OneFrigidWitch

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  1. I only looked for a brief second.

    Fault -> ff chance for rech. You should be smashing fault nonstop and constantly getting rech.
  2. I quite like Bio. Very very much indeed. It is regen/dark 2.0. Fricking fantastic. I think some of the complaints about survivability probably stem from trying to shove a square peg into a round hole.
  3. Nemesis. Thats all. I want to know everything about Nemesis, especially how it relates to time/dimension hopping.

    And I want to know just how excessively bad *** he is, and how he managed to be so bad *** without support from the Well......
  4. Quote:
    Originally Posted by Snowzone View Post
    Having said that, I personally do not build for defence at all. Instead I go for perma-Dom and perma-Hasten. Recharge is very much a priority for Dominators because it also allows control powers to be up more frequently, allowing you to control tougher enemies quicker as well as attack faster.
    /dark is a bit... strange when attached to plant. Plant tends to operate good at a distance, and /dark has a lot of close in features. Sure, you can make anything work, but they don't lend each other a lot of benefits.

    With permadom levels of recharge, your pbaoe nuke comes up _a lot_, and is a steady layer of smackdown. But, it is pbaoe. You have 3 reliable ranged attacks (a heal, 1 cone, 1 blast) and the rest all close in work. If you want to work plant/dark, best solution is to lay control (seeds?) from a distance, and work point blank inside of melee range in a aoe immob patch. This means you can focus more on one type of defense (melee) until you are set and can work on ranged or ranged aoe.

    If you can stand the dawg, dark/dark is much more forgiving a set combo, and only requires ranged defense, which slotting for instead of s/l/e/n or r/m, is much easier. The reason its more forgiving is the heavy layering of different control types you can drop on enemies from a distance before closing, without opening yourself to an alpha.

    tl;dr: recharge first to permado. pick a defense and attack strategy and stick with it. dont have cake and eat it too, doesnt work.
  5. Ice slick? Sleet?

    Why is bonfire so ultra awesome when powers exist already to do the exact same thing. Because you can keep it casting it over and over? Last I checked, my ice dom had no problems at all with perma ice slick effects.
  6. Quote:
    Originally Posted by dugfromthearth View Post
    I just always assume you can't have the same power out twice, but I know that some powers allow that.

    Can you have 2 static fields out at the same time?
    Yes. Overlapping sleeps is a good thing.
  7. OneFrigidWitch

    Shockwave

    Quote:
    Originally Posted by PleaseRecycle View Post
    After a couple weeks of dereliction of punching I hopped back on CoH today. I was ready to complain about the process of earning these procs when I learned that the set is immune to conversion but fortunately the event is a lot of fun. Anyway, shockwave is exactly as broken as I had asserted it would be however many months ago that first KB to KD thread came up in the general forum. You can farm on +whatever x8 in Dark Astoria and there isn't a damn thing any of the enemies there can do about it because they are permanently controlled. The only thing that keeps it from being outright cheating is that shockwave can only hit ten targets, so you still sort of take an alpha from most spawns.

    Is this the new standard for balance? I hope it isn't, but here we are.
    There is a limited number of these procs available, and general speculation has put them around ~500mil a pop on market. Farm em while you can, because after the event you won't see them again.
  8. Water. Knockdown in it (aoe) from multiple powers, and slotting your primary with a kb->kd could get you some interesting fights.
  9. Quote:
    Originally Posted by dugfromthearth View Post
    it is not worth 6 slotting for the kb protection if you can get it elsewhere - like an IO kb protect
    Sorry, I may not have been clear with my explanation. An io kb protection costs a slot no matter what. Bottom line, is this set worth 5 slotting. Slotting 6 for the kb is somewhat immaterial as you are going to spend a slot somewhere somehow to get it.
  10. Two enhancements improves your Regeneration by 12%.
    Three enhancements improves the Damage of all your powers by 3%.
    Four enhancements increases maximum Health by 1.5%.
    Five enhancements increases Energy and Negative Energy Defense by 2.5%.
    Five enhancements increases Ranged Defense by 1.25%.
    Six enhancements provides 4 points of protection against Knockback effects on you.

    Ok, dumb question.... Looking at these values, is it worth 6 slotting for the kb protect? It is one more source of kb protect, but two 3 slot gives 6% dam and 24% regen. On a bio armor or a nature slotted heavily to take advantage of its regen, (lots and lots of +10/12 regen pairs), is it worth it?

    Is 1.25 range def + kb protect worth it? You would have to look at it as 5 slotting for defense, and using a random kb protect in a res/def power....

