-
Posts
1276 -
Joined
-
I don't understand why people think IR is poo, especially now with IOs. A travel power with no prerequisites, you can slot a stealth IO in it, unsuppressed in PvP, you can use it on team-mates with no vertical movement, etc. I might still take CJ for the immob protection (important for kins), but wouldn't bother with SJ/Acro unless you want to PvP (just use -kback IOs). Air Sup is nice in low levels, but after Imps, you will basically never need it (Flashfire + Fire cages + Hot Feet + Imps). And with a couple of siphon speeds, Hover gives you decent speed if you really want to fly. I would certainly take Hasten, but likewise, would only bother with SS if you PvP.
-
Hi Toerag
You're making too many sacrifices in your build just to try to make IW perma (only 1 slot in RI, EF, and your shield, 6 slots in CJ, SI and GI, taking both invisibility powers, not enough slots in Phant, etc.). I would only recommend trying this for /kins who can stack 3 siphon speeds, not worth it for an ill/rad imo. Psi epic is still nice and if you mainly want IW for Rikti raids, chances are someone will have some +rechg buffs on your team, so you might have very little downtime (or none) on it anyway. -
[ QUOTE ]
Youd do more putting End Reds in attacks than having 3 in RI and EF though. I personally see the third as being pointless, if someone could do the numbers am sure it would be clear.
[/ QUOTE ]
3 EndRdx in EF might be OK if you're having end problems (or are taking Choking Cloud). This reduces the cost to 0.53 end/sec from a base of 1.04 (using SOs). 2 gives you 0.62 which is high, but manageable.
It's a waste to do so for RI though: base cost is 0.52, so with 1 EndRdx this goes down to 0.39. Anything more than that gives you minimal benefits (0.31 for 2 EndRdx, 0.27 for 3) and is not worth it unless you're slotting 3 Enzyme HOs. -
- Rad Infection: make sure you get 3 Tht_Debufs, it's the most useful part of the power (more than Def_Debuf). I would try to slot (with SOs) 3 Tht_Debuf 2 Def_Debuf 1 EndRdx.
- Lingering Rad: doesn't need EndRdx. You could stick in a Slow, but not really needed for PvE.
- Mutation: waaay over-slotted imo. I would just have 1 Rechg. Hopefully you won't be needing it up all the time, right?Not worth enhancing the EndMod part.
- Fallout: not a great fan, but you might consider some Def or Tht Debuf there.
- EM Pulse: usual slotting is 2 Acc 1-2 Hold 2-3 Rechg. EndMod can produce some funny results if used with PBU, but probably not that useful unless there's someone with -recov powers teaming with you. -
EM Pulse is mainly a PbAoE hold and a very good one too (large radius, no accuracy penalty). In addition to the hold, it drains some endurance, has -regen and does some damage to robots. Unlike nukes, your endurance doesn't suddenly disappear, what happens is that your recovery stops for 15 seconds so you can simply pop a blue, use Conserve Power or get direct +end from powers such as Transference.
-
Although CJ gives you immob protection which you can't get through IOs.
-
[ QUOTE ]
Im guessing if you got +acc as a bonus the pets benefit from this as well since +acc affects your powers and the pets are a power.
The thing that got me puzzled was things like mez resists, defense and resist bonuses since those affect you yourself and not your powers. Anyone know for sure what the answer is here?
[/ QUOTE ]
Unfortunately the answer is that they don't. I've done about as much of an IO respec on my Thugs/Dark as I would want to, and I ended up keeping quite a few HOs. In terms of bonuses, I went for some +rechg +acc (for things like Twilight Grasp, Fearsome Stare and my Patron AoE immob) as well as a bit of +recov and +regen. I do find the -kback and mez resistance global and the 2 +def and +res pet uniques to be quite useful, but otherwise HOs and normal IOs seem better in many cases than going for IO sets. -
Excellent guide Carni! Makes me want to keep playing that /TA a bit more...
