OneFrigidWitch

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  1. Quote:
    Originally Posted by UnicyclePeon View Post
    Are the resist IO changes really that nice?
    Yes, but not neccesarily for the resist. You also get big chunks of +mez resist. This cuts down on duration, and it has a weird scale that doesn't exactly match whats on the wrapper. However, as a blaster who can res cap s/l and get 62% on en, with minor to moderate res elsewhere, with ~20% def to ranged, and 30% mez duration (cuts duration down to 1/3d), you are amazingly resilliant. You are not awesomely resillient, but on a team, you are functionally about as good as if you were on 30-35% def to all. You can pop spirit ward/rune? for extra resist and defense, and can have that up every few minutes.

    So, mostly for the mez resist, but definitely also for the practical res, _yes_, they allow you to build non-def squishies that can live.
  2. Well, the new IOs provide bonuses that are kind of nice. Given that tough does not provide a lot of resistance (certainly it is s/l only), what do people think about just not running it and slotting new +res ios instead?

    It means less end cost and 1 less power to pick...
  3. Quote:
    Originally Posted by scott2hot006 View Post
    100 billion is more or less my savings account. When my marketing toons hit the influence cap i email it. I either spend it, put it in "savings" or give it away in multiple ways.

    I often give away 500 mill for kill shots of AVs in TFs and such. I pay for people to form TFs for me and to help for badges. I IO out builds for friends.

    I play 2 accounts 1 with over 70 Marketers the other with 30ish. I earn about a billion a day on average. I log every marketer in twice a week usually.

    I stay away from most things that have high volume/more competition. Im all about volume and having every wentworths slot put to use.
    Wait, do you actually play? Or just market? Also, I could use some money....
  4. I managed to make 1bil in 8 days of SUPER casual playing. I had no idea it was this easy to make money.... My first bil took 2 months. My second 8 days.... I wonder how much I can really make.

    Question! What the heck do you do with inf? Right now I have a ton of inf, + junk on the market. How do I do this multi-bil stuff? I have only a single marketing char.
  5. OneFrigidWitch

    So TW/DA

    Quote:
    Originally Posted by rina_ View Post
    Are you aware that your build only hits 130% global recharge when ageless is in its second half? FT needs to be at around 300% recharge for the top chain, yours is at 250% to 270% for over 90% of the time. You'll only be able to run the top chain for the 10s right after hitting ageless.
    Well, not everything is about running the top chain. It can just be for fun too!

    For sure though, tw/da is horrifyingly bad on the end bar.
  6. Wow, whats up with purple prices? They seem to have dropped 50-100 mil since this weekend!
  7. Quote:
    Originally Posted by Smersh View Post
    That's how resistance works. There is no separate resistance debuff defense attribute.
    Whoa. I think I have a major problem with these resist values then.
  8. Quote:
    Originally Posted by MajorDecoy View Post
    There's one other thing that I remember about resistances, but I'm not sure if I'm remembering correctly (so please correct me if I'm wrong):

    Resistance also resists damage debuffs.

    Having 50% Fire resistance means you resist 50% of fire damage debuffs.
    Anyone confirm if you get the debuff resist with IOs? Or is that specific to powers.... Because if the IOs provide rdd, that is obscene.
  9. Quote:
    Originally Posted by Starsman View Post
    MajorDecoy's post had the rest of the information that you should need. My post was more of an expansion to his, didnt realize I also had to copy paste his to make the message complete.

    If YOU dont care about resist, thats fine. But IO granted def bonuses are extremely volatile. One spark comes from the wrong direction and it ignites a cascading failure that will result in you eating paviment within seconds.

    Resistance may have a lower cap (for most ATs) but it does not suffer of that extreme volativity.
    So lets make it short. How much of a resist do you think appropriately matches the effect of 95% mitigation with some failure from softcapping defense. Pick a number and defend it. Handwaving saying that in some circumstances defense doesnt work anymore is meaningless, because guess what, other defense sets suffer the same problem _with their powers_.
  10. Quote:
    Originally Posted by MajorDecoy View Post
    However, there is a significant difference between resistance and defense bonuses right now: The resistance bonus changes are new and with discussion, we might end up with something more reasonable, something that doesn't cause the same problems defense bonuses do.
    Good point. But making resist bonuses more reasonable puts you where with what, by implication, are unreasonable defense bonuses?
  11. Quote:
    Originally Posted by Starsman View Post
    Note: Almost every AT has the capability to build on it. Every AT that has no armors gets to pick an Ancillary/Patron pool that gives resistance in addition to Tough.

    Here are Smash/Lethal numbers that can be easily reached by ATs without even using native powers (so defenders are ignoring potential self buffs from their primaries)

    Blaster: 46.4%
    Controller: 66.3%
    Defender: 66.3%
    Corruptor: 49.7%
    Dominator: 56.4%
    Mastermind: 66.3%

    So no one really can say they can't leverage the advantages of this change if they want to.
    Ok, you missed it. Here you have only res values. To have something relative to softcap, which lets in only 5% of damage in many circumstances, you would have to have the ability to negate 95% of damage via resist. Since this is clearly not happening in your above numbers, we can state that the res values, while nice, serve far less a purpose than going for softcap.

    Please, do not bring one argument without bringing the other. Mitigation is mitigation. You cant ignore one means of mitigation while considering another, when the source of the mitigation is identical (ios).
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    My gut instinct is that they are. The average mitigation they provide is lower than defense bonuses but there are a lot of tradeoffs between Defense and Resistance in real game situations which make the resistance bonuses more appealing. In particular NPCs get defense debuffs handed out like candy while resistance debuffs are less common (although they tend to be nastier when they do turn up). Secondly in a team situation Defense Buffs are a lot more common than resistance buffs so a team is more likely to make up for a lack of defense than a lack of resistance.

