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/sonic is indeed very team-oriented but illusion/ gives you a few handy tools for soloing (PA, invis, good damage, Spectral Terror). Concerning your build, I would do a few things differently:
- Spectral Wounds: slot 2 Acc (3 Dmg 1 Rechg). It will make a difference against higher level foes and anyone with an accuracy debuff.
- Sonic Siphon: slot 2 Acc. It doesn't stack with itself, but still a useful power for bosses/AVs.
- Flash: good in mid-levels, but not very effective pre-SOs. If you do take it, slot 2 Acc 2 Hold 2 Rechg.
- Blind: although some people like the damage, I prefer the more traditional 2 Acc 2 Hold 2 Rechg slotting which works well for stacking. A good power to use Hami-Os on when you get there.
- Medecine: I wouldn't bother if you want a team-oriented PvE build. This would allow you to take Deceive much earlier and take Acro at some point which stacks well with Sonic Dispersion.
- some powers like PA and ST should really be taken asap
- Phant: he's perma until you zone or he dies, so usually no need for Rechg.
- ST: also perma (and you can't cast more than one at a time), so use Acc Fear instead (range can sometimes be handy, although it only affects casting range).
- Disruption Field: even better now that it doesn't draw aggro to you. Can also drop it on PA, but won't work well on Phant.
- Liquefy: I dropped it after 2-3 levels on my /sonic. Found the debuff too weak and the hold/kdown very unreliable (the numbers are better for defenders). So unless you have a primary which allows stacking (like Earth/), I would skip it (or rather, try it first and see). It might be that it becomes good with Power Boost, but I dropped it way before that.
- Epics: if you want Primal, I would take the blast which will help a bit when soloing (even if it's been nerfed). With good slotting, end shouldn't be too much of a problem. I'm still not sure Primal (PB) would be that useful for an ill/sonic since you are low on mezzes and debuffs and PB doesn't affect +/- res powers.
So my build would probably look something like this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Sonic Resonance
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01) --> Blind==> Acc(1) Acc(3) Hold(5) Hold(7) Rechg(7) Rechg(9)
01) --> Sonic Siphon==> Acc(1) Acc(15) Rechg(39) Rechg(48)
02) --> Spectral Wounds==> Acc(2) Dmg(3) Dmg(5) Dmg(9) Acc(15) Rechg(17)
04) --> Sonic Barrier==> DmgRes(4) DmgRes(11) DmgRes(13) EndRdx(37)
06) --> Sonic Haven==> DmgRes(6) DmgRes(11) DmgRes(13) EndRdx(37)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(17) EndRdx(40)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14) Jump(46)
16) --> Hurdle==> Jump(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(25) Dmg(25) Acc(27)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Sonic Dispersion==> EndRdx(22) EndRdx(23) EndRdx(23) DmgRes(31) DmgRes(31) DmgRes(34)
24) --> Deceive==> Acc(24) Acc(36) ConfDur(36) ConfDur(37) Rechg(46)
26) --> Spectral Terror==> Acc(26) Acc(27) Fear(36) Fear(39) Range(40) EndRdx(50)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Disruption Field==> EndRdx(30) EndRdx(31) EndRdx(34)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
35) --> Clarity==> EndRdx(35) Rechg(40) Range(43)
38) --> Acrobatics==> EndRdx(38) EndRdx(39)
41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Acc(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
Interestingly enough it looks like a controller build with lots of slots to spare which is rather unusual...
Hope some of this helps! -
Okton: ill/rad/primal controller
Tleollin: fire/kin controller (will be respeccing into psi mastery and Vengeance)
Gravity's Echo: grav/sonic/primal controller
Icy Torment: ice/storm/ice controller
Oktopussy: earth/kin/stone controller
ChangoMonster: ice/ice/cold blaster -
I have a lvl 48 Thugs/Dark with Stamina and Hasten and don't run into too many endurance problems with the following slotting:
- Darkest Night: 2 EndRdx 3 Tht_Debuf
- Shadow Fall: 2 EndRdx 3 Dmg_Res
- Assault: 2 EndRdx (although I don't use it very often)
- Tactics: 3 Tht_Buf 2 EndRdx
- Dark Embrace: 1 EndRdx 3 Dmg_Res
I usually run DN, SF (I do sometimes switch it off during fights depending on damage type), the shield and Tactics. In addition, I have 1 EndRdx on each of the upgrades and no attacks either (I do spam Soul Tentacles and the heal though, as well as Howling Twilight once in a while). You might consider swapping one of the Rechgs in Twilight Grasp for a 3rd heal, that way you need to use it less often (even though the debuff is certainly nice). Not much to add really, just carry a few blues or find a pet kin I guess.
