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Quote:Vigilante at worst in that he doesn't care about collateral damage as he does the "right" thing.Well, he initiates doomsday, although he's mostly following orders. He's a little too cheery about it, though. Rogue?
Remember that Major Kong and the crew of The Leper Colony don't know they are initiating doomsday. They think that the USSR started World War 3 and believe they're defending what's left of the United States.
Though he is very cheery for a suicide bomber.
Anyway I did agree with the post where you had his picture. It often seems to me that, while the Devs don't hate CoV, they do hate villains. -
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Can't I expect the Devs to have both good story and good game play in their design, like the game produced by the late Earl Warren?
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Most of the one's I'd list are already here: Graves, BS, VEATS (who barely even have an arc).
I'd add the end of Vivacious Verandi to the list to be revamped. Her arc starts off strong and then ends horribly. Hardcase is such a massive tool and his "restore the status quo" threats are stupid.
Sister Airlia needs a rewrite in order to give her a motivation. I dare anyone to figure out what her motive is in her first arc.
Her arc is literally:- Steal the tablet to give to Ghost Widow
- ???????
- Profit
Likewise Daedalus needs to be redone from his Marty Stu master of all technology status. Of course the Iron Age guy understands tech that's still experimental in the 21st century... -
No option to remove them and (AFAIK) zero redname comment on them.
MTS's coin-b-gone is the only way to remove it right now. It's not perfect, but it's the only way I can tolerate being near a contact now. -
Quote:This is being said bearing in mind that the Devs have recently said and confirmed that something big is in the works for bases this year (unless I have misheard and am happy to be corrected).
Meh. It's been heard before. Was it I13 that was the, "we almost decided to call it 'All Your Base Are Belong to Us' because of all the new changes"? That really came through.
Basically until something new actually comes out I won't believe bases are getting anything. The only previous attempt was not released to players because it made things worse and had to be scrapped. -
Had to pull Longbow into the courtyard in Mercy so my team could kill them.
Decided not to wait for the Legacy Chain Runes when we arrived and found several people standing around an empty area.
Please, please reconsider the spawn rate. -
I'm not sure. I don't think that would work for the same reason running a repair on the files doesn't work, but if it does Oxmyx could save himself a lot of time.
I think that what would happen is upon reinstalling the Launcher it would detect CoH and check to see if it's installed and then check for updates. The problem is that the Launcher does not check to see if the login address is correct. It's just checking that the game files are current.
When I had this problem I could check for updates and run consistency checks/repair all day long with nothing changing. The Launcher insists that you have the current version of the game. And to an extent, you do. It's just that the Launcher then tries to reach a non-existent server to run the game.
I don't think the Launcher itself has any information on the login server for any game, accurate or not. Global_DJB posted over here that it was possible to have two seperate version of of CoH, both of which were fully updated according to the Launcher, that attempted to connect to different servers. -
The NCSoft Launcher is lying to you because it's (to be polite) not very good.. Despite what it tells you your game is not up to date. Specifically it no longer tries to contact the correct login server. There have been several changes to the ip address recently and for some reason a number of us do not receive this information.
The login ip for Test and Beta has not changed and that's why you can still reach those two.
Sadly there is little you can do besides a full or partial reinstall to get the new ip address.
http://boards.cityofheroes.com/showthread.php?t=270547
http://boards.cityofheroes.com/showthread.php?t=270486 -
Quote:There is no option and there was never a Redname comment on the coins. Clockwork 01 was kind enough to point out other new options people had missed, but studiously refrained from ever mentioning the coins.Is there still no option to turn this off? I thought that it was a very common request in beta and we would have had a statement about it at this point.
The best for now is MTS's Coin-B-Gone. Not a perfect solution, but it seems Paragon Studios is happy with the coins. -
To expand on this, they will be Tier 2 Premium accounts assuming you don't spend any more money on them besides just the box purchase.
Snow Globe's guide remains the best place to see the differences in the various tiers for non-subscribers. -
Didn't know if you'd seen this thread yet, Aett. It seems that despite what the NCSoft Launcher is saying the game is not up to date and is trying to contact a non-existent log in server.
I had the same problem and so did several other people. -
Yes, really. You misunderstood what I meant on several levels. It has absolutely nothing to do with combat levels. I'm talking solely about mission levels. The meta-story of the CoX universe is told in pieces, contact by contact, and expanded with each TF/SF. It works in a nice, linear progression, with each contact a "chapter" in the overall book of game lore broken apart by mission level. Some contacts start a new story line, some continue and existing one, some provide a close. Some stories are never finished, some are spread out over time, and others are short and take only a single contact to tell.