[ QUOTE ]
I'm not sure if/what HOs Singy could take.
[/ QUOTE ]
Since Singy uses Crush, Gravity Distortion and Lift, 3 Peroxis and some Acc would be the way to go. -
[ QUOTE ]
lol Who'd pick Earth Mastery as an epic? That is soooo last week.
(Pssst this thread is mainly for perma mez protection for fire/kin/psi, not the uberness of stone)
[/ QUOTE ]
He must have read one of those n00bish guides out there... -
[ QUOTE ]
Then again, the LOTG would only be up with venge, correct?
[/ QUOTE ]
Nope. The +rechg part is one of the special ("always on") globals. Only the +def part requires a click. -
[ QUOTE ]
Ah, I guess I went a bit overkill on global recharge perhaps? Mine has 63.8%, but you get on fine with 48.8%? Interesting, I'll sort out a bit of a simpler build recharge-wise (Hopefully cheaper too)
[/ QUOTE ]
I have like a 3-4 sec downtime on IW and I wouldn't waste slots trying to get more +rechg to gain a second or two. -
Here's my fire/kin's current build (only missing the Numina unique). I don't need more +rechg since I can easily stack 3 Siphon Speeds (even 4 briefly) which gives me perma Hasten and IW. With Tactics and the +acc, I could probably drop some Acc enhances here and there, but I'm a bit of an accuracy freak. The slotting of Char is a nice compromise between hold duration, damage, recharge, and even a chance for an extra Mag 2 hold.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Tleollin: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- G'Wdw-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(3), Dev'n-Hold%(5), Dev'n-Acc/Dmg(5), HO:Perox(7), HO:Perox(7)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(25), Dct'dW-Rchg(34), Acc-I(43)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- TotHntr-Acc/EndRdx(A), TotHntr-Acc/Immob(21)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dam%(9), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), EndRdx-I(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Siphon Speed -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(19), RechRdx-I(25)
Level 14: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), Stpfy-EndRdx/Stun(17)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(34), HO:Cyto(34)
Level 26: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(27), Decim-Build%(31), Decim-Dmg/EndRdx(50)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Vengeance -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), BldM'dt-Dmg(33), BldM'dt-Acc/Dmg(33)
Level 35: Transference -- Acc-I(A), Acc-I(36), EndMod-I(36), EndMod-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), Ksmt-ToHit+(42)
Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-Status(45), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-EndRdx/Rchg(46), Aegis-Psi/Status(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Dmg/Rng(50)
Level 49: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+3.13% Defense(AoE)[*]+2.25% Max Endurance[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+48.8% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+45.8 (4.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 50%)[*]+MezResist(Held) (Mag 50%)[*]+MezResist(Immobilize) (Mag 55%)[*]+MezResist(Sleep) (Mag 55%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 52.2%)[*]+6.5% Recovery[*]+22% Regeneration[*]+4.1% Resistance(Fire)[*]+4.1% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+2% Debt Protection[/list] -
[ QUOTE ]
I have tough
And weave!
[/ QUOTE ]
And I have perma Indomitable Will -
[ QUOTE ]
Perhaps he has a special utility not only randomizing his builds but also his threads?
[/ QUOTE ]
I blame teh monkeh! -
Still rubbish. So either a) you're trying to make a 'funny' build but failing miserably (since some of the slotting is actually OK); or b) seriously trying to make a build and coming up with a really bad one. Either way it doesn't look good so I'll try to be constructive (if anything, for other ill/sonics). For SO slotting try something like this:
- SW: 2 Acc 3 Dmg 1 Rechg
- Blind: 2 Acc 2 Hold 2 Rechg
- Sonic Siphon: 2 Acc. Rechg only if you have spare slots later on since it doesn't stack with itself.
- Deceive: 1-2 Acc. Conf if you have spare slots.
