Obsidius

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  1. There are Vault buildings red and blue side. I frequent the ones in CAD and Talos due to their locations near the Wentworth's / Black Market.

    I mostly use these for storing expensive, rare salvage for recipes. If I have a surplus of one type, I can sell it to offset the cost of bidding on what I need.
  2. /e approve

    That's some print quality work right there.
  3. Quote:
    Originally Posted by The_Foo View Post
    Frak, my eyes need scrubbing. Foot maggots seem appealing in comparison.
  4. Been using the Ouroportal for my characters' bios. Nice setup though
  5. Quote:
    Originally Posted by BackAlleyBrawler View Post
    That, might be possible with power customization. I'll look into it when I've hammered out the bugs related to skipping weapon draw in combat.
    Suggestion - in case alternate weapon attack animations are included at a later date, simply add a check mark box on the Power Customization screen for any weapons sets that reads "Draw weapons during combat." That would give players the option of enabling it or disabling it while being able to use any possible alternate animations in the future.
  6. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Good news everyone, I think I have figured out a way to bypass weapon redraw in combat. I've tested it with with various non-weapon powers or weapon powers from completely different sets, and it seems to work out. This means that you will be able to use any power in a chain with a weapon power, and not have to redraw the weapon...even completely different weapon powers. It will just instantly appear in your hand and play the attack animation. If you're not in combat, out of range, or have no target selected...then it will play a non-rooted, interruptible version of the weapon draw animations.

    Some minor issues with consistently playing a weapon draw animation outside of combat, or the weapon draw animation playing when it really does need to...but that shouldn't interfere with combat.

    Unfortunately, I'm not going to be able to get to every powerset at once, but I was able to get the following powersets done.

    • Broadsword
    • Claws
    • Dual Blades
    • Archery
    • Battleaxe
    • War Mace
    • Trick Arrow
    • Thugs Mastermind Dual Pistols
    • Robotics Mastermind Pulse Rifle
    • Arachnos Widows
    • Arachnos Soldiers
    • Patron "mace" powers
    • Munitions Ancillary Pool
    The rest will have to wait until sometime after GR:
    Neat! Now only if we could get rid of rooting! (I know this would be a lot more difficult from the animation standpoint though )
  7. He rebutted none of my valid points I was looking for a good debate, not a flop.
  8. Quote:
    Originally Posted by Rubberlad View Post
    Paragon Studios is a subdivision of NCWest - and NCWest shares the responsibility for managing and producing both Aion and City of Heroes in the Western Hemisphere. But NCWest doesn't act as a sole entity that's 100% independent of NCSoft - its all still virtually owned under one corporate purview no matter how many times the region-based developers change names. And if NCSoft feel its money/resources are best spent/invested on one in-house IP than another, then you can bet that's what they're going to do. Again, just simple business sense - which may or may not be in the best interests of Paragon Studios or NCwest (although signs are good since GR is on the horizon - but they're not great because its not CoH2 on the horizon which leaves me to wonder what happens to CoH *after* GR's been around for 6 months) but it all serves NCsoft's net profit at the bottom line.
    I think this would be counterintuitive to their current, apparent strategy. Why hire on a bunch of new developers of your intent is to create a new game that has more appeal than your old game, in the hopes of drawing player base form Product A to Product B? What would be the point in reinvesting in Product B when you want everyone to go to Product A? What would be the point of revamping the New Player Experience in Product B when you want to draw new players to Product A?

    Logically and financially, it doesn't make sense. If this were the case, Paragon Studios would have remained NCNC, not hired on new developers, and instead maintained the existing game to retain subscribers, and allocated the additional manpower to NA regionalization of Aion or to another project, and then tried to enitce the current player base to the new game, as well as new players.

    Quote:
    And trust me, I hear what you're saying: all the viable tech improvements in the world aren't going to help an IP that's technologically challenged and unable to accomodate those advancements. They're also not going to save an established IP that appears to be ultimately unprofitable - especially after the 5 year mark which is why they're going to *another* wholly new IP rather than trying to rebuild this one... (hence my concern that we have GW2 and new, improved Aion on the horizon and not CoH2). Unless of course there's an easy way to make a quick buck with lots of stage dressing but very little "under the hood" production in terms of *new* gameplay - which is how Marvel Universe went belly up and Champions Online came to pass. Hopefully GR is not an attempt to pull the same sleight of hand...
    You're right in saying that building a new IP is much easier than taking an existing IP and making a sequel, since an existing IP comes with a lot of baggae and player expectations. Fiscally, doesn't it make sense to utilize the existing technology as long as possible, in opreder to get a better return on investment, or in order to better prepare for a sequel in the future? I don't imagine that NCSoft likes licensing Cryptic's engine for CoH, but it's still better than spending millions to redevelop a CoH sequel on top of a new engine. Sure, many want other things to be added to the game that the engine can't currently support, but at what cost? Heck, EQ is still going after 10 years and is still profitable.