Heroes have one "book", Villains another, and Praetorian have a different set of begining chapters before picking up one of the other two. Sometimes the two books contain identical chapters like in the RWZ or Cimeroria. Sometimes they present the same events from different viewpoints like in Sister Aralia's arc versus Daedalus's. Most of the time they are different. Switching alignment doesn't break the narative, it just provides you with a new book to read. A single character can't read every chapter on their own by design, at least not without using Ouroboros or shutting off XP. This was done to encourage the creation of new characters, so that as a player you could read the entire book.
This is how the game was written until I20 and the need for a counterpart to Mortimer Kal, a period of almost seven years. At no point is one earlier chapter dependent on the outcome of a later chapter. When new content created contradictions older content was ret-conned, such as what happened to Tina MacIntyre and Maria Jenkins in I19.
Without the Sutter TF it all flows together. Begining Praetorians know that an invasion is planned but no start date is given. In Adair's arc you defeat Protean's plan to use a clone army, and who or what is backing him is left unexplained. Just because it's someone from the Praetorian dimension doesn't make it the actions of the Praetorian government. In Tina's arc you learn about Praetoria (which Portal Corp is already aware of, even though you as a character may or may not be) and fight a few of the characters from that dimension. Tina's desire to monitor Praetoria rather than slam her hand on the panic button immediately makes sense. In Maria's you defeat the rest of the Praetors without your Incarnate powers because they don't have them yet either. Then Tyrant gains additional powers from the Well and uses it to kick off his invasion, fortunately just after you've become an Alpha incarnate to stop him in Apex and Tin Mage II. Apex and the Freedom Phalanx being unprepared for the Praetorians makes sense. Comments that Battle Maiden may have started the invasion ahead of schedule make sense. In later incarnate content you take the fight directly to Tyrant in Praetoria. It all fits together. Even if you don't like the story it's still a coherent progression.
Sutter causes problems. Either it's the only content in the game dependent on a later chapter (Apex TF) or it's the end of the first invasion with Apex the start of a second war. If the former it goes against seven years of writing, if the latter than Tina's actions, Apex's suprise, and the souvenir text make little sense.
Things like sidekicking or exemping don't change the story, just the order in which you (the player) have chosen to read it. If you want to be the sidekick to someone else's main character that doesn't change the story. If you want it to be an ensemble piece and run with a static team that doesn't change the story. If you want to jump all around in levels that doesn't change the story, only the parts you (the character) see.
If you went to ParagonWiki and read all the 1-5 content, then the 6-10 content, and so on you can see the story in full. How you choose to read them when playing the game doesn't change how they are presented.
The best fix for Sutter would be to create a new counterpart TF to Mortimer Kal and alter Sutter into an Incarnate TF. I know this won't happen since it's basically creating one and a half new TFs and they don't have the resources to really do that.
Next, and my own personal approach, would be to ignore Sutter completely. It is the lone anomaly in seven years of writing. Shoehorning it in is possible, but rather messy as it seriously impacts Tina's arc and the Apex TF.
The last solution (and the one I fear Paragon Studios is going to take) is to simply make it so we've always been at war with Praetoria much like we're locked into an eternal war with the Rikti. This is a sloppy writing fix and presents Tina and Apex in a poor light. -
Sorry, missed this the first time.
Quote:There's no mention of Lady Grey or the Vanguard at all during the hero cape mission. It was opened because it was the seven year anniversary of the Omega Team's sacrifice. In fact the City Representative is suprised and puzzled as to why the Rikti would be interested in Hero 1's letter.Edit, just thought of another: The "new" cape mission hero side. The time capsule is opened and it is set post lady grey task force. Compared to the old cape mission where it hadn't been opened. The plot of the attacks changes as well. So at least four exceptions.
Quote:As do other parts of the Praetorian story. fighting Protean both hero and villain side for instance, happens in the 20s but is part of the praetorian war that doesn't "start" until level 45.
Jenni Adair... I'll concede. She does tell you that he's planning an invasion with the help of someone in Praetoria. It's still an awkward tie-in because it's completely unlike anything else done by Praetoria, but it's there.
If Admiral Sutter is somehow aware of the world's shortest invasion in Adair's arc then it makes sense that he'd expect Praetoria's arrival at his fleet as a an invasion attempt. Which is then defeated by the heroes.
