Oedipus_Tex

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  1. Quote:
    Originally Posted by Father Xmas View Post
    Most of those things were also present in Diablo II.

    4 Stats with only Vitality and class stat really important.

    Items that required you to pick up and identify to get their hard stats beyond a vague idea. Weapon whose base damage range vary by sub class where that normal speed long sword may end up doing less DPS than a faster but lower base damage rapier depending on bonuses.

    That most drops are like most enhancement drops in our game, just something to trade for money because you can't use it or you already have something better.

    Okay, Wizard is kind of screwed up if all spell damage is based on the equipped weapon, I'll give you that.

    It is true that certain stats are more important than others in D2, but that isn't the issue. In Diablo 2, your stats are allocated by points you get when you level, while in D3 they are derrived almost entirely from your items. It is that combination of factors that makes it imperative that you stick to certain specific affixes on your equipment. If you don't, you will be absolutely slaughtered. While D2 wasn't perfect, it did at least allow you some ability to branch out.

    FYI it turns out I was wrong about part of how weapon DPS works. It is random, but not as variable as I thought at first. The weapon damage calculations are incredibly convoluted. I don't remember being that overwhelmed by D2, and D2s weapons were actually somewhat interesting, where the only attractive thing about D3 weapons is this weapon gives 150 intelligence and the next one gives 160. You're looking for the same characteristics on every upgrade. At least Blizzard has acknoweldged this and plans (sort of) to fix it, although in this game I doubt it matters. The auction house basically took away a reason to play for any length of time, since the drop rates are horrendous and you will be eaten alive if you step foot into late game content without the "correct" gear.

    Also Diablo 2 is like twelve years old. I expect Diablo 3 to at least improve on it. There were pre-teens alive when Diablo 2 was released who are now legally able to drink.



    ADDENDUM: On a whim, I just decided to log in to scan over my equipment and kill a few enemies. An enemy with the tags Vampiric Mortar Reflects Damage Jailer made me change my mind quickly. If it hits me, it gets life back. If I hit it, I lose life. Meanwhile it throws fire bombs at me I'm supposed to dodge, but I can't dodge because it can hold me in place. I'm supposed to deal with this somehow, but haven't stacked up enough of the right stats via equipment. What a humorous experience that game is.
  2. Quote:
    Originally Posted by Lulipop View Post
    ITT:
    Do not take advice from here or off what you've read thus far.
    Contact
    A
    Lawyer
    Who
    Specializes
    In
    Digital
    Media

    If you actually get into a situation where an MMO company threatens to sue you over a character you created, definitely. You would be among the first people this ever happened to and need representation.

    In the general case though? That's way overkill.
  3. It might be helpful for me to provide some actual examples. I'm going to pick on some popular CoH players to help illustrate. I realize some of this is still untested by law, but this is the gist of it as I understand it.


    Scenario: Golden Girlis an artist in real life who has created a "Golden Girl" character, who she renders in 3-D comics. Some of these comics feature City of Heroes characters (e.g. Miss Liberty). Does the fact that she has created a "Golden Girl" City of Heroes character and forum ID give NCSoft a credible claim to the "Golden Girl" character itself if a Golden Girl comic book is published next year?

    Answer: Most courts would probably say no and NCSoft would be very unlikely to persue this claim anyway. The only thing that CoH can really claim is ownership of elements borrowed directly from CoH. For example, Golden Girl cannot promote her character as a resident of Paragon City or best friend of Miss Liberty. She can probably claim that her powers are "Regeneration" and "Martial Arts," but should be cautious about, say, providing a list of powers that mimics CoH exactly (a couple of cheeky references probably are fine--but firmly maintaining that her powers consist of Fast Healing, Reconstruction, Quick Recovery, Dull Pain, and Integration is probably not. Note that this would be true even if she had not existed as a CoH character.)



    Scenario: Arcanaville is a popular CoH forum poster. She decides to design a new video game that competes with NCSoft, and names it "Arcanaville" in order to trade on her popularity. Can NCSoft stop her by claiming that it owns the name "Arcanaville" on the grounds that it was her forum ID and/or character name?

    Answer: Almost certainly not. The most they could likely do is take away her forum ID or character name, if she was still using them. They own the "Arcanaville" name exclusively in terms of their own servers and the CoH world.