    Additionally the availability of Resistance buffs in IOs is different from Defense bonuses which is really going to impact it. A good example is the purple sets, with this change there are several purple sets that offer 6% F/C/T/P Resistance and 10% Recharge. I can't think of any defense based set that is offering a combo like that and several characters could easily stack 5 of these sets without impacting their overall build much (Dominators and Fortunata Widows being prime examples).
    This has been my experience as well, summed up quite nicely. I was just very disappointed that the conversation excluded the equivalent in long-standing buffs from ios used to softcap defense.
  13. So has anyone who does NOT run a char that already has strengths to build on (something not a scrapper, tank, brute, or stalker (or SoA...)) commented on this? And where has the discussion about softcap defense invalidating power choices such as super reflexes gone? If you can invalidate SR, then where is the issue in invalidating another powerset, by having debuffable resist?

    You can't say "omg resists are sooooo good" without also saying "omg defense bonuses are sooooo good".

    Bring one argument to the table, better bring the other too. Are the bonuses to res in line with the bonuses to def? Answer that question first.
  14. OneFrigidWitch

    30,000

    Does this mean aville is 1000 times cooler than the movie 300? Because that was a pretty cool movie.
  15. Ive had chars with 4-500 mil a few times, but slowly spent it. I was never really any good at making money. But recently I tried flipping purples and converting, and that is reliably making money now. However, I only flip 2 purples at a time (total.....) on a single char, trying to maximize my money. I also run some converts on some 70mil profit options, but that takes effort. :|

    In any case, I finally have 2 bil!!!
  16. I agree on the hasten for PA and dropping man. I have a single slot hasten, and its up enough slotted with 90+% rech that whenever I need it I can.

    Burnout + PA would make things _really_ interesting in incarnate trials...
  17. Well, this is the first time Ive tried purple flipping... Wish me luck. Ive always been too afraid to take t hese kind of risks with my hard earned money.
  18. Quote:
    Originally Posted by Rylas View Post
    I thought the Theft proc only works once per activation. Does it proc per target?
    Yes. Why do you think it is considered a must have in DA heal? Consider what constitutes as a target in DNA and all of a sudden you will understand.
  19. Quote:
    Originally Posted by Rylas View Post
    Looks can be deceiving. I will say, it can achieve some great survival levels, but it does have some holes as well as weaknesses. Keep in mind, if you're looking at Defensive Adaptation numbers, it looks incredible. But it will come with a -Dmg debuff in that adaptation.

    It lacks DDR as well, so if you're in a high Def Debuff situation, a lot of your mitigation goes out the window. But you do have two strong Heal-type powers.

    I think where its real strength is going to be is in its ability to adapt. Defensive isn't quite Granite, Efficient Adaptation isn't quite WP, and Offensive Adaptation isn't quite FA. But it comes somewhat close to those and you can switch between them as you need to.

    It's incredibly fun.
    I still find it extremely hard to justify what can be done with the set on IOs. But again, as is always pointed out, it has to be balanced on SOs, and unfortunately it is.

    That being said, run 2 nictus, 3 num, 1 theft proc in DNA. It is a garunteed full blue bar and full green bar every time you pop it slotted this way. Unlike DA heal, this is 100% garunteed full blue bar.
  20. DNA: theft proc, 3 num, 2 nictus. Bio works best with +hp wherever you can get it. The theft proc means you will NEVER be out of end. EVER. Try it and you will understand. It is considerably different from how it works in DAs heal.....
  21. Quote:
    Originally Posted by StarGeek View Post
    as mentioned here



    Water Blast just came out, so there are a lot of Water Blast characters leveling up and Decimation is pretty good. With so many new characters wanting it, demand goes up, supply goes down. It will eventually level off and return to its "regular" prices.
    So its not because it is particularly good for wb, it is just because it is a good io in general, and demand is driving the price. Cloud senses was going for 50-70 mil when dark control came out, which isn't particularly good outside of a few powers... Just thought maybe there was some extra bit that made it good that i didn't notice.
  22. Quote:
    Originally Posted by Siolfir View Post
    Well, to be fair there's already one in Tremor and mashing Fault nonstop usually isn't necessary.

    It also can fit in each of the Mallets if you don't want the long animation.
    Putting one in tremor strikes me as a horrible decision. Tremor animates SLOW (cast time 3.3 seconds), whereas fault animates in 2.1. You can fault-stonefist faster than tremor can animate, and do crowd control with the kd. You can do fault->smash in .3 seconds longer (it sure doesnt feel like its slower...) than a tremor. Hands down, tremor is just a horrid power for a brute. Its good for a mule and nothing else. I can consistently kill faster mashing fault and single target attacks then I can using tremor whenever it is up. At high levels of fury, it is simple to 1shot your way through all the minions with ease, and 2shot lts, and 3ish shot bosses. I was quite surprised at how much my kill rate changed dropping tremor from my attack chain.


    That being said, I can only see fault as being a core component of crowd control that is just unbelievably awesome.
  23. OneFrigidWitch

    Dang.

    Quote:
    Originally Posted by Hopeling View Post
    Depends on what you're building for. An Ouro bracket caps at 29, but a couple TFs, SSA1.2, and Siren's Call are level 30.
    building for selling on market. 32s are just way better for sales on market than 33s?
  24. So, why are decimations so expensive now? They were always pretty OK. Why so expensive now?
  25. OneFrigidWitch

    Dang.

    Ok, so I have a farmer at level 33. It drops level 33 tickets (obviously). 33s are useless, arent they :| They should have been 32s :|.