Okton

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  1. It's pretty OK assuming you don't plan to exemp (Stamina at 30). A few things I would slot differently and reasons why:

    - Frost Breath: try to get a 3rd damage in there
    - Combat Jump: defence is minimal, slot for Jump instead
    - Super Jump: for PvE, 1 Jump should be enough (unless you have spare slots later on)
    - Health: contrary to popular belief, this is not that helpful for a squishy (and definitely not worth slotting). I personally prefer to take Hurdle/Swift, but it's up to you really.
    - Freezing Touch: I would swap the last Hold for an Acc. You don't want this to miss!
    - Ice Storm: I would try to get this earlier since it's a great combo with Blizzard
    - Boxing at 49??? No.
    - Still think you should reconsider taking Ice Patch. Once you learn how to use it (e.g. pull around corners) it's a very nice power to have.

    Enjoy!
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    Fire/Rad, you know you want to.

    It's a build that allows you to solo AVs

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    TBH, very few AVs can be soloed nowadays. And Ill/Rad will always be better for that because of Phantom Army. But I agree that for someone playing their first controller and wanting some good damage, Fire/Rad is a great choice.

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    Considering some are solo'able by Stalkers, Rad controllers shouldn't have much issues with most of them, especially if they're Illusion.

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    With purple triangles up, their Mag resistance to holds is around 50. That's 17 stacked holds. Also, with the latest (300%) boost to AV regen, I wouldn't count on most Praetorian AVs being soloable (and I have an Ill/Rad btw).

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    mmmm that 300% boost is LESS than it used to be, as well as less than the boost they got in i7 .. in fact 300% is AVs nerfed to a sense...

    as for AVs being soloed.. it's always been possible.. just a few are very time consuming, due to several DMG Res factors and whatnot.. same with GMs.

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    300% is less than the insane 1100% boost (iirc) they introduced around I7 (which then got downgraded to 300%), but that's still a lot more than in I6 (so I would hardly call AVs nerfed nowadays). Not particularly challenging (or interesting) to take down if you have the right powersets, but a pain if you don't. I still maintain that most Praetorian AVs are not currently soloable (which is probably a good thing). I did Dominatrix a couple of days ago with a full team (including several blasters) and with rad debuffs (and Power Boost), it still took something like 10 minutes of pounding (admittedly I was the only troller on the team). You might be able to solo a few if you have the patience for it, but as Dark Blasphemy says, the lack of damage is now an issue given their regen rate.

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    they are easily owned by 2 peeps, but you simply lack the damage to do it with an Illu/Rad.

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    That's right: 2, but not one. My point is that for good or bad, Ill/Rad is no longer the AV soloer it was in the old days. And I would hardly describe Fire/Rad as "a build that allows you to solo AVs".
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    Signing up...

    Dismiss (blaster) @Kronos X
    Gravity's Echo (controller) @Okton

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    Edited for accuracy.

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    Oh, and we're called 2AT btw
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    Fire/Rad, you know you want to.

    It's a build that allows you to solo AVs

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    TBH, very few AVs can be soloed nowadays. And Ill/Rad will always be better for that because of Phantom Army. But I agree that for someone playing their first controller and wanting some good damage, Fire/Rad is a great choice.

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    Considering some are solo'able by Stalkers, Rad controllers shouldn't have much issues with most of them, especially if they're Illusion.

