Omaki

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  1. Omaki

    Fire/Fire/Energy

    From the couple of comments I have gotten so far, and rereading a couple of the Tanker Guides, I took some time and thought out more of what I wanted. Part of my problem is in the understanding of the mechanics of the game, which is becoming clearer, so I was unsure about what was really useful and what was not. Keep in mind, please, the build I am striving for is a solo build, so it has to be durable and able to deal out the damage to good sized crowds (anything less is boring and not much fun to play). I will playing around with a second build designed (hopefully) for large teams and leagues, but that is a future goal.

    Anyway, the following is a second option for my Tank. I have spent a lot of time and effort on this toon, with far too many mistakes in the past. I am hoping to get it right and not have to worry about "fixing" him any more.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vorshae (solo) v2: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (5) Impervium Armor - Resistance/Endurance: Level 40
    • (21) Impervium Armor - Resistance/Recharge: Level 40
    • (37) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (43) Impervium Armor - Psionic Resistance: Level 40
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (25) Touch of Death - Damage/Endurance: Level 40
    • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (45) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 2: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (9) Numina's Convalescence - Heal/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Fire Sword
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (46) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 6: Temperature Protection
    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (9) Impervious Skin - Status Resistance: Level 30
    • (17) Impervium Armor - Psionic Resistance: Level 40
    • (36) Steadfast Protection - Resistance/Endurance: Level 30
    • (40) Steadfast Protection - Knockback Protection: Level 30
    Level 8: Boxing
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (11) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (36) Stupefy - Accuracy/Endurance: Level 50
    Level 10: Combat Jumping
    • (A) Karma - Defense/Endurance: Level 30
    • (11) Karma - Defense/Recharge: Level 30
    • (27) Karma - Knockback Protection: Level 30
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Endurance: Level 40
    • (21) Reactive Armor - Resistance/Endurance: Level 40
    • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (45) Reactive Armor - Resistance/Recharge: Level 40
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (15) Steadfast Protection - Knockback Protection: Level 30
    • (15) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 16: Consume
    • (A) Performance Shifter - Chance for +End: Level 50
    • (17) Perfect Zinger - Chance for Psi Damage: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 18: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 20: Blazing Aura
    • (A) Obliteration - Damage: Level 30
    • (23) Obliteration - Chance for Smashing Damage: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 30
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 22: Super Jump
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
    • (31) Winter's Gift - Slow Resistance (20%): Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 26: Build Up
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 28: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 30: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (31) Scirocco's Dervish - Damage/Endurance: Level 50
    • (31) Scirocco's Dervish - Damage/Recharge: Level 50
    • (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 32: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 35: Rise of the Phoenix
    • (A) Rope A Dope - Accuracy/Recharge: Level 50
    • (36) Rope A Dope - Accuracy/Stun: Level 50
    Level 38: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (39) Mako's Bite - Damage/Endurance: Level 50
    • (39) Mako's Bite - Damage/Recharge: Level 50
    • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 41: Combustion
    • (A) Perfect Zinger - Taunt/Range: Level 50
    • (42) Perfect Zinger - Taunt: Level 50
    • (42) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 44: Char
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (45) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    Level 47: Melt Armor
    • (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
    • (48) Shield Breaker - Defense Debuff: Level 30
    • (48) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
    Level 49: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 50: Spiritual Radial Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Interrupt Reduction IO: Level 50
    • (3) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 8% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 12.38% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(RechargeTime)
    • 25% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 6% FlySpeed
    • 224.9 HP (12%) HitPoints
    • 6% JumpHeight
    • 6% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Confused) 10%
    • MezResist(Held) 19.35%
    • MezResist(Immobilize) 19.35%
    • MezResist(Sleep) 10%
    • MezResist(Stun) 14.4%
    • MezResist(Terrorized) 12.75%
    • 13% (0.22 End/sec) Recovery
    • 48% (3.75 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 9% Resistance(Psionic)
    • 6% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Impervium Armor
    (Fire Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    • 3% Resistance(Psionic)
    Touch of Death
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Crushing Impact
    (Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Aegis
    (Temperature Protection)
    • 3% Resistance(Psionic)
    Impervious Skin
    (Temperature Protection)
    • Status Resistance 7.5%
    Impervium Armor
    (Temperature Protection)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    Stupefy
    (Boxing)
    • 2.5% (0.04 End/sec) Recovery
    • 35.14 HP (1.88%) HitPoints
    Karma
    (Combat Jumping)
    • 1.5% XPDebtProtection
    • 28.11 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 28.11 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (Consume)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Winter's Gift
    (Super Jump)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Scirocco's Dervish
    (Fire Sword Circle)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Blessing of the Zephyr
    (Teleport)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Rope A Dope
    (Rise of the Phoenix)
    • 6% (0.47 HP/sec) Regeneration
    Mako's Bite
    (Greater Fire Sword)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Perfect Zinger
    (Combustion)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    Lockdown
    (Char)
    • 3% DamageBuff(All)
    Shield Breaker
    (Melt Armor)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
  2. Omaki

    Fire/Fire/Energy

    Right now the idea is general survivability solo or with one or two other players. When I finished reading some of the player guides and a few other posts here, I made some changes to this build, but I don't want to post them just yet. If I had to pick a main idea with this build, The Shadow Shard is where I like to spend much of my time if I can.
  3. Omaki

    Fire/Fire/Energy

    This is one of my few posts here and I hope I am doing this right. For a while now I have been trying to recapture some of my better days as a solo Fire/Fire tanker. I just can't seem to find the right build. My latest attempt using Mid's has resulted in the following. Before anyone gets too lethal with me here, I didn't take the Fighting pool because I was hoping to build a better tank using just my primary and secondary power sets. For the most part anyway. Anyway, here is what I have come up with, it ain't perfect so I am asking for other opinions.

