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I strongly agree, but I'm not sure anything will change there until the devs change their current design philosophy of "endgame mega-raids to maintain and build community" combined with "low-level shininess to hook new players." You can build community at any level (and with many different kinds of features), including by providing a decent leveling path through the 30's and 40's.
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Additional terrible idea:
Lawyers and Lawsuits Online, in which characters write briefs and argue a lot. The scariest thing about this idea is that a few years back, someone suggested this as a serious idea. -
Quote:Leagues have made the banner event much, much easier. (They've made zombie invasions easier, too, for that matter.) The real secret to a successful banner run is either having a huge number of characters who want to participate, or, even better, as in nytflyr's case, having your team/league ready to go before the banners even appear.meh, we didn't have any issues, we formed the teams together before the banners popped, did 2 in a row The League made things a lot easier as well
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I enjoyed the the event, though I did get tired of the constant darkness. (Instanced missions and a visit to Cimerora were nice breaks in that regard.) The incredible frequency of the zone events also wore me down a little. It was rare to see a zone that didn't have either a banner event or zombies going. But I enjoyed the new trial (some flexibility in team size would be nice, though), as well as all the existing content. It's gotten so there's really a lot to do with Halloween; two weeks wasn't enough time to do everything I wanted with every alt I wanted to do it with.
EDIT: Suggestion for next year: Use the Snakes/Spiritualist/Gorgon skeleton rig on Libri Vermis next year to make him more literally worm-like. -
It's discussions like the ones going on in this thread that convinced the developers that the players are a bunch of childish whiners who don't know what's good for themselves. The more people complain about things like this, more we get things like, "Of course the players want more mega-raids; the people who don't are just a bunch of whiners" (feel free to insert whatever development priority you dislike for "mega-raids" there if you are a raid fan in order to understand the sense of the sentence).
Maybe it's the involvement of money, even if people aren't actually spending it. Personally, if something isn't costing me anything (and this won't, if I don't buy it), I don't see what there is to be upset about. -
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Quote:I know, and it makes my flesh crawl to think of it. Blech.Hate to do this to you, but all plants move when they respire.
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Though I suppose I should be used to it by now, I'm always surprised when people post things along the lines of "generalized human suffering" in these threads. Sure, those things are bad, but are they "frightening" in the same way irrational fears are frightening? Of course, I have no way of knowing, nor does anyone else, for sure, but I find it hard to believe that those sorts of things inspire the same kind of visceral, irrational dread that, say, spiders do in someone who's afraid of spiders. "Fear" and "concern" are not the same. -
I'm just posting to say that I hate TVTropes; it has rendered it impossible to write fiction for geeks.
Also, Antimatter's reactors are clearly not nuclear, but solar. This is why it's perpetually dark around them; they're sucking in all the sunlight.*
Positron has designed something similar, but his is powered by his own hair, rendering it of questionable utility.
*Note for the hard of thinking: Yes, I know solar power does not work that way. Lighten up, people. -
Plants that move or make noise. This is just one of the reasons I find the Devouring Earth not only the most evil of factions but utterly terrifying as well.
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It's really, really hard for me to imagine Wild Cards as anything but prose for a variety of reasons.
Earlier this year, when you couldn't take a step without tripping over someone talking about the HBO production of Game of Thrones, I wondered what Wild Cards would be like were that network to present it. I decided that it would lose a lot of the characterization and contradictions that make it good. I can imagine an HBO series dealing with, say, prejudice (typified by stories about Joker movements in Wild Cards, but seen elsewhere in the series, too), or with Cap'n Trips trying to grapple with his disillusionment, but I can't imagine one where a character asks, "Why are we still obsessed with the Sixties?" or one where The Radical turns out as unabashedly evil as he is. Other production sources would have other preoccupations that would shape and limit what they'd make into a Wild Cards movie. Unless it's somehow produced by a dozen different production units, some of them led by people who won't speak to each other for hostility yet still manage to create a single, coherent narrative, I don't see anything special coming out of this. There are some things that are just much, much easier to do in certain media. -
Well, don't get your hopes up for a MM set, or anything at all, really, but you can type [Wolf Pet] in-game to see a power that would summon a (nontargetable) version of the wolf. The most popular theory at the moment is that this power will eventually be purchasable on the Market.
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At last, something that treats the Batman with the level of gravity he deserves!
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With Help, an open, cross-zone channel, becoming some players' medium of choice, and with players who haven't invested (in a literal sense) in the community coming in as free players (and importing the behavioral norms of other communities with them), I've seen a bit more ugliness in-game than I had for years, but not much more.
