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Posts
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Joined
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If the Incarnate progress is as glacially slow as it sounds in DA to force people to the trials, I'll finish up the WWD SSA, mourn the loss of my Alpha slots, and go premium.
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Quote:Fifth Column: still around.Well, let's see here.
-Heroes win when they defeat the Fifth Column in Cimerora. Villains can aid the heroes in this victory.
-Heroes win when they defeat the Rikti. Villains can aid the heroes in this victory.
-Heroes win when they defeat the Praetorians. Villains can aid the heroes in this victory.
Villains win when.... they... help the heroes... win.
C'mon, son.
Rikti: still around.
Praetorians: still around.
Villains didn't have to do a damned thing to save themselves. Meanwhile:
Miss Liberty: Dead.
Malaise: Dead.
Statesman: Dead.
FP: Under new management.
Redside needs a threat unique to the RI and in the arc no other villain cares to help, since you know, they're villains, they won't save their own skin if it saves someone else, and when RI screams for help, PC whispers "no", and some redside zone is annihilated, GC style. -
When have the heroes made any permanent wins against villains? Thwarted villainy, yes. Actually won?
All the villains are still there and they don't even seem to have any skin in the SSA game, blueside can only lose it by even more now. -
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A win for heroes: temporarily foiling the villain's *obvious* plan.
A win for villains: killing off heroes.
Other than having their current mustache twirling plan foiled what *REAL* losses have the villains taken? They even get to reclaim northern Mercy. Galaxy is toast, no ifs, ands, or buts. -
They were faster under diesel power while on the surface than diesel submerged or battery submerged due to still having a ship-like design and not the torpedo-like design of modern subs.
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Quote:No one has a gun (figuratively) to villain's head forcing him to save the world. If your villain doesn't want to save the world, don't. You're a villain, it's what you do....
Those villains are yours. Not mine, nor anyone elses. The problem remains: Villains have been shoehorned into doing the right thing three times now (five if you include Snaptooth/Lady Winter) with the omnipresent excuse of "it's for the good of the world" or "well you'll be saving your OWN butt so do it anyway." Screw that. It's about damn time redside does some real villainy instead of "I guess I have to if I want to keep going" villainy.
Go beat up grannies for their purses or whatever it is you do.
Heroes can't wipe out the villains so it's only fair that villains can't take over the world. -
Quote:Same here, whip and all, my trip mines thought he was hostile too (not that I stacked a bunch of them under his feet or anything...), that was blueside, he might be friendly redside. I don't recall him having thugs around him either, he calls in ambushes and then decides to take you out himself (along with Hardcase). I don't see the midnighter either in those pics.Guy..not to argue..but i SAW Johnny use a whip. He attacked me. I know he did. SO..again..how isnt he fighting?
edit:
The mission objective wasn't "Record a Song on the Dirge of Chaos" either, those are redside pics. -
Quote:So the rocks can't miss but a pebble chucked by a 5 year old shouldn't do damage to a M1A1 just because it's stationary.While I totally agree with the sentiment that the civilians should do less damage than they do now; part of the reason why they hurt so much is that the 6 Telepathists combine to do like -60% def. debuff zone wide.
So no one has any defense to speak of (that is if the Telepathists are out for any period of time). -
Pre-trial Alpha I liked. It shored up your character without making others useless. The WST meant I could plan out how and when to get my components and it wasn't the same thing over and over.
Post trials, bleh. Anything that can be done at 45+ is now rolling Judgements and Destinies (you have a crash nuke? how quaint. *ION JUMP*). Sure you can run trials over (and over and over and over) but random is random and random hates some people and likewise some people hate random. Been there, done that, got the purple T-Shirt from other raiding games and their raids are much better and I loathe those raids.
So when it was just Alpha and WST I liked Incarnates and had fun with them. I was hoping for the solo path to bring that back but it sounds like it's already a victim to protecting the trials. -
If the thread had the victim's name in it you'd have a point but it was just "A Death Revealed". No clicky, no spoiler.
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Watson's got nothing on W.O.P.R..
What I liked about CoH was that it wasn't a treadmill. There are treadmills out there that CoH has no hope of competing with, yet that is what they are trying to do. CoH's strength was the fact it was 1 - 50. Period. Full stop. Do not pass go. Now there's 50+1, 50+2, 50+3, .... If that other treadmill with its massive amount of manpower can't keep up with customers and CoH is going to try it with a handful of people it will not end well.
Raiders aren't nice customers. They'll devour everything at a rate that makes locusts envious and then scream for more new content in a week and if the devs give in to them the rest of the game suffers. -
Quote:The devs won't make the solo path more attractive than the Trial path - they've already said that.
Plus, it's easy to add special unique rewards for the Trials, like costume part or temp powers tbhat wouldn't be available through the DA content.
Solo progress on glacial (at best, geological most likely, cosmic not too far behind) timescales and guaranteed to be more annoying than the iTrials. Great reasons to stay subscribed.