    Quote:
    I now leave you guys to go back to debating my "conspiracy theories" amongst the few of you that love to put the tar and feathers to the lesser-known folks in this forum; y'all really need to stop getting lost in the "tech" details for a change and try looking at the overall strategic vision of *all* the IPs in NCsoft's stable - which as Captain_Photon has already pointed out, probably isn't nearly as considerate as I'm assuming it to be. Then again, they sure did get rid of Tabula Rasa real quick after *years* of production, now didn't they...
    False Analogy. TR was a hugely hyped MMO with an overblown budget and a production schedule that was pushed back several times, only to deliver a mediocre product at launch with little to no hope of paying back the initial cost of investment based on the number of subscribers. I believe nearly any publisher would have done the same in NCSoft's shoes, but that's just my opinion.

    Quote:
    Oh right, sorry: just because its not discussed openly at the local/regional level (whether that be Paragon Studios or NCwest), that means its not being discussed in a transatlantic vacuum over in NCsoft Korea. Sure: tell that to the folks who got laid off from Tabula Rasa that and see how far *that* attitude gets you...

    PS: BackAlleyBrawler is the mastermind of an imminent alien invasion because he doesn't like "underwater zones" - discuss.
    That's a little ironic, IMPO, considering that you didn't care about the happenings of other MMOs a page or two ago. Although I know you're being sarcastic here (which is really not the best why to make a persuasive argument, or so I've been taught), I know Matt Miller's in South Korea this week, probably to discuss the state of the game with the higher ups.

    But if you'll forgive me for using some sarcasm, I bet what he's really doing is giving them all of our suggestions so they can use them in Aion and other games being developed and lauded over our poor red-headed stepchild game, Little Orphan CoH


    Exhibit A: Little Orphan CoH
  9. Quote:
    Originally Posted by Rubberlad View Post
    Putting all the snide comments and sarcasm to the side for a moment, how's about looking at this question from a totally different perspective - namely, why do I care if its all been done before in other MMOs when it hasn't been done in City of Heroes yet?
    The point is that you are insisting that ideas from CoH have been "stolen" to be used on another NCSoft MMO, which is a hypothesis without merit, because these ideas have been used in other non-NCSoft MMOs long before CoH. That is why you should care - because the fact that these ideas have been persistant in the industry long before CoH undercut your hypothesis. It's a fault of inductive reasoning.

    Quote:
    So if I cry foul because the new, prettier NCsoft MMO is getting a bit of undue favortism, please don't crucify me for asking why CoH feels like the lowly stepchild in the NCsoft family (ie. treated separately yet still considered equal). Its "just another MMO" to you but for me (and others) it used to be something unique and absolutely magical.
    Appeal to emotion is also another logical fallacy. I think everyone here on these forums cares about the future of the game, to varying degrees. Simply because people disagree with your arguable hypothesis does not diminish their enjoyment of the game nor their concern for its future.

    This game is hardly a "red-headed stepchild" - if that were the case, we would not have received more developers for GR and beyond. The actions of NCSoft thus far have indicated that they are deeply invested in the future of CoH, both financially and intellectually.

    Merely because you see some new features being added to one game instead of another does not indicate preference. Heck, the two games don't even share the same development staff, so this juxtaposition, IMPO, is absurd, especially when combined my observation above.

    Quote:
    Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else? If its really a case of "the engine can't support it" then let's get moving on CoH2. This is a great franchise, a brilliant MMO, and I shouldn't be the only person seeing the value in taking this IP to the next level whenever possible.
    You aren't wrong for wanting the tech, but starting off a sequel with a new game engine isn't as easy as replacing a light bulb. You're basically talking about everything being redeveloped form the ground up - textures, animations SFX, VFX, skeletons, maps, contacts, missions, text... everything in the game would have to be remade, a lot of it from scratch. Look how long it took for SOE to make EQ2 (a questionable successor to EQ1 at best), and you'll understand the time frame involved. It took Cryptic 4 years to make CoH Issue 0 from conception to launch; CoH2 might take even longer if they want to match the amount of content currently in the game.
  10. Quote:
    Originally Posted by Heraclea View Post
    Shouldn't all of these stack into a single pile, rather than there being six different sorts of them?
    GL with that. They're six separate entity types, so changing the way they stack in the market would probably require new code, and wouldn't be trivial to do.
  11. Quote:
    Originally Posted by wolf_reign View Post
    okay its issue 16. The game is years old. This bug or whatever is still around. When you're in a pvp zone and somebody is attacking you but you cant click on them due to them moving all around and you hit tab what does it do? It locates a far away mob! Hit it again and it gets another godamn mob! There can be 4 people coming towards you and it will locate the mob far away.......why cant you fix this?
    ZOMGDEFCON1!!!

