Obsidius

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  1. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I think you've keyed in on the culprit. Thanks.
    Indeed, my affected MM has Pacing in Caltrops I think.
  2. Yes, especially since on Traps Time Bomb is Tier 9 for Corrs and Defs, whereas Blasters get off easy by having it as a Tier 8, making it more skippable. In either case, I'd rather not have a power that was easy to skip
  3. I was reading another thread recently and was reminded of the Cottage Rule, but before you pass judgment on my cottage, hear me out

    Time Bomb is one of the most discussed powers for Blasters, due to its unwieldiness. A character places it like a Trip Mine, but it goes off after 15 seconds regardless of enemy proximity. This makes it difficult to use. A character either has to place it at a point and lure enemies to it before it detonates, or has to use a stealth power in order to place it in a group and fall back to range before it detonates.

    In my opinion, it would be better to replace this power with a similar power I call the Satchel Charge. It is identical in every way to Time Bomb, but instead of being a placed PBAOE pet, it is a targeted PBAOE pet, similar to Rain of Arrows or Omega Maneuver.

    The power would work like this: the character targets the drop point and uses the power, using a range limit similar to Omega Maneuver. The character then pulls out a satchel (animators could use the duffel bag for Mercenary MM upgrades) and tosses it to the targeted spot. 15 seconds later, the satchel detonates in the same fashion as the current Time Bomb would.

    This revision has two benefits:
    • It would Satchel Charge be more differentiated from Trip Mine (a power that does similar damage but is easier to use for most players)
    • It also makes the power itself easier to use for players who don't want to use stealth. Although Devices includes a Cloaking Device, that power itself isn't enough to provide full stealth necessary to place a Time Bomb without being seen and attacked; Satchel Charge would avoid this problem altogether.
    That's just my idea, but what do you think?
  4. Yes, they will stack, but at a certain point you will hit the hard cap for certain attributes and additional benefits will not bee seen past a certain point. This is probably what you're seeing.
  5. This suggestion reminds me of when the devs tried to change powers in the Epic and Patron pools...
  6. Ah yes, Protector, the Formidable Opponent Server And I mean that with all sincerity!
  7. Here is the sad part about racing to the bottom:

    A poster will always receive more positive rep than negative. For example, when I get neg repped, it typically deducts 3 points from my rep. However, if I get positive repped, it usually increases my rep by 6-12 points, depending on who reps me.

    Therefore, being infamous like Sun_Splitter takes a lot of work. Either you have to be a complete jerk (in which case you'll probably earn a temp/ permanent ban before you ever see multiple red bubbles), or it has to be done "artificially", as is the case with Sun_Splitter. Triumph's put in a lot of neg rep to get Sun_splitter's rep to where to it is today.

    So I'm not saying it can't be done, but a dedicated daily following is probably necessary to do so.
  8. Quote:
    Originally Posted by The_Killbot_5000 View Post
    Obviously it's the Blue Steel Factor, the cooler you are the more nonchalantly you walk!
    I always knew my MM was John Travolta cool, but thanks for the validation!
  9. Thanks for the great blueside run tonight all! In all, we had four successful runs for all 6 badges on several toons!

    Because I have an evening class on Thur., I plan to revisit this event red-side on Fri. night at the earliest. Anyone looking for badges for their evil sides can join us then at the same time, 7PM PST (10PM EST).
  10. Quote:
    Originally Posted by Blood Spectre View Post
    He's not trying to beat your precious Sun Splitter you guys and he never said he was. He's just trying to get SOME red rep.
    This sounds like serious business.
  11. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I tried to animate that bug away, but no luck so far. I'll keep you updated on my progress on that front.
    Underwater animations are next then?
  12. Obsidius

    server merg

    I thought this thread was about model railroads.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    I actually think BABs was joking, and in regards to the bizarre shading and the aggressive gamma on that pick, combined with some bottom-of-the-barrel graphics settings and a REALLY crappy jpg quality. Seriously, that pic is scary.
    The pic was not captured in that condition; it was obviously put through a filter in a photo editing software to stylize it to look like a color pencil sketch. IOW, it was made that way on purpose. Take it or leave it
  14. Quote:
    Originally Posted by Johnny_Velocity View Post
    IIRC, they currently license the game engine from Cryptic. I doubt we'll ever see the logo removed from the game, absent a complete engine revamp.