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    With purple triangles up, their Mag resistance to holds is around 50. That's 17 stacked holds. Also, with the latest (300%) boost to AV regen, I wouldn't count on most Praetorian AVs being soloable (and I have an Ill/Rad btw).
  5. This is what I'm planning to respec my ice/ice into at some point. It's a compromise PvE/PvP build and I'd do some things differently for levelling.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Chango
    Level: 50
    Archetype: Blaster
    Primary: Ice Blast
    Secondary: Ice Manipulation
    ---------------------------------------------
    01) --> Ice Blast==> Acc(1) Dmg(3) Dmg(3) Dmg(5) Acc(31) Rechg(43)
    01) --> Chilblain==> Acc(1) Acc(37)
    02) --> Ice Bolt==> Acc(2) Dmg(15) Dmg(17) Dmg(21) Acc(40)
    04) --> Ice Sword==> Acc(4) Dmg(5) Dmg(13) Dmg(15) Acc(31) EndRdx(40)
    06) --> Aim==> Rechg(6) Rechg(7) Rechg(7) TH_Buf(43)
    08) --> Freeze Ray==> Acc(8) Hold(9) Hold(9) Acc(17) Rechg(37) Rechg(50)
    10) --> Chilling Embrace==> EndRdx(10) EndRdx(11) Slow(11) Slow(13)
    12) --> Hover==> Fly(12)
    14) --> Fly==> Fly(14) Fly(46) Fly(46) EndRdx(46)
    16) --> Swift==> Run(16)
    18) --> Bitter Ice Blast==> Acc(18) Dmg(19) Dmg(19) Dmg(21) Acc(31) EndRdx(40)
    20) --> Hurdle==> Jump(20)
    22) --> Stamina==> Rechg(22) EndMod(23) EndMod(23)
    24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
    26) --> Build Up==> Rechg(26) Rechg(27) Rechg(27) TH_Buf(43)
    28) --> Shiver==> Acc(28) Slow(29) Slow(29) Acc(34) Range(42)
    30) --> Ice Patch==> Rechg(30)
    32) --> Blizzard==> Dmg(32) Dmg(33) Dmg(33) Acc(33) Rechg(34) Rechg(34)
    35) --> Ice Storm==> Dmg(35) Dmg(36) Slow(36) Slow(36) Slow(37)
    38) --> Freezing Touch==> Acc(38) Acc(39) Hold(39) Hold(39)
    41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
    47) --> Force of Nature==> Rechg(47) Rechg(48) Rechg(48) DmgRes(48) DmgRes(50) DmgRes(50)
    49) --> Super Speed==> Run(49)
    ---------------------------------------------

    Some comments:

    - Frost Breath is an OK power for PvE, but becomes less and less useful in the higher levels.
    - Bitter Freeze Ray: I dropped it after a couple of levels because the animation time drove me crazy (and useless for PvP). Given that I play as a blapper, I prefer to use Freezing Touch as my 2nd hold.
    - Blizzard: I had dropped this after ED, but will take it again now that's it's buffable. I woiuld definitely recommend Ice Storm with it, to keep mobs within its range.
    - Chilbain: I mainly use it for the -fly, so don't slot it much.
    - Frozen Fists: used to be a nice detoggling attack, but I'm now dropping it. Fast animation but low damage. Take Ice Sword though (unless you really want to stay at range, but that would be a mistake imho).
    - Chilling Embrace: I personally like it since I'm in melee a lot but it's definitely endurance costly.
    - Shiver: I also like it a lot to keep stacking the slows.
    - Frozen Aura: worthless in my opinion because it comes too late (you can't really solo much in the 40s).
    - Ice Patch: best power from /ice. As simple as that.
    - You definitely want Hasten and Stamina.
    - Take Aim!
    - I like Hover/Fly for maneuverability, but CJ/SJ/Acro is a good choice too.

    Hope some of this helps!
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    Fire/Rad, you know you want to.

    It's a build that allows you to solo AVs

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    TBH, very few AVs can be soloed nowadays. And Ill/Rad will always be better for that because of Phantom Army. But I agree that for someone playing their first controller and wanting some good damage, Fire/Rad is a great choice.

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    Grav is also half decent, propel deals a decent wallop per hit with containment!

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    Both Grav and Mind have nice single-target damage in the low levels, but Mind is probably not the easiest primary for a first-time controller.

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    EDIT: I just thought, maybe fire/sonic? sonic reduces enemies damage resistance... hmmmm...

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    Sonic is really a bit weak at the moment for controllers (particularly for PvE) so I wouldn't recommend it unless you really like a challenge.
  7. Signing up...

    Dimiss (blaster) @Kronos
    Gravity's Echo (controller) @Okton
  8. The mob must actually be held, immobilised, disoriented or slept when you attack it for containment damage to take place. So if you were trying to hold a boss, you would need to stack 2 holds on him.
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    And I got to say Fire/Kin not only coutdamages any blaster dmg, but also does very well in pvp

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    True. Ever seen X3 in action?

    Fire/kin is king of PvE in the 40s. Mind has better damage in low levels, and more control options, but Fire has Hot Feet and the most damaging pets (soz MaX). Ice and Earth have good synergy if you want more control-oriented builds. And I'd say the same for Gravity (never really had a problem with my Sing getting in front of me and repelling mobs). For PvP, anything/kin is nice for teams but for duels /rad is certainly better.
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    Like I said I have one real reason (IF you read my other post) to get primal and thats CP...also considering playstyle..

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    LOL. I did, which is why I argued that Primal is still better for the reasons mentioned above. But if you don't want Primal and have apparently decided on Ice, what sort of comments/tips do you want?

