too paranoid to trust even his closest partner. His paranoia went so far that he had clones of my and his characters waiting in these hidden bases, with a system that could upload our memories to them so that, even if we were killed, we would not be defeated.
The GM was concerned that my plan to build an army before I actually committed any crimes stood a very good chance of succeeding, so he set up yet another player villain to be a counterbalance to mine. This particular plan of his, however, failed. The other player villain was a member of the mers, the people that dwelled on the ocean floor. His entire base of operations was below the sea. His plans extended to conquering the people below the waves, while my plans were centered on conquering only the people on land. We soon came to a mutual understanding that we had no reason to oppose each other. ^_^
Anyway, all of this is pretty much background information to one of our biggest villain story arcs. This arc involved an item of immense power that could grant just about whatever the possessor wished. Some powerful other-worldly entities had placed it up for grabs, essentially. Every villain wanted it. For me and my two allies, however, this was largely an annoyance -- we had our plans all laid out, and didn't need a magic maguffin to grant us anything. What we did need was to prevent any other villain from getting their hands on it. That would, naturally, ruin everything we'd worked for.
At one point in this series of adventures, the maguffin was shattered into multiple pieces, and one piece was given to each of the major players. Possession of a piece of the maguffin allowed you to sense where the others were. Obviously, the one who collected them all -- most likely by killing off the other villains in the process -- would win the jackpot.
There was one player villain that my allies and I feared above all others -- the one villain that everyone feared. I don't remember his actual name anymore, so we'll just call him The Manipulator. He was one of the oldest of the player villains, with a long history of doing things. Doing what, you ask? Well, that's the thing. He had a million aliases and a million plots. He was a bit like our game world's version of Nemesis -- people suspected he was behind just about every weird plot they heard about. It was suspected that he'd set up the current President of the United States, for example, although nobody could figure out how or could prove anything. He was, we all knew, the one guy who probably could kill us all off and claim this magical gemstone thing.
My two allies and I made his immediate death our #1 goal. We really didn't think we could pull it off, but not doing it wasn't an option. Imagine, if you will, Arachnos being forced to team with, I dunno, Vanessa DeVore and Countess Crey in order to take down Nemesis. I don't want to get into any discussions about Nemesis here, but you get the idea -- nobody was sure that this Manipulator really could be killed, but in a kill or be killed game, you had to focus on him immediately.
Because of the crystals, locating other villains wasn't as hard as it might normally be. We quickly figured out where The Manipulator was, went there, teleported in, and immediately hit him with everything we had.
And... it was easy. Far too easy, we thought at first. Then we began to realize that The Manipulator wasn't actually a villain with enormous, godlike power -- he was just a very, very, very smart man. But he was just a man -- no match for our combined onslaught in a fight he wasn't prepared for. His legend made him seem larger than life, but once several villains of sufficient power tried to take him down (something nobody had dared contemplate before), it proved to not be that difficult after all.
We quickly headed back to the compound in South Africa. My allies and I wanted no part of the hunt to gather all of the maguffin crystals, and once we'd eliminated what we perceived as far and away our biggest threat, we felt that we should hunker down and wait for the whole thing to blow over. If anyone else wanted to take us out, they were going to have to do it on our turf.
That, unfortunately, is exactly how it started to play out. It hadn't occurred to us, but since everyone could sense where the other crystals were, and there were three of them concentrated in a small area in South Africa, that was naturally where every other villain headed. This freaked me out at first -- why were they all coming after me, all at once? But then it made sense. And it ultimately didn't matter -- We had to face the others eventually, and again, doing so on our own turf gave us the advantage.