    Sorry, couldn't resist.
  12. Quote:
    Originally Posted by je_saist View Post
    My case in point is actually found in another game. Go pick up a copy of Kingdom Hearts 1, for the PS2. Go to the Little Mermaid world. Tell me that Sora, Donald, and Goofy don't look like complete nutters fighting underwater. The fighting was so bad, that when Square Enix did the second game, they just took it out. Yeah, you still went to Atlantica, and you still swam around, but on the second take, you no longer had to fight.
    Second case in point: Lemuria. Sure, they have an underwater zone, but none of the animations account for things like water viscosity and slower movement underwater, especially in combat (such as punching or swinging an axe). It's even more apparent with giant monsters that have more surface area but still attack at the same lightning speed underwater as they would in open air. Wonky, wonky, wonky.

    Also: Sonic attacks underwater anyone?
  13. Quote:
    Originally Posted by Rubberlad View Post
    I just came across this article this morning (http://www.gamepro.com/article/news/...g-console-mmo/) which includes comments from NC Soft PR team leader Jin-Won Yun. My concern is that a lot of what he's discussing for Aion was at some either flagged or requested for City of Heroes originally - including:
    • Cross-platform MMO (Yun suggests NCsoft never considered it before Aion which doesn't ring true)
    • New underwater zone (plus swimming abilities)
    • Purchaseable home spaces (we called them "apartments" back in the day)
    • Visual enhancements
    • New weapons sets - Whips and Crossbows

    I believe the last two items (excluding Crossbows) are covered in Going Rogue but what about the rest? Am I going crazy or didn't we request/discuss all these options for City of Heroes years ago? So why pretend that they're something new inspired by Aion? And why are these features going to Aion first before City of Heroes?

    Sorry for all the questions - just kinda bummed to see our best "proposed" content going to another NCsoft project rather than this one.
    I'm sure no one who plays any other MMO has ever thought of these ideas before. Clearly, someone is putting their hands in the CoH S&I thread and stealing our ideas!



    ... Really?!? I mean, don't plenty of other MMOs have underwater zones, like DAoC for example? Don't other MMOs have player housing or apartments? Don't other MMOs also have whips and crossbows? Isn't FFXI already cross-platform, as will be FFXIV?

    None of these are original ideas intrinsically tied to CoH suggestions. Rather, they've all been done before on other games, in some cases games that came out well before CoH. The only new tech I see are visual enhancements, by nature of Moore's Law. And we'll be getting those with GR anyhow.

    Please don't forget to rate this thread
  14. Obsidius

    My new avatar

    Quote:
    Originally Posted by DarkEther View Post
    Good luck! Those are looking cool!
    Thanks Here's my first pass at pathing using simulated ink strokes, from a doodle I sketched last week:


    Meet my new-new avatar
  15. Obsidius

    My new avatar

    Thanks Kheld I'm going to start messing around with other GIMP techniques such as pathing and stroking paths to simulate ink line art. Wish me luck
  16. <thumps up>

    Juggertha could do to be a bit more "inflated", but still, it is a great piece. The artist is also very humble and good at responding to criticism. Good job all around. A shame that two artists walked off with your money beforehand, though.
  17. Obsidius

    My new avatar

    OK, here you go Cat. It was a good exercise, and I put more detail into yours than my previous two, which is sort of counter to the whole mini mantra, but I got carried away


    Click on the thumbnail to go to the very-large fullsize version

    Also posted on my DeviantArt page as a jpg (since DA seems to do weird things with png files).
  18. Obsidius

    Santa = villain?

    Bluh. Anyone who's watched Futurama knows that Santa is armed to the teeth. That's why they created Jolly-Seeking Missiles and armored chimney blast doors.
  19. Quote:
    Originally Posted by Aura_Familia View Post
    From this thread:

    http://boards.cityofheroes.com/showt...75#post2437575

    Multiple people have lost credibility as far as I'm concerned.

    Carry on.
    Wait... do you have a problem with me expressing my opinion on an Internet forum? Or did you just have have difficulties linking the thread in general, as opposed to my specific post? Not that I don't agree in part with Mac, or trying to impress anyone in general, I just want a point of clarification

    Although this thread is full of stereotypes already; one couldn't swing a dead cat in this thread without hitting one. You can just lump me in with whoever you wish I suppose.
  20. Quote:
    Originally Posted by positive101 View Post
    I was with you until you said you understood travel suppression, and your reasoning behind it. I would've sped fly up instead of slowing everything else down, but hey I guess that'd require having a brain.
    Whatever works pal, speed up something or slow something else down. But hey, when you insult someone's intelligence it's easy to see why people are so willing to extend olive branches, make bridges, or for a dev to actually read feedback
  21. Obsidius

    My new avatar

    Just sketched it out Cat... more excited about this one than my last mini
  22. Gainful employment is good. Being employed in a field which you've been seeking is even better