If the iTrials were actually fun they wouldn't have to make everything else unbearable to keep people playing them. -
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Quote:Better a brick wall saying "DO NOT ENTER" than a nice lovely garden lane that dumps you unexpectedly into a cesspool.Yes, that would transition players from the 1-50 game to Incarnate trials wonderfully and not be a brick wall at all.
If the Alpha slot experience was anything like the iTrial slots experience I'd never have even bothered with the incarnate stuff. -
Quote:...Deerrrrp. Ramiel.
It wasn't a bait and switch. They had the Incarnate system planned out, but the Alpha was the introduction. Ramiel's arc isn't just for Alpha, it unlocks the entire Incarnate system for you. It's supposed to be a warning sign that the game will change past that point. Alpha was, yes, kind of a stopgap while they got the rest of the system prepped, but the trials are delivering what Ramiel promised.
You realize you don't have to play the Incarnate stuff, right? I've got exactly one character who's done anything with the trials, and I don't really feel like I'm missing anything.
Ramiel's arc should have been a 24 minimum iTrial and the WTFs never added if raids are what Incarnates are all about.
Personally, I like Ramiel's arc. I like soloing Ramiel's arc. That feels much more epic than hanging around with 23 other people and watching a slideshow of Destiny bubbles and Judgement spam.
iTrials changed the tone of the game enough that now the whole thing just feels like it's yet another wannabe hardcore elite raiding game and really, if you're not that 800 lb gorilla and you don't have the resources to knock him off his skyscraper don't be going around in a monkey suit pretending to be him. -
Quote:Just don't take the safety off your torpedoes and Ramius goes down like a chump.The intent of the whole Incarnate system was to be something new and indeed harder than the rest of the game. It was supposed to be something only people willing to deal with raid mechanics would try.
Ramius's introduction arc is supposed to be an idiot check: if you can't figure out how to beat that arc, you don't need to be playing at the Incarnate level. Sometimes I think the worst thing they did for the Incarnate system was to make Ramius teamable, because it allows you to ignore tactics and just smash through Trapdoor and Honoree.
Alpha slot predates that horrible trial system. If putting up with raid mechanics was the point of the incarnate system they should've waited for the iTrials to be ready so it wasn't a bait and switch.
What's funny is that CoH was my refuge from that 800 pound gorilla game's raids and now incarnate stuff has driven me back to a game that now has functional 5 man turnstiles *AND* current raid turnstiles (and doesn't melt my graphics card). -
If enough people aren't doing the trials because the slow solo rate is still more tolerable than grinding out yet another trial hammering the solo path rate to something that is unacceptable is one of their tools to get people back to the trials, and it's a tool they've already considered using on their popular trials.
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I just hope that they buff the rewards of their precious little iTrials instead of nerfing the solo path rewards to the ground to keep whoever it is that is running trials running them.
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Quote:The answer is very much yes. I had the wrong spot initially so a lackey ended up eating about a 3 minute stack when I got back in range. Next try had the EB taken down with nothing but trip mines. Vengeance is best served with high explosives.I either missed that or it was forgotten in the blood rage induced by better than rikti drone perception. Now to find out if the trip mines will persist while I run back to the console to spawn the carrot eater right on top of a full stack of trip mines. I'll lose a few in the travel time but hopefully enough will be left for some payback.
After resetting Ol' Eagleeyes was aggroing, from around a corner, at a point just past the midline of the turret by the entry way with cloaking device on. -
I either missed that or it was forgotten in the blood rage induced by better than rikti drone perception. Now to find out if the trip mines will persist while I run back to the console to spawn the carrot eater right on top of a full stack of trip mines. I'll lose a few in the travel time but hopefully enough will be left for some payback.
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Storyline-wise (blue) #4 is the best so far. I haven't done the redside version to see what essential knowledge I'm missing but for once it doesn't feel like there's much, if anything, missing for the bluesiders. It's also nice to not feel like a chump (#3, I'm looking at you).
Mechanics-wise my only gripe is the Masked Perceptor, though it is better than with Marshal Perception since the uber-perception doesn't seem to be on from the get-go. I couldn't even get in smoke grenade range with the Marshal. The Masked one was fine until engaged, but after running out of the mission and back in I couldn't get into smoke grenade range without aggroing him. I feel sorry for anyone running a stalker on #3 or #4.
edit: is Dakota Berg Blast Furnace? -
Quote:Yup. Longbow got their grubby little mitts on Fort Darwin. I'm pretty sure that a private mercenary company invading a sovereign nation is pretty illegal, but never mind, they're heroes!
Are you sure they're heroes? My heroes just love missions were they can finally beat up those longbow thugs that somehow always flag as friendly (very high mag confuse?). -
Quote:The only thing I see that isn't 100% true is the DNA analysis, most just want the results from your most recent physical.Here's an example of what raiding is like in other games. Its only partially tongue in cheek.
1. Apply for a raiding guild. This includes filling out an application, providing urine samples, DNA analysis, background checks, character profile and build, work schedule and computer specs.