Obscure Blade

Legend
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  1. Ice//Dark is an end hog, but manageable with Stamina.
  2. Spirit Tree, like Triage Beacon would benefit from either being made mobile ( and I'd love a little glowing tree following me around, preferably with wriggling roots and grindy noises ), or being rebalanced to come up more often so it's up every fight. As it is, I get Aid Other/Self or just live without a heal.

    Consume from Dominators' Fire Assault should be given a heal component; Dominators don't generally benefit that much from an endurance recovery power as most ATs since they already have Domination.

    Highly unlikely, but I'd like to see Phalanx Fighting and Grant Cover in Shields merged to make room, and a Dull Pain clone added. Call it something like Rally Strength.
  3. Quote:
    Originally Posted by Lightfoot View Post
    There is apparently an issue with the anchor point on the back. You can see the issues when using one of the temporary jetpacks on Huge characters. The jetpack seems to melt into the back of the character.
    As I understand it, the issue with the anchor point on the back is that there isn't one. So they have to stick the jetpack at a fixed point from the "center of mass" of the character skeleton, which means that it doesn't meet properly with the character's surface. It gets stuck in the back of Huge characters like you say, and floats a bit away from the back of some smaller characters.
  4. Quote:
    Originally Posted by Mr_Body View Post
    You're right about CJ but I was thinking of the Karma KB IO for its first slot.
    Problem is, pure resist based sets are not only more vulnerable to KB stacking overcoming an IO; a Tank is generally going to be hit with a lot of attacks.
  5. Quote:
    Originally Posted by BlueBattler View Post
    So what do you think? Are the Red Caps evil if they do what they do in order to survive?
    First, as said they enjoy what they do way too much. And second, they are indiscriminate; a being with scruples that had to feed on suffering could at least choose evil victims. Redcaps would do horrible nasty things to people whether or not they needed to.
  6. A non-named NPC in Pocket D : "Level 38 Dominator looking for Controller with identity issues."
  7. If you look closely at the computers in a mission, you can see that they display some kind of leetspeak-style message.

    In one of the Arachnos maps, in one of the large rooms ( a prison area I think ) you can hop over a large horizontal pipe and find a hidden area scattered with crates covered in magazines and bottles. Apparently where the Wolf Spiders go to drink and . . . read on the job.
  8. I'll toss out a few.

    Pain Machine : Turned Against Their Masters,Morality Chip,Crush Kill Destroy, Killer Robot, James Earl Jones. A robot that tortured his creators to death, possessing "the voice of James Earl Jones and a morality chip permanently set to Hannibal Lector mode."

    Uj-Sothath : Eldritch Abomination "Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."

    Felice the Ripper : Heroic Sociopath, Cat Girl. She eats what she kills.

    Mister Fist : Badass, Charles Atlas Superpower, Made of Iron. "Stronger than a gorilla, tougher than granite, he feels no fear and knows no mercy."

    Nerys : Our Elves Are Better, Elemental Powers. A Sidhe.

    Avenged By Fire : Kill It With Fire, Roaring Rampage of Revenge. Out to find the villains who killed his family, and make them BURN.

    Judy Julienne : Cloud Cuckoolander, Action Girl. "Meet Judy, a young lady with a disturbing fondness for sharp objects. Don't worry, she's safe as long as she takes her meds. Usually. When she remembers."

    Doctor Tempest : Mad Scientist, Mecha-Mooks; crazed scientist, army of robots, weather control machines. Heard about Arachnos's Mad Scientist Gap and knew he'd fit right in! Mwahahaha!

    Smashy the Clown : Cloud Cuckoolander, Power Born of Madness,Monster Clown. Captured while crushing clowns flat so as to be able to fit as many as possible in a car at once.

    Killing Shock : Break the Cutie, Roaring Rampage of Revenge. "Abandoned and tormented as a small child for her inhuman appearance, when her powers manifested at puberty she suddenly had the power to avenge her pain and humiliation and suffering. And she did; oh, how she did."
  9. Quote:
    Originally Posted by Kelenar View Post
    [ QUOTE ]
    So, what are you making your Traps Defender?

