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Dominator - Illusion
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Doesn't mesh with the Domination inherent so it would have to be reworked to have less pets.
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No; it doesn't NEED the Domination inherent to affect the pets and pseudo pets; they are strong enough without it. And if it had fewer pets it would hardly be "Illusion" anyway.
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MM - Kinetics
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Never going to happen because of Fulcrum Shift + Pets = insanely overpowered. See the issue 5 nerfs to controller pets because having 15 fire imps out with fulcrum shift was literally unstoppable.
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Controller pets are stronger than MM pets ( a tradeoff for them being uncontrollable ). It's not the same. A /Kin MM won't do any more damage than any other /Kin, probably less.
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Stalker - Shields or fire melee
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Shields doesn't mesh with most stalkers sets or the stalker theme. Fire melee functionally double but breaks theme since how stealthy is a man on fire?
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About as stealthy as one crawling with electricity. -
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I'm already think of ways to approximate my desire for a dark theme dom with. I wonder if Mind or Gravity will be customizable, so you can tint the g-fx with a dark/purple kind of color. Might be interesting.
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Both Mind and Gravity are listed as customizable in the overview. -
I hope they do add pool powers. Even if they don't this time, I wouldn't be surprised if they do so later.
We do know the list is imperfect; BaB mentioned that /Poison is included even though it's not listed. -
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Ninjas are notoriously squishy, and /Kin would have trouble keeping them alive.
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Well I kept my ninjas alive with my Ninja/DM MM and that was hard because of the short range of DM's heal as well as I had to keep jumping into the fray and trying to heal the ninjas...with Kin I could just 'sit back' and heal from a far. Sure there are some missions it's not even worth having ninjas (in the 20s/low 30s when you fight Scrapyarders/any mob group that has lots of burn patches/AoE attacks) but I would have loved to have Kinetics as a secondary for my MM when I made him.
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/Dark is one of the best secondaries for keeping henchmen alive. It's not just the heal; it has -Damage, -Acc, Fear, Disorient, Slow; and it has them AoE too. /Kin can debuff one enemy well; not a group. -
Issue 16 : The Colors, Man ! Look at the Colors !
Issue 16 : Hue and Cry
Issue 16 : Color Clash -
Some I have planned :
My MA/Regen Agent Sapphire will get blue powers to go with her name.
Devastatrix the Fire/Storm Corr will get red /Storm powers.
Wolf of Fimbulwinter the Ice/Dark Corr will get white /Dark Miasma.
My to-be-created Necro/Thermal will get green fire !
My energy/MM blaster Arcane Adept will get a variety of colors for his blasts.
My Grav/Storm will get blue and purple themed powers.
My Rad/Dark Corr will get cold blue rad blasts. -
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An MM with kinetics... talk about overkill
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Actually, I suspect it would underperform with MMs; it might need some sort of buff or tweaks to be very playable. A /Kin wouldn't have the tools to keep it's minions alive, and most minions are ranged which also doesn't work well with /Kin.
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Except for Ninjas and Zombies...
Mmm...Ninja/Kin....mmm...
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Ninjas are notoriously squishy, and /Kin would have trouble keeping them alive. -
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You guys can probably blame me for these sets. I specifically asked them to proliferate sets that wouldn't require new animations or VFX, as we're already swamped with supporting power customization. We had to make one new animation for Broadsword Stalkers, but other than that they were able to directly port everything over or at least pull powers and visuals from existing powersets.
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That still doesn't explain why Doms got Earth Assault instead of Illusion. I'd think that Illusion would be easier actually. -
Sonic/Kin is good if you solo much. You can sleep a whole spawn, except for any bosses. And /Kin buffing doesn't wake up slept enemies.
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Unless you always solo and have a self rez or awaken ready every hour, Mystic Fortune is a better power than Self Destruction, IMO.
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Well, I solo most of the time, and I use Self Destruct fairly often. To get back to a hospital from the far side of Nerva or deep in Perez; to avoid debt while being mobbed in a losing fight; that sort of thing. -
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What are other good power sets to go w/plant control?
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Plant/Storm and Plant/Trick Arrow both have a lot of synergy. They leverage Seeds of Confusion well, add more damage, and add control which helps with confusion resistant enemies like Nemesis. And they even fit thematically. -
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An MM with kinetics... talk about overkill
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Actually, I suspect it would underperform with MMs; it might need some sort of buff or tweaks to be very playable. A /Kin wouldn't have the tools to keep it's minions alive, and most minions are ranged which also doesn't work well with /Kin. -
I am planning on an Arch/Storm; I've wanted one for a while, but can't stand playing Defenders.
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Cyborg Pack
Magic Pack
Both are equally "effective; they just add cool costume parts and a flavor power. It's a matter of taste which you get. -
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It's funny, all these threads about "whooo I16" and no one has mentioned Elec Armor. Just goes to show that no one really cares.
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Actually, BS/Elec might be interesting; the defense from Parry would make it more survivable, and /Elec does have the advantage of resisting a variety of things like endurance drain that flatten a lot of powersets. And Dark/Elec is quite nice on a brute; scrappers should do well with it. -
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I'm VERY curious to actually see the pets/powers for Demon Summoning.
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BaB :
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How about a customizable Hellfire Whip?
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So unless there are Healing Bombs we don't know about, we won't see much Traps after the first week of Issue 16.
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What about Triage Beacon? - Especially if it's regen value is greater for defenders say 200% base?
If Traps buff/debuff values are greater than for corruptor/mm's then it will be an awesome set, even with the nerfed poison trap. If not, then people will complain until it gets a buff.
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My ( wholly unsubstantiated ) hope is that they'll decide to make Triage Beacon mobile, for Defenders and everyone else. Fully slotted, it's a pretty good power for Masterminds with ranged pets who all stay in the aura. The real weakness of TB is that unless you sit in one spot, you don't get much from it. -
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Desdemona has a fatty....she is one thick lady...
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Desdemona : "Does this make me look fat ?"
Guy # 1 : "Yes."
Desdemona : * snaps fingers *
Demon : "OM NOM NOM NOM NOM"
Desdemona : "Does this make me look fat ?"
Guy # 2 : "No !" -
My MA/Regen Agent Sapphire will get a blue power aura to go with her name ! And hopefully punches.
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Oil Slick + Rain of Fire ?
"Fire from above ! Fire from below ! You're the meat in a fire sandwich !" -
I'm mostly happy, but would have preferred Traps for Controllers, Axe for Stalkers ( "Executioner's Axe !" * CHOP ! ! * ), Ninjutsu for Scrappers, and Illusion for Doms. Still, what we are getting is quite nice.
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As I learned from another post, they didn't increase the damage of the powers in the primaries as they did with the secondaries,
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With one exception; Lift from Gravity Control. -
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So what is the first thing you are doing with this?
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I have several characters who could use the Death Goggles.
I have a character, The Darkness That Burns who is supposed to be a bodiless evil spirit who "wears" a costume for a human shape. I'll make a female ( faceless with no skin showing of course ) "form" for it.
Maybe something for my Kheldians; they ARE supposed to be shapechangers after all. -
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If they wanted to put the effort in, they could overlay a lot more spam-specific restriction. When I log in and see those 75 messages, most are from "empty". I presume that means the character was deleted, but tell me why I'm manually going through messages from an account that they know for a fact doesn't exist anymore?
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It's bugged, I think; when they revamped chat a while back ( like adding the Ignore as Spammer button ), originally the Empty e-mails wouldn't show up, or would vanish right off. These days, they don't.