Obsidius

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  1. Obsidius

    Slide power

    Quote:
    Originally Posted by Aggelakis View Post
    Only silly people buy it at $85!

    I picked three up for $10 each at Big Lots. It was a couple years ago now, but I still keep my eye out for things. That's how I recently (according to my Master Account, around the end of August) picked up two CoV collector's for $2 each at another discount store (I forget the name now) - one for me and one for my fiance.
    Personally, it's been a few years since I've seen either DVD box at Big Lots. Last time I went looking, my locations barely carried any PC games at all. Plus, not everyone has access to the Big Lots store chain.

    IMPO, as a guy who got the DVDs years ago, I think still having these as exclusive unlocks, when it's hard for many people to find the DVD codes new, is unnecessarily punitive with the advent of the Paragon Market.
  2. Quote:
    Originally Posted by Snow Globe View Post
    I'll agree with Zombie Man too. The Steampunk, Celestial, and Halloween sets are obvious examples.
    You can throw the Gunslinger set into that pile too
  3. Quote:
    Originally Posted by Dark_Impact View Post
    Stop using the internet for it's intended primary purpose? I think not!
    Touché good sir
  4. Obsidius

    Slide power

    Quote:
    Originally Posted by Arnabas View Post
    That's too bad, as it suits one of my guys perfectly. I understand not wanting to sell items that were rewards, bonuses with purchases or give-aways in the past, but AFAIK, there is now no way to ever obtain it, correct? It cannot be earned in game, to my knowledge.
    Correct. For some reason, someone in NCSoft or Paragon Studios wants to keep the DVD Collector Edition stuff from CoH and COV exclusive to the DVD. Even though, in the case of the CoH DVD, it's been out of print for years, and purchasing a new copy from Amazon.com will cost you $85. And you thought the cost for the German Shepherd was outrageous
  5. Well it should be fixed with today's patch, so no work-around needed
  6. Obsidius

    Slide power

    The Prestige Power Slide? No, and probably will not be available for the foreseeable future, according to Zwil (as he's been told from above).
  7. Quote:
    Originally Posted by Cien_Fuegos View Post
    it may be my computer setting but everytime i go to forum i become a instant winner of some thing i dont need. At first just erased the tab and i moved around firewall and antispyware but still pops up. anyway to not see it?
    basically it pops up and says
    YOUR A WINNER
    ask you to choose a apple ipad or iphone for FREE ( unless you read rules)
    gettting kind of annoying....
    sometimes it ask a coh survey like 3 questions
    but i dont think you guys are data mining that way so they are riding on your forums...for free
    thanks for a good game i enjoy all 7 yrs of it but this new pop up on forum is annoying
    Stop browsing porn sites and picking up nasties from strange computers

    Because you didn't get that problem from here.
  8. Looks like Marketing took Ole' Yeller out behind the woodshed.

    Poor execution, Marketing
  9. Rocket boots, rocket boots, rocket boots... I sense a theme here...
  10. Quote:
    Originally Posted by RemusShepherd View Post
    From various place (io9, metafilter, etc), here's a link to a doctor who has written up what Bruce Wayne's medical record might look like.

    This brings up some interesting observations, such as this by a lawyer who notes how difficult it would be for a superhero to hide so many injuries.

    Some funny and thought-provoking stuff, like this:

    Patient has denied being the victim of domestic abuse by Mr. Grayson following indirect and direct questioning on numerous occasions.
    Ironically, Batman would need something akin to a mob doctor, with his own private medical facilities, to help mask his numerous injuries from the public. Still, if Bruce Wayne were to be injured while traveling, for example, a doctor who wasn't under his thumb might find some very interesting things which would be detrimental if released to the public, lest some sort of compensation or persuasion were in order.
  11. Quote:
    Originally Posted by Serpine View Post
    2) Made the increasingly ignored second color button do stuff. Its bad enough that all parts are limited to two selectable colors max, but when extremely complex pieces featuring both cloth and metal components allow just one color to be configured its just sort of ridiculous...
    QFT. It's bad enough that we're limited to only two colors for many costume pieces (hats w/ hair comes to mind), so why limit us even further by having only one color selection?
  12. Quote:
    Originally Posted by B_L_Angel View Post
    Just thought I would give everyone a heads up.

    After today's patch my market inventory was erased on characters that would normally have sold 20 or more slots worth of items on the market. No idea if this is just me yet or if its pervasive.
    You know, it's always a good idea to ask "Is this happening to anyone else?" before doing the Chicken Little.

    That being the case, is anyone else seeing the OP's issue? Can't log in myself, but not sure if I have anything on the market anyhow.
  13. IMPO, Z_M's reasoning is unquestionable. Why we can't have uniformity on coloring our costume pieces, I'll never understand. It's bad enough that we still have variances between certain skin tones and costume colors such that there are visible seams between gloves and arms, but actually designing pieces to never match the color swatch, yet alone premium pieces people are buying with Paragon Points or Incarnate Merits, devalues the usefulness and creativity in using said pieces.

    I'm all on board for a revamp to these pieces or adding likewise pieces with a different skin option that matches the color selected on the swatch.
  14. Quote:
    Originally Posted by Evangel_NA View Post
    If you consider that vet pets have been available for 3+ years and this is the first time that any issue of "lag induced by vet pets" has been presented to us you have a bad case of falling for a corporate answer of bs.