    [/ QUOTE ]

    A nothing/nothing/nothing, unless that stupid time bomb is replaced.
    Hey; maybe Defenders will get the Mastermind version with Detonator instead of Time Bomb. Blow up your teammates!




    Never happen, but I bet a lot of people would love it.
  10. Quote:
    Originally Posted by Greekfyre View Post
    Does mass confusion hurt your XP solo? With the new features coming out in I16 (if/when it is out) allowing you to have missions spawn as if you are an 8 man teamÂ…it seems like mass confusion will come in even more handy now solo.

    Let me say that I love confusion/deceive powers. I feel lost with out deceive when I switch from my Illusion troller to my ice/storm troller.

    I ask because it seems with mass confusion and no AoE immobilize that does damage it would seem that you have a chance to really hurt your total XP as some of the mobs will kill each other off before you can do any real damage to them.
    This has been covered many times, and no it doesn't hurt your XP. You still get most of the XP as long as you do some damage to the affected enemies, and since you are killing much faster and dying less you have a net gain. Taking longer to complete a mission or defeat a nasty spawn because you fear "losing XP to confusion"; now THAT costs XP.
  11. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    Yeah I had a horrible time tracking him down, i eventually looked up some old threads and found that his new name is
    Whoa. It's such a secret that you were assassinated mid-post. I thought they saved that for violating closed beta NDA.
  12. Quote:
    Originally Posted by Nethergoat View Post
    so pointless PK spam threads aren't enough, now we're saddled with pointless spam threads referencing other PK spam threads?
    It's . . . spam spam.

    Extra pointless since it doesn't actually mention the name, avatar or location that are supposedly so funny. So anyone who hasn't read whatever the OP is talking about not only doesn't get the joke, but doesn't even know where to look.
  13. Quote:
    Originally Posted by Bronze Knight View Post
    Please NO aim or build up not every set need them.
    They tend to be underpowered without them; look at AR/Dev for example.
  14. Quote:
    Originally Posted by Prof_Backfire View Post
    8: Energy Sapper (similar to the Malta weapon we all know and hate, does a lot of endurance drain, has a chance to stun)
    I've never liked sapping powers personally; they require a specialized build to do any real good. I'd instead have this:

    Plasma Mortar : Targeted AoE. You repeatedly fire your Pulse Rifle into the air, and moments later plasma bolts rain down from above on the targeted location. Energy/smash damage over time with a chance for knockdown.
  15. Quote:
    Originally Posted by LedHead View Post
    - do leadership skills stack or negate the enforcer buffs?
    It stacks.

    Quote:
    Originally Posted by LedHead View Post
    - does group fly work on my thugs?
    Yes, but it's not very useful. Pets often fall out of it and there's a large accuracy penalty.

    Quote:
    Originally Posted by LedHead View Post
    - am I missing something in the patron powers or are they of small use to a MM?
    I find them useful; actually MMs came off relatively well. The armor is useful. The Hold is good for disabling many irritating enemies, and /Poison has a Hold to stack with it and disable Bosses. And many find the immobilizes useful ( a favorite being the Mu version, which is small but stops knockback. Useful for Bots and burn patches, or /Storm and Tornado ).
  16. To expand on what Carnifax said; nothing can be done to improve the recharge of a pet's powers. Not enhancements, not external buffs like Speed Boost, nothing. And this includes "pets" like Lightning Storm and Voltaic Sentinel as well and Mastermind henchmen.
  17. A few things. First, 21 is probably the worst level there is for you. You don't have Single Origin enhancements, you have only 1 Enforcer, and you are likely fighting Scrapyarders. Maximum difficulty is a bit much.

    Second, do you have Stamina? It's a must for /Poison. Third, it gets quite a bit better with the Bruiser, since you can use him to take alpha strikes every spawn and it's easier to keep him healed with your single target heal.

    And there's a new feature you may not know of; henchmen upgrades are now AoE. They take a lot more endurance, but upgrade all henchmen in range at once. So if you are trying to upgrade everyone one by one like in the old days you are wasting a ton of endurance.
  18. Defender Vigilance: Turn it into a power that reduces endurance cost the more people who are on the team, and in the other direction boosts damage the fewer people there are on the team. Most of the damage boost coming while solo ( the flavor text could be "When operating solo, you no longer need to concentrate on the welfare of teamates and can concentrate more power into your attacks" ). So when solo you can actually kill things; but in groups Defenders won't be overpowered.