- Sonic Cage: it's skippable, but if you really want it, slot 2 Acc. Rechg/Range are really mainly useful for PvP.
- Invis: don't think you need both. If you take SI, slot 2-3 EndRdx. If you take GI, 2 Rechg.
- Shields: 3 DmgRes 1 EndRdx
- Fly: 3 Flight, it's sloooow.
- PA: 3 Rechg, 2-3 Dmg 0-1 Acc
- Sonic Dispersion: 3 DmgRes 3 EndRdx
- Hurdle: 1 Jump
- Health: I'd only put more than 1 slot for IOs.
- Phant: 2 Acc 3 Dmg
- Liquefy: I thought it was pants and dropped it at 40. If you take it, slot 3 rechg and some Tht/Def Debuf (the hold/dmg is not worth enhancing).
- Clarity: for PvE, I would just slot 1 EndRdx.
- Medecine: I wouldn't bother for PvE. If you want it, not more than the default slot (IntRdx) in Stimulant.
- Disruption Field is actually a nice power if you team with a scrapper/tank. Just slot 3 EndRdx.
- With Stamina and good EndRdx slotting, you probably won't need Consume. Sonic is not a particularly active set.
- Fire Ball is fun, but you won't be doing that much damage as a /sonic. You might consider something else like Primal or Psi Mastery. If you still want it, take the shield.
[ QUOTE ]
the graphics aren't very dominant.
[/ QUOTE ]
They will be in I10
[ QUOTE ]
I don't see anything wrong with your build other than the fact stamina is too late
[/ QUOTE ]
Please say this was irony -
[ QUOTE ]
[ QUOTE ]
Can you place the AOE debuff aura on PAs? I thought they were unbuffable?
[/ QUOTE ]
Yes you can. Not sure why tbh...but it works
[/ QUOTE ]
Yep, you can, since technically you're not actually buffing the decoys but debuffing those foes around them (i.e. everyone benefits from the debuff, not just the decoys). -
[ QUOTE ]
umm, just like too say that I was the lvl 40 brute in RV earlier today and i dont have aid self. I was using healing flames
[/ QUOTE ]
LOL -
[ QUOTE ]
[ QUOTE ]
So duelling a brute with Healing Flames is fine but if a dominator has Aid Self, it's unfair??? Don't get it...
[/ QUOTE ]
Healing flames isn`t a pool power.
[/ QUOTE ]
Yes, I'm actually aware of that, thanks, but I can't see the logic in saying that AT specific self heals are acceptable, but not one available to all ATs (with several limitations that have already been pointed out). Power Pools are meant to give you powers which you can't get in your primary/secondary, so why not a self-heal? As others have said, there are many ways to counter it in PvP if you take the time to learn and it's certainly not an "I WIN" button... -
So duelling a brute with Healing Flames is fine but if a dominator has Aid Self, it's unfair??? Don't get it...
-
[ QUOTE ]
People who have it are sometimes harder to defeat - so the answer is "maybe"
[/ QUOTE ]
And so are people with shields... and with de/buffs... and... wait, let's just nerf them all! -
[ QUOTE ]
[ QUOTE ]
(FF has good protection but who will protect Bubbler?)
[/ QUOTE ]
The FFer itself, or the sonic(s).
[/ QUOTE ]
Might want to remember that /sonic trollers get Clarity at 35, although Sonic Dispersion certainly helps (except against sleep) -
[ QUOTE ]
Things like Acid Arrow and Freezing Rain would be way too overpowered if they did go off per tick of damage. As far as i'm aware both use the 10 second rule.
[/ QUOTE ]
*Giggles thinking what his corr's Tar Patch + Rain of Fire combo would look like if they did* -
[ QUOTE ]
No Def Debuffs for Freezing Rain? Where did i get that sloting then???
[/ QUOTE ]
Use them if you can afford the slots, but Rechg and EndRdx come first. -30% base is already quite good