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    power boost affects only powers when it's up, or the ones cast during PB?

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    Only while PB is up.
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    I agree with Dark Blasphemy: Storm benefits nicely from PB for a multitude of reasons. Add also to the list: repel strength, -def, stuns, kback, mez resist if you run Acro, movement speed...

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    true..except that pb isn't perma...not at all even

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    With 3 recharges, it's on about half of the time with Hasten (which as a troller, I'm sure you must have )
  12. I agree with Dark Blasphemy: Storm benefits nicely from PB for a multitude of reasons. Add also to the list: repel strength, -def, stuns, kback, mez resist if you run Acro, movement speed...
  13. Okton

    Defenders in PvP

    What Cap said and the odd Confuse. Ever tried it on a villain's heavy?
  14. Even though the "private" raid was a much more pleasant experience, I agree with Idris that there is probably scope for both types of raids. I would nonetheless discourage you from trying to fill up 17 teams (if I read the plan correctly) since lag is what causes the large raids to fail. Even though our attempt was not succesfull, my guess is that with 60 people, half of which controllers (we only had about 20), it would be more than enough.

    Anyway, I'm not sure I can make it on the 24th, but will try. Also, having been the PA drop team leader during the above-mentioned raid, I would suggest to whoever is leading it this time that they practice with their team beforehand because the changes to PA mean that you have to place your drops more precisely (since the decoys won't follow you). We found that 6 illusion trollers (preferably all flyers) were enough, as long as you have 2 (flying) kins to SB you. Anyway, just some suggestions in case they might be of help.
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    As for dropping it on people in PvP, if you cast it in the air it will fall.

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    True, but because they fall straight down, I still find the Range useful for positioning ST. Hence why I said "can be also useful". YMMV.
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    Errm afaik, slotting range would only enable you to cast the ST further, but the fear cone remains the same length

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    Absolutely. But this can be helpful in PvP. For example if you're flying above someone and want to drop ST on them . Remember that the default casting range is smaller than that of your holds/attacks.
  17. For PvE, 1 Acc and 1 Fear is probably enough. For PvP, a Range can be also useful. Never bothered with Rchg.
  18. Superior Invis ftw!!!111!!! Still suppresses, but at least you get to decide when it drops...
  19. In addition to what Carni said (Rad Infection asap and definitely TK over TP Foe!!!), make sure you get Enervating Field too (before Lingering Rad). Levitate does a bit more damage than Mesmerize although it's Smashing instead of Psi (you probably don't need both). Assault at 49 won't be of much use really, Hasten would be a much better choice (although you should try to get it earlier, maybe at 30?).
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    The only way to tank in CoV is to kill things....quickly.
    Brutes don't play well as a tank, in fact they play more like a scrapper....get out of the mindset that you can sit there and take punishment, Brutes don't work like that

    Inv as a secondary will be great until you come across CoT and Carnies etc, at that point you'll use Dull Pain and aid self as mitigation against them and possibly a few green inspirations.

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    Sorry to say but we do have a brute tank variety, its called Stone Armour, and if they take tough they can tank just as well as there tanker counterparts if not better due to their higher damage output.

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    Ermmm... except tanking is (mainly) about holding aggro (and surviving), not about damage output
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    ...and Okt...we all know that the n00bs shall inherit the earth so see you at the restaurant at the end of the universe

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    I thought it was the trollers . Either way, I'm soooo there! First round is on me
  22. Gratz Miss C! Looks like this is the Overlords' Week of Mega-Dinging!
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    You really don't like pets in PvP apart from imps, do you archie? :P.

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    That's cause he's a n00b . Seriously, especially for duels or 2v2 (see OP), you should really take the pet (zones or large teams, that's another story).

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    although I'd always pick mental blast instead of the primal one ^^

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  24. Double ding! Double gratz! Double thread!

    Nice to hear you both made it... again

    *shudders at the though of a fire/kin in the hands of a n00b like Phil *
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    primal epics seem to cost even more endurance, and recovery gets even lower.

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    ??? Primal gives you (at 41) Conserve Power which will help a lot with end recovery if that's a concern. The only power which will need 1-2 EndRdx there is the shield, and that's the same case for all Epic shields.

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    would like to keep psi mastery for the (lesser resisted) psi damage

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    You already have Spectral Wounds for that, so it's often nice to mix the damage types (for example if you're facing someone who resists psi), but IW is definitely a great power.