Okton

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  1. [ QUOTE ]
    I'd prefer to get 3 hold durantion and use powerboost and do not waste any slott with acc debuff.

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    I'm not sure I understand this part. If you are talking about AoE holds (or EM Pulse specifically), what does this have to do with acc debuff?
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    with my rad i slotted as per you build (1 Acc, 3 Rech and 2 Hold), and i have found that once you combine it with power boost, you do not need the Acc enh at all

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    Power Boost affects hold duration, so why would this make the acc enhancement unnecessary? If anything, it would mean you can slot mainly acc and rechg (or endmod if you're going for the sapper approach), right?
  2. You can enable it in Options and keep it up as a separate panel. It shows HP/enduance/buffs for all your pets, and allows you to quickly select them for buffing (but not for issuing commands like MM henches).
  3. [ QUOTE ]
    On a single foe, mental blast is more deals more damage.

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    Did some testing with similar slotting on both powers: Mental Blast deals about 14% more damage than Psi Tornado.
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    But with hasten and AM mental blast recharge is 1.2 secs while tornado is 9.

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    Using HeroStats, it appears that on average recharge time for PT is slightly over double that of MB.

    MB would certainly be better for AVs, but if you solo, Psi Tornado will be more useful since you will be facing groups of 3-4 mobs (and of course larger mobs if you team).
  4. [ QUOTE ]
    About the psi tornado thingie, it's a darn too long recharge time power, and its dmg is pants too, so bearing in mind illu has no AoE Immob to activate containment, I dont think it's worth really. Mental blast animation is bloody long, but recharge is quite fast and dmg is quite good (about 1/3 more powerful than SW

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    For PvE I just don't see why anyone would prefer Mental Blast over Psi Tornado: the damage is higher and it's AoE. With 1 rchg, Hasten and AM it comes back up in less than 9 secs. And you have both Flash and EM Pulse to set up group containment. To each his own I guess...
  5. The choice is powers seems OK, although I would change some of the slotting and maybe the order in which you take a few of them. If you really want to squeeze in a lot of non-pool powers before Stamina, you might consider taking Recall Friend and Mutation later (although if you plan to team a lot, they are certainly very useful). Some quick suggestions:

    - Fire Cages: mainly used to set up containment, so 2 acc and 1 endred are usually enough.
    - 3 accuracies seems a lot, 2 should be enough (Char, LR, Imps, EM Pulse)
    - Choking Cloud will need 3 endreds
    - add endmods to AM if you can
    - 30 is a bit late for Cinders. Either take it in the early 20s, or skip it
    - you need Flashfire! much more useful than Bonfire or Choking Cloud
    - EF should be slotted with 2 endred (not range)
    - LR needs recharges, not slows (2 acc 3 rechg 1 slow)

    You can also have a look at 2 good fire/rad guides here and here.

    Hope some of this helps!
  6. Playing thugs/dark too (23 atm). I went for Stamina since I was a bit worried about some of the endurance-heavy powers in Dark, but I'm starting to think that unless you go for the primary attacks (I only took 1), you might be OK with just some enreds. But if you do want them, then definitely go for Stamina. I took Shadow Fall since it works nicely with Super Speed. Still undecided about whether taking Howling Twilight later.
  7. [ QUOTE ]
    Well, RI will give you extra accuracy and it will also grant you some defence due to the acc debuff on foes.

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    RI doesn't exactly give you extra accuracy (the way an accuracy enhancement does), but it does debuff mob defense.

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    One question, Any of you know if EM Pulse activates contaiment?

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    It's a hold, so yes.

    And for a PvE build, if you choose the Psi Epic, do take Psi Tornado!
  8. [ QUOTE ]

    Do your ally-anchored and PB AoE's switch off/have no effect when you rest?

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    No, you can keep running them while resting (although Disruption Field has the annoying tendency to detoggle when your anchor moves a bit too far (i.e. uses lifts).
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    All resistance debuffs are unenhanceable - yes? -15% AoE and -25% Single target?

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    And remember that you cannot stack Sonic Siphon. So recharges are only useful to use it on different targets.
  9. Actually, it does have a To Hit Debuff component (since it's enhanceable), but I think it's too small to bother, so I'd go for the usual acc/fear/rchg or even dmg (although you probably don't need that really).
  10. ... and have fun watching the tank league
  11. For a levelling build, I would certainly take Rad Infection and AM before 16, even if this means moving Stamina back to 22. Recall Friend / Mutation are nice if you plan to group a lot, but I don't consider either to be must-have's for an ill/rad.