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Rad has obvious synergy with kin because of its -def, but if I were starting a new kin corruptor, I would probably choose Sonic. -res with the +dmg buffs of kin should be very tasty, and it offers some handy control tools for PvE. It's also a decent primary for PvP despite the animations, just keep in mind that kin is not really the best for duels (rad or cold would be stronger).
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a) Jum and Blue are trying to bump their postcount with random spam.
b) Jum and Blue are jealous because deep down they know that Okt > Chuck Norris > mere mortals > n00bs > Jum and Blue.
c) Jum and Blue have no idea what they're talking about.
d) all of the above. -
The slotting seems OK, but you're missing one of the most useful powers, Fearsome Stare, which is worth 6 slots (mix of Acc ThT_debuf Fear Rechg). I find it more useful overall than the holds. Dark Servant can be slotted in many ways, but will need 3 Rechgs if you want it perma (unless you have Hasten, in which case 2 is enough). I don't know what the range of Web Envelope is, but I chose Soul Mastery and found that Soul Tentacles needed at least 1 Range enhance. I wouldn't bother with Health given that you have a good self-heal which as Vah said, needs a 2nd Acc, even with Tactics running, and if possible a Rechg for stacking its debuff (I don't think you need Aid Other since bots stay at range, right?). If you already chose Leadership, I would take Vengeance instead.
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Ice is "controllerish" as a primary because of the 2 holds but mostly as a secondary. You get an immob, a debuff aura, a mini (PbAoE) Ice Slick, a cone slow, another hold and an PbAoE sleep. But all this at the expense of the extra damage or utility which other secondaries provide. So it's one of the "safest" secondaries to play for blasters, although you still get to blap a bit.
Concerning Epics, I used to have Force which gives you Force of Nature and a nice panic button (PFF) but recently respecced into Cold to get Hibernate and Snow Storm. Since I mainly PvP with my ice/ice blaster now, I find it suits my playstyle better. -
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Everyone needs stamina in CoX except maybe /regen because of quick recovery and in some cases kins. If you feel you can go without then you're playing too slow.
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I agree with TG on this one, my Stalker doesn't have Stam as I don't need it. I PVP / PVE with him all the time there are no issues there. Also my Mastermind doesn't have Stam and again I PVE / PVP with him just fine.
Not all builds need stam, its just down to the characters choice.
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My choice is to play fast and efficient....i need stamina on all my toons...masterminds included.
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Likewise. Until now, I've used Stamina on all my toons (MM and /kin trollers included) except for my kin defender. I'm surprised that people can play some sets well without it (Storm, Dark Miasma, etc.). Not saying it can't be done, just that it would probably drive me crazy if I had to.
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I use 2 Rechg 3 Tht_Debuf and 1 Immob (and run Hasten and Tactics) on my Thugs/Dark (PvE build). That way he's basically perma, doesn't miss much, has a nice ThT_Debuff which stacks with mine, and the immob is useful when fighting Heroes.
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Real men go Grav/Sonic
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There, fixed that for you Carni.
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I also team a lot on Union with another Greek friend known as White Death (aka "I have about 20 lvl 50s but I'm still a n00b").
[/ QUOTE ]Is he still playing this game? I haven't seen him for ages...
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Yes, mostly on villains from what I've seen.
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Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.
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Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...
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Theoretically great idea, realistically the mob is still mashed. Pound for pound I'll still stick to the damage enhancements. Intresting there is a thread running on the US boards about this very subject. But I can't seem to find it, my search foo is week.
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Maybe this? As some people mention in that thread, unless you have Hami-Os, I would slot ST immobs with damage but not holds. -
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Caramoun has just started to come back, expect to see more of him in i9
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Yup, teamed with him a few times these last days. I also team a lot on Union with another Greek friend known as White Death (aka "I have about 20 lvl 50s but I'm still a n00b").