    I am wondering about this for multiple characters.
  11. I cant find the claw foot ANYWHERE, only the peg leg. Where is the claw foot? I want the claw + regular foot
  12. OneFrigidWitch

    can't patch

    Access to the path 'C:\Program Files (x86)\City of Heroes\piggs\mapsMissions.pigg' is denied.

    I had this problem with beta last night. The file it was trying to patch had no permissions, and I couldn't alter them. After about 15 minutes, I went back and found the offensive file was just gone, and I could patch like normal.


    This morning, I tried to patch the live server, and found I could not, again, for an identical reason (see above).

    What to do? Even as admin I can not change this file.
  13. Quote:
    Originally Posted by Riius Indigo View Post
    So now that I am interested in titan weapons again, I keep reading that TW/Ela is the best build...
    You haven't played a tw/da scrapper then. It is insanely durable, deals large quantities of damage, and eats more end than you could ever hope to manage without LOTS of slotting.

    I have one (scrapper, not brute) at 50, and its just super gravy. I wish I was a brute and not a scrapper tho for taunt aura, because when fighting +4s, they have a bad habit of running away after I have nuked 80% of their life. Thankfully I am end-problem free, due to lots of effort spent slotting. I am also always post 50% def, well over softcap, for both range and melee. What I do lack is aoe, which sits at a paltry 38%.
  14. How do you get the fancy io sets? If you do both parts, do you get the whole set? Is it email account bound? Is it char bound? Can it be bought/sold? Do you have to do it on each char you want the bits on to get it?
  15. Quote:
    Originally Posted by Roderick View Post
    Thunder_Knight: You're thinking of Accuracy. ToHit is a different mechanic, and is used in a different part of the attack mechanic.
    ToHit starts at 0, and isn't reflected in your powers' slotting, because it isn't part of the power, it's the same value for all powers. If you want to see your ToHit value, you'll have to look at your Combat Attributes - that's the only place it shows up.

    And yes, you were about 12 hours late. But he said he'll be back to read over late responses and try to answer them, so you aren't TOO late, just late. :P
    Actually, I think you are both missing the picture. In that set, you have acc/int. Int is interrupt reduction.... With interrupt reduction, you wont need as much tohit to make it auto, since tohit decreases interrupt time.
  16. Quote:
    Originally Posted by Zombie Man View Post
    1. AMs reactors powered the East Coast *before* their Hamidon Wars.

    2. AMs reactors are clearly not eco-friendly. Posi wouldn't dream to build such monstrosities.

    Note: Since it seems more than coincidental that Praetoria is the place where Cold 'defeated' Hamidon and it is also the place where AM's reactors were... I'm willing to bet that Hamidon was making a beeline to the reactors to destroy them.
    Ok, lets straighten things out. Combine ALL the power plants on the east coast into one monster plant, and tell me which ones pollute more. The 300 powerplants you stuck together? Or anti-matters 1.
  17. Quote:
    Originally Posted by Johnny_Butane View Post
    There's also mention in game that Anti-Matter's reactors power the entire East Coast.
    .
    I don't know whats left of the East Coast, but this is an extremely interesting comment. Why hasn't posi done anything even remotely close to this? Also, space base? Our posi doesn't have one of those either. Why is he slacking so badly?
  18. I like the dog. I like the haunts.
  19. dark/dark/mind is fan-freakin-tastic. I can solo +2/+3/8 packs in DA with relative ease. The mind shield thingy that I forgot gives me over softcap for all sorts of things, and really bumps my pets up to REALLY TOUGH. Only +4 packs manage to kill my pets, or the occasional +3 pack in DA. But the wolf lives pretty much forever.

    By far, dark/dark/mind is my favorite combo, followed by elec/psi/ice.
  20. Quote:
    Originally Posted by Another_Fan View Post


    Shocked.

    He also said something about putting months of effort into it.
    Maybe someone did?
  21. Well, I am pretty sure this is going to hit the market with a very high cost and stay there. I would even say it would be in the purple cost range.

    You could 5slot the one purple set with kb slot and slot it with the kd converter for total kd with a potentially high kd value.... especially if the power already does kd. EG: tornado + kb proc +kd converter.

    In fact, mixing this with any kb set would make the kb set very valuable.
  22. Quote:
    Originally Posted by Synesence View Post
    ...simply because it doesn't do double, but triple damage from hide compared to every other attack.
    When I use a combo3 uppercut from hide it does roughly the same damage as an astrike from hide.