    For a troller, 3-slotted Health (with SOs) means that in 10 secs you recover 7% of your HP instead of 4%, so not a great investment imho (not that Hurdle is that great, but helps with mobility and if you ever want to PvP).

    Spectral Terror is very helpful in the late 20s to compensate for the lack of (hard) control in illusion. And although the OP wanted a PvE build, it's also a great PvP power since very few sets resist fear (much more useful than the AoE holds).

    But as you said, it's all a matter of opinions
  12. [ QUOTE ]
    The other one that is looking least appealing is Total Domination. I feel confuse and holds are about equal and if the way I mez mobs at the moment is anything to go by I'd say that an AoE hold of that frequency is relatively droppable. especailly as by level 30 I should be able to Fear most minions anyway.

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    Please don't! Remember that Hold > Fear. Firstly, the former sets up containment, the latter doesn't. Also, a feared mob will retaliate when attacked, unlike a held mob. With Hasten and 2 recharges, AoE holds take a while to recharge, but are still up every other fight or so (unless you are soloing a lot).
  13. [ QUOTE ]
    I dont feel Im even worth being invited to a team as I dont think Im much use. Im doing something worng. Or maybe just being paranoid about an AT I am unfamilar with at present. Im conident Ill pick it up in time but Id prefer sooner than later.


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    As soon as you get your decoys, you'll bring A LOT to any team. It's true that low-level controlling (pre SOs) can be frustrating at times since your holds don't last very long (or miss a lot), your damage is poor, and you're as squishy as it gets . But PA and your rad debuffs will help a lot in the 20s, and in the 30s, your damage will go up (you just have to learn how to control the n00bish blaster that Phantasm is ). And the 40s? Well, we all know which AT is top in the late-game, right?
  14. Okton

    Why a Defender?

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    Mind/Dark? If only, oh, if only....

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    Or Illusion/Dark, and be just as annoying as those carnies...
  15. [ QUOTE ]
    And what about mind powers?
    Are all of them worth to be got before RI?
    I would also delay stamina if this is the only way to get RI earlyer...

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    I'd agree to delay Stamina until 22, and as I mentioned before, TK is a great power, but extremely endurance-hungry, so probably can be moved back until after 22.
  16. [ QUOTE ]
    Just one point...
    Accelerate metabolism is a great power when you get SO enhancements, otherwise recharge time is too long...So you can get it later in the game...On the other hand, Radiation Infection is one of the best low level powers and a must in a rad build, so i'll suggest you to switch them, get rad infection at 4 (and 6 slotted-2defdeb,3accdeb,1endred- asap) and AM at 22...

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    AM at 22? Don't agree at all: AM is very helpful in the low levels since it gives you (and your team-mates) +dmg +rchg +recov +spd and some mez protection (slot 3 recharges first then 3 endmod). The main effect of Rad Infection (which I agree is also great and should be taken as early as possible) is the accuracy debuff, so slot 3 ThT_Dbf first, then 1-2 Def_Dbf and 1 endred if/when you can. I would actually move TK back to 22 which is very hard to run properly before SOs (and Stamina).
  17. For a PvE levelling build to 40 I'd go for something like this (very close to Cap's version), depending a bit on how much you want to solo, and on your personal style (e.g. travel powers, etc.)

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Ill_Rad
    Level: 41
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Radiation Emission
    ---------------------------------------------
    01) --> Blind==> Acc(1) Hold(11) Hold(11) Hold(37) Acc(37)
    01) --> Radiant Aura==> Heal(1) Heal(5) Heal(13) Rechg(37) Rechg(40)
    02) --> Spectral Wounds==> Acc(2) Dmg(3) Dmg(3) Dmg(5) Acc(36)
    04) --> Accelerate Metabolism==> Rechg(4) Rechg(9) Rechg(9) EndMod(13) EndMod(15) EndMod(15)
    06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
    08) --> Superior Invisibility==> EndRdx(8) EndRdx(34)
    10) --> Hurdle==> Jump(10)
    12) --> Swift==> Run(12)
    14) --> Super Speed==> Run(14)
    16) --> Radiation Infection==> TH_DeBuf(16) TH_DeBuf(17) TH_DeBuf(17) DefDeBuf(27)
    18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(23) Dmg(23) Acc(25)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Deceive==> Acc(22)
    24) --> Enervating Field==> EndRdx(24) EndRdx(25)
    26) --> Spectral Terror==> Acc(26) Fear(27)
    28) --> Flash==> Acc(28) Acc(29) Hold(29) Hold(31) Rechg(31) Rechg(34)
    30) --> Lingering Radiation==> Acc(30) Rechg(31) Rechg(36) Slow(36)
    32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
    35) --> Mutation==> Rechg(35)
    38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(39) Rechg(40) Rechg(40)

