Okton

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  1. [ QUOTE ]
    Possible? Yes.

    Effective? Not particularly.

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    I've run my Nrg/Nrg blaster to 50 over about 500+ hours without Stamina.

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    Your honour, the defence rests.
  2. [ QUOTE ]
    6:32 seconds clearing Battle Maydem mission spawned for 6

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    Hehe, nice one Dark . Now shhhhhhh. Move on. Nothing to see here.
  3. Okton

    End of an Era...

    Awww, two more n00bs leaving us... starting to feel lonely around here
  4. [ QUOTE ]
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    often doing less damage than your single-target holds or immobs (how's that for "balance"? )

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    If you mean ST holds/immobs are grossly overpowered, then I agree.

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    I usually respect your posts Lecxe, but are you seriously suggesting that controllers are currently "grossly overpowered" because of the damage of their ST holds/immobs??? Hmmm, yeah, maybe those should be nerfed too...

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    No wonder some attack powers in the dominators' secondaries look so tame in comparaison.

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    The key word here is "some". Most (probably all except Tier 1) will do more, and all will build up Domination which is really what matters, right?

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    the ST damage, DPS and DPE of a high-level /kin controller who took his ST immob and hold is downright ridiculous.

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    If you want a full Fulcrum buff, you better have an AoE attack to take that large mob down. ST damage is mostly worthless in PvE (except against bosses and AVs). "Fear my Fulcrumed Stone Prison"??? I think not. As I argued when the last nerf came, the problem (if there is one) might have something to do with Containment + Fulcrum + Epic AoEs. Unfortunately, they fixed the wrong one in my opinion (as any fire/kin/fire can tell you).
  5. [ QUOTE ]
    As this is a lowbie event we shouldn't need to resort to going on test, should we?

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    Slots might be a problem for some (like me) .

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    Is the idea we turn up with a lvl 5, or are we exemping down to five?

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    I would assume level 5s, otherwise it will be unbalanced due to slots and SOs. We did a similar PvP tournie at level 13 a while ago (2 vs 2 though), and it was really great fun since you had quite a few builds which worked well. I even managed to Sonic Cage Duckdee (who was my team-mate btw ).
  6. [ QUOTE ]
    Twas nice teaming indeed Okt. Gotta love that herd and burn game
    But, but.... lvl 28 (i know you dinged last night and also were conscientiously working on those debt badges ) and still no Blaze? It's so creamy it'll make you drewl scourging that one! Really ace to [censored] those surviving the patch of doom

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    Yup, doing very well with debt badges, TY (fire blast without debt badges??? that would be soooo wrong!) . I actually did have Blaze in my pre-respec build and although the damage was indeed yummy, I decided to focus on the AoE side first (with Hasten and Aim). Anyway, it's the next one on the list .
  7. Okton

    Earth/Sonics

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    Earth is the most control-oriented primary (i.e. not much damage), and sonics is (imo) the weakest secondary for controllers. You really need a large team because it will be very hard to solo. And focus on the good powers from earth/ i.e. NOT Salt Crystals but Quicksand, Earthquake, and the holds/immobs. From /sonic, get the shields, Sonic Dispersion, Disruption Field (if you can find a tank or scrapper) and Clarity. Sonic Cage is good for PvP, but not that great for PvE, especially on a hard-to-solo toon. Liquefy is quite bad. Swift and Power Slide as only travel powers??? I would go for CJ/SJ/Acro, or Hasten/SS.

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    Any particular reason why sonics is weak for controllers? Other than the lack of holds found in /rad or /TA?

    Earth will always be low damage, but I would have thought /Sonic would be one of the sets of choice to bump up damage with two -res powers. I certainly find my Grav/Sonic has quite satisfying damage output.

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    As I said, that's my opinion after playing all the secondaries (except TA) to a reasonable level. Sonic can help bump up the output of your team-mates, but not yours since you won't do much damage to begin with (Grav has a bit more). The single-target -res can't be stacked, the PbAoE -res field needs a tank or scrapper (not very reliable to put it on pets given their AI), the repel field is highly situational, Sonic Cage is skippable for PvE, Clarity comes at 35 (instead of 16 for CM ), Liquefy is truly pants (low-mag hold, -tht and -def not that noticeable imo, probably one of the worst Tier 9 powers in the game). You can't really compare it with sets like kin, rad, storm or TA for which most powers are great (and which really help augment your damage). Empathy, well I don't particularly like it for controllers in PvE, but it's certainly helpful. And FF, in many cases def > res. That's why. YMMV. Now if you ever manage to get 2 sonics on a team (and I only managed 2-3 times in 50 levels), then it becomes a much better set.
  8. Okton

    Earth/Sonics

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    Swift and Power Slide as only travel powers??? I would go for CJ/SJ/Acro, or Hasten/SS.

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    ...or both

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    On a sonic? Probably. It's not like your build will be tight or anything
  9. Okton

    Earth/Sonics

    Earth is the most control-oriented primary (i.e. not much damage), and sonics is (imo) the weakest secondary for controllers. You really need a large team because it will be very hard to solo. And focus on the good powers from earth/ i.e. NOT Salt Crystals but Quicksand, Earthquake, and the holds/immobs. From /sonic, get the shields, Sonic Dispersion, Disruption Field (if you can find a tank or scrapper) and Clarity. Sonic Cage is good for PvP, but not that great for PvE, especially on a hard-to-solo toon. Liquefy is quite bad. Swift and Power Slide as only travel powers??? I would go for CJ/SJ/Acro, or Hasten/SS.
  10. [ QUOTE ]
    Slotting forms for endrec is usually not considered all that effective.