Apex and the incarnate content then becomes Invasion II. This make Tina rather nonchalant about discovering Praetorian activity and Apex out to be an idiot for being suprised, but it would make the timeline work. It also explains why the Freedom Phalanx got it's collective butt kicked, they expected a repeat of Sutter.
Protean's invasion becomes the Assassination of Ferdinand with Sutter as the invasion of Belgium.
Later Apex becomes the invasion of Poland and the start of an entirely new war.
It's clearly the Menders' fault. Or mine. Mea culpa. -
Quote:Omega team was never a complete wipe. Ajax always survived. He never entered the portal at all. There's no contradiction in MacArthur's arc. If Glacia, Inferia, or Hero 1 showed up, that would be a problem.Another example is found in the Rikti War itself. Redside you can fight Ajax at level 20. But until you do the Lady Grey taskforce at 45 in your personal timeline the way you (and only you) define it, Omega Team was a complete wipe all of them even Hero 1 are dead.
Quote:Technically, ALL praetorian content is introduced per story arc with the Portal Corps missions in the 45s. In those arcs Praetoria is found for the first time, Antimatter is still a Praetor, and Statesman hasn't yet been captured.
Quote:Sutter and Apex and all Incarnate stories obviously happen AFTER Statesman is captured, then freed by someone at level 50, then Cole goes ******* crazy and draws power from the well and invades.
Nothing in that timeline goes against anything else, except for the Sutter content.
Even a Praetorian turned hero won't encounter anything odd. They knew Praetoria was planning an invasion in the level 1-20 content. Now they see it take shape in the 40-45, 45-50, and 50+ content.
Quote:At least three exceptions. possibly more. -
Quote:What, exactly, is non-linear about Jim Tremblor -> Penelope Yin -> Doc Delilah -> Agent G?Because the only content that worked/works that way was the initial hero content. They've not tried to stick to that in content that's come since. Most game content from the revisions of Faultline and RWZ onward has admitted to the existence of higher level characters doing bigger things, at least tacitly.
That's the order they progress and they tell a story start to finish. There's nothing odd about their timeline.
The same with Levantera -> Serpent Drummer -> Gaussian -> Dark Watcher -> Lady Grey.
Each introduces the other in turn.
That is not what happens with the Sutter TF. Its placement is out of order with its story. To get the first part of the story you need to advance in level and unlock the alpha incarnate power, even though you've already completed the ending.
That there are higher level characters doing bigger things is a strawman. It's implicit to the setting. Similarly with lower level characters doing things that are beneath you. And yes, with sidekicking and the leveling rate it's very possible to jump around and miss contacts or parts of the story. It's even the expected path.
But, with the exception of the Sutter TF, the content is all written such that if you did shut off XP and play each contact as they are introduced by level range you move linearly through the metastory of CoX.
Every character in this game, whether hero, villain, or praetorian, is at once the main character of the entire CoX world and a bit player as perceived by everyone else. Even when I think they've done a terrible job at writing the story (and I don't think that Sutter is the worst in that regard), the developers have kept that central to the design of the game. With this one exception. -
Yes, and the reason he doesn't for the Sutter invasion is because, what? He just didn't feel like it? He didn't consider Earth Prime a threat until the Apex TF? Which, again, happened either before or relatively close to the Sutter TF in timing. If it's as Lemur Lad says and after the Apex/Tin Mage II, why would he send troops he knows will get slaughtered?
Quote:As far as the IDF at a lower level then we've run into them previously... So? Are there are other enemy groups that are only 1 level all the time? -
Quote:No... See the Sutter TF comes first. It's the lower level. The game lore is not designed so that characters of one level are working concurrently with characters of another. The whole game lore is written so that as one character progresses through contacts they learn more and more about the world. It's why not everyone knows that the Lost are turning into Rikti, what the Rikti really are, and that Crey is evil.Once you beat the portal, things are easier for everything else. Sutter and whatever other invasion related attacks they come up with can be handled by less powerful heroes. So the big 50+ heroes take out the prime threat, then others work on mop up while those big heroes go on to counter attack (in Incarnate Trials).
The only time there's a logical pretzel would be when someone exemps down and tries to justify the lower level TF as a linear part of their personal timeline.
Lets start with a basic Prime Earth hero. In the Sutter TF you learn that we've always been at war with Eastasia, er... Praetoria, and they've raided Sutter's fleet. At level 20 this is going to be the first time you've heard of Praetoria.