    A bit of a greyer area would be if they had created their own game named "Arcanaville." That would be getting into an issue I'm not sure has ever been tested. How much ownership, for example, does WoW have over "Leeroy Jenkins?" I don't know that anyone has an answer. Regardless, unless you are Arcanaville or Leeroy I doubt you have much reason to worry.



    Scenario: Trickshooter is a long-term fan of the game who creates very detailed characters with awesome bios and costumes. Another CoH player, who is a comic book artist, decides to steal several of his ideas, and modifies the character just enough that it avoids violating CoH's IP. What defense does Trickshooter have?

    Answer: This is actually the most likely situation to occur. The answer is basically that if you don't want it potentially cloned/stolen, do not put it in the game. It is true that you have limited copyright of the character, but 1) ideas cannot be copyrighted or trademarked, and 2) because of the nature of the EULA it would be very hard to prove IP theft. What protects you also leaves you vulnerable. While NCSoft itself would be unlikely to file a claim against you to stop you from using a particular character you played here, they could easily create something very like your character. And with other players (or even non-players who just visit our boards looking for ideas) there is a very thin line of defense. In general, if you plan on publishing a work containing your characters at some point it is NOT a good idea to showcase them in a MMO. This isn't because the parent company could file a trademark/copyright claim against you, but because defending your IP with the MMO as proof of your ownership is hard if not impossible.

    EDIT: I should add something to the last item here. The reason NCSoft probably would not risk directly cloning any individual character is that there is some possibility the creator either had a trademark/copyright on the character outside of the game, or even that the character was a ripoff of a trademark the player never owned. Because of this I'm not sure if there has ever been a case of a MMO deliberately thefting a player's character. What probably has happened is MMOs creating new characters who are very similar to at least some of the player characters, but this is not a violation (in fact it's part of why they make you sign a EULA, so you can't claim Desdemona is a clone of your character, "Hotpants Demon.")
  4. Quote:
    Originally Posted by LittleDavid View Post
    Wasn't the whole reason such an EULA was put into place was due to Marvel and DC (or was it just Marvel?) trying to get City of Heroes shut down for the mere possibility of people trying to play as heroes from their IP?

    Weren't Marvel's employees caught doing that very thing in-game?

    That type of language in a EULA is fairly standard. It basically means that by creating the character within their database, you are providing license to have it be seen by other players, and manipulated by developers or game mechanics. For example, if the developers take a screenshot of their own game and post it on their site, your character could be in it and it would be 100% legit. They own that representation of the character as it exists within their servers. If they were to try to use that ownership to, say, develop a new comic book series based on your character without some kind of formal contract in place, they could be vulnerable to a breach of trademark or copyright, depending on what they took. Just the fact that the character was created doesn't give them much leverage to contest the character's use or to reuse it outside of the CoH context.

    Marvel and DC characters are trademarked. I'm not super familiar with the Marvel suit, but my impression of their complaint is that they claimed CoH was trying to game the Marvel trademark by providing the costume parts and powers necessary to create a Marvel MMO, in essence if not in fact.
  5. Copyright and trademark law are kind of all over the place when it comes to player's rights.

    However, I think it would be extremely unlikely for NCSoft to come after someone who turned their player character into a property. The main risk to the creator would be if the likeness of the character drew too obviously on CoH costumes or powers.

    NCSoft does own the character data, although it's unclear what they could actually do about you using it somehow. What they don't really own is a the "idea" of your character, except in the portion of it that exists in their databases. If this weren't true, MMO providers could potentially scan their playerbases for the coolest characters and market them without consent of the player who created them.
  6. I don't personally feel it's my place to tell any individual customer whether they should or should not persue legal action against NCSoft. It's not my money.

    I do think it reflects extremely poorly on a company to cancel a service and have no prepared message for handling the fallout. I would not accept a "when we get around to it" message from a cable company, Netflix, pay-per view, concert promoter, or any other entertainment provider had I paid them ahead of time and they decide to cancel services. I think people just tend to think these things should be allowed to slide just because it's a game company, which is weird to me, because its often the same people who keep insisting on the cold business logic behind cancelling the service. If the game can be cancelled on a 12 week window and all strings cut because this is a business, lets let that apply across the board, not just when it's convenient.
  7. Quote:
    Originally Posted by JayboH View Post
    That's unfair and I think you know why: they have voice-overs and cut-scenes that play out according to the options you chose, not to mention the fact that the game is less than two weeks old. I understand why people would love to have any story they come up with have full voice-overs and cut scenes but that's impossible - even with AE.