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    Do you mean EndMod? If so, I find it quite useful (more so than Fly). And yes, slotting ThT_Buffs also helps with your attacks.
  11. [ QUOTE ]
    Fireball is still very yummy indeed if you're /kin.
    Fast recharge with all the siphon speed, and when I see the numbers on a contained Fulcrum Shifted *non slotted* (only 1 Acc atm) FireBall, I can easily see why it has been nerfed.

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    Don't want to reopen this can of worms, but it now takes 10 mins for a fire/kin/fire to clear a Battle Maiden map as opposed to 5. As any non-kin knows, the problem was not Fire Ball. So much for "balance"...

    And yes, I agree with Archy, if you want high dps early on, go for Fire Ball. But if you want a panic button like Hibernate, do take Ice Storm at 47 because it's a very nice AoE attack.
  12. Okton

    Fulcrum Shift

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    Where would you put the end red from Fulcrum?

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    3rd DmgRes for shield?
  13. Actually the most damaging Epic attack now is probably Ice Storm. I find all the single-target attacks very weak now, often doing less damage than your single-target holds or immobs (how's that for "balance"? ). If you want an early attack, Fire Ball is still the way to go. If you can wait until later, Ice Storm is very nice. I would also recommend Primal or Psi, but not for the blasts. You should also consider your primary when choosing an Epic if you want to complement damage types.
  14. Okton

    Fulcrum Shift

    Maybe Phil skipped Transference?
  15. Okton

    Fallout

    Fully agree about Vengeance, especially on builds which are taking Assault/Tactics anyway (e.g. many kins). I wouldn't really call Wormhole or Propel "silly" though: Wormhole is a very good control tool if used appropriately (with an AoE immob), although I agree that on "uber" teams in the 40s, you probably don't use it much. Likewise, Propel is very useful in the low levels or if you solo a lot, although the animation is indeed awfully looong. Now Fallout... that's a silly power
  16. Okton

    Fallout

    It's considered a pet, so doesn't benefit from Containment. (and btw, crits on controllers are something different: it's the 20% chance you have of hitting an extra Mag on your holds )

    PS and for the record, I still don't like this power . Something that requires a dead team-mate doesn't really seem to fit into my attack chain.
  17. They are both Mag 3 and you need Mag 4 to hold a boss, so stacking them would work. Their duration on the other hand is shorter than controller single-target holds.
  18. I had a similar problem and ended up taking Shiver at 49 on my ice/storm troller just because I couldn't think of anything else to take (even though I don't really need the extra slows). CE is good, but will need a couple of EndRdx, so if you're not always in melee, I would probably go for Shiver just to stack the -rechgs (slot 1-2 Acc).
  19. [ QUOTE ]
    To have both AIM and hasten in your build is very sweet, but theres no room in your build early on really and better take hasten over AIM dropping PG (which is a nice power though), especially when you don't have recharge in your attacks.

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    Just echoing what Blue said (and btw, nice teaming with you the other night Blue ). My fire/dark is only 27 but I ended up using a respec to drop PG and get Aim along with the 3 AoEs and Hasten by 26. PG is a great power (love it on my MM), but probably less critical for the fire/dark herdin' n' burning' style (although I plan to take it at 35, after HT, Blaze and Inferno). I also prefer slotting ThT_Debuffs in FS to limit any incoming damage once the mobs are on the patch of d0000m.
  20. Okton

    HO Swap

    Have a Heal/EndRdx which I would like to swap for anything involving acc/dmg/tht_debuf/def_debuf/mez.
  21. I seem to recall that the slow part is auto-hit but the damage now requires a to-hit check (although it has high accuracy).

    Actually, just found this here (Dec 05):

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    Combined (CoH and CoV)

    Powers
    * Mud Pots and Hot Feet Damage is no longer Auto-Hit. The damage portion of these powers now require To-Hit checks, while the Debuff portion remains Auto-Hit. These powers both allow Accuracy Enhancements to be slotted now. However, the text on these powers still indicates that they auto-hit. This is incorrect and will be corrected in a future update.

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    Doesn't say anything about it being PvP only.
  22. I'm almost sure it was changed back when Smoke was (for PvP). The database could be wrong, but it clearly shows when powers behave differently in PvE/PvP (see Smoke for example).
  23. [ QUOTE ]
    Er, NoFuture says that it is autohit for foes.

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    7.65 Fire Damage if (Attack does not miss [Autohit overridden])

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    Source: http://nofuture.org.uk/cox/power/Con...rol/Hot%20Feet
  24. You won't be able to fully slot all the Fire Epic powers so I would focus on Fire Ball (2 acc 3 dmg 1 rchg) and the shield (3 Dmgres, 1-2 EndRdx). See how you're doing with endurance then decide if you need Consume (2 acc 2 EndMod would be OK). In terms of an extra power (instead of Choking Cloud), try Smoke or Bonfire on Test and see if you like them. Neither is a must-have, but both can be of use in some situations (Smoke for the -perception and Bonfire for using in doorways or corners). You might even consider the single-target immob (Ring of Fire) which does decent damage and is useful against AVs now that you're in the 40s (Containment). Hot Feet has been changed and afaik (and confirmed in nofuture) is no longer auto-hit in PvE so I would slot an Acc unless you run Tactics.