The forums, on the other hand, are more savage and cynical than they have been since ED. And unlike the days of ED, we don't have a group of steady, experienced posters trying to calm things down. Instead, the established community members, with only a few exceptions continue to rant and rave about how terrible the game is, whether that means gameplay design or background writing or art direction or what-have-you. For instance, recently, I saw a player come right out and claim in no uncertain terms that a developer was lying. The last time I saw that sort of thing was back in the days of Statesman-hate, and I never saw anyone post anything so blatantly hostile as a direct response to one of his posts in the same thread. The way players treat each other on the forums is even worse.
It continues to astonish me that people claim this is such a "wonderful" community when it's impossible to suggest the slightest positivity without being called stupid or a dev apologist or dishonest, and where every single announcement or positive reaction is accompanied by a jaded, "This is a terrible idea!" from the rest of the players. The only place I see any positivity at all any more is the Art forum and occasional discussions of certain artists on the Comic Culture board. Things have gotten really, really ugly around here. -
Ah, I was missing "talk to Devil Girl again." Thanks very much.
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So, are those all the steps? And where does the boss show up, when it spawns?
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As mentioned in the recent Intrepid Informer dev interview piece, the Halloween Trial is supposed to contain an extra boss (or perhaps Elite Boss; I can't recall) as an "easter egg." How the heck do you get this thing to spawn? I've been told you need to speak to the NPC Devil Girl and then to the Bored Guy and Bored Girl, persuading them to eat the candy, but what else must be done? There must be more to it than that, since I have never seen the boss. Is this faction-limited, i.e., only accessible if you're playing the trial on a villain?
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Quote:Clearly a Halloween-related contact whose costume this year is "Jenni Adair."There's a clone of Jenni Adair behind the Talos WW who claims that her name is Albert
(Clarification for the hard of thinking: I am kidding; so far as I know, there are no "Halloween Contacts," unless you count the Malleus Mundi tip.) -
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Two thoughts on this thread:
Re: Doom, what I've always liked about him is that while he is unquestionably a villain, in the sense that he's an antagonist to the protagonists of the story, and while he does certainly have wicked qualities, he also has good ones. Even if you hold to ideas of absolute good and evil, "hero" and "villain" do not necessarily equate to "good" and "evil" in every story, all of the time. Doom's redeeming qualities don't necessarily make him a "good guy," but they do make him easy to relate to. Note that I tend to lean toward the '80's/'90's Triumph and Torment view of Doom, the quasi-noble character, rather than Mark Waid's "he's an evil, self-delusional guy, self-delusion is inherently evil, and unless you're Green Arrow, you, reader, are self-delusional" interpretation that was apparently the last version of him to make a big splash. To me, what Waid told his readers should make them hate Doom is exactly what I like about him; everyone has egocentric moments now and then, and I don't believe that makes everyone a bad person (Waid has stated, in his writings on Irredeemable, that he does).
This brings me to point #2. Given the prevalence of a kind of jaded cynicism among geekdom, including comic fans, the question of "Why are redeemed villains so much more popular than fallen heroes?" is an excellent one. One would think, given how eager fans seem to see things fail and how quick they are to suspect ulterior motives, that they'd enjoy seeing heroes inevitably stumble, not villains rising above themselves. Anyone have any theories on this? (I have several, but I'm not convinced by any of them yet.) -
Another trial in the continuing polemic that is Praetoria, a.k.a., "If you're not part of the solution, you're part of the problem, wretch!"-land. This one will presumably have some thinly-veiled references to real-world media outlets, and I suspect I can predict Maelstrom's dialogue now ... All that said, it might still be mechanically interesting, and new Incarnate abilities might have some potential. Also, "Media Blitz" is not only funny, but also one of the best issue titles we've had in a long time!
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Quote:The problem is that many on the development staff, including the lead developer, have gone on record in the past as saying how much they enjoy such "exclusive" pieces because they demonstrate accomplishment. There are some players with similar preferences, though I suspect (and that's all it is, unfounded suspicion) that they are a minority, representing a far smaller percentage of the playerbase than they do of the development team. They are achievers. They like having something other people can't get. When someone with that mindset develops unlockable content, he doesn't want to make it too freely accessible because the "prize" itself isn't as important as its exclusivity. With the idea that things like this are markers for "I beat the Halloween event," not supports for abstract character concepts, keeping the unlocking as limited as possible makes sense. (It should also be noted that, at least in my experience, those who focus on achievement tend to have only minimal interest in concept and aesthetics, and vice versa. I'm told there are exceptions, though I have never met any.)Responding to myself because I had a related thought.