    Why is it "unfair" to judge a game because it is two weeks old? Look at my join date. I didn't play City of Heroes until it was four or five years in.

    Why would I spend time playing something I don't enjoy playing based on how old or new it is? In other words, why are some people concerned about players NOT playing Guild Wars for whatever reason? Do they think that if they went to the WoW, DCUO, CO, or whatever forum and asked, that some people wouldn't have reasons for preferring their current game to GW? Not trying to be testy but it shouldn't surprise anyone that some players of a game prefer the game they are playing to some other game. Of course players of City of Heroes tend to like City of Heroes. That's a forgone conclusion.

    IMO what would be truly unfair would be to give GW a free pass that I didn't give to other MMOs. I didn't play or like them much either, even when they were new. I just don't want to put money or time into something I don't enjoy much.


    PS: I don't expect, or want, voice overs or cut scenes related to my character's origin.
  8. Quote:
    Originally Posted by JayboH View Post
    Now THAT was deserved. Past Diablo devs have even commented how disappointing the current dev team's product turned out to be. It's still addictive, and it seems they are trying to fix things finally, but it will never be what it could have been. At least we get to see first hand the proof needed to call their decisions 'stupid.'

    ...I mean come on, look at what 1.0.4 did and how magically everything is starting to get better. The Witch Doctor's pets for example... wow did they mess that up for launch!

    It's hard for me to pass an opportunity to bash Diablo 3, so excuse me for a long ramble. Feel free to skip if you want. To say it was a massive disappointment is the understatement of the year.

    It's probably too late for them to fix issues like the mostly unrandom dungeons, lack of reasons to play the same class twice, awful story (that is constantly in your face), and extremely short quest line. But if I'm going to bash the game for anything, I really have to take aim at the gear.

    I mean, it works at first, in a very shallow way. But it quickly becomes evident that any piece of gear you obtain only needs 3 or 4 specific affixes, and every person who plays your class needs those exact same affixes. There are 4 base stats and your character only needs two (always Vitality and then whatever your prime stat is).

    To anyone who hasn't had the opportunity to be disappointed by this game yet, let me explain to you how the gear system works at high levels. Let's say you're a Wizard and you kill a monster, and it drops a "blue" sword, and a "blue" spear (also a "white" mace that's just there to litter the ground, but let's ignore that).

    The two blue weapons are "rares." You already have a "yellow" "legendary" Wand equipped. However, you need to pick up each blue weapon individually and look at its stats, because unlike similar games, the name of the weapon (e.g. "Shocking Sword of Swiftness") has no bearing on either the number of properties it has or what their values are. A blue item can have up to 6 properties, and you can only find out what they are by picking up the weapon and looking at it. The "Shocking" part of the description can mean it does 20-35 extra Lightning damage or 200-450, even for items that are the same level.

    When you do look at the weapons, you might come up with this:
    - Blue Sword: +20 lightning damage, final DPS = 200
    - Blue Spear: +15 gold dropping %, final DPS = 890
    - Yellow Wand: +6 mana per kill, +30 damage, + 10 min damage, final DPS = 620

    These numbers are not exagerated. It's absolutely routine to find weapons that do a quarter of the damage of other weapons of the same level. That's because even the base damage of weapons is variable: three swords laid next to each other all will have different damage values. (In CoH terms, this would be like having two recipes of the same type and level, except one boosts the power by 15% and the other boosts it by 75%, so you have to examine every one of them before deciding what to throw back).

    But wait--this is a Wizard. Who cares about their weapon DPS, right? Well, this game does, a lot. Every single power that does damage is based on your weapon damage. Doesn't matter if that weapon is a bow, a spear, a wand, or a two-handed battle axe. If you can equip it, your spells are based on its damage.

    What it comes down to is that you are constantly finding gear everywhere, and almost all of it is unuseful. So then what you end up doing is going to the game's auction house, and buying your gear there. At which point, the whole reason for playing--searching for gear--vanishes. There is literally nothing else to do, except farm for equipment to sell to other players.

    /endrant
  9. The reasons people play a game can be complicated.

    Back Alley Brawler said in a recent post that recolorable powers didn't do much for the game financially. But it was that specific feature that caused me reconsider cancelling, and kept me hooked to the game ever since. Such a "minor" thing, but it is still IMO one of CoHs most appealing features.