Once you are an Incarnate, you fend off the Apex invasion. Apex tells you Preatoria is invading and acts like this is a new thing, despite you having been at war with them 30 levels ago. Furthermore the souvenir raises the question that Battle Maiden kicked off the invasion early, which makes no sense since we've always been at war with them.
"One thing stuck out to you during the fight with Battle Maiden; she mentioned that Provost Marchand was too 'weak-willed' to start the invasion, hinting that perhaps this invasion was done against his orders."
In Tin Mage II you take the fight to Praetoria for the first time and according to the souvenir, "...putting a halt to the Praetorians' initial invasion plans. The war may not be over, but now Cole knows there are forces in Primal Earth that he can't easily swat down."
Then you go on to raid Praetoria some more in the Incarnate trials.
So how were the events of Apex/Tin Mage II the initial invasion plans if I've fought them through one TF and two story arcs previously? -
Quote:Except for the IDF, who are level 54 otherwise and hit you with an additional -4 levels debuff if you aren't incarnate. They curbstomped the Freedom Phalanx (except for Statesman) without any Praetor help according to Apex at the start of his Task Force.You don't fight anyone with Incarnate-level power in Sutter, you do in Apex/the trials/etc.
Yes, I'm sure you can come up with a handwave reason why they didn't turn on their incarnate power for Sutter. I'm not really interested, since there is no canon explaination for it yet. Like I said, I remain optimistic that someday it'll be explained. But then I feel that tying Incarnates to Praetorian content was a massive mistake, lore-wise. The goatee universe just allows for too many comparisons of power levels. They would have been better off using something else. Unfortunately that ship sailed years ago.
Quote:Originally Posted by Lemur LadHuh? If you'd care to point out where else the Wrecked Skyway City map and the combo Talos -> Sewers map show up, I'd appreciate it.
Look, I'm not saying that anyone is wrong for enjoying the Sutter TF. I'm not saying people shouldn't play it. By all means if it works for you go nuts. Run it like crazy. It's just that I, individually, have absolutely no desire to ever run it again. -
The place for CoH/V information: Paragon Wiki
From the Praetorian starting zone you can get the Avid Reader badge.
From the Villain starting zone you can get the Jail Bird badge. -
It came with Issue 20, same time as it's redside counterpart Mortimer Kal.
To me personally it feels like a rehash of the Apex Task Force for lower levels. It starts with a shiny new map, but then it's like they realized they couldn't have a one-map TF and so just cribbed from what was already in game.
I'd suggest not doing it at level 20 unless you have other higher level players on the team. There's some difficult fights in there. But your experiences may differ. It's been solo'd, and the final boss has been killed with just a rock. So it certainly is doable with a team of 20s.
It has game lore problems in that it occurs concurrent with the Praetorian Invasion, which then doesn't start until you hit the 40s for characters not created in Praetoria. So if you run it early you will take part in defeating an invasion that hasn't happened for that character yet. I remain optimistic that someday that will be fixed through other content. There's also the whole, "why did I need incarnate powers to defeat the same people I could beat at level 20," problem with the later incarnate missions.
I think my biggest dislike about the Sutter TF is that it came out at the same time as Morty Kal. Morty Kal is more fun, has better writing, and a much better reward. It's inevitable because of the release timing that the two get compared and Morty Kal wins by a mile. -
Giant Monster looks like they're betting heavily on McCoy and the Steeler's D, not sure that's going to be enough though. I think Alpha Wolf has a good shot at a repeat. Clockwork 01 looks good but I think he's going to have injury problems with his team.
And there are two admitted Lions fans?! I didn't think that happened.
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Quote:This.You'll have however long the headstart is to make new level pacts in issue 21.
Don't you remake them all fairly soon after a new issue hits? You'll have at least a couple weeks, maybe a month, to get them all set up. Of course, if it's not fixed by I22... -
Are you not using temp power recipes or only using ones that drop on the character? Otherwise why not send yourself several temp recipes and the salvage for them before level 6?
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Quote:PvP is not worth focusing development time on because not enough people want to do it.Also note: Solo Path does not equal "at the same rate as those who do Trials". Those players will ALWAYS advance through the system faster. Otherwise the Trails will shrivel up and die, and those people who (gasp) like them will never get a chance to run them.
Raids are worth focusing development time on because not enough people want to do them.
Ha ha.
Maybe Paragon Studios should try gating emotes and costume pieces completely unrelated to PvP behind PvP content. Otherwise the people who enjoy PvP will (gasp) never get to do it.