In most MMOs, cosmetic items being connected to time-limited or high difficulty content is common. The thing is, in most MMOs aesthetics are not a primary draw for a significant portion of the playerbase, due to the high constraints on aesthetics until you've gone a LONG way into investing yourself in the game. So the people for whom these are The Most Important Thing are very, very rare because most of them don't sit around that long.
This means that most of the playerbase either doesn't care about the pretties, uses them as kind of status symbol, or just goes 'Heh. Pretty.' There are of course exceptions, and they'e possibly loud exceptions, but they're exceptions.
In City, because of the flexibility in expression we have stepping in the door, even as a new player with none of the extra shinies, a lot of us get invested into the IDEA of a character, and that idea can be more tied to appearances than powersets.
To me, things like this are about as sensible as "You can only roll a shield defense character in August" or "You can roll Shield Defense, but you have to unlock Shield Charge in January."
The vast majority of the CoX game does not cater to an achiever personality, so it seems odder than it otherwise would when content like this, that does, is added in. However, the devs have recently been trying to encourage this playstyle and retain those who enjoy it more and more, so I don't expect anything to change here. All I can say is, be glad you don't have to get your character to level 50 or click buttons according to fast-twitch reflexes in order to unlock this sort of thing, because I'm sure there are people who want you to do just that. -
Quote:I agree strongly with this. Levels 20-29 in particular are a content jungle, while 30-39 are a content desert. I notice that to make it through the 20's and get in most of the arcs I want, I have to solo, while to make it through the 30's, I have to do every arc I consider "good," exemplar down through Ouroboros for some stuff from the 20's, do all of my own AE arcs (getting through this range being one reason I made them), and do a couple of task forces (most of which remain painfully unenjoyable i0 stuff) in order to make it through. Yes, you should spend more time in the 30's than in the 20's, requiring you to go looking for more things, but it shouldn't be that different an experience from the 20's.Part of the problem is that as a rule the devs have put all the new (non-incarnate) content into the 15-30 range because "that's where most of the players are", but it means that there's now a *massive* amount of content 15-30 and still something of a dearth of new content in the 30-50 range (no, retconning Praetoria doesn't count as new content).
Bottom line: Developers, please stop cramming content into the 20's. I know it's easier to balance, but it can't hold any more. -
I don't pretend to have an answer on this, except to state that I'm someone who doesn't believe morality is genetically or physically determined. However, I get the impression that in educated professions, the attitude is coming back (if, indeed, it ever went away) that everything anyone might consider "wrong" or even just "unpleasant" is just a mental disease or defect that can be treated through psychotherapy or medication. (I say "educated professions" because I see this belief from lawyers, especially criminal defense lawyers, legal aid attorneys [those who represent poor people or social causes], and legal academics, as well as from physicians of a wide variety of stripes. Obviously, it isn't a universal attitude.) More often, I see it applied in defining personality traits, such as a short temper, as mental illnesses, than in defining morality that way. This whole question may be a moot point, since those who would be most likely to be able to develop a treatment for "genetic evil" are also those least likely to accept the notion of "evil" as a valid concept, anyway.
For an interesting and nuanced discussion of whether a "defect" affects one's identity, consider Elizabeth Moon's The Speed of Dark. Particularly appropriate for this discussion is the ultimate fate of the hero's rival. (SPOILER: While the future society of this book is much like that of the real world, it appears that crime is treated as a mental illness.) -
Quote:My opinion, which I expressed for years before the ReBond and have continued to do since, is that they should do some movies that have the tone of the novels, yet those movies should be set in the period in which the novels were written. Much of the early Bond novels, notably Casino Royale, are driven by the notion that both Bond and the intelligence community are still picking up the pieces after World War II. A contemporary Bond, no matter how gritty, doesn't capture that essential notion.Yes... they felt more like the Bond Novels.
Personally, I liked that we finally get to see a little more character development with Bond himself. In (most of) the earlier movies, Bond is already the sum total of his damage through the years. I enjoyed see a bit of how Bond gets that way.
I also miss the "fun" Bond movies of the '60's, as well as my favorite Bond actor, Pierce Brosnan. (Heresy, I know.) At least he still shows up in other roles. -
Quote:I'd always assumed, given her regal demeanor and English background, that she was supposed to be a reference to Lady Jane Grey, the Nine Days' Queen. Indeed, there have been player suggestions over the years that she is Lady Jane Grey, reports of her death (on CoH earth, anyway) having been greatly exaggerated.She seems to be a reference to Dorian Grey. So magic with a helping of magic would be my guess.
I also suspect that she and Lady Jane were originally written up in the story bible as the same character and that either simple oversight or the unlikelihood of the leader of Vanguard fighting in a mission that can spawn at relatively low level led to them being split into two separate characters.