    It's just funny how little things can be a big turn off... GW has a thing where it asks you your characters history: are you searching for a lost sister, never found the identity of your parents, or regret never having joined the circus. I actually LOLed when I saw it. That's a lot of orphans, lost sisters, and would-be circus performers running around the world.

    The simplicity of CoH's text box and its insistence (barring a few missions) on staying away from defining the nature of your character really did wonders for me.

    Anyway, this is the CoH forum. It shouldn't be surprising that people here tend to like things about CoH. There isn't going to be 100% transfer rate of players from Game A to Game B, even if Game B is a sequel to Game A.
  10. Quote:
    Originally Posted by I Burnt The Toast View Post
    Maybe you should have waited for an official announcement from NCSoft regarding pre-paid time before doing that? Since NCSoft is not refusing to give refunds as they have not made an official statement yet regarding such things....just saying.

    Well they are the ones who set the time clock against them in that situation. 11 weeks left before they cut out. Perhaps some of this should have been planned for ahead of time. I'm honestly tired of the excuses here. NCSoft set the timeline. They should have had these responses ready months ago.

    I don't have personal grounds to to sue them in my case, but I'm extremely annoyed about them selling me a powerset 10 days before a game cancellation announcement. That's probably technically legal but IMO extremely unethical. (Some people have offered the fact that they planned to layoff Paragon Studios and needed to keep it a secret as a defense, but to me its no different than saying you can't be responsible because it was the Billing department who did it and not Operations where you work.)
  11. Quote:
    Originally Posted by JayboH View Post
    Also, does anyone else notice how the self-righteous in this thread are slamming the hell out of a game that has been out less than two weeks?

    IMO nothing written here wouldn't be appropriate for an Amazon review. There's also nothing written here that is particularly unfair to this game versus what people have said about CO, WoW, Rift, DCUO, or for that matter, CoH. Every person who has posted in this thread has had at least some criticisms for CoH as well, some more vocal about it than others.

    If you want to see "slamming," let's talk about Diablo 3.
  12. Quote:
    Originally Posted by Feycat View Post
    I haven't seen anyone get het up about someone else saying "I don't want to play GW2." I know myself and a couple other posters are annoyed at the flat-out untruths that are being spun around. I seriously don't mind you saying "the game doesn't hold my interest, so I don't want to play it," and I'd never argue with you on that.

    However, someone going "the game has no instances and you can't team for story quests," I need to correct that.

    And the whole "everything in the first 7 minutes of the video is all COH stuff!" honestly confused me and I wanted someone to clear it up for me.

    Plus, just on an informative basis, I like to let people know "Hey, you can do X in this game," or help them find something they missed. It's a good game. If people don't want to play it, that's cool. But I'd rather they do it based on actual facts.

    Well there are some very nice things about GW. I do like the character creator a lot. The "object interaction" system is great (i.e. the fact that you can pick up shovels, buckets, sticks, etc and use them). The overall level of polish is very nice.

    The powers system is interesting but so completely different than City of Heroes I don't know how to make a comparison. The closest game to it I can think of is Diablo 3, although I do think the swappable powers work much better in GW than in Diablo 3. As for the powers themselves, so far the ones I've found have that SoTOR/WoW/Rift feel. A hallmark of this type of power design is short durations (relative to CoX), barely-there buffs (again relatively speaking), and design that clearly has PVP and balanced raiding/dungeon running in mind. That's a fine design goal, although IMO it leads to very same-y powers.

    The overall game itself is IMO very, very reminiscent of Rift, if Rift had implemented some of CoH's better features. The "events" are specifically very Rift-like. The only difference is GW seems to have done a better job of handling "public parties." When Rift was very new, these events were pretty exciting too. I'm not sure yet what the fate of GW2's events will be.

    What I haven't found in GW yet is that CoH feeling where you and 8 people set up an instance to an appropriate difficulty level, and everything is gogogogogo as hundreds of enemies come running at you in the span of a short few minutes. My main activity in GW is running around a map solo-ish, going to places where I see a a heart icon for quests or (straight out of the WoW-clone playbook) a plant/wood/ore icon for gathering resources. It's possible I'm still missing something major about the game. Maybe I need to find a group to play with. But I have a hard time staying logged in for any length of time.
  13. Quote:
    Originally Posted by Dawk_Boy View Post
    You guys are seriously overlooking some major flaws CoH had and may still have while GW2 does pretty much every CoH does but better AND at launch. PLUS MORE

    Now of course GW2 has its problems but dont come in here saying some **** like "CoH has everything GW2 has and they did it first" Thats ******* a flat out lie.