    If vet pets were introduced and a few weeks or months later large amounts of lag were being reported and people were complaining I could see the devs changing the code. 3 years later is a little far-fetched that all this time the devs have been worried about lag and are just now implementing it. The fact is they are worried about their precious new freebies getting lagged out and discouraged by vets so they yet again punish the loyal veterans for something they have spent years earning and paying.


    The $1260 I have contributed is no longer important to the devs because they have new freebies who are foolish enough to spend $30, $40, $50 and more a month so let's punish those that have been players for years upon years by diminishing the set of merits we've given them to distinguish them as vets...



    Sounds perfectly logical, of course I am being selfish...
    Although I was merely using hyperbole to counter hyperbole, I think that your response has done far more than I ever could to point out over-entitlement.

    The status quo changes constantly in an MMO. I think you were around for ED, yes? Now there was a change that "punished" "loyal" players for playing the game how they liked. I think likening a simple toggle change to that, for example, is laughable.

    The game wants to attract more players, and in doing so, they have to make some changes to help optimize server load based on the number of rendered entities, polygons, physics, other player characters, NPCs, etc., etc. I'm sure pets may not seem like such a big deal in the grand scheme of things, but if an Atlas Park full of players were to suddenly generate a dozen other models per player, consisting of hundreds or thousands of ploygons per model, I think it would be more than just the "precious freebies" getting lagged out as their GPUs choked to death on a gluttony of polygons.

    However, I'll argue that, if the "loyal" playerbase was enough to support the game, why move to F2P in the first place? Certainly, this is a tangent argument, but without the freebies that you apparently loathe, how much longer would the game have survived on the pittance afforded by a loyal, but small, fanbase? Those F2P and premium players are keeping your precious game alive.

    But if you want to get into a pissing contest about how much you've spent on a game only for them to make Change X after however many years you've been playing, I may have you beat, perhaps not in subscription time, but probably in the departments expenditures (between the subscription, box purchases, comic books, M&Gs, hotel costs, travel expenditures,etc., etc.). So to come full circle on this fallacy of entitlement, I'll say that, because I've spent more on the game than you, my opinion matters more And I say: lock down the pets before we introduce more, before we get to a point where it becomes a problem.
  15. Quote:
    Originally Posted by akarah the hunter View Post
    Be sure to heavily fortify your base defenses
    Yes, put lots of turrets near the entry. Fun times
  16. Quote:
    Originally Posted by Captain_Photon View Post
    I laughed harder than I should have.

    <Dumb server admin clicks "OK">
    <Sparks start flying out of the server>
  17. Quote:
    Originally Posted by Fomsie View Post
    I did not have a Vet Pet out, however, during a Tin Mage run on Friday night to grab the Midnight Dodger badge, I dropped a Shivan, a HVAS and a Snowbeast along with my two Lore pets and they all functioned for their duration.
    Ally summons != pets. You can summon as many allies as you like since they have a limited summon duration. The summon change to pets is WAI, since pets have an unlimited summon duration (until you zone) and there will probably be many opportunities in the future to collect or purchase pets from the Paragon Market. The devs apparently don't want to let each player have a dozen possible pets summoned at a time.

    Quote:
    Originally Posted by Evangel_NA View Post
    Sweet, the devs found another way to punish us for being loyal veterans of the game! Thumbs up devs!
    If you consider the devs looking out for performance of a player's client system and reducing lag caused by an excessive number of vanity pets (in the probably future) to be punishment, you have a bad case of selfish entitlement. Being a vet doesn't mean you have the authority to lag someone to death at will. Otherwise we might as well just recreate the Doombox and put it as a Tier 9 reward.
  18. As much as I've been harping on CoH for publishing half-baked updates, at least they have never failed this badly
  19. Deepest condolences Fusioneers. I'll try to be online Dec. 30th.
  20. Quote:
    Originally Posted by DarwinPrime View Post
    Has there been any word about a patch? There was an announcement yesterday about a possible patch on 11/11. Then nothing about it.
    http://boards.cityofheroes.com/showthread.php?t=277957

    Quote:
    Live Server Publish - Tuesday, November 15, 2011
    The Live European and North American City of Heroes servers will be taken offline for a Publish on Tuesday, November 15, 2011.

    Start Time: 4:00 a.m. PDT /7:00 a.m. EDT / 12:00 p.m. GMT/ 13:00 CET
    Expected Duration: 5 hours
    Expected Finish Time:9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. GMT/ 18:00 CET

    Patch notes for this publish will be available as soon as possible after the downtime.

    We apologize for the inconvenience and thank you for your patience.
    Flipping. Tuesday.

    Enjoy a bug-filled weekend folks. Think I'll be using my time for more enjoyable ventures, like studying for Calculus.

    Edit: Also confirmed here: http://boards.cityofheroes.com/showt...98#post3984098
  21. http://boards.cityofheroes.com/showthread.php?t=277957

    Quote:
    Live Server Publish - Tuesday, November 15, 2011
    The Live European and North American City of Heroes servers will be taken offline for a Publish on Tuesday, November 15, 2011.

    Start Time: 4:00 a.m. PDT /7:00 a.m. EDT / 12:00 p.m. GMT/ 13:00 CET
    Expected Duration: 5 hours
    Expected Finish Time:9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. GMT/ 18:00 CET

    Patch notes for this publish will be available as soon as possible after the downtime.

    We apologize for the inconvenience and thank you for your patience.

    Mayhap I retired too soon in regards to this matter.