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Actually Blind is great with Hami-Os: mine is slotted 2 Acc 3 Dmg 3 Hold 3 Sleep 2 Rechg
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Same (I use 3 Rechg 2 Dmg 1 Acc/Dmg).
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Gratz Kitty!
Now go get that 2nd account sorted...
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PB works on what's described as "secondary" effects. This is a bit of a random list but includes holds, fear, confusion, +heal (Transfusion) +end (Transference) +speed and a few others. It doesn't affect +dmg powers though like Fulcrum or +rechg.
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Every Epic has something useful although none of the single-target attacks are worth it any more except as prerequisites:
- Primal: really for Power Boost although the shield (res S/L) is not bad. You won't need CP though.
- Fire: good AoE damage in Fire Ball although less useful for an Ill because of the lack of easy AoE Containment. The shield gives a bit of res(fire, cold) in addition to S/L. No use for Consume.
- Psi: Indomitable Will gives you great mez resistance and can be back fairly often with Hasten + Siphon Speed. The shield is the only one which gives res(psi). Psi Tornado is a decent AoE attack with handy knockup.
- Earth: Fissure is a good attack, the shield is good if you prefer def, but the best power is Earth's Embrace (similar to Dull Pain). Likewise, it can be made close to perma for kins.
- Ice: Hibernate is probably the best panic button. Frozen Armor is a good def-based shield. Ice Storm does great AoE damage although again it might be slightly less useful for an Illusion troller since it will be hard to get Containment.
Really depends on playstyle imo. -
Following (most of) your power choices, I think I'd do something like this (for PvE):
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
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01) --> Blind==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(7) Rechg(11)
01) --> Transfusion==> Acc(1) Heal(11) Heal(13) Heal(13) Acc(17) Rechg(40)
02) --> Spectral Wounds==> Acc(2) Dmg(5) Dmg(7) Dmg(9) Acc(25) Rechg(46)
04) --> Siphon Power==> Acc(4) Acc(31) Rechg(31) Rechg(50)
06) --> Deceive==> Acc(6) Acc(34) ConfDur(43)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(9)
10) --> Siphon Speed==> Acc(10) Rechg(17) Acc(27) Rechg(31) Rechg(37)
12) --> Hover==> Fly(12) Fly(43) Fly(46)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Swift==> Fly(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(21) Dmg(21) Acc(27)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Speed Boost==> EndMod(24) EndMod(25)
26) --> Spectral Terror==> Acc(26) Fear(34) Acc(40) Fear(50)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Increase Density==> DmgRes(30) DmgRes(48) DmgRes(50)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Acc(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Recall Friend==> IntRdx(49)
You don't use Blind much???
Some comments:
- If you want the Flight pool, instead of taking AS, you could also use Hover which helps against the kback. With Siphon Speed, it's almost as fast as Fly during battles.
- Deceive: great power, but wouldn't slot it that much. Default duration is already good.
- Superior Invis: the +def is tiny. Just slot 2-3 EndRdx depending on whether you use it during battle or just for ghosting/positioning.
- Phant: he's basically perma until you zone (or he dies), so I wouldn't bother with recharges.
- I don't think you need Conserve Power after Transference. Power Blast is no longer that good, but still useful for an attack chain.
- TI: it's a toggle, so no need for Rechg.
- Flash is definitely situational. It can be useful for setting up Containment but Illusion has other (better) tools for controlling. If you do take it, make sure you 6-slot it (2 acc 2 hold 2 rechg).
- I never take Health on squishies (makes very little difference), especially if you have a heal. YMMV.
Hope some of this helps! -
Yawn... I mean gratz!
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I'm not a big fan of /emp for trollers unless you're building a PvP toon (i.e. an illupath). I've played earth/kin and it has good synergy. Otherwise I've teamed quite a bit with earth/storm or earth/TA trollers and both are good if you want extra control. Earth/rad is also an excellent combo.
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Either slot 3 rech in TI or don't take it.
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???
TI: slot 3 DmgRes 1-2 EndRdx
FoN: slot 3 DmgRes and if possible 3 Rechg -
Gratz Blue, well done!
(so who's gonna be my Veng bait now?)