    The only reason that comparison is even being made is that we happen to be talking about GW in a CoH forum. My personal lack of involvement with Guild Wars is simply due to its gameplay. The only reason a comparison to CoH is even being brought up is that it is evident that I have played CoH for some time, for some set of reasons. It doesn't matter what "flaws" CoH had because obviously anyone posting here was already a player of CoH.

    I think some people are getting WAY too upset about some players of CoH not thinking GW is the bees knees. WoW, Rift, CO, DCUO, Diablo 3, Aion, LOTRO, and D&D Online also have things that CoH doesn't, but they still do not hold my interest. Why is anyone all worked up about a CoH's decision not to play GW?
  14. Having recolorable APPs show up in the beta for the issue before the game gets cancelled.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    If by "no different from City of Heroes" you mean "completely different from City of Heroes," then yes.

    I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. I would sooner play an MMO that's all instances than an MMO that has few if any instances at all. I don't need (or want) to see other people in the game world, and Angry Joe's touted "social" side of overworld questing doesn't make me feel more social. It makes me feel more irritated that other people are stepping in on my game time.

    I'm by far at my most sociable in City of Heroes, when I'm by myself in an instance and I'm not forced to interact with other people. That's, really, the only time I ever feel like I WANT to interact with them - when they're not in my face.

    Interestingly, I was more of a team player in CoH but I have more or less the same view.

    Specifically, in City of Heroes, the overworld is more like a gaming lobby than the central place of action. The "game" for me begins once the team moves into the instance. The instance has several distinct characterics:
    - It is promoted by game mechanics to be the optimal advancement method. WoW-like games use single-time quest completions in the overworld that make playing with friends incredibly inconvenient.
    - Up to 8 people can get XP for the mission (see above)
    - It can be set to the difficulty level/number of enemies desired, as opposed to being always stuck with the same setting
    - It can be reset if necessary
    - It makes marginally more sense to "complete" within the context of the task (e.g. "Kill All" means "Kill All" not "Kill 15 and run out of the area avoiding the still-spawning enemies who are obviously not affected at all")
    - They don't take up space in the overworld, creating that obvious "quest silo" partitioning that all WoW-esque overworlds have

    You can street sweep in City of Heroes, but for me that was always more of a time-waster when I was just bored.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    All missions/quests in every MMO are the same variation of kill things, click glowies, or solve the puzzle. It doesn't matter if they are instanced or open world, It's all the same.
    This is true only in the sense that all video games consist of going somewhere or doing something. There are differences between instanced gaming and non-instanced gaming. Whether they affect your enjoyment of the game or not is a different question. You might as well just argue that single player games and multi player games are "the same" if you're not willing to make that distinction.


    Quote:
    The only difference is the genre/story. If the genre/story is interesting to you, you won't notice the repetitive grind.
    I have almost exactly zero interest in the super hero genre. I have only ever played this game for its mechanics and the ability to make costumes. I do like the modern era versus the faux-medieval one, but that's not enough to make me skip or stick to a game.
  17. Torchlight 2 music, since that's what I'll likely be playing. Composed by Matt Uelmen, the dude who did Diablo 1 and Diablo 2's themes (and definitely did NOT do Diablo 3's).


    http://www.youtube.com/watch?v=w15AmVuNCuo
  18. Quote:
    Originally Posted by Forbin_Project View Post
    So the missions/quests are no different than any other MMO including this one. You just prefer the CoH genre.

    None of the missions in City of Heroes follow that style of overworld questing except for the very few low level missions in newbie zones introduced when we went to free to play.

    EDIT: Except for hunt missions, which I forgot about, since they are so easily avoided, and nearly absent from later content.
  19. My dad had one. I think it was the Amiga 2000. I think this was sometime in the late 80s or early 90s.

    I used to play the Bard's Tale. It's unbelievable how much harder puzzles in RPGs were back then. There was also some game where you went around raiding castles.

    It's weird to think back on a time when a 4096 color picture was a big deal.

  20. I bought GW2 before the CoH news. I'm not particularly impressed with it so far. I mean, yes, it's an MMO. And the character creation tool is very nice.

    But so far I don't see much about it that makes it significantly better than Rift, WoW, or that Star Wars game. The quests are somewhat better than those games, but only marginally. It's still basically "Help Farmer Jill Save Her Chickens" type of stuff where you and the 20 other people nearby are each tasked with killing 15 velicoraptors.

