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Posts
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I understand it's pretty good, but haven't tried it myself.
However, since you've been away, did you hear that Dominators just got rebalanced? The damage boost was removed from Domination and made part of the basic AT modifier, so in terms of damage it's like being in Domination was ALL the time. And the attack sets were also all rebalanced. So, for example /Energy is now one of the best sets; while the damage of /Psi is now more evenly spread instead of mostly concentrated in Psychic Shockwave ( TK Thrust is now good damage for example ). All in all I consider it a buff. -
Quote:Here's Local Man's previously mentioned guide. As for a build, I got to 50 mostly using the build in this old guide. It's pre-IO ( and a little hard to read in places after the forum move ), but useful for early on when you probably won't be using IOs anyway. The main difference is that with unlimited jetpacks around the corner I'd put Fly off until 22 to fit Stamina in at 20. The builds start in post #6 if you are interested.Can i get a sample build? and is there any other secondarys that mesh well with Ill?
As for other secondaries; Trick Arrow is very good, as is Storm. /Rad is probably the easiest to use, arguably strongest and what I'd recommend for your first though. -
One suggestion. Take either Combat Jumping or Hover - probably Combat Jumping for Immobilization protection - and stick a Karma -KB IO in there. You can make room by dropping Aid Other/Self; personally I find it unnecessary on a /MM. Especially one with -kb protection and a mezz to keep something alive yet harmless, like Cosmic Burst's disorient. That makes it easier for Drain Psyche to regenerate back any damage.
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The main thing that bothers me about it is that some time ago the spines on my Spines/Dark stopped showing while Cloak was up. That spiky ball of gloom looked cool.
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If you want to solo with Ice Control, you might want to try an Ice/ Dominator instead of an Ice/ Controller. Dominators have damage instead of buff/debuffs for their secondary, which makes soloing with a low-damage primary like Ice Control quite a bit easier. Especially pre-pet.
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The Plant Immobilizes stop KB ( my Plant/Storm uses them for that a lot ). Gravity Holds are the Holds that stop KB.
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And now, someone in the thread on the newest patch notes said that Stone Spears now uses the Ground Punch animation.
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Infiniti upthread was right; adding the Ground Punch animation for one of the powers even as an alternate would help that. Or maybe the hand clap animation.
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As said, one -KB IO is enough for the vast majority of KB. The way I've heard it put; get one, or get three KB IOs; two IOs don't protect you from much if anything that just one IO doesn't, and eats an extra slot.
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Not much more than a power like Energy Blast. There's quite a few line swinging/climbing characters. Now if the power involved shooting webbing or the lines ended in little bat-grapples it would be another matter.
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Yes; a single -KB IO will protect you from those Ruin Mages. With my Dark Armor guys I typically get Combat Jumping and stick a Karma -KB in it, so I can also run around with immobilization protection and still see my costume.
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Quote:I personally was hoping for Earth's Embrace.I'm glad it has Power Boost. I personally prefer more layers of safety, even well into the range of overkill. Also, does Domination increase mez duration? You said it did but I never noticed.
Anyway, I could live with build up but I'm happier with Power Boost. I like to be able to take my time. -
Quote:I'd expect a "fast but low damage" blaster to suffer from the little problem of being dead, which is even worse for the team. And debuffing isn't really the main job of blasters.I'm a bit sad to hear that Rad blasts have higher recharge times on Blasters, since that was part of what I liked on my Rad defender ... a fast, but low damage per hit kind of powerset, where you could stack your defense debuffs quickly, so that the team could actually benefit from it.
What good is it to the team, if the Debuffs lands just before the target dies ?
That's just silly. -
Quote:Set bonuses apply only to you; and personally I generally frankenslot most characters.1. Set bonuses: Do these only apply to the MM? for example if there is a set bonus of +2% damage is that only for the MM?
2. If the above question is true, does this mean that the best course of action is frankenslotting?
Quote:3. I want decent survivability with the build for soloing but i want those thugs hitting hard, what would be a good second for that? What would I slot for?
Quote:4. Leadership Toggles seem to be a must for Thugs as it adds to the ones stacked from the MM inherant and the Enforcer leadership. Are these abilities worth slotting or should they stay as one slot?
Quote:5. What pools are standard for a thugs MM? Tough/Weave? Fitness?
I don't bother with the personal attacks. Especially with Dual Pistols coming in Going Rogue. -
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I think you are referring to Madness Mages; Obsidian Shield will protect from them, but does nothing against a Ruin Mage's earthquakes.
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I'm not absolutely sure this is a bug or if I'm misremembering, but in the last mission of Darrin Wade's arc the Living Armor bosses move around in a "standing around" idle animation. I recall that they used to stand completely still before animating and attacking. I don't think they were targetable before attacking either. It was much more of a surprise the old way.
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Necro Masterminds get tintable blasts and upgrade FX. Probably because they are more pure FX and not 'Use a device' or 'throw an object' powers.
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Flaming green zombies! Or purple, or blue . . I've been looking forward to this ever since it was announced that MMs were getting /Therm.
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It was in fact originally on a timer. At some point they switched to charges, which is as you say much more useful.
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Quote:In this thread.Where can I read about the new APPs, or can you read about them yet, I'm downloading test for the first time cause with this issue, I really can't wait to see what they are.
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Oooo. Thorns, Metal, Crystal and Slate options for Spines! Those last two are a surprise, and quite cool looking.