(As a complete aside, much of this part of the game session was conducted entirely in secret notes passed to and from the GM, since nobody wanted anyone else to know what they were doing. This is with a player base of, I don't remember exactly, but at least 10-12 people -- very large game sessions, very stressful on the GM, but much fun for the players. One of the more simple and straightforward villains, who obviously was allied with no one and had no idea what anyone else was up to, got bored with all the note passing, and decided on a lark to write his own note to the GM. He made a really odd list of things he was going to go out and buy at the local store -- it included a brassiere, a loaf of muenster cheese, electrical wiring, explosives, and a bottle opener. The GM was puzzled by this, but said it was fine but he better have a reason he was doing this. The player, taking the GM at his word, panicked, then came up with an elaborate bomb trap that managed to incorporate every single item on his list, although admittedly the cheese served no purpose other than having the wiring pass through it, and the bottle opener was used only to pop open a beer and celebrate once the trap was sprung. Later in the game session, someone did indeed accidentally spring this trap. ^_^ We only heard the full story behind this after the whole game session was over, of course!)
Anyway I don't remember exactly how the whole adventure ended, other than the otherworldly entities that were offering us unlimited power eventually reneged on the deal. I don't remember exactly, I think it was some sort of morality experiment on their part, or maybe some "good" entities from the same race of beings stepped in and halted everything. It didn't really matter, since getting rid of the stupid object was the best solution for me and my two allies.
However, before we reached that point, there was a lot of intense negotiations and backstabbing and the like going on. And something very odd began to take place:
1) Virtually nobody believed that The Manipulator was really dead. You have to understand that, at this point, the players themselves didn't know the truth, and even the three of us that had pulled it off were kind of wondering if he'd somehow given us the slip. His legend was, like I said, very much like that of Nemesis. Just because you've killed Nemesis doesn't mean he's dead, does it? Heck, even my closest partner had backup plans for us to stay alive even if we died. Why not The Manipulator as well?
2) Another villain, while prowling about one of The Manipulator's secret bases (everyone wanted to try and confirm the rumor of his death for themselves) happened upon a set of secret files that laid out many (if not all) of The Manipulator's many secret aliases and information on them. This was quite an eye opener -- there were well-known characters that absolutely nobody had ever realized were actually The Manipulator. One or two of them were even known female villains.
As it turned out, the person discovering these files was a master of disguise himself, and having decided on his own that The Manipulator was truly dead, he instantly appropriated these personas for his own.
What this meant, however, is that some people that were known (among certain villains at least) to be The Manipulator were seen alive after his supposed death. This only fueled the speculation among many that he wasn't, in fact, dead.
And then, just like Nemesis, he reappeared. Turns out he wasn't ever dead after all. Or was he?
Until the entire story arc was completed and secrets could be revealed, only the GM and the player knew for sure.
As it turned out, with so many people in possession of shards of a magical wish-granting item, all gathered in the same area (all under the same roof right near the end -- all cordial guests of my villain Shadowstorm and his two allies, of course, while we all plotted each other's demise), and nearly all of whom were thinking and worrying about The Manipulator and firmly of the belief that he was still alive and plotting to kill us all -- the GM decided that there was a chance that our group belief might cause the magical maguffin stone to interpret this as a wish and cause it to come true.
Which it did. The GM determined the percentage chance, rolled, and magically, The Manipulator was alive again.
I don't know if this makes good reading, but it was one of the most intense string of gaming sessions I was ever involved in. With so many different people, each with their own private agenda, the GM was worn out. He never ran another villain arc that large again. But for me, the best part was realizing how vast The Manipulator's legend was, and how little of it was based on his actual character's abilities. The villain himself had rather modest powers, but he was a master of disguise and had plots ranging far and wide. He really had been the one to decide who had become the US President in our game (which, btw, in true Magneto fashion he had done in order to prevent another candidate from office who was campaigning against the super-powered). Ultimately The Manipulator had no allies, no vast network of operatives, nobody he trusted to be close to him, and no overwhelming super powers. On the face of it he was one of the weakest of all of our player villains. But with only his mind he'd become not only the most feared villain in the world, he even survived his own death.