    The "events" do work better than Rift's rift events, IMO, but I also think they will suffer the same low participation problem Rift did once everyone levels up and moves out of the newbie areas.
  21. I didn't meet a lover here but I did have a bf who played with me.

    One day, he was slogging through the old Positron task force. Hours went by and he was obviously really bored. I kept advising him to fake a disconnect and quit, but he played it through for like three hours, looking like he was going to slit his wrists. I told him sometimes you just need to get out of a situation if its not working for you.

    He broke up with me the next day.
  22. Quote:
    Originally Posted by Dollhouse View Post
    Torchlight 2 is the REAL Diablo III...

    Torchlight 2 is also highly moddable, and $20 (to Diablo 3's $60). Plus if you pre-order TL2 on Steam, I think you get TL1 for free.


    For me, Diablo 3 only recently became playable at the highest difficulties. IMO it's a a very flawed game that might be saved by an expansion pack, which isn't a very high form of praise.
  23. Quote:
    Originally Posted by Brillig View Post
    In other words, you don't actually care if a company treats their customers with sensitivity, you care how they treat you.

    I suspect your replies read this way because you are trying to be "the objective one" in the group. However, I feel that in your quest for objectivity you've simply become contrarian. You imply that businesses can make self-interested investment decisions but individuals cannot. I'm tempted to start replying to you by replacing "players" with "sole proprietor businesses" to see if you pick up on the inconsistency.
  24. I have a couple of different feelings about this.

    First of all, I think the technical or legal aspects of what consitutes a corporation, while interesting, are not really relevant to this discussion. I don't think anyone here who has expressed disastisfaction with the company is doing so on legalistic grounds. What they are expressing is frustration with the nature of a service bundled under a brand name. The corporation may legally be a way to organize work efforts for the purposes of taxes, but it is not "just" (my paraphrase) that. If distrust of NCSoft is impossible, then so is distrust of Exxon, the Psychic Friends Network, Monsanto, or Fox/NBC News. It is possible for a company to have good public image too, like Blizzard did for many years. It does not require animosity (or good feelings) toward any particular individual within a business/brand to maintain an opinion on that brand's reliability or quality of service.

    Secondly, I think it has to be recognized that player investment in an MMO is more than just financial. In creating an MMO, a developer or publisher is also asking players to invest trust. Part of that is related to how assets shared between the company and the public are managed. I think too many companies (and a few posters here as well) mistake legal ownership of the MMO's electronic assets (hardware, intellectual property, etc) with the community sense of ownership, which includes such things as history, time, relationships, number of times the game frustrated you but you kept on in order to support it, and so on.

    In a pure legal sense, NCSoft can take away its game world at any time. It owns "everything" that could be objected to in a court of law. But expecting players to accept that at face value in the marketing sense is engaging in science fiction. People do not think that way--especially not people who've developed (moreover, been encouraged to develop) strong emotional relationships with the service.

    Long story short, no MMO is just selling access to the game. That is not sufficient to keep players around. Emotional attachment and trust are the real products. To sell your MMO, you must convince players that bits and bytes have real world values.

    A lot of players are quite suddenly realizing that what trust they thought they had invested in NCSoft is now gone. That's what they are mainly annoyed about. And talk of boycotts is more than financial; in most cases on these message boards it's a personal vow to stay emotionally uninvested (or in a few cases, hostile to) the brand under which these changes are being directed.
  25. David Myer's blog is still available. You can read about him in his own words here:

    http://dmyersloyola.wordpress.com/20...rthy-of-wrath/

    Personally, I still don't know if he really believed in his own POV, which might be paraphrased as something like: "Game mechanics establish rules that must be followed to the point of sociopathy." Specifically, he seemed to believe that MMOs are a set of determinable, boxed, and mostly immutable rules derived from the current state of game mechanics--in other words, if the game technically allows you to grief other players, then not doing so on a PVP map is failing to play the game "correctly." Or to put it other terms, he seemed to be surprised that players who act like jerks are not well liked, because in his view game mechanics that allow players to get away with that behavior dictate how the game should be played, not social contracts enacted between players themselves.

    If that sounds like bull, that's because IMO it largely is. He basically wrote a paper about the fact that MMO players dislike trolls, in a manner that was essentially just taking trolling to new and incredibly embaressing levels (the paper basically reads like a screed against his in-game enemies).