    Time Bomb : Turn it into a Remote Detonator; when you set the bomb clicking the power again will detonate it. Probably it would need to be reduced in power for balance, but having a power that's actually useful would be better than a stronger one that isn't.
  19. Quote:
    Originally Posted by Ultimo_ View Post
    Deflection/Insulation Shield - These are the core shield powers in the set, and like similar powers in other sets, the Defender can't use them on himself. To me, this is both unrealistic and horribly limiting, as it renders us the least defended character on any team, and practically defenseless solo. My solution is to make them useful to the solo Defender. This may sound unbalanced, but I don't see it as such. If it's not unbalanced for the Defender to add 40% Defense to a teammate, why is it unbalanced for him to add it to himself (especially when you consider that the teammate ALREADY has personal Defenses)? I'd be willing to allow for a slight reduction in power to accomodate this.
    I like that idea, but ONLY for Defenders ( and Corruptors if/when they get FF ). It would be overpowered for Masterminds and Controllers I think, especially the former. I think that for Defenders & Corruptors in general many team buffs should be redesigned to be more useful solo.

    My own idea, and one that should extend to Masterminds and Controllers as well as Defenders is to give the two single target bubbles the Mastermind Upgrade treatment. Up their endurance cost and turn them into AoE buffs that bubble everyone in range at once. It wouldn't be imbalancing, since a FF user can already bubble everyone on a team. It would simply reduce the tedium of being a buffbot. And it meshes well with your own suggestion; just include the user in the list of targets affected by the buff.
  20. Quote:
    Originally Posted by Obsidius View Post
    That synopsis isn't to take away from the difficulty and hard work in implementing things like the MA, costume change emotes, PvP revamp, Merits, and other systems and QoL improvements, but an MMO needs story to maintain interest, and people are thirsting for more conical content.
    Conical content? Bah; I won't be satisfied unless the content is octahedral!
  21. Quote:
    Originally Posted by Golden_Girl_EU View Post
    I had no problem with the size of I15, but I think if they'd called it an "Anniversary Patch" instead of a "Anniversary Issue" they'd have had less nerdrage to deal with
    I said the same thing back when it was in beta; I regarded calling it an "Issue" as a marketing blunder. They should have called it something like a "Super Anniversery Event" instead of an Issue.
  22. Quote:
    Originally Posted by Kepaaaaaaaaaaaaa View Post
    Why is SD so popular on the boards right now? Some guesses:

    1. It's NEWER.

    2. SD presents more of a build challenge than SR. This means that there's more cause to discuss it. In the beginning, SD looked disappointing because it was hard to build for. Now, the correct foundation to make a solid shielder is commonly known on this forum
    (Spoilers: Obliteration, Touch of Deathx2, Mako'sx1, Steadfast Unique, Gaussian's, Zephyrx2).

    3. It's NEWER.

    4. It presents interesting offensive bonuses.

    5. It's NEWER.
    It also has some really cool looking shields. Such costume parts that you can't get any other way are a major attraction of rolling a Shield character for many people I think.
  23. Quote:
    Originally Posted by boeboe View Post
    Lost connection to DBserver

    Is all I'm getting right now.

    B.
    I just tried to log on to Test as an experiment. It still doesn't let you into the character creator, but now it says "User <name> is not allowed on this server due to closed beta testing" instead of a "lost connection" message. Much less enigmatic.
  24. Quote:
    Originally Posted by Prof_Backfire View Post
    Quote:
    Originally Posted by Obscure_Blade
    Spider Swarm : A clone of Gang War for VEATs. When you use it a whole bunch of weak Wolf Spiders show up and mob the target.
    I would support this if it was a bunch of Spiderlings, especially since they appear in swarms as enemies.
    Since some VEATs already summon them that seems a bit redundant.
  25. Quote:
    Originally Posted by SpaceNut View Post
    Because it's Ultimus. He likes to take existing topics and make his own.
    Ultimus: "I shall take your topics . . . and make them my own! MWAHAHAHAHAHA!!!"