And, of course, after that he was feared all the more. ^_^ -
I don't draw much at all, but recently I've been involved in an APA that requires me to come up with 4 new pieces of art every 4 months. Since I knew I could also post it here for people to see, I decided to attempt a picture of my scrapper Mouse Police. I dunno how much I like it, I used to be a better artist but I haven't worked at it for years. Anyway:
Mouse Police - reference
Mouse Police (art)
I've no plans to color it, but at least it's inked. ^_^ -
I still make at least 1-2 Alts a week, despite everything. Here's three I came up with recently, just because:
None More Black The idea for this came when I was teamed with a large demon-like hero who had just one color scheme: black. Skin, costume, everything was black. I made a comment to the team, "How much more black can he be? The answer is none... none more black." I'm sure the Spinal Tap reference was completely lost on my team mates, but it suddenly occurred to me that "None More Black" was a great character name.
The idea here, of course, is: what kind of super hero would someone like Nigel Tufnel of Spinal Tap want to be? There'd be as much black and spiky stuff as possible, I think. I went for the sinister costume set with tucked in pants and large spiked leather belt. The grinning full-head mask seemed a natural choice. Long hair, of course. There really should be demon horns, but I liked the look of the goggles so much that I went with that instead. Also, it's tempting to go for strap rings as a chest decoration, or to mimic the green skeletal shirt that he always wore in the movie, but ultimately I went with an anarchy symbol just barely visible (from some angles anyway) in not-quite-black gray.
And a fu manchu, just because.
Dark/Dark scrapper, of course. He's the kind of scrapper who likes to turn it up to eleven! I also named him Nigel, although I didn't supply a last name in the bio.
Last Week's Completely Unnecessary Alts:
Quantum Butterfly I had a pair of fairy wings drop to my tank Sailor Shinobu on Freedom. I'd already used a previous recipe for her, and had no particular use for them. They don't sell for as much as they used to, so I decided to design a new character around a fairy/butterfly theme.
Honestly I didn't have any idea in mind before I sat down to do this, so I tried to think up a good name and check it against the name checker. And then the name came to me: The Quantum Butterfly, who creates a hurricane with one flap of her wings. But surely someone had already used it, right?
Amazingly, no!
She had to be a storm defender or troller, of course. After careful consideration I went with gravity/storm. This is probably not a combination I would have ever come up with otherwise, but so far (up to level 7) it seems like a great combo. Although, I must admit, I'm often compelled to play a character more if they have an interesting idea behind them, and I really like the idea behind Quantum Butterfly. ^_^
Serpentine Fire This one started out, I'll freely admit, as a completely lame, uninspired attempt to build a character who looks like a certain anime character (in this case, Naga the Serpent from Slayers). I think I managed a reasonable facsimile. I made her a fire/fire blaster, although really if you wanted to match the anime exactly, Lina Inverse is the one who tosses fireballs all the time, while Naga summons a lot of golems and employs healing spells so she's probably some kind of controller. But I wasn't interested in making an exact copy anyway, just the general look.
So then, the question was what kind of name should I use? I sort of wanted to suggest the character in question, but I also wanted it to be an original name unrelated to the anime, both to avoid doing a direct clone, and so that, even if I later changed the costume to something else, I'd have a character with a name I liked. (And with my penchant for designing new costumes this is a very likely outcome if I play the character much.)
So... I thought of a lot of other snake/serpent names, but when I came back to the idea that she was a fire/fire blaster, my favorite song from Earth, Wind & Fire popped into my head. Again, I was surprised that the name wasn't already taken, but there you are. ^_^ -
Exactly. Print Screen, when you're in the game, places a screenshot into the game folder made for that purpose... but Print Screen always places a copy of what you see on your computer screen onto your Clipboard as well. If you then Copy & Paste into a program that can display images you should see whatever screen image you've captured. (You can do this even if you're just sitting there staring at your computer desktop, you know.)
What I use is Irfanview , an incredibly useful little image viewer / editor / converter that you can download for free. After taking my screenshot I hit my windows button to allow me to switch programs, hit paste, save, and viola!