    Some comments:

    - I find Deceive makes your life a whole lot easier if you solo and when you start facing (de)buffing mobs in the 20s. Great to use on Sky Raider FF generators, Tsoo sorcs, embalmed vahz, BP Shamans, carnie bosses, etc. and everyone's favourite, Malta sappers! But it's also true you can live without it if it's not your style.
    - You have to take all 3 rad debuffs but Lingering Rad can be taken later since it's really mainly good vs bosses/AVs.
    - Mutation is one of the best rezzes in the game, but if you solo a lot, just skip it.
    - Spectral Terror is awesome and must be taken asap.
    - I prefer Superior Invis since it's better stealth and a toggle (but uses a LOT of endurance). Again, if you mainly team, get Group Invis.
    - If you plan to PvP, you would probably skip Flash (which is a good power, but never to be taken before SOs and only if you can 6-slot it) and EM Pulse.
    - I didn't care much for Choking Cloud really, but you can always try it and respec out if you don't like it.
    - About Epics, I went for Psi because of the status protection, psi-resistant shield, and great AoE attack (although not til 47). Primal is another good choice for rads, especially for PvP. Fire gives you nice AoE damage at 41 but the shield is not as great.

    Hope some of this helps!
  18. [ QUOTE ]

    (srry for the sketchy error at my first reply>.>

    [/ QUOTE ]

    Fair enough . I just found that I died a lot more with my kin on the way to 50 than with my rad. With Transfusion / Transference / Fulcrum, you are in melee a lot, and tend to take more risks (at least I did ). And if that heal happens to miss... well you're in trouble. While rad has 3 serious debuffs that tend to make your life a bit safer. Again, depends on playstyle .
  19. [ QUOTE ]
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    In PvE, rad is safer but kin does more damage, so it really depends on your playstyle.



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    Since when is kin safer except that you gotta be close for the heal which is huge anyway.

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    Never_Ending, I think you need to read my post more carefully. I said rad was safer because of the debuffs.

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    Rad is an aggro hog while only fullcrum shift is from kin. And if you do that right your enemies won't live long anyway. Maybe for radiation infection indeed but I found that more usefull in pvp then pve.

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    Again, not sure what your point is. As I said, kin does more damage (Fulcrum), but you also have to be in melee more often (hence riskier). Rad Infection not useful in PvE??? I beg to differ, that's more than a 35% accuracy debuff for a corruptor.
  20. In PvE, rad is safer but kin does more damage, so it really depends on your playstyle.

    For PvP, rad will probably be better in duels and kin in teams.
  21. [ QUOTE ]
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    - Confuse is fine in PvE with 2 accuracies (maybe 1 confdur, but not more)

    [/ QUOTE ]3 confdur enables using it effectively on multiple targets, as well as affecting AV's.

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    For multiple targets he has Mass Confusion. Confuse works on AVs with just 1 confdur if you stack it

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    yeah but stackin goes alot easier if you have added duration per instance of confuse

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    Of course, but you can't 6-slot everything. I wouldn't do it with Confuse, default duration is pretty decent.
  22. [ QUOTE ]
    [ QUOTE ]

    - Confuse is fine in PvE with 2 accuracies (maybe 1 confdur, but not more)

    [/ QUOTE ]3 confdur enables using it effectively on multiple targets, as well as affecting AV's.

    [/ QUOTE ]

    For multiple targets he has Mass Confusion. Confuse works on AVs with just 1 confdur if you stack it
  23. I would suggest moving some slots around as follows:

    - Confuse is fine in PvE with 2 accuracies (maybe 1 confdur, but not more)
    - Rad Infection is fine with 3 TH_Debuff, 1-2 Def_Debuff and 1 endred
    - With Stamina and AM, 2 endred in Enervating Field should be enough
    - Fallout? Really? I'd skip it for sure.
    - Tactics needs 3 TH_Buff, that's the whole point of taking it.
    - I wouldn't skip the Epic shield (much more useful than Fallout).
    - Radiant Aura is not the best heal, but could use at least the 3 heals (if not 1-2 recharges)

    Hope some of this helps
  24. Well Luminos has soloed all of the Phalanx TFs (except Posi), but gratz I guess... Clicky.