    (I hope I posted this right)

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vorshae (Solo): Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Reactive Armor - Endurance: Level 40
    • (5) Reactive Armor - Resistance: Level 40
    • (19) Reactive Armor - Resistance/Endurance: Level 40
    • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (42) Reactive Armor - Resistance/Recharge: Level 40
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (7) Touch of Death - Damage/Recharge: Level 40
    • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 2: Healing Flames
    • (A) Numina's Convalescence - Heal: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (36) Numina's Convalescence - Heal/Endurance: Level 50
    • (36) Numina's Convalescence - Heal/Recharge: Level 50
    • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Fire Sword
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (7) Crushing Impact - Damage/Recharge: Level 50
    • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 6: Temperature Protection
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (11) Steadfast Protection - Knockback Protection: Level 30
    • (31) Aegis - Psionic/Status Resistance: Level 50
    • (42) Impervium Armor - Psionic Resistance: Level 40
    • (50) Impervious Skin - Status Resistance: Level 30
    Level 8: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 10: Super Jump
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
    • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (23) Winter's Gift - Slow Resistance (20%): Level 50
    Level 12: Plasma Shield
    • (A) Impervium Armor - Resistance/Endurance: Level 40
    • (13) Impervium Armor - Resistance: Level 40
    • (19) Impervium Armor - Endurance/Recharge: Level 40
    • (31) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (42) Impervium Armor - Resistance/Recharge: Level 40
    Level 14: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Consume
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (17) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (48) Efficacy Adaptor - Accuracy/Recharge: Level 50
    Level 18: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage: Level 50
    Level 20: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (21) Scirocco's Dervish - Damage/Recharge: Level 50
    • (33) Scirocco's Dervish - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 22: Combustion
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (29) Scirocco's Dervish - Damage/Recharge: Level 50
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 24: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (34) Adjusted Targeting - To Hit Buff: Level 50
    • (43) Adjusted Targeting - Recharge: Level 50
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    Level 28: Fire Sword Circle
    • (A) Obliteration - Damage: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (34) Obliteration - Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Taunt
    • (A) Perfect Zinger - Taunt/Recharge: Level 50
    • (37) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (50) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 32: Rise of the Phoenix
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (36) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (48) Stupefy - Chance of Knockback: Level 50
    Level 35: Breath of Fire
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    Level 38: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (39) Mako's Bite - Damage/Endurance: Level 50
    • (39) Mako's Bite - Damage/Recharge: Level 50
    • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 47: Recall Friend
    • (A) Endurance Reduction IO: Level 50
    Level 49: Laser Beam Eyes
    • (A) Accuracy IO: Level 50
    Level 0: Geas of the Kind Ones
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Vanguard Medal
    Level 0: Elusive Mind
    Level 0: Eye of the Magus
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - Heal/Endurance: Level 40
    • (9) Miracle - Heal: Level 40
    • (17) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50
    • (13) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Interrupt Reduction IO: Level 50
    • (3) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 7.38% Defense(Melee)
    • 12.38% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 2.25% Max End
    • 52% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 6% FlySpeed
    • 231.9 HP (12.38%) HitPoints
    • 6% JumpHeight
    • 6% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 16.85%
    • MezResist(Immobilize) 16.85%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 11.9%
    • MezResist(Terrorized) 10.25%
    • 13% (0.22 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 7.51% Resistance(Negative)
    • 6% Resistance(Psionic)
    • 6% RunSpeed
    ------------
    Set Bonuses:
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Touch of Death
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Crushing Impact
    (Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.03 End/sec) Recovery
    • 28.11 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis
    (Temperature Protection)
    • 3% Resistance(Psionic)
    Impervium Armor
    (Temperature Protection)
    • 3% Resistance(Psionic)
    Impervious Skin
    (Temperature Protection)
    • Status Resistance 7.5%
    Winter's Gift
    (Super Jump)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Impervium Armor
    (Plasma Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    Blessing of the Zephyr
    (Teleport)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Efficacy Adaptor
    (Consume)
    • 21.08 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Scirocco's Dervish
    (Burn)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Scirocco's Dervish
    (Combustion)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    Stupefy
    (Rise of the Phoenix)
    • 2.5% (0.04 End/sec) Recovery
    • 35.14 HP (1.88%) HitPoints
    Positron's Blast
    (Breath of Fire)
    • 2.5% (0.04 End/sec) Recovery
    Mako's Bite
    (Greater Fire Sword)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    • 35.14 HP (1.88%) HitPoints