    Accordingly, it is probably appropriate for the fansite package.
    I understand this, but it's a suggestion, not a discussion.
  15. Excellent, all. I need banner badges on at least 3-4 heroes and 2-3 villains, but I'll go for multiple runs if we have the man/womanpower.
  16. Sun_Splitter will RP in your Arena duel, and PvP you in the Paragon University. He is just that evil.
  17. First off, I recommend keeping most of the items that were in both the CoH and CoV fansite kits. However, I recommend adding the following:
    • AT icons for Soldiers of Arachnos
    • Adding SoA sounds to the AT-specific sound clips
    • Pictures of the main characters from Going Rogue, akin to those shown at this year's Hero Con
    • Box Art from the "Good vs Evil", "Mac Edition", and "Architect Edition" boxes
    • Updated logos (for Paragon Studios specifically)
    • Updated wallpapers with previous Issue releases and Going Rogue
    • Updated IM/ forum avatars - not only signature characters, but ATs & Origins
    • Updated banners (if any)
    • Remove any Cryptic Studios logos (my opinion)
    My biggest wish, however, would be the reintroduction of the Fan Site portal. This may be out of the scope of your current project, but Lighthouse told us years ago that it would be re-opened. Consider this last item a wish list item.

    Edit: Also, having graphics for the various holiday events would be cool too.
  18. Anybody have some characters that still need some of the banner badges before this year's Halloween event is over?

    I know that many heroes and villains will be finishing up this event over the weekend, but I would rather have a buffer. In that vein, I'm looking to see if anyone is interested on hunting some banners on Wed., Nov. 4th, at about 7pm PST (10pm EST).

    Admittedly, my reasons are completely selfish, because I still have toons that need the badges, and so does Rella Frosty tried to hunt some banners with us tonight, but with less than one full team at it, we just didn't have enough damage or debuff to take down a banner before the timer expired.

    So if you're up for some banner action before the deadline, post here or keep your ears to triumph Watch tomorrow evening
  19. Quote:
    Originally Posted by Slippeh View Post
    I'm just wondering because I have a lvl 35 BA/SA and it well...sucks...and I HATE the recharge with Granite....so should I pick a different secondary or just leave stone alone?
    In that context, everything is bad with Stone armor.

    However, the problem is Granite, especially if you don't use it as a situational power. There's nothing wrong with that, but like any power taken out of its original context, you'll have to plan around that.

    If you wish to use Granite a lot, you'll want to invest in IO sets that increase your Recharge, use Hasten, use Recharge enhancements in attacks, or a combination of all. The same can be said for Recovery/ Endurance Reduction, and possibly Run Speed (both using the Fitness pool), depending on your playstyle, your Influence savings, etc.

    That being said, Granite is designed to be used as a situational power. I have a combination of the above recommendations and personally, I only use GA on large teams and/or fighting AVs. Most of the time, Rock Armor, Stone Skin, and Rooted usually get the job done for me. IO sets can also increase global resists and defense bonuses.

    But at the end of the day, it may just depend on your playstyle and how much you want to invest into the character.
  20. Late to the reply, but did you want to look at the PR base for filming purposes?
  21. Quote:
    Originally Posted by Nethergoat View Post
    The project is still off in the misty future.
    Not updating the page RITE NAO!!11 has zero impact on "the public".

    They could update it tomorrow, they could update it a month from now...it isn't a tremendously time-sensitive undertaking.
    I can only agree because there was no press around Hero-Con's events, and therefore no buzz on which to follow up. That and the first waves of closed beta will be, well, closed to only vets and loyalists.

    No, not those Loyalists
  22. Very well-written first post But ultimately, this is a known issue.
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    Interesting bit with the "arrogant jerk" link in that blog. I read back through the linked thread and have determined that I probably won't be reading that blog again.
    Off-topic: Yeah, not so sure that remark was warranted. One spat on one thread does not a jerk make.