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Amber Wasp, original costume
Amber Wasp, secondary costume
This is my War Shade on Virtue, level 25 at the moment. While I like the original costume because it fits the name / theme and looks sexy (I think so anyway), I kind of prefer the second outfit. It doesn't fit the name at all, but it looks cool and black/purple is a natural color scheme for a WS. ^_^
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The original costume is probably my favorite costume on this thread. Nice use of color, cute as well as sexy, and complements the character theme really well.
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Glad you like it. ^_^ As sometimes happens with my characters, I redesigned her "original" costume at least 4 times before I got something I really liked. (Hey, you've got to use up all those free costume changes somehow!) -
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Amber Wasp, original costume
Amber Wasp, secondary costume
This is my War Shade on Virtue, level 25 at the moment. While I like the original costume because it fits the name / theme and looks sexy (I think so anyway), I kind of prefer the second outfit. It doesn't fit the name at all, but it looks cool and black/purple is a natural color scheme for a WS. ^_^
Sailor Shinobu, street clothes
Sailor Shinobu is my new tank on Freedom, currently level 22. Her normal look is a young girl in a sailor fuku, typical anime look. When it came to giving her a second costume, a "street clothes" look seemed most appropriate. I'm probably posting this mostly because it's the most recent costume I've come up with and so it still feels new and shiny or something. ^_^ -
I went through all of my old screenshots (I probably have more than 3,000 of them in 4-5 folders spread out over 3 computers) and saved images of all of my deleted characters. I was going to do another montage of them, but frankly I can't remember most of their names and a lot of them were deleted for a good reason, so I decided it wouldn't be very interesting.
One thing I remembered is that I was in another themed SG, an offshoot of the SG I was in originally way back in the beginning. This was "The Izzles", and we were supposed to be tiny midget mobsters. Well, it was funny to some of the other people in my SG anyway; I liked the M&M one better.
I found before-and-after screenshots not only of Agent Kay, Nature Lass, and Tesla Girl, but also of Refried Bean and Alien Bean, who were two of the other characters hit by the gender bug thing. (Also found an "after" photo of what was apparently some tiger catgirl hit with the same bug -- possibly one of my low level Mouse Police versions that I probably just deleted and remade.)
Anyway, since I thought it would be a bit more interesting, here's the before and after montage of five of my characters that were hit with the bug:
gender bug before and after shots
Alien Bean actually came out if it looking quite normal... -
Yarrow... hmmm.
I didn't have a concept behind it, other than as an interesting name. It started with a Y and one of my favorite songs is the Mad Pudding version of The Dewey Dells of Yarrow, so there ya go. Probably not a good match, but I don't often have a full concept when I create a character, I just play with the creator until I have a look I like, and then try to come up with a name to match.
I use song titles for names a lot:
The Mouse Police --> Jethro Tull
Delia's Ghost --> inspired by the song Delia's Gone, covered by Johnny Cash and Cordelia's Dad among others
Jennie Bomb --> album title by Sahara Hotnights (reminiscent of the Runaway's Cherry Bomb)
Shadowy Man --> probably borrowed from the band name Shadowy Men on a Shadowy Planet
Twilight Sun --> song by Leaves' Eyes
Nobody commented on Fidel From Hell, but at one point two friends and I had a team of undead/demonic Communist leaders. The other two were "Undead Lenin" and "Trotsky Reborn". Eh, it made us laugh anyway, and I like Fidel enough that I recreated him on another server before deleting him from Pinnacle.
Which makes me think that a topic on "themed Super Groups you've been in" would be fun. I have several characters that were in one of the large catgirl supergroups way back when. I was in an M&Ms supergroup, in which everyone had a set look (bald, full-body single-color suit with large banded white gloves and boots, white M on chest, names like "Red M&M" and "Pink M&M"). I was in a Magical Beans group, in which everyone had to have a bean name. Mine were Refried Bean and Alien Bean. Mew Skyprowler is from an offshoot catgirl supergroup called "Cat Wars: A Mew Hope" or something silly like that. There's probably been a couple of others, and all of that despite the fact that I really don't go